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  • Virgin Media's Q4 2011 report: Brits love TiVo, Fast Broadband, Vampire Diaries

    by 
    Daniel Cooper
    Daniel Cooper
    02.08.2012

    Virgin Media's school report for both last year and last quarter has been pretty positive for the Branson-Branded service. It pulled down £4 billion ($6.3 billion) in revenue for the year and made its first ever profit with a tidy £76 million ($120 million). In the last quarter alone, it added 273,000 TiVo subscribers, a figure that doubled its overall figure to 435,000. Favorite shows included Coronation Street, which was most caught-up with and The Vampire Diaries, which was the most binge-watched series. It's also clear that us Britons do love some super-fast broadband, 133,000 users plumped for speeds over 30MB in Q4. Flush with cash, it's going to buy back some shares and double consumers broadband speeds as it promised in January -- which we suppose is a fair way to spend your first profit, even if we'd have preferred to go to Disneyland.

  • Angry Birds' Rovio aiming for $1.2 billion valuation

    by 
    Mike Schramm
    Mike Schramm
    08.12.2011

    Rovio, the development company behind the insanely popular iOS game property Angry Birds, is working on getting more funding. A deal is reportedly underway that would put the value of the studio at $1.2 billion. That's billion with a freakin' B, which is an astronomical number for a mobile game developer with really only one brand people are interested in. That's not to say that Rovio isn't worth that much -- certainly the Angry Birds property has long, long legs, and not just in mobile games, but in all of the other licensing deals available, from movies to merchandise and lots of other products and deals. But seriously, $1.2 billion? A deal like that would have to come from a huge company, which means you're talking about someone like Disney or Zynga, according to analyst Michael Pachter, buying out Rovio and trying to exploit the property on a worldwide level. That seems like an awfully big gamble, but whoever's investing that money would have to believe that there's at least that much left in the Angry Birds property. I don't mean to make the birds angry or anything, but Popcap just went for $750 million. I'll be surprised to say the least if Rovio can pick up this much. But then again, the birds have come this far already, right?

  • EVE anniversary lottery offers over 40 billion ISK in prizes

    by 
    Brendan Drain
    Brendan Drain
    05.12.2011

    Since the beginning of time, or at least the beginning of the EVE Online universe, players have gambled their ISK for a chance to win it big in the BIG lottery. First launching on May 13th 2003, the BIG lottery has sold over 48,000 tickets worth a total of over 613 billion ISK. Each year, a special bumper edition of the game is launched to commemorate the birthday of both EVE Online and the BIG lottery, with CCP donating some awesome prizes. Last year's seventh anniversary lottery included billions of ISK in prizes, including a free year of game time, a battleship model from the EVE store, and more donated by CCP. This year's eighth anniversary lottery has a similarly massive prize fund, with official prizes of 25 billion ISK and 10 billion ISK for the first and second place winners respectively. The EVE Online Hold'em poker league has sponsored two additional prizes of 5 billion ISK and a full year of EVE game time. To top things off, CCP will be giving each of the four winners a $50 gift certificate to be used in the EVE store. Head over to the official forum thread or website for details on how to enter the contest. Tickets must be purchased before Sunday 15th May, and the drawing will occur on Monday the 16th at 2:00 p.m. EDT (18:00 EVE time) in the "BIG Games" in-game chat channel. Good luck to all those who enter!

  • EVE gambling website SOMER.Blink is the target of 125 billion ISK theft

    by 
    Brendan Drain
    Brendan Drain
    11.16.2010

    reddit_url = "http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/"; reddit_target="gaming"; Tweet It seems like almost every month there's another huge theft or insidious kill in EVE Online, with last month's 30 billion ISK suicide attack and September's record-breaking 850 billion ISK investment scam. In EVE, theft and piracy are part of the game, and players have to make a conscious effort not to put themselves at risk. Trust the wrong person with access to your assets or let your guard down and you might regret it. That lesson was learned the hard way by EVE gambling website SOMER.Blink, as last night it became the target of a 125 billion ISK theft. The thief, Daquaris of Test Alliance Please Ignore, had access to a stash of ISK, PLEX and items as part of his role -- delivering prizes to Blink winners. Most of the prize-distributors for SOMER.Blink are real-life friends of the site's creator Somerset Mahm, a situation that limits the potential for thefts like this. Although Daquaris wasn't a real-life friend of Somer, he was a trusted old friend from a previous alliance. When reached for comment, SOMER.Blink corporation member Andrev Nox had the following to say: "The theft was an eventuality we were prepared for. We certainly didn't expect it from Daq, obviously, but we expected it might happen eventually. The main wallet was regularly cleared to a separate corp's wallet as a 'rainy day' fund. Because of that, Blink is still fully solvent, solid, and functional. Somer has [been], and always will be, an incredibly generous and good friend to all of us. Had Daq asked for exactly the things he had stolen, Somer would have given them unflinchingly, without a doubt. Blink can always earn more ISK, it's the loss of someone we trusted as a valued part of the business, and a long time friend."

  • EVE Online player steals $45,000 worth of ISK in massive investment scam

    by 
    Brendan Drain
    Brendan Drain
    09.11.2010

    It seems like every few months we hear about another major theft or scam in EVE Online. In most MMOs, acts of theft could earn the perpetrator a permanent game ban. In EVE Online, however, it's an accepted part of the game that people are strongly encouraged to protect themselves from. Even the game's developers have acknowledged that corporate infiltration, scamming and theft are just another part of the harsh criminal underworld of New Eden. With its latest official game trailer, CCP Games told an impressive tale of corporate theft and revenge, showcasing some of the emergent gameplay that typifies EVE. Last week, the latest big scam to come out of the criminal underworld of New Eden came to completion. The popular investment scheme Titans4U turned bad, with the creator "Bad Bobby" stealing all of the company's assets. The theft was the ultimate conclusion of a plan that was set in motion years ago. Bobby began his investment career by running several smaller schemes to build up a positive public image. Over the years, he ran increasingly larger and more popular schemes and always returned on investments. Just over a year ago, his reputation-building efforts paid off as his good name secured the successful launch of the massive Titans4U investment fund. Skip past the cut for the full story of how this apparently secure investment scheme turned into one of EVE's biggest scams to date.

  • EVE player destroys over $1000 worth of game time

    by 
    Brendan Drain
    Brendan Drain
    08.08.2010

    var digg_url = 'http://digg.com/pc_games/EVE_player_destroys_over_1_200_dollars_of_in_game_time'; Like many MMOs, EVE Online has a problem with players buying ISK from shady websites to short-cut the ISK-making process. On the other end of the spectrum, many players are great at making ISK but unable to afford the monthly subscription. To kill two birds with one stone, CCP created PLEX. Sixty-day game time codes purchased for cash can be converted into two 30-day Pilots License Extensions, which become items in the game. The PLEX can then be traded to other EVE players for ISK, creating a legitimate way to buy ISK without fear of being hit by the ban-hammer. Players with some ISK to spare can buy PLEX from the market and redeem them for game time, essentially playing for free. It's an innovative system, and until recently it was a completely safe market to deal in.

  • iAds could make a billion dollars, help Google make their deal

    by 
    Mike Schramm
    Mike Schramm
    04.12.2010

    There's not a lot of details out about Apple's upcoming mobile advertising program, iAds, quite yet, but Broadpoint Amtech is already convinced it's a moneymaker. Analysts there say that the program could generate a whopping US$4.67 billion in revenue in just one year's time. Of course, that's a high-end guess, but even the medium figures are pretty amazing -- analyst Brian Marshall suggests that even conservatively, Apple could earn $2.48 billion. Realize what we're talking about here: this is more or less a from-scratch profit stream for Apple, and with developers receiving 60% of the revenue from iAds, Apple won't be the only company making money. In fact, Apple's good news may benefit Google, too -- CEO Eric Schmidt said that Apple's iAds announcement should convince those concerned that Google's deal with AdMob is good to go, and that the two companies will just be one big player in "a highly competitive market." Of course, Google has a bit more advertising experience than Apple -- it made most of its $23.7 billion revenue last year from its online advertising model. While iAds sounds big, it's not quite that big. Still, iAds will be big, and there's room to grow -- Apple is starting off with the mobile market, but don't forget that they've got a whole library of iTunes podcasts, and content space on AppleTV to sell as well. At this time next year, we might be reporting that Apple really has created a $2.5 billion-per-year income stream for themselves.

  • Apple, Inc. market cap now exceeds Walmart

    by 
    Chris Rawson
    Chris Rawson
    04.02.2010

    Apple and Walmart have been playing stock market tag over the past few weeks to see which company's market capitalization would be higher. At the time of this writing, Apple's market capitalization of $213.98 billion exceeds Walmart's market cap of $211.14 billion -- a difference of $2.84 billion. Currently, Microsoft and Exxon are the only US companies whose market caps exceed Apple's, with Microsoft at $255.75 billion and Exxon at $319.21 billion. The overly simplified way of looking at it: Apple as a company is now worth more than Walmart, the world's largest retailer. Granted, market cap is only one way of gauging a company's financial worth, but considering the pile of cash Apple is sitting on right now, it doesn't seem like a huge stretch to say that Apple's economic worth is at least very closely represented by its position in the market cap rankings. Some firms are predicting that Apple will eventually catch up to or surpass Microsoft's market cap. While there's currently a $41.77 billion dollar difference between the two companies' market caps, that's not a completely insurmountable gap. Get a load of this batch of perspective: ten years ago, Microsoft was worth in excess of $586 billion, while Apple was worth a relatively paltry $17 billion. In the same amount of time it took for Microsoft to lose almost $330 billion in worth, Apple's market cap rose by nearly $200 billion. No wonder Fortune named Steve Jobs "CEO of the Decade."

  • Urbanspoon shaking right along

    by 
    Mike Schramm
    Mike Schramm
    03.24.2010

    Urbanspoon is one of the earliest "locator" apps that I put on my iPhone. It offered up a pretty unique (at the time -- this was, of course, before "shake to undo") "shake to find" feature that solved the problem of a big group asking, "Where should we eat tonight?" Apparently it's still doing pretty well -- the app has just reached the milestone of half a billion shakes. Additionally, the website that the app was based on has been acquired by Citysearch, and the app has been installed more than 9 million times. That's pretty impressive. It's also a great example of how the iPhone's unique interface can really drive attention to a bigger brand. Unfortunately, there's no information from Urbanspoon yet about what's coming in the future. This is exactly the kind of app (location-based information) that might not survive the jump onto the new iPad platform, so it'll be interesting to hear what they're planning to do going forward. However, as long as people are hungry, there will always be room for a food-finding app. It's good to see that Urbanspoon is still kicking.

  • Millions of app store downloads everywhere

    by 
    Mike Schramm
    Mike Schramm
    01.07.2010

    Last year was a big one for mobile downloads, according to a number of sources. A Quantcast mobile trends report says that mobile web activity grew 110% in the US throughout 2009, and of course Apple was responsible for most of that, with a 65% market share, 41% from the iPhone and the rest from the iPod touch. Apple's market share slightly dropped in 2009 (due to increasing competition), but it's still head and shoulders above everyone else. App downloads are huge as well. Not only did Apple announce that three billion downloads, but Gameloft says they've reached 10 million paid downloads of apps by themselves, and developer Lima Sky (makers of Doodle Jump, one of our favorite games of 2009), says downloads skyrocketed after Christmas, with over 500,000 downloads of their app in December of 2009 alone. The App Store is doing big business lately -- it's probably a safe bet to say that 2009 kicked off a golden age of mobile web activity. And all indications are that 2010 will be even more interesting.

  • Apple announces 2 billion downloads, 85,000 apps from the App Store

    by 
    Joachim Bean
    Joachim Bean
    09.28.2009

    Just after reaching 1 billion downloads five months ago, Apple announced this morning that the iPhone App Store has reached 2 billion downloads since its launch in July 2008. Also, Apple announced that 85,000 apps are available to download or buy from the App Store, and there are now over 125,000 registered iPhone developers with the iPhone Developer Program. These apps are available now to the 50 million devices running the iPhone OS (iPhone/iPod touch), creating an ever-expanding group of users.

  • In-game ad spending to reach over $1 billion by 2014

    by 
    Kyle Horner
    Kyle Horner
    05.26.2009

    In a future where unfathomably large sums of money are spent trying to get you to buy things, only one man can make a difference. We haven't found that man, so until he shows up we're going to buy a new Dell and maybe some Pepsi. We don't know why this urge has struck us -- maybe it has something to do with all those ads we just saw in [INSERT LATEST ACTIVISIONBLIZZARD TITLE HERE].We know not what fate awaits us in this future, but since everyone will be too busy buying stuff it probably doesn't matter. It's not like the machines will rise up or anything, right?

  • Apple's App Store hits a billion downloads

    by 
    Chris Ziegler
    Chris Ziegler
    04.23.2009

    Here's to another billion -- and not just from the App Store. Windows Mobile, Symbian, Android, webOS, BlackBerry -- we're expecting every bit as much out of you guys, so let the games (and the productivity apps, utilities, flatulence simulators...) begin.

  • Apple reveals top 20 free / paid iPhone apps, iFart Mobile only ranks 16th

    by 
    Ross Miller
    Ross Miller
    04.14.2009

    To think, it's only been three months since we talked about Apple's iTunes store crossing the 500 million download threshold, and now it looks like the gang in Cupertino are gearing up to celebrate their 1 billionth app. To celebrate, the company's released two lists showcasing the top 20 free and paid iPhone apps, respectively. Presuming these are in order (they're certainly not alphabetical), that puts Crash Bandicoot Nitro Kart 3D for paid apps and Facebook for free apps. Interestingly, Crash shares with Super Monkey Ball the dubious honor of being the only two apps on the list at $5.99, the highest price here. Eight of the paid apps cost $0.99 apiece, and the rest fall somewhere in between. Check out both lists after the break.[Via i4u]

  • Study: MMOs bringing in $1.4 billion a year

    by 
    Mike Schramm
    Mike Schramm
    03.26.2009

    If America's bankers want to get back into Moneytown, apparently they could do a lot worse than designing a hit MMO -- a study by a group named Screen Digest says that the MMO market is hotter than ever. After dropping down to a total of $701 million in 2008, games like World of Warcraft are seeing their revenues rise again, up to a total of $1.4 billion. And not surprisingly, WoW is still leading the charge -- while their overall market share is dropping very slightly, from 60% of the market down to around 58%, they're still making more money than ever. And while other games are picking up some numbers, according to Screen Digest, they're not really stealing players from Azeroth -- they're actually pulling new MMO players in.Which is understandable -- during times of economic downturn, online games like MMOs are actually positioned to do very well. Why spend $15 on one night at the movies when you can spend it on a whole month of entertainment? World of Warcraft may have brought the MMO monster to the surface, but according to numbers like these, this is a game genre that's going to be extremely popular (and profitable) for a long time to come.

  • Activision exec: Videogames will eclipse other entertainment

    by 
    Mike Schramm
    Mike Schramm
    01.13.2009

    Activision-Blizzard exec Mike Griffith also made a showing at last week's CES, crowing about an industry that he and his company are heading towards the top of. He said to a crowd there that videogames would "eclipse" "movies, recorded music and TV" as forms of entertainment in the future. He claimed that media such as films and music were passive, and that games are moving ever closer to becoming "a legitimate story-telling medium that rivals feature films."Which all seems true, except that it's coming from someone who stands to make a lot of money off of just that happening. Still, for all of the bluster of Activision-Blizzard's hotshots, they've got a few of the most popular franchises in gaming behind them -- Blizzard (of course), the Call of Duty franchise, and Guitar Hero, which has made over a billion dollars for Activision. Especially in a time of declining CD sales, Griffith's words ring truer than ever.But let's not forget, of course, that you can't have great stories without great storytellers, and the folks at Blizzard are definitely that. For all of Activision's bragging, they can't forget that these franchises, all of them, came from strong and talented studios -- Call of Duty was crafted by Infinity Ward, Guitar Hero by Harmonix, and obviously all of Blizzard's properties were put together by the company formerly known as Silicon and Synapse. Griffith can brag that his media is taking over the world, but we hope Activision doesn't forget who helped them get there.

  • Logitech serves one-billionth mouse

    by 
    Thomas Ricker
    Thomas Ricker
    12.03.2008

    Look, we're not going to go and get all sappy about Logitech shipping it's billionth mouse. After all, we still prefer our fingers for pointing and keyboards for quick navigation around the ol' computer. Still, a claim of one billion served is always notable, be it computer peripherals or hamburgers. Logitech's very first mouse was the Logitech P4 introduced in 1982. For the very first mouse ever, you'll have to contact Douglas Engelbart, its inventor. Or just click on over the break for pics of the P4 and Engelbarts original toothless sawblade.

  • App Store on track to do a billion items by 2009

    by 
    Mike Schramm
    Mike Schramm
    09.15.2008

    You read that right -- it took the iTunes Store a few years, but as Roughly Drafted has calculated, Apple's App Store is on track, even if growth stops right now, to hit a billion apps served up by 2009. Obviously not all of those are paid apps, but by any count, that's a ton of applications dumped onto iPhones and iPod touches around the world.That said, the App Store is far from perfect -- Apple's approval process has come under fire lately for a lack of transparency, among other issues, and of course the iTunes Store didn't have the benefit of most of its content being free. Of course the App Store is working to get apps on phones, but there are lots of kinks to be worked out, including just how "open" Apple is letting the store be, questions of quality over the software that does make it in, and just whether it's worth developers' time to deliver these applications anyway.Just as the iFund guys noted, however, we're only in the first few steps of a marathon here. There's a long way to go, but already, in terms of an iPhone software distribution system, the App Store is a huge success.[via Ars]

  • Worldwide PCs in use surpass 1 billion, next billion to come in 2014

    by 
    Darren Murph
    Darren Murph
    06.23.2008

    So, we hear that Planet Earth is home to four billion phone lines. Now it can claim to house over one billion installed PCs -- what do those neighboring planets have on that, huh? According to research firm Gartner, the number of "installed PCs worldwide has surpassed 1 billion units," and it estimates that said figure is growing at around 12-percent annually. Should this trend continue, we'll be reporting on 2 billion sometime during 2014. It should be noted that this figure accounts for computers in use rather than units shipped, and while the current ratio remains slanted towards mature markets, Gartner expects emerging markets to (expectedly) account for a larger share as we climb to 2 billion. Unsurprisingly, the firm also suggests that around 180 million PCs will be replaced this year, with around 35 million of those hitting landfills "with little or no regard for their toxic content." Kind of puts a damper on things, wouldn't you say?[Via Reuters, image courtesy of Wikimedia]

  • Realtime Worlds grabs $50 million

    by 
    Mike Schramm
    Mike Schramm
    03.31.2008

    Techcrunch is reporting that developers Realtime Worlds (makers of last year's Crackdown, which could be an MMO, and the upcoming All Points Bulletin, which we heard lots about at GDC) have picked up a whopping $50 million in funding from a round of investment capital, including lots of it from Maverick Capital.So good news for APB fans -- of course, it's just a fraction of that billion dollars that Activision Blizzard CEO Bobby Kotick claims anyone will need to take on World of Warcraft, but $50 million buys a lot of artists, programmers, and servers, all things that a great MMO needs for a strong launch. APB is still in the development stages of course -- we've heard that it'll drop this year, though at this point (and with the extra cash going into a little extra development), we're probably looking at a spring 2009 release.