blackstar

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  • Spacetime Studios regains Blackstar rights from NCsoft

    by 
    Akela Talamasca
    Akela Talamasca
    05.09.2008

    Earlier this year it was reported that NCsoft had cancelled development on Blackstar, Spacetime Studios' intriguing science fiction MMO. Unwilling to let that deter them, the studio continued to develop the title, hoping that an enterprising (no pun intended) backer would com along to rescue the studio from limbo.Well, there's even better news: Spacetime has newly acquired the rights to the IP, meaning that complete creative control is in their hands. From the press release: "After two years of development, the Blackstar universe is quite near and dear to our hearts" said Gary Gattis, executive producer and co-founder of Spacetime Studios. "Owning the IP as well as the engine and tool set puts a tremendous amount of potential in our hands. With all the developed components under the Spacetime team's control, the options for the IP are diversified." Congratulations, Spacetime! Expect an exclusive interview to appear on Massively very soon.[Thanks, Gary!]

  • Spacetime Studios reveals character development for Blackstar

    by 
    Akela Talamasca
    Akela Talamasca
    04.10.2008

    Blackstar is a science fiction-themed MMO currently in development by Spacetime Studios, and it looks fantastic. The latest missive from their blog gives a look into their character development process -- in this case, a look at creating an identifiable, iconic aesthetic for each character class.According to the blogpost, by locking down the character type visually, it allows for easier apprehension of the elements of that type by both the development team and publishing partners. This, in turn, solidifies its inclusion into the rest of the game earlier on, which makes further progress that much more effective.Plus, y'know ... it's prettier. We love concept art at Massively, and a look behind the scenes is always welcome. Check out the rest of the article!

  • Blackstar's grayworlding and production art

    by 
    Kyle Horner
    Kyle Horner
    03.10.2008

    Yesterday we looked at the method behind the madness of Blackstar's PvP design process. Today we have more, in the form of a focus on Blackstar's world artists team, the third part of Spacetime Studios' triangle of content development -- as they like to call it. The title of world artist can be a bit misleading, because there isn't as much traditional art as you would imagine. Actually, the big issue with Blackstar's world design is player movement speed and world-scale because of its space-flight and avatar combination.

  • A look into Blackstar's PvP design process

    by 
    Kyle Horner
    Kyle Horner
    03.09.2008

    If you've ever been the type of person that loves getting a glimpse into how things are put together or created, then let us point you to an interesting write-up over at the official Spacetime Studios website. For those of you who don't feel like reading through the text, which happens to be laden with lots of boring technical terms -- like data-probes and statistics review meetings -- then let us simply tell you that mountains of iteration goes into making PvP fun in our beloved massively multiplayer online games. Although if you're in any way familiar with game design you know that iteration is incredibly common, but with designing a system where players fight other players there comes the iteration of live play-testing -- something that Spacetime Studios did with NCsoft. So in the future if you're playing some particularly terrible PvP section of a massively game, you can probably chalk it up to a severe lack of play-testing.

  • First glimpse at Blackstar developed by Spacetime Studios [updated]

    by 
    Matt Warner
    Matt Warner
    02.19.2008

    Imagine being a developer and finding a publisher for your dream MMOG. Now imagine losing that publisher a year later before production was set to ramp up. That's exactly what happened to the guys at Spacetime Studios working on Blackstar, a space based MMOG. NCsoft canned the project last month over reasons unknown to the public. At first glance I have to wonder if I'd rather see Tabula Rasa canceled if I could switch it with this title. I'm not slamming TR with the hate, it's just that I think I'd find Blackstar a more interesting Sci-Fi MMO that appeals to my liking. But there is trouble brewing for NCsoft that may explain why Blackstar may be the victim of a bloated investment gone awry. I believe monetary policy entered NCsoft's equation to cut-off Blackstar. NCsoft currently isn't in a great position to keep pumping money into their numerous development projects given Tabula Rasa's enormous failure. The numbers from NCsoft's last quarterly annual report are ugly. Tabula Rasa was in development for six long years. To fund it all NCsoft was rumored to have invested over 100 million dollars. Tabula Rasa closed last quarter with disastrous financial results that totaled a mere 5 million in revenue. The news resulted in NCsoft's stock to crash to an all-time-low. The timeline seems to fit and place the pieces together. Now that Blackstar is no longer backed by NCsoft, Spacetime Studios faces a difficult undertaking in finding a new publisher. [Updated: 2/28/07. This post has been updated to reflect that the 100 million dollar figure was pure speculation and rumor that I acquired from an article by the Korea Times. David Swofford, Director of PR for NCsoft NA, has gone on record to debunk that number, claiming Tabula Rasa's development cost was a mere fraction of that cost ."It's a fraction of the cost and more in line with what's generally accepted in this industry for a company to spend on a Triple-A MMO project. "Swofford also went on record to say that Tabula Rasa's financial performance was not the reason behind NCsoft's decision to drop their contract with Spacetime Studios, whom are developing Blackstar.]

  • Blackstar's prophecy revealed

    by 
    Kyle Horner
    Kyle Horner
    01.19.2008

    We've got to admit, for a game that's relatively new to the scene, Spacetime Studios' Blackstar definitely has serious style. A new update has gone out on the Spacetime Studios' website which adds a good deal of information about Blackstar. We're talking a game summary, new concept art and a bullet point list of several features to expect from the game.Of course we have to remain skeptical for now, seeing as this is all on paper for the time being. That doesn't mean we can get a bit excited for a new, sexy space combat MMO. Although there is a bit of apprehension at the concept of both space combat and "ground" or "on-ship" combat. It brings to mind Pirates of the Burning Sea and the constant issue of developers' imaginations exceeding their initial grasp. Hopefully a publisher will give these guys a call and make them a good offer, because the more developers competing in the space MMO market, the better for all of us.

  • NCSoft cancels Spacetime MMO, layoffs follow

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.14.2008

    Publisher NCSoft has canceled work on Blackstar, a science-fiction MMO deep in development by Austin-based Spacetime Studios. As a result of the cancellation, Spacetime has been forced to lay off 12 of its employees, but remains somewhat optimistic and committed to the IP.Spacetime shares news of the cancellation on their official website, making it clear that they are disappointed by NCSoft's decision, but that they will not allow it to affect their relationship with the company. For the 12 employees who were laid off, Spacetime will supply severance, extended benefits, and letters of recommendation. On the official site, Spacetime encourages developers looking to hire to contact them for more information about these individuals.As for BlackStar, Spacetime appears dedicated to continuing work on the MMO, and looking for other publishers once all contractual obligations with NCSoft have been completed. Spacetime has handled this entire matter with incredible class and dignity, and we wish them the best of luck.[Via GameDaily]

  • NCsoft drops Spacetime Studios: Not all is lost as development on Blackstar (space MMOG) continues

    by 
    Matt Warner
    Matt Warner
    01.11.2008

    Earlier this week Spacetime Studios announced NCsoft has cancelled their contract with Blackstar, title revealed today, a space MMOG that has been in development for the past two years. As a result, this currently leaves the game with no publisher, stifling full production for the foreseeable future. In order for development to continue 12 employees were served with walking papers, an unfortunate but understandable circumstance.In the announcement Spacetime Studios reassures that Blackstar is their current project and they will continue to develop the IP. The infrastructure and all the tools are in place, and the remaining crew is fully committed. According to Brandon Reinhart's blog, STS Lead Designer, NCsoft is continuing to work closely with Spacetime Studios to resolve their separation amicably and make sure that the legalities regarding property rights are not entangled. More information regarding the game itself will be revealed in the days ahead. Do you want to know more about Blackstar? Check out thee Spacetime Studios website.