bill-roper

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  • Hands on video footage of superhero MMO Champions Online

    by 
    James Egan
    James Egan
    12.06.2008

    Gamers in that sweet spot where massively multiplayer online games and comic books intersect have long enjoyed playing City of Heroes, and are likely to well into the future... but clearly there's more room in the superhero game genre. Some MMO players are looking forward to a superhero-themed game with a different take on the genre than what's been done before. For them, the upcoming game Champions Online has some appeal. G4tv's X-Play recently took notice of this and interviewed Bill Roper, the Cryptic Studios Design Director, about what Champions Online has to offer gamers. The video interview, "Hands On: Champions Online", is in two parts. First Roper speaks with Adam Sessler, introducing the game concept, its setting, and creating your own personal nemesis in Champions Online as you progress. Afterwards Morgan Webb delves a bit more into the core game mechanics of Champions Online, such as how loot will augment your avatar, and the incentives to play in groups with other people -- one of the key reasons gamers jump into MMOs in the first place. Roper goes on to address the possibilities of gameplay on both PC and consoles. In fact, the gameplay shown throughout the videos is done with an Xbox 360 controller. Roper also reiterates the Champions Online release date, which he says is still slated for Spring 2009. If you'd like to see what all the fuss about this new superhero MMO is about, we've got both videos embedded for you below the cut.

  • Bill Roper addresses community questions for Champions Online, himself

    by 
    Kyle Horner
    Kyle Horner
    12.02.2008

    A special edition of Ask Cryptic for Champions Online is out now and it features Bill Roper answering all sorts of highly interesting questions. The most interesting answer from Bill concerns his involvement with the game, as it's now beyond concept and initial design stages. Apparently, Bill's past experience at Blizzard involved coming in during the polish and release phase of a game -- which is something he was never involved in at Flagship. That and the continued support for future content will be Bill's role at Cryptic with concern to Champions Online. Oh, he also expresses an interest in doing voice work for the infamously awesome Foxbat. Intriguing.The other thing we took away from this was that the game is getting pretty close to beta, which would mean that it's on track for an early 2009 release date. We must admit our shock at the possibility, as most MMOs suffer at least one delay during the development process. Could this one prove to be an exception to the rule? We certainly hope so.

  • Bill Roper featured in Champions Online's newest Meet the Team

    by 
    Kyle Horner
    Kyle Horner
    11.12.2008

    Even though former Blizzard veteran and Flagship CEO Bill Roper just recently joined Cryptic Studios as a design director, it hasn't taken them long to sit him down and put together a brand new "Meet The Team" segment for his position with the Champions Online team. If you haven't read many (or any) of these often interesting interviews just yet, we highly recommend giving this one a chance. Not only does Bill speak about his time with Blizzard, but also the essential lessons he's taken from being the CEO of Flagship and how he plans on applying them to his work at Cryptic. Attentive readers will notice that the interview also hints at the progress of Champions Online. With Bill discussing his interest in implementing the crafting system, which isn't in the game yet, but also mentioning that the title is pretty far along. Most MMOs in development experience a delay or two, but by the sounds of it we may actually get to play this one on time.

  • Flagship founder Bill Roper joins Cryptic Studios

    by 
    Shawn Schuster
    Shawn Schuster
    11.03.2008

    With the future of Hellgate: London on thin ice, it should be no surprise that Flagship Studios co-founder and CEO, Bill Roper, has sought greener pastures. As was just announced, Roper has joined Cryptic Studios as their new Design Director for Champions Online. Cryptic's CEO John Needham is optimistic about the acquisition: "Bill brings a ton of creative energy to the Cryptic office and we're thrilled to have him join our team. His years of gaming and online experience are huge assets to all of our projects, and Bill will assist us in furthering our studio's vision to create innovative, exciting MMO gameplay. "These years of gaming and online experience Needham mentions include a long list of impressive titles. Not only did Roper work as a producer and developer on many classics like the Warcraft trilogy, StarCraft and Diablo, but he also dabbled in some voiceover work for many of these games as well. Roper is now a key asset for Champions Online, and we look forward to more news on his work with the game.

  • Blizzard veteran Bill Roper joins Cryptic Studios

    by 
    Ross Miller
    Ross Miller
    11.03.2008

    Former Blizzard director Bill Roper, whose most recent stint was co-founder and CEO of the now-defunct Flagship Studios (Hellgate: London), has joined Cryptic Studios. According to the press release, Roper will serve as Design Director for the upcoming superhero-infused MMO, Champions Online.In an interview with GameDaily, Roper said his first order of business is to dig "deeply" into Champions Online. "There's a lot of fantastic stuff here, and we'll focus on figuring out what's working, what needs some polish and rethinking other things." CO is currently in production for PC and Xbox 360 with a tentative Spring 2009 launch, although given the timing of Roper's hire and from what he said in the interview, we wonder if that'll be pushed back. An application for the CO beta is currently available. Cryptic Studios is also currently working on Star Trek Online, due out sometime late next year.[Via Big Download]

  • Hellgate London status: Purgatory

    by 
    James Egan
    James Egan
    10.30.2008

    There have been so many twists and turns with the future of Hellgate: London (and Mythos) that it's hard to know what will happen next. We've heard on a few occasions that Hellgate: London was about to face its demise, only to be saved. Adding to the confusion was the dispute over who even owned Hellgate: London, Flagship Studios or HanbitSoft. After Flagship folded, HanbitSoft's claims seemed to be genuine, and the IP was left in the hands of T3 Entertainment. Subscriptions, however, were then suspended. Shortly afterwards Namco-Bandai swept in, prominently featured HG: L on its site... and subsequently removed it. Despite this, the game has been kept running ever since, although Namco-Bandai's stated that the servers will shut down at the end of January, 2009.Gaming site HellForge has picked up on what we're not ready to call anything more than 'rumor' at this point, but something that perhaps bodes well for the future of the game. Another company name has been thrown into the mix: Redbana (based in Taiwan, connected with the aforementioned T3 Entertainment). HellForge writes: "Further research leads to findings of a new San Francisco office for the company, which is where Hellgate offices were located previously." This seems to be in line with what we reported about the future of both titles in August. While we hope this information could be a positive sign for Hellgate: London and perhaps Mythos as well, at this point it's still largely conjecture. [Via Blue's News]

  • Anatomy of a disaster: Flagship Studios founder speaks

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.19.2008

    Flagship Studios' founder Bill Roper recently spoke with 1Up about how the Hellgate London developer ended up becoming another cautionary tale for young developers out there. Roper explains that the revenue model on Hellgate was broken and much of the money coming in went into keeping the game online, instead of expanding content like it should have.Roper also admits the quality of the title wasn't great. He blames the PC market for being "lousy last year" and concedes Flagship didn't have unlimited money to hold on to Hellgate any longer. He also confesses that the company overreached trying to make "an MMO and an RPG and a shooter," attempting to please everyone and (obviously) satisfying very few at the end. Roper explains the Flagship Studios disaster in 1Up's interview in detail -- definitely worth a read for any aspiring studio head.

  • Flagship Studios' founder finally speaks

    by 
    Kyle Horner
    Kyle Horner
    08.18.2008

    If you've been wondering just exactly what happened with Flagship Studios over the past year or so, then you should really give a listen to the thoughts of Bill Roper, founder of Flagship. The poor guy pretty much spills his guts to 1up.com's Jeff Green about everything that happened and is happening with the people and projects from Flagship. It's a surprisingly lengthy interview, clocking in at eight pages. It's totally worth the read if you want a gritty insight into just how much went into not only Hellgate: London and Mythos, but the team that put those titles together.It's not often that we get such a wide and deep look into a developer. We're counting ourselves lucky that Bill seems to be such a open and forthcoming guy, otherwise we might have never known anything beyond rumors and speculation. If everyone previously involved with Flagship lands on their feet, it will be in no small part due to Bill Roper's efforts.

  • HanbitSoft barbs Flagship Studios

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    A few days ago, Bill Roper exclaimed Flagship Studios still has a pulse, but only the founders and core management remain employed. There was no official word on what role the company will encompass now but a focus on casual games is rumored. The statement also noted that Flagship Studios owns the rights to all its technology and intellectual properties, including Hellgate: London and Mythos. HanbitSoft doesn't think so, and the verbal spar is heating up. In the latest war of words taking place on the Korean gaming site ThisIsGame, translation by Hellgate Guru. HanbitSoft is making it known that they are preparing for a legal battle. A lawsuit against Bill Roper and the founding directors of Flagship Studios is already underway. HanbitSoft will also be visiting Comerica bank next week in order to secure to the Global intellectual property rights to Hellgate: London. HanbitSoft also stated, "Flagship not only lacked effort, but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are." HanbitSoft owns a 9.5% stake in Flagship Studios and went on record to state they tried to bailout Flagship Studios numerous times.

  • HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos

    by 
    Matt Warner
    Matt Warner
    07.14.2008

    We're still reeling over the news that Flagship Studios has met its demise. Seeing any hard working development studio with loads of potential go belly-up isn't easy considering all the real people affected from the fallout. Bill Roper hasn't made a public announcement yet, but the closure of Flagship Studios was confirmed. What will happen to Mythos and Hellgate:London is a question that remains on many minds. The HanbitSoft CEO, Kim Ki-young chips away at that answer in a response to an inquiry by TheGames.co.kr seeking clarification about the situation surrounding Hellgate:London and Mythos. In a translation provided by Hellgate Guru, Kim Ki-young of HanbitSoft states: "If we can take intellectual property rights of relevant products from Flagship Studios, we have confidence to develop the games ourselves based on T3 Entertainment's advanced technology' and 'we believe we can service fresh and interesting games to online gamers by getting intellectual property rights and development. This crisis could be an opportunity for us."

  • Blizzard was only expecting 1 million WoW subscribers

    by 
    Samuel Axon
    Samuel Axon
    11.30.2007

    Former Blizzard producer Bill Roper described the early days of World of Warcraft's development to CVG, saying, "we were hoping we'd be able to sell a million copies of the game." He pointed out that at the time, EverQuest was the gold standard for MMOs, and it only had 500,000 subscribers. "It would have been impossible to predict that World of Warcraft would take off as a cultural phenomenon as it did," he said.He's right; people knew World of Warcraft would be a comparatively big deal, but how could they have predicted 9.3 million players? Throughout the history of persistent world online games, we've been surprised again and again at just how large the market for them can be. There are studios out there who think they can take it even further -- BioWare, for instance. Or maybe the industry will fragment into niche games now. The point is, you can't always predict this stuff. That's what makes it so exciting.In case you were wondering what Roper is up to now, his company Flagship Studios recently released Hellgate: London -- more of a niche title than a mainstream record-buster. Flagship is also working on Mythos, a Diablo-esque-dungeon-crawler.

  • Hellgate: Petition - IAHGames demonic?

    by 
    Tateru Nino
    Tateru Nino
    11.07.2007

    Keen Hellgate: London player, Paul Chor, has put together a petition to Bill Roper and Flagship Studios, asserting that IAHGames (responsible for servers in the South-East Asian regions) are screwing things up. "Patch 0 has been delayed; whilst there are explanations on why it have been, there is no official ETA on its deployment." There's a list of complaints, including potentially game-unbalancing changes, vague and unhelpful community management, delays and fears that all of this will lead to the region being the poor cousin, poor sales, and a disaffected community. "The company is resorting to potentially harmful stop-gap measures, such as just raising the level cap to 50, but not implementing patch 0." Ultimately, the (so far) 31 signatories want better management for the region and a review of IAHGames operations and policies by Flagship Studios.

  • Hellgate: London opens to online dungeon crawlers

    by 
    Samuel Axon
    Samuel Axon
    10.31.2007

    This Halloween is full of treats, but if you can tear yourself away from the festivities in all the other online games, you can now roam post-apocalyptic London in search of weapon upgrades and experience points. Hellgate: London's public servers have gone live and are awaiting demon-slaying heroes and heroines.Flagship Studios' Bill Roper posted a launch announcement on the game's official website, and took the opportunity to thank the community, the publishers, and the friends and families of the development team for their support over the past four years.The single-player and multi-player 3D action RPG comes from a studio that includes some of the same developers who gave us Diablo way back in the day. If you haven't bought the game yet, you might want to check out our demo impressions or download the demo to check it out for yourself, but beware of possible in-game advertising if that sort of thing irks you.

  • Your chance for a live chat with Hellgate developers on Halloween

    by 
    William Dobson
    William Dobson
    10.29.2007

    If you're anticipating Hellgate: London amidst its recent controversy, and want to find out more about the game, why not just ask the developers? 1UP.com has posted news that Xfire is hosting a live chat with a team from Hellgate developer Flagship Studios. Listed on the Xfire site, the developers participating in the event will be: Bill Roper, CEO Flagship Studios Aletheia Simonson, Art Producer Bill Manegold, Game Programmer Amir Ebrahimi, Graphics Programmer Guy Somberg, Audio and Gameplay Programmer To be in with a chance to talk to them, visit Xfire's website and enter your email address. If you're lucky enough to be selected, you'll receive an email from Xfire giving you the details of the chat. It is scheduled for 6pm EDT on October 31st, which as 1UP notes, is the actual release date of Hellgate: London, so chances are if you're a die-hard fan, you will have already been playing the game all day. Oh, and I guess October 31st is Halloween too.

  • Optional Hellgate: London subcriptions set at $9.95 per month

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.09.2007

    Games for Windows Magazine (via Hellgate Guru) reports that the optional MMO mode in Hellgate: London will cost players $9.95 per month. The subscription service, provided in addition to a single-player campaign and basic online functionality, will benefit from a continuous stream of content from developer, Flagship Studios, as well as several other features. Compared to the once-off package, these include round-the-clock support services, a lack of server queues, four times the amount of characters allotted to each player, increased item storage, guild functionality and other typical MMO offerings. In essence, the monthly fee acts as a gateway to a different business model, netting you an "elite" version of the post-apocalyptic RPG. The absurdly lucrative business model that powers an MMO like World of Warcraft must be the ultimate temptation and source of envy to those publishing games in the more traditional vein. Whereas most transactions end once the game is purchased, consistent online universes have the player not only buy the game, but continue sending money month after month. Much like slipping on a patch of oil deposited on the driveway by your neighbor's recently discovered geyser, it's not a financial prospect you can easily ignore.