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  • WoW laser etching impresses and inspires

    by 
    Kyle Horner
    Kyle Horner
    04.15.2008

    Here's an example on how to take a really cool concept and make a bad choice. Not that we think the etching itself looks bad, but there are all sorts of other cool WoW designs the owner could have put on this Macbook. We certainly understand the meaning of putting the very image players see when entering World of Warcraft's uh, world, onto your machine. To be honest we were half-expecting to see a Horde or Alliance symbol when we first heard of this homebrewed homage. That being said, the skills of whoever etched this are quite impressive; can we resist saying level 325 etching skill? Nope, we can't.If it were up to us, there would probably be something ridiculous on there like a bunch of Murlocs playing Poker or maybe some kind of breakdancing Troll.

  • WoW up your iPhone

    by 
    Mike Schramm
    Mike Schramm
    04.14.2008

    Here's another user-made iPhone theme featuring the icons from World of Warcraft, made and sent to us by Nasum of Garithos, Hordeside. We covered one of these almost a year ago when the iPhone first came out, but this one is apparently made from scratch, and features the new iTunes store as well as an icon for the Installer.app (man, today is just a Mac gear day on WoW Insider, isn't it? I feel like I'm blogging for TUAW).Hopefully, when the official iPhone app store drops in June, we'll see some non-jailbreak uses of this stuff -- right now, to use either one of these themes on the phone, you have to hack into the firmware and go places Apple doesn't officially want you to go. But those WoW icons definitely work great for all kinds of things: even Blizzard officially put them to OS use in a downloadable theme for XP. There are so many WoW icons floating around that they're a natural (if not exactly legal) fit for almost any use -- here's hoping that in June, Apple's SDK will turn out at least one theming program, and we'll be able to do this stuff without hacking away at the iPhone.Update: Nasum (whose name we spelled wrong originally, sorry about that) says the theme is now in Installer.app, if you'd like to install it yourself.

  • WoW achieves a million concurrent connections in China

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.14.2008

    World of Warcraft's Chinese overlords, The9, announced the game hit the epic (but not legendary) feat of having over one million concurrent connections. According to The9 it breaks the concurrency records set by the game's launch in China on September 6, 2007.Instinctively, the finger for this record-breaking concurrency is pointed at Chinese gold farmers, but apparently those players are on the North American and European servers and wouldn't be counted in The9's tally. The milestone isn't too shabby for a game that's allegedly peaked.[Via Massively, Ancient Gaming Noob]

  • Player vs. Everything: Learning by doing

    by 
    Cameron Sorden
    Cameron Sorden
    04.14.2008

    In most MMORPGs, it's practically considered a right of passage to learn advanced concepts by the sweat of your brow and with a big helping of independent research. We're MMO players, after all! We don't need tutorials guiding us through the advanced aspects of the game. Right? They're for the weak and lowly fans of single player and casual games. We rely almost solely on forum information, lessons from more advanced players, and learning by doing (and we're darn proud of it). And as Tobold discussed a few weeks ago, you really have to do that stuff if you want to be a successful player.While raiding Karazhan last weekend, my guild brought a relatively newbish hunter along for the ride. Her spec wasn't terrible, and she brought a number of epics (albeit PvP epics) to the table, so we figured, "What the heck?" We didn't even get too worried when her DPS wasn't up to par. Things were going just fine until we got to the second boss fight and needed her to do a little chain trapping. A few wipes later, we realized that she had absolutely no idea how to use her frost traps effectively-- a core mechanic of her class. What was the problem there?Well, there's no game tutorial that comes in, holds your hand, and says, "Hey, pal. You're going to need to use frost trap effectively in the end game. Let's practice it a little until you get the hang of it." Most MMOGs just teach you the bare-bones basics of the game (like running, moving, and auto-attack) before they abandon you to the wild. You're expected to figure out the rest on your own, and eventually to hit up sites like Elitist Jerks or the World of Warcraft class forums to make sure that you're being all that you can be. Is this necessarily the best way to do things, though?

  • One million concurrent connections set record in WoW

    by 
    Shawn Schuster
    Shawn Schuster
    04.13.2008

    Can you imagine one million people doing anything simultaneously? This is one of those fascinating statistics like how a child is born every 3.6 seconds or someone eats meatloaf every 4.9 seconds. Never mind the fact that those previous stats are completely made up, World of Warcraft recently achieved the astounding feat of one million concurrent players in China. Not only is this a testament to the network stability in China, but it's also a new record for the game since it's launch in June of 2005.Amid unfounded allegations that these were all gold sellers, the fact of the matter is that gold sellers go where the money is: the European and North American servers. Regardless, this new record is quite a feat and we now anxiously await the next record-breaking event. Most random duel requests in a second? Most uses of the word "noob" on one server? We shall see.

  • Blizzard tells Oceanic realms they're fixing it

    by 
    Adam Holisky
    Adam Holisky
    04.13.2008

    Here's the situation: Many people are experiencing problems with Oceanic realms being offline, having heavy lag, or just general stability issues. These issues have principally appeared after patch 2.4 hit, and are a major pain for those playing over there. Players cannot loot items in a timely manner, they lag out during raids, and playing the new content (or any instance) is sometimes impossible.Players have, for the most part, provided excellent documentation to Blizzard concerning the stability. They have done so in a massive thread over on the Customer Service Forums, and it is actively being monitored and commented on by Syndri, a Blizzard representative. The thread was started on March 31st, with the issues appearing a couple weeks before that, and is still active today. The analysis: There is a lot of Blizzard hate going around about this issue. We've received numerous emails on the subject, and taking a look around the internet and the official forums show the same feelings. This is, in my opinion, unfounded.Blizzard has came out and said that they know the issue is happening, that they're looking into it, isolating it, and attempting to fix it. They're well aware that people are having issues playing the game – and they want to fix that. It's in their best interest as a business, and as good people (the folks working there are good people, remember). However the acknowledgement by Blizzard doesn't seem to stop a horde of people from saying they're being ignored: they're not. Syndri even makes an appeal to the masses: "By all means, vent your concerns and experiences herein; that's what this thread is here for. But don't-and I do ask this sincerely-ignore the attention that this matter has truly received."

  • Saga (MMORTS) Trailer: What WoW should have been

    by 
    Matt Warner
    Matt Warner
    04.13.2008

    Years ago when Blizzard sounded the trumpets and announced that WoW was in the works I dreamt RTS and MMORPG mechanics would fuse together to whisk in a new era in massively online gaming. I swore that if Blizzard copied the Diku formula popularized by EverQuest I wouldn't bother playing it. That is until magical forces intervened, and I found myself in the WoW friends and family alpha and loving every second. WoW improved on familiar loot-n-scoot, and level based PvE gameplay, but I still hoped that I'd someday play an MMORTS or some bastardized attempt at one and actually like it. That's not to say there isn't anything out there or in development. Two games come to mind are Mankind and Dreamlords, take them for what you will, but it looks like Saga is a real solid attempt to fill a void. The graphics aren't top notch, but the gameplay looks interesting, and I hope others would appreciate the efforts from a smaller independent development studio as I do. There is a free client available, but several features are not usable unless you upgrade to the full version. There is no expiration date on the trial, and if you are concerned about a monthly subscription fee, don't be because there isn't one. The payment model is based on the purchase of booster packs. The booster packs contain cards, and these cards portray units and spells that you then use to build armies and maintain your nation. The end game actually revolves around PvP against other player built nations. You can read a much better detailed account on the missions, PvP, the card system, in this great first look posted on Brandon Reinhart's blog. You can find more information about the game and where to download it on Saga's official site. I'm about to try it out firsthand, and if you've played it please feel free to share your thoughts about Saga below.

  • The Digital Continuum: MMO-unfriendly games

    by 
    Kyle Horner
    Kyle Horner
    04.12.2008

    It's a subject that's been touched on here at Massively not once or twice, but three times. Still, I feel like there's more to be said on the subject of making some non-MMO games into actual MMOs.Being a constant contributor to Massively means I obviously love MMOs, but that doesn't mean they're all I play. In fact I find myself constantly playing genres of all sorts on various platforms. Still, I do love to end the day (or sometimes spend most of the day) in a great massively multiplayer online game. There have been several occasions where I find myself playing a particular offline game and wonder, "Could this be developed as an MMO?" I eventually come to the conclusion that -- no, it probably can't.

  • Chinese WoW hits 1 million concurrent players

    by 
    Mike Schramm
    Mike Schramm
    04.11.2008

    var digg_url = 'http://wow.joystiq.com/2008/04/11/chinese-wow-hits-1-million-concurrent-players/'; The9, which is the company that runs Blizzard's World of Warcraft in China, has announced today that the game has hit a full million concurrent players (which means that they've had one million people playing the game all at the same time) following the release of the Burning Crusade expansion there last year. Here in North America, concurrent users hasn't really ever been as high (although that is of course unofficial data, and we don't have information after the first month of this year). But MMOs are a different beast in China and other Asian countries -- not only do players pay-to-play (instead of a monthly fee, many players often pay hourly or daily, which means concurrent users equals paying users), and there are actually three games that have hit a million concurrent users over there (while here, WoW is far and above the largest MMO online).Still, it's quite an achievement. It's interesting that it's coming so late in the product's life -- it seems that, just as over here, the expansion had a significant impact on player interest. Definitely a big milestone for Blizzard's game in China.

  • WoW: Wrath of the Lich King storms into alpha

    by 
    Christopher Grant
    Christopher Grant
    04.10.2008

    You might not believe us sweet, innocent Joystiq readers but, legend has it, there are places in the world where people tirelessly track the status of Wrath of the Lich King, the forthcoming expansion to uber-MMO World of Warcraft. They listen, following the faintest whispers carried along the winds of Azeroth; the latest one came all the way from the frozen continent of Northrend, the titular Lich King's seat of power. It said: Wrath of the Lich King "is in closed alpha status" and "various players are being invited to check it out, under a strict NDA." While we can't exactly extract an expansion release date from the news, WoW Insider suggests that "Wrath's content is in a playable and mostly completed form -- quests, game mechanics, and items are in, even if specific flavor text, names, and even textures are not." Northrend, ho! %Gallery-5511% Check out more information on WoW's upcoming expansion, Wrath of the Lich King, including a look at the new Death Knight class and the new creatures that infest Northrend.

  • Using the Daily Quests as a way of supplying gold

    by 
    Mike Schramm
    Mike Schramm
    04.10.2008

    We've been talking about this for a little while, but the always insightful Relmstein has a nice summary of what's surely one of the ideas behind Blizzard's daily quests -- they serve as a kind of "Federal Reserve rate" for Azeroth, in that Blizzard can control inflation and gold flow by routinely pouring money into the economy. Before daily quests, Blizzard had big problems with gold sellers -- raiding cost a lot of money, as did the various mounts, reputations, and everything else our characters had to buy. But really the only way to get gold was from farming and grinding, both things almost nobody wanted to do.Enter daily quests -- with just a few minutes effort, players could cash in and pick up a nice chunk of gold. And with the coming of patch 2.4, daily quests are everywhere. Do an hour of quests and you've easily got sixty gold, do even more and the gold starts pouring in. Which means the reasons for gold buying and selling are shrinking. Of course, it won't erase gold buying completely (some people will always cheat, no matter how little effort it takes them to earn the gold legitimately), but the barrier to earning more gold is lowered that much more.But, says Relmstein, the Federal Reserve's control is a two-way street. Once you start pouring too much gold into an economy, then you have to start dealing with inflation. He expects that the Sunwell dailies will start to disappear from the game as of Wrath, because if not, then Blizzard will have to go the other way to control inflation: raise prices. Think 5,000g is a lot for a flying mount? In the future, if the amount of gold in the game stays the same, it may be even more.

  • WoW blamed for bad parenting

    by 
    Brenda Holloway
    Brenda Holloway
    04.10.2008

    Here's a recent news item from the Contra Costa Times, about a kid who played way too much World of Warcraft: "[World of Warcraft had become] the one place he was joining the world. Bringing him back to the real world took months of therapy, a wilderness camp and boarding school." Months of therapy, a wilderness camp and boarding school -- could the cure be worse than the disease? The article describes him as a "tween" -- between the ages of ten and twelve. So let's break it down. A middle schooler was allowed by his parents to spend as much unsupervised time playing World of Warcraft as he liked, such that it was the only thing he did. A game the parents would have had to pay with their credit card each month, along with the initial cost of the game. The parents didn't notice their son had become withdrawn for such a long time that months of therapy, a wilderness camp and boarding school became the only options. Who was really to blame?Blizzard knows that their game is addictive; they've even gone so far as to create parental controls for the game. Parenting support groups urge children to be restricted to just a couple of hours a week on the game. Given there is so much concern about children playing computer games of any sort to excess... how is it Blizzard takes the blame? Before World of Warcraft, it was EverQuest. Before EverQuest, it was Dungeons & Dragons. It can be hard for parents to keep tabs on their children; their natural desire is to give their children space to mature and learn how to take care of things on their own. But any sort of parents should be able to tell when a game, or depression, a fight with a friend or any of the thousand things that get too serious has gone beyond what a child can handle. Waiting until a problem has become so severe that boarding school and months of therapy are the only solutions are not Blizzard's fault. It's the parent's.

  • WoW's Wrath of the Lich King enters Alpha testing

    by 
    Michael Zenke
    Michael Zenke
    04.10.2008

    The fine folks at WoW Insider have discovered (via an anonymous source) that the upcoming expansion for World of Warcraft, Wrath of the Lich King, is now in the alpha stage of testing. Alpha testing is generally done prior to 'feature set' status. This means that the folks at Blizzard have the framework of what they'll be offering in their final product, but whole concepts and systems might be put in or pulled out over the Alpha stage. Traditionally game companies use the next stage, Beta, to polish those 'set' features and get the game ready for release.In the past Blizzard has done all of this work in the Alpha phase, leaving the game 'behind closed doors' for a very lengthy period of time. The months-long Beta for World of Warcraft, and the very public Beta test for the Burning Crusade expansion, were more public relations/expectation-setting events than anything else. Assuming they follow this path with Lich King, we can expect not to hear much from the Alpha test for some time. Either way, WoW Insider and the Massively team will keep you appraised as we hear news.

  • Singing the praises of Heroic Countenance

    by 
    Mike Schramm
    Mike Schramm
    04.09.2008

    Lariana on Skywall has words of praise for "Heroic Countenance," a new NPC spell in patch 2.4 that unlocks you to the Heroic mode of MrT -- to get it cast on you, you have to complete the instance on Normal mode first by doing a quest to kill of Kael'thas once and for all. Basically, it replaces the Heroic reputation keys, which Lariana says were a much less interesting system than Heroic Countenance.And Bornakk basically confirms that Blizzard agrees (well, all he says is that they'll talk about it on the next Blizzcast, but he adds a smiley, so odds are that Blizzard is down with the Heroic Countenance). They've been talking for a while, too, about making the reputation grind easier for alts and guilds, so maybe this type of spell is how they'll deal with that -- get it cast on one of your characters, and it will be cast on all of them.The only question, then, is what to do with all those Heroic keys that we've picked up. The answer is probably nothing -- Blizzard doesn't really care, it seems, about updating old content, and my guess is that the instances in Outland won't be changing much from their current form. But in Wrath, it might be fun if the keys stayed, but opened up other, less consequential content. Instead of Heroic mode, what if a Revered rep key opened up the way to an additional optional boss, or an additional loot area per run? Not enough to make it necessary, but enough to reward those who went all the way with the reputation factions in the game.

  • Craig Sherman: WoW not a success

    by 
    Kyle Horner
    Kyle Horner
    04.09.2008

    It appears that Gaia's Craig Sherman thinks that World of Warcraft isn't a success when compared to the hundreds of millions of "willing-to-play" teenagers it hasn't managed to claim as subscribers. A ridiculous claim, as success is a relative term -- especially when comparing free-to-play titles with something like World of Warcraft. We're not saying that games like Maple Story or Puzzle Pirates aren't good, they're just a different breed of MMOs.Maybe we should measure MMO success by degree of pop-culture status: Has Maple Story had commercials featuring William Shatner, Mr. T and Vern Troyer? Will Puzzle Pirates become a theatrical film anytime soon? No, but that doesn't make these games any less successful in their own right. Plus, that's a ridiculous way of measuring success. There's a lot of differences in these games, but one thing is for sure -- World of Warcraft is definitely a successful game.

  • The Gaming Iconoclast: We're All Mad Here

    by 
    Rafe Brox
    Rafe Brox
    04.09.2008

    "But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here." - Lewis Carroll, Alice's Adventures in Wonderland Incorporating an unusual player into a team, group, raid, guild, or alliance, whether it's the players themselves or their character's execution that are unusual, is a lot like cooking with a new ingredient. Sure, it'll change the flavor, and it may not be to everyone's liking, but a lot of times, it'll freshen up an established mix in new and exciting ways.

  • Family Album: Activision

    by 
    Justin McElroy
    Justin McElroy
    04.09.2008

    var digg_url = 'http://digg.com/gaming_news/The_Activision_Empire_starring_Infinity_Ward_Bizarre'; Thanks to a pending merger with Blizzard, the Activision family is going to be growing in the near future, but a look at its current development resources reveals that the company already has a pretty diverse galaxy of stars. With such a variety, how will you ever keep track of all the devs under the Activision bumbershoot? Worry not, dear reader.We've got you covered.(Also: Check out our other family albums.)

  • THQ thinks WoW has probably peaked

    by 
    Kyle Horner
    Kyle Horner
    04.08.2008

    Apparently THQ executive Jack Sorenson is pretty sure that World of Warcraft has hit its peak. He goes on to admit that there will likely still be millions of people playing WoW in a couple of years, but says that its subscriber count will have diminished. This would supposedly be the perfect time to launch a brand new game. Why? About two years from now is of course when THQ is looking to launch their Warhammer 40k MMO, however as anyone who follows MMO development can tell you, the market can change rather rapidly.WoW may be severely less of a threat in a couple of years time, but there are plenty of other MMOs that could take its place between now and two years out -- including Blizzard's next MMO. So while WoW may have hit its peak, in a couple of years time THQ could find themselves staring down the barrel of yet another juggernaut title: current or upcoming.

  • Lawsuit claims IGE dug too greedily and too deep

    by 
    Andrew Russo
    Andrew Russo
    04.08.2008

    Out of sunny Florida comes a storm ready to rain on the parade of gold sellers everywhere. Gold seller IGE has found itself sinking deeper into a stack of complaints thanks to one concerned gamer. Antonio Hernandez is fed up with the spam, inflation, and annoyance that stems from gold selling and has decided to do something about it. He has filed for a class action lawsuit that claims inflation in the virtual economy, thanks to gold sellers, forces players to spend more time behind their keyboard in an attempt to makes virtual ends meet, thus costing them more money. "This loss of time, conservatively, amounts to hundreds of thousands of hours of subscriber time and causes the irreparable harm of driving subscribers away from World of Warcraft." Since the announcement was made, Antonio has already been flooded with letters of support from the WoW community. The reason for the support is not only because Antonio is trying to end gold selling, but because he is an active member of the virtual community he feels has been wronged. "The lawsuit," says case consultant and professor Greg Lastowka, "has more of a feel of a community trying to enforce its rules rather than a game company trying to enforce its power over the participants." The community is a strong one, and to add to the power players wield, the game companies are taking a stand with them. Blizzard has announced that they support the lawsuit and stated that gold selling is a very serious concern of theirs.The case dives headfirst into a world with no clearly defined boundaries. The Florida justice system, having issued a subpoena to IGE demanding their transaction details, accepts that the subject of virtual law is real enough for concern. This is a good sign for players since their rights are also what are at stake. As Hernandez's lawyer, C. Richard Newsome, asks, "what are the rights of the [virtual world] community members when they go online?" The community members supporting Antonio have made one thing crystal clear concerning that question. They desire a fair game and hope to collapse IGE's virtual gold mine right on top of IGE's head.

  • WoW TCG Darkmoon Faire is hearthing to an inn near you

    by 
    Andrew Russo
    Andrew Russo
    04.07.2008

    The World of Warcraft Trading Card Game traveling show, the Darkmoon Faire, is coming to Columbus, Ohio on April 11th through April 13th. For those of you who enjoy a few moments away from your computer, but dream of returning to the Sunwell every second you're gone, the Faire is the event for you! Get a little fresh air, meet some fellow Azerothians, and pick up some new cards to add to your deck. Tournament prizes include a home theater system, a high end gaming rig, and your travel expenses reimbursed!Traveling with the caravan will be some new cards for preview and use. At the event, a Limited Darkmoon Faire Championship will be held using the March of the Legion and Servants of the Betrayer decks. This will give players a chance to sample some of the new cards during tournament play. Go ahead and log off, enter into some contests, partake in the festivities, have a little fun, interact with people from the WoW community, and defeat challengers in competitive matches!