blizzard-history

Latest

  • WoW Archivist: An expensive history of gold sinks

    by 
    Scott Andrews
    Scott Andrews
    07.06.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? If you had asked me six months ago what I imagined would be the most expensive mount in WoW's history, I would have imagined some kind of giant rock elemental where you rode around on its shoulder, possibly a 10-headed hydra that breathed green fire, or maybe a goblin shredder that transformed into a jet. As it turns out, the most expensive mount in WoW is now ... a cat. Granted, it's a very shiny cat. It also happens to be five cats. It can fly. But why does it cost so darn much? And what other ludicrously priced items has Blizzard offered us over the years? Read on to find out!

  • WoW Archivist: Blackrock Depths, WoW's ultimate dungeon

    by 
    Scott Andrews
    Scott Andrews
    06.29.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? You don't trust this bar. First of all, you had to fight your way through a legion of Dark Iron dwarves and their constructs just to get here. Secondly, it's run by a shady leper gnome who has one grumpy-looking golem for a bouncer. Third, there's an awful lot of laughter, yet no one here looks amused. You are right to be nervous. This is the Grim Guzzler. This is not a nice place. Welcome to Blackrock Depths For someone who began playing WoW post-vanilla, it's hard to explain just how amazing Blackrock Depths was back in early 2005. It's true that people often got lost there, but it was also a fantastic place to simply lose yourself. No area of the game has ever been as convincingly comprehensive or offered more to discover. There always seemed to be another boss, event, or area to explore, another secret to unlock. It's no secret, however, that BRD remains a favorite dungeon of many WoW Insider bloggers. BRD wasn't just a dungeon. It was a civilization, and you were there to bring it to its knees.

  • WoW Archivist: 5 years of daily quests

    by 
    Scott Andrews
    Scott Andrews
    06.22.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Just like Officers' Quarters, another WoW staple has recently celebrated its fifth anniversary. Daily quests were added to the game a little over five years ago, on May 22, 2007, in patch 2.1. One of Blizzard's big selling points for Mists seems to be its huge amount of daily quest content. Dailies are undoubtedly going to be a big deal at level 90. Blizzard has even lifted the daily quest cap that has stood at 25 for several years, so players will be free to do whatever dailies they like across the entire history of the game. Dailies seem like such an obvious and critical element of WoW, but they weren't part of the vanilla game. In this week's Archivist, we'll explore how daily quests began, how they have changed over the years, and how Blizzard is trying to recreate the glory days of daily quests in Mists. WTH is this blue exclamation point? Has a single piece of designed punctuation ever been as famous as WoW's chubby yellow exclamation point? It even has its own merchandise. Believe it or not, the exclamation point was one of Blizzard's biggest innovations when they created the game. No longer did you have to chat with every single NPC in town to figure out which one of them needed a favor -- a staple of RPG games for decades. Now you could tell at a glance which NPCs were willing to pay for a bit of random mercenary work. I remember how odd that first blue exclamation point looked. They had been yellow, after all, for two and a half years. Changing its color seemed like sacrilege. After accepting the quest, it had the word "(Daily)" next to it in my log -- it felt like both a promise and a warning. Daily quests were an exciting new element, but they were not without their critics.

  • WoW Archivist: Massacre at the Crossroads

    by 
    Scott Andrews
    Scott Andrews
    06.15.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Last week, Tom Chilton revealed that Mists would have no dedicated world PvP zone like Wintergrasp or Tol Barad. Instead, Blizzard wants to encourage a more natural style of world PvP. It wants players to duke it out in actual questing zones. On PvP realms, it wants players to be free to attack towns and cities without overwhelming NPC intervention. Since we're reviving WoW Archivist here at WoW Insider after a seven-month hiatus, now seemed like a good time to revisit the earliest days of world PvP. It's no secret that world PvP has had a rough journey throughout WoW's history. Blizzard did all it could to discourage the wild Southshore vs. Tarren Mill clashes that made Hillsbrad Foothills a laggy, unplayable mess, often crashing the Eastern Kingdoms servers entirely. In patch 1.12, the developers gave us new objectives to fight over in Silithus and Eastern Plaguelands, far away from where new players were leveling. Ultimately, those objectives failed to capture much interest. Players mocked the Silithyst PvP objective as "sandlol." Further experiments in The Burning Crusade were only moderately more successful. In Wrath, Blizzard added the Wintergrasp PvP zone, and that has been the company's primary world PvP model through the last two expansions. Before all of that, however, when the game was still so young that the vast majority of the playerbase hadn't yet reached level 60, there were raids on the Crossroads, in the heart of the infamous Barrens. And they were glorious.