blizzcon-2009

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  • BlizzCon 2009: Cataclysm dungeons

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    Cory Stockton and Scott Mercer gave an in-depth look into the dungeons and raids available at the launch of WoW: Cataclysm during the Raids and Dungeons panel today at BlizzCon. We'll look at the dungeons first.OVERVIEW: At launch, World of Warcraft: Cataclysm will ship with eight 5-man dungeons and two heroic versions of old-world dungeons.Grim Batol: One level 85 5-man.Skywall: One level 80-82 5-man.Abyssal Maw: Two 5-mans; level 80-83 and level 82-84.Deepholm: One level 80-83 5-man.Uldum: Two 5-mans; level 83-84 and level 85.Blackrock Caverns: One level 85 5-man.Shadowfang Keep: One level 85 heroic 5-man.The Deadmines: One level 85 heroic 5-man.Descriptions and info after the jump for dungeons that were covered in depth in the panel. %Gallery-70745%

  • BlizzCon 2009: What to expect in Icecrown

    by 
    Allison Robert
    Allison Robert
    08.22.2009

    Oh hey guys -- remember the other World of Warcraft expansion, the one we're currently playing? Turns out this one has some cool stuff too. The most interesting thing (at least to me) that we heard from the Dungeons and Raids panel is that we're going to get some sort of cinematic or lore moment on Arthas' death (if he does in fact die). I remember being somewhat disappointed when Illidan finally croaked for my guild; for such an important lore figure, he really went out with a whimper and not a bang. Anyway, here's what we know so far about the Icecrown Citadel raid confirmed to be coming in patch 3.3: There will be at least 4 floors' worth of content in Icecrown Citadel, which I would guess means it'll be reminiscent of how you worked your way up from the sewers of the Black Temple to the roof with Illidan. They plan to make more use of the warp/teleport mechanic currently used in Ulduar that makes it possible for players to see bigger dungeons without spending a lot of time just running from place to place. Sindragosa (the same dragon you saw Arthas raising in the Wrath of the Lich King cinematic trailer) and the Lich King are two confirmed bosses. Based on the "Shadow Vault" scene glimpsed in Yogg-Saron's brain room, I'd wager you'll be seeing Saurfang the Younger and Bolvar as well. Read on for more news on Icecrown Citadel!%Gallery-70747%

  • BlizzCon 2009: Rated battlegrounds and the return of PvP titles

    by 
    Allison Robert
    Allison Robert
    08.22.2009

    One of the most widely-cheered announcements during the Game Systems panel was the introduction of rated battlegrounds and the reappearance of old PvP titles from the now-defunct ranking system. It's a question we've seen asked a lot -- plenty of people out there aren't fond of arena but love battlegrounds, and many of them chafed under the inability to get up-to-date PvP gear. It looks like Blizzard will be trying to reward better battleground play without punishing people who have the bad luck to land on an indifferent PuG. Here's what we know so far: Whichever battleground is currently on its holiday weekend will also be a rated battleground for that week. Battleground wins will award both rating and arena points. Battleground losses won't punish you with a ratings loss, but also won't award any points. I would assume that you can continue to accrue honor and a single BG token per loss. Points earned will be capped at a certain number (not yet known) per week to keep rated battlegrounds from feeling too "grindy." Your battleground ratings will, like the current arena system, encompass two ratings: a personal and a match-making rating. Old PvP rankings will make their reappearance as end-of-season titles (e.g., "Scout," "Commander," "Centurion"). No word yet on whether these are permanent or if, like the non-Gladiator arena titles, you have to earn them each season to continue displaying them. "Special epic ground mounts" will be made available to people playing the rated battlegrounds. Rated battleground wins will also contribute to the new guild talent system. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Costume contest video

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2009

    Last night at BlizzCon featured the string of contests (costume, sound-alike, and dance), hosted by Jay Mohr. The costume contest was pretty spectacular at times, and I don't want to spoil it, but I was definitely rooting for the winner as soon as I saw him or her. Watch the contest above, and enjoy! It's times like this that make me realize what a wonderful community WoW has. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: StarCraft Ghost lives on (in spirit)

    by 
    Kevin Kelly
    Kevin Kelly
    08.22.2009

    During the StarCraft 2 gameplay panel at BlizzCon, Dustin Browder spent much of the time talking abut the upcoming map editor that ships with SC2. If he's to be believed, it's the most powerful piece of software on the planet. Which might be a slight exaggeration. Those developers all have bias running in their veins.However, we were fairly impressed when they showed us that the editor allows first-person game creation. What?! Yes, that even includes details as far down as UI manipulation and an inventory system. That's a lot more than you'd expect from a simple "map editor." One employee-created game was an FPS featuring a very familiar, bouncing-ponytailed Ghost that was created in just a few days.Blizzard officially put StarCraft: Ghost on indefinite hold back in 2006, and they've been telling us here that it's still the case. Although some enterprising modder/mapper out there might just want create their own version.

  • BlizzCon 2009: Class panel #2, the good parts version

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2009

    The second and final class, item, and profession panel has concluded. Disappointingly, the presentation part of the panel was mainly a re-run of yesterday's, but the Q&A, of course, was all-new. There were even a few new tidbits in the presentation. Here are some parts of the presentation that are not repeats from yesterday: They didn't give any new classes to Draenei because there are too many of the space goats already. There's a chance that Hunter Aspects will go away entirely. New tidbit on Archaeology: putting pieces of artifacts together sends you to "face some sort of challenge" out in the world. They like the way fishing works in Animal Crossing, and might look to that for inspiration on how to rework the process. And here are the good parts from the Q&A:

  • BlizzCon 2009: The Return of Onyxia

    by 
    Matthew Rossi
    Matthew Rossi
    08.22.2009

    It's not just Cataclysm that we're hearing about at BlizzCon: in addition to Icecrown Citadel, we're also seeing news about the upcoming revamp to Onyxia's Lair. As we previously reported, Onyxia will be retooled as a 10/25 man raid with an updated loot table consisting of classic Tier 1 and 2 skins with stats in line with Wrath of the Lich King levels. A fitting return since her dad's totally going to come beat us all up in Cataclysm.We have a gallery below, but be warned: Onyxia's not going to be the same fight as she was at level 60. New spells and abilities are promised to help keep the fight fresh and interesting for new players. All in all, a fitting return for the Brood Mother just before her flight takes center stage in the next expansion. However, with a sweet mount available (and a cute pet for just logging on during the event) as well as all that gear, I'm sure we're all eagerly awaiting our turn to handle many whelps.%Gallery-70746% BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Worgen and Goblin starting areas with the Props team

    by 
    Allison Robert
    Allison Robert
    08.22.2009

    The Props team at BlizzCon showed a video on what they do, and also displayed a lot of the characterization and mood setting of the new Goblin and Worgen starting areas. The Lost Isles for the Goblins are just beautiful and quirky and funny, abounding in tropical drinks, a breakfast machine, and a "rocket-catapult-turtle-powered-machine" (and did they actually build a railroad out of bamboo?), although I have to say that the Dickensian/Victorian feel of Gilneas is just...words fail me. It's lovely. This is perhaps the loveliest, most haunting, spooky and creepy zone Blizzard's ever done, and...it's going to be an almighty lagfest when Cataclysm hits. Oh well. Truthfully, I had no idea just how much of what we think of as the "landscape" is in fact the Props team at work.As an FYI for readers who have observed this on previous video, yes, there are gold-sellers' ads popping up on Viddler, and no, we're not happy about it, and we certainly didn't put them there. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Mastery system and talent trees

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    Following their comments during yesterday's Class/Items/Professions panel, the Game Systems team explained the mysterious "mastery" system in the Systems panel today. Looking at talent trees for all classes, the Systems team felt that players were spending too many points on things like flat damage or healing boosts; talents like Cruelty or Fire and Brimstone are uninteresting but necessary for players due to the bonuses they provide. On top of that, talent trees are bloated with all kinds of talents that are trying to do three things at once, which makes for confusion among players who might not be at the top of the min-maxing game.What the Systems team wanted to do was make it possible for players to only use their points on "fun" talents -- ones like Body and Soul, Lightning Overload, or Juggernaut -- and make the passive bonuses that used to be in talents your reward for investing points into a tree. Examples were given for Rogues. A Combat Rogue might see his Mastery bonuses include passive increases to melee damage, hit chance, and armor penetration as he moves down the tree, whereas a Subtlety Rogue might see increases to melee damage, melee haste, and energy regen.But how does the new Mastery stat tie into this? Ghostcrawler says that the Mastery stat on gear will increase the bonuses you receive from the tree into which you've invested the most talent points. It'll also have other passive bonuses depending on your class and spec -- for example, Mastery will lower the cooldowns on Ret paladin abilities.This seems like a fantastic change for everyone, and it makes me incredibly excited to think about the fun and interesting talents that'll replace my myriad of spell damage boosting talents. Can't wait for the beta! %Gallery-70744% BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: BSG's Tricia Helfer to voice StarCraft 2's Kerrigan

    by 
    Ben Gilbert
    Ben Gilbert
    08.22.2009

    During a StarCraft 2 lore panel taking place at BlizzCon this weekend, Blizzard vice president of creative development Chris Metzen revealed the voice replacement for Sarah Kerrigan. Battlestar Galactica star Tricia Helfer will replace Glynnis Talken as voice over actress in the upcoming sequel(s). It seems as though the BSG star is getting her fair share of video game voice over work these days, as she'll also be voicing a character named Dare in Halo 3: ODST. We're thinking if she gets to talking with gaming's every man Nolan North and they work out a monopoly, we'll have a serious issue on our hands.

  • BlizzCon 2009: WoW Class Discussion #2 live blog

    by 
    Mike Schramm
    Mike Schramm
    08.22.2009

    The second class discussion panel of the weekend is starting up in just a few minutes. We're live on the floor of BlizzCon 2009, ready to bring you all the news we can type while the devs are talking. Get ready to learn what's happening with your class when the Cataclysm hits.The live blog starts right after you hit the "Read more" link below. Newest updates are at the top.

  • BlizzCon 2009: Path of the Titans explained

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2009

    For my money, one of the most interesting Cataclysm features they've alluded to is Path of the Titans, another character advancement system at max level. Before the Systems panel today, we didn't have a lot of solid information on it. There are still questions to be answered, but here's how it appears to work so far: At maximum level, you choose to align yourself with a given Titan cult - i.e., you choose a specific path. The paths are not class- or role-specific. Players will have to figure out for themselves what path they want to take. Turning in artifacts found with Archeology (the new secondary profession) will cause you to progress along your chosen path. The main rewards are Ancient Glyphs (not part of the Inscription profession). At each rank in your Path you have two to three choices of Glyphs. Some examples of Ancient Glyphs are: Bleed reduction Bandage improvement Increased damage following a crit More Glyphs will probably come after launch. Everyone is going to eventually be able to get all the glyphs for their path, and it will not be grindy (i.e. not like Sons of Hodir). I'm looking forward to learning more about this as Cataclysm comes towards beta and release. I'm especially excited that they're focusing on making it not feel grindy, because that's a definite risk for a system like this. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Blizzard announces cross-server instances

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    In what will certainly be the be-all end-all solution to "additional instances cannot be launched", Blizzard announced cross-server instances and LFG at the Dungeons and Raids panel at BlizzCon 2009.By taking advantage of brand-new hardware separate from your realm's instance servers, not only will you be able to find groups from pools of players in your entire battlegroup, your realm's specific instance servers will be free of the stress of mass heroic-running.On top of the convenience factor, Blizzard says that rewards will be in place for players who lead groups through instances successfully. The nature of the rewards is currently unknown but Blizzard promises more information soon. Blizzard says that the feature will be used for 5-mans only at this time. It'll be launched with 3.3, not with Cataclysm. Fantastic news! No more "additional instances" errors, a larger pool of players to choose your groups from, and rewards for good party leaders. Great news for everyone. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: The Costumes

    by 
    Kevin Kelly
    Kevin Kelly
    08.22.2009

    With the jam-packed costume contest taking place at BlizzCon in the evening, people spent all of yesterday parading around in their ginormous costumes in preparation. That's some dedication right there! Check out our massive gallery just below, and be sure to watch a video of the contest winners right after the break. The rogue above was one of the finalists, but she was ultimately robbed (robbed, we say!) of the top prize.Stay tuned for more images -- BlizzCon ain't over yet!%Gallery-70721%

  • BlizzCon 2009: The official program

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.22.2009

    What is there to say about the BlizzCon 2009 program? It's glossy. Extraordinarily glossy. We were exceedingly impressed with the levels of gloss contained within. (No, really -- we're not being sarcastic here. It's very pretty.) It contains little that we didn't know before, but does have an impressive (and glossy) spread dedicated to Cataclysm.%Gallery-70706%BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: WoW Game Systems panel live blog

    by 
    Adam Holisky
    Adam Holisky
    08.22.2009

    The Game Systems panel live blog will be starting at 11:30 a.m . PDT / 2:30 p.m. EDT. Join us for a great live blog, complete with Ghostcrawler!Adam will be live blogging, Alex will be taking pictures. Pictures may be inserted into the post after the live blog though, we don't want you to miss anything Ghostcrawler says.%Gallery-70748%

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 1

    by 
    Christian Belt
    Christian Belt
    08.22.2009

    Welcome to another installment of Arcane Brilliance, the weekly Mage column that serves up piping hot Mage content, with a steaming side of inappropriate humor, a light sprinkling of random 80's pop culture references, and just a dash of incompetent attempts at math. Speaking of math, last week was awesome, guys. I was apparently so wrong it took 111 comments for you to decide exactly why and how stupid I am. The effort and the display of raw number-mastery you guys displayed made me proud to be one of you. You guys make me feel like the dumbest kid in class, being forced to do math problems at the chalkboard in front of everybody, and I couldn't be happier about it. So, like many of you, I've been stuck here at home for the duration of BlizzCon. My day-job (what I like to refer to as my "what I do when I'm not being a Mage") has kept me here in sunny Las Vegas instead of in sunny Anaheim, and so I find myself at my computer, dividing my time between writing this column and furiously hitting the refresh button on my browser, hanging on every word my co-bloggers serve up from the convention floor. I wish I'd been able to make the reader meet-up this year, but that was not meant to be. I wanted to meet all of you, stammer like a dork while trying to say hello to Felica Day, and possibly get jumped by a gang of angry Warlocks while I screamed "Ice Block! Ice Block! Iiiiiice Bllloooccckkk!" at the top of my lungs. I will be there next year, with my level 85 Goblin Mage in tow, even if it kills me. I'm really having difficulty processing all of the information out there, and the vast, universal, and sweeping impact it will have on everything about this virtual world we play in, and I'm sure I'm not alone. Guild leveling? Mastery system? Southshore... taken by the Horde? My mind is leaking from my ears. I'm not even kidding; it's gross. But the purposes of today's column will be to try and make some preliminary sense of this massive glut of newness, and apply it to the only class I care about: Mages. What will the new (old?) content mean for those of us who wander the current, relatively un-sundered Azeroth, conjuring portals and pastries? Read on for my initial impressions.

  • BlizzCon 2009: WoW Q&A live blog

    by 
    Alex Ziebart
    Alex Ziebart
    08.22.2009

    The WoW Q&A session will start at 10:00 a.m. PDT / 1:00 p.m. EDT. We'll be live blogging the session the entire time.The live blog after the break!

  • BlizzCon 2009: Breaking into the Gaming Industry live blog

    by 
    Adam Holisky
    Adam Holisky
    08.22.2009

    This panel will be starting at 10:00 a.m. PDT / 1:00 p.m. EDT and will be live blogged here.The live blog after the break!Update: Live blog over. Very interesting panel for those looking to get into the industry.

  • BlizzCon 2009: Initial thoughts on the Hunter changes

    by 
    Eddie Carrington
    Eddie Carrington
    08.22.2009

    We have only experienced the first day of BlizzCon and my mind has already been blown. We have heard so many amazing details about Cataclysm and they're promising more for today. The changes are not just to our old favorite instances or to the zones around Azeroth. Implementing terrain phasing is going to change everything we know about leveling and running around our favorite zones. Also, who doesn't love the idea of Gnomes finally get to be Priests and as Ghostcrawler put it, "Be self-sufficient." (Well, they still don't have Hunters but that's okay.)We got confirmation from Chilton that it in fact Goblins and Worgens will be added to the game in Cataclysm. We also learned that Goblins and Worgens will both get to play Hunters. But they're not the only new races added to the Hunter ranks. We also got confirmation that Humans and Undead will both be able to play Hunters. So all in all we got some really good additions to the Hunter community.What about those awesome changes to the Hunter class? Well, how about the removal of Armor Penetration for one? We aren't going to have to worry how Armor Penetration works or when should stack for it...