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  • Cellphone jammer crammed into key fob, ends texting / talking while driving

    by 
    Darren Murph
    Darren Murph
    12.12.2008

    Face it, kids. You missed the best time to be a teenager by around five or so years. As it stands now, technology is cutting into that adolescent fun, with device like Ford's MyKey and this one here ensuring that you're actually safe behind the wheel. In all seriousness, the terribly named Key2SafeDriving is a fine concept (at least in the parent's eye), as it fuses a cellphone jammer (of sorts) into a key fob in order to put the kibosh on freeway conversations. Essentially, the signal blocking kicks into action anytime the "key" portion is flicked out, connecting to a handset via Bluetooth or RFID and forcing it into "driving mode." No actual jamming, per se, is going on; it's more like a manual override of the ringer. Anyone who phones / texts you while you're safely driving will receive an automated response informing them of such, though we are told that handsfree devices can be utilized. Researchers at the University of Utah are hoping to see it on the market within six months via a private company "at a cost of less than $50 per key plus a yet-undetermined monthly service fee."[Via Gadgets-Weblog]

  • Japan installs cellphone jammers near ATMs to prevent fraud

    by 
    Darren Murph
    Darren Murph
    12.10.2008

    If you're tired of being scammed at ATMs by kind, gentle-hearted con artists (and then forgetting it ever happened), you'll be stoked to know that Japan is looking out for you. Chiba Bank has installed phone signal jammers at four unnamed ATMs at bank branches in the Tokyo region, and while it has gone down as the first institution to go to such lengths, we highly doubt it'll be the last. It's not entirely clear what exactly the criminals were able to convince people to do via mobile, but it's probably something like "psst... get me out some cheddar and meet around back." Not that we have any experience in the field or anything...[Via textually]

  • Ghostcrawler on long term defense changes

    by 
    Adam Holisky
    Adam Holisky
    11.25.2008

    Ghostcrawler weighed in on the intention and existence of the defense statistic yesterday. He makes two interesting criticisms of the philosophy behind defense: It might eventually prove a problem that defense functions both as a tanking statistic and prevents you from fighting mobs that are a higher level than your character. Balance might be easier to achieve if defense provided mitigation and not avoidance. This is rather cryptic to someone who doesn't often deal with the integral nature of the statistic, so let's break it down a bit.

  • Checking your caps: Defense, Block, Hit, Expertise

    by 
    Mike Schramm
    Mike Schramm
    11.20.2008

    Honor's Code has a great post up about the secondary gear stats that often get overlooked in favor of the main attributes. Everyone knows that Hunters need Agility and Warriors need Strength, but after that, things tend to get a little fuzzy -- just what does Expertise or Hit do for you? HC breaks it down from a Pally perspective, but what they say about these stats is helpful for any class that has to deal with attacking the bad guys.Defense comes first -- defense rating, for tanks, allows you to make sure that bosses can't crit you. Each class has its own defense cap, and the cap has changed from 70 to 80, so you'll have to keep an eye out for your own cap when you get that far. Block is next -- a high Block rating means you're pushing other attack options off the table when you're hit, so that when something does hit you, you block the damage on it. Both of those stats are mainly for tanks -- other classes, who aren't getting hit, won't have to worry about them at all.But Hit and Expertise you will have to worry about if you're DPS -- Hit will make sure that you don't miss your target (the fewer misses you have, the higher your DPS), and Expertise makes sure that those hits don't become dodges or parries. This is tough stuff, and it shows up much earlier in Wrath, it seems, than it did in Burning Crusade, But the good news is that there's a lot of help around -- Honor's Code offers a great overview for what everything means, and from there, you can search our site or others for what you need to know about each stat and how it works with your class.

  • Tips for new Death Knights from a fellow tank, part 2

    by 
    Allison Robert
    Allison Robert
    10.07.2008

    Dear corpsified bundles of beautifully-armored joy (but more particularly those who tank Azjol Nerub while wearing Expedition Bracers of the Bandit),We had a little bit of controversy in the first installment, so I'm just going to state this as baldly as possible; if you hated what I wrote last time, there's a good chance you'll walk away from this one thinking I eat babies. Delicious, delicious babies. While I never mean to offend people, I reserve the right to tell them the truth, or at the very least a highly entertaining and plausible lie.Truth, she be at times an ugly mistress. And she ain't gettin' any prettier as we move from DPS to tanking.Tanks have significantly more responsibility, both in groups and raids, and they face the competing directives of maximizing mitigation (to keep their healers happy) and maximizing threat production (to keep their DPS happy). I've healed dozens of Death Knight tanks at this point, and while the average pugged DK tank has gotten noticeably better, there are still a few trends you'd want to be aware of as a healer. The problems in beta right now are made worse by Blizzard unintentionally overselling the ease of tanking on a Death Knight in 5-man runs. Many people seem to have interpreted the statement that they should be able to tank well with Blood, Frost, or Unholy specs as being tantamount to saying they can tank well regardless of how their talent points are spent in those trees.Any experienced tank can tell you right now that this is not true, but people believing that it is is how you wind up with 11K-life Death Knights taking 7-8K enraged hits from Keristasza in the Nexus. If you've never tanked before but you're interested in tanking on a Death Knight -- or pragmatic enough to know you'll probably wind up tanking a certain number of 5-mans on your DPS Death Knight -- I hope this article helps you avoid what I went through in May 2007 when I started tanking and sucked at it.I came to the beta to slowly lose my mind trying to heal insane tank damage and gulp Extra Strength Tylenol. And I'm all out of Extra Strength Tylenol.

  • Bear armor woes in Wrath to be addressed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.19.2008

    You may recall a while back that we covered the problem with bear tanks in Wrath of the Lich King. In short, the new shared gear itemization between Rogues and Feral Druids is leaving bear Druids incredibly starved for armor and stamina. Extra stamina and armor is wasted on rogues, but is mandatory for Bears. Bears, therefore, have suffered. Ghostcrawler has now let us know that the dev team has noticed the problem. The justification, of course, is as usual: They want less useless stuff to drop. Ideally, itemization should be tight enough that there is a high chance of people getting stuff they can use off a boss, even if that means 12 other people in the raid can use it as well.

  • AT&T decides some employees shouldn't see the future, changes mind

    by 
    Chris Ziegler
    Chris Ziegler
    08.14.2008

    Remember, carriers: you can't stop leaks, nor can you hope to contain them, and therefore any effort you put into dealing with them should be used to spin 'em to your advantage. That's a simple reality that sites like the very one you're presently reading have proven time and time again over the years. Alas, AT&T suddenly (and briefly) decided that most -- but not all -- of its employees shouldn't be clued into what's coming down the pike, blocking Boy Genius Report from its intranet for all but senior-level folks who presumably want to see what sort of scoops du jour have made their way into the public domain. That's really awesome, guys; good plan, because your sales force obviously has no other way to reach the internet, Boy Genius Report's scoops are never reposted elsewhere on unblocked sites, and clearly, it's in the best interest of the company for them to be as uninformed about your roadmap (and those of your competitors) as possible. Fortunately, it seems the decision was reversed almost as quickly as it was made to start with, so no harm, no foul. We guess.

  • Itemization and the plight of the bear tank in Wrath of the Lich King

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.05.2008

    One of the biggest concepts coming with Wrath of the Lich King is gear consolidation. Stat are being folded into each other and classes are being changed even on very basic levels so that fewer gear types can work for more classes and specs. Feral Druids have seen this happen as well, with talents such as Survival of the Fittest and Heart of the Wild tweaked so that they can get more benefits from Rogue gear. Unfortunately, this hasn't worked out that well for bear tanks.

  • Forum post of the day: A crushing blow to Warriors?

    by 
    Amanda Dean
    Amanda Dean
    07.11.2008

    Due to itemization and abilities, Warrior and Paladin tanks currently have a greater ability to avoid Crushing Blows than Druid tanks. In the near future, this may become a moot point. Khurg of Spirestone, a Tauren Warrior, worries that Warrior tanks may become somewhat obsolete with the removal of Crushing Blows from boss mobs and a potential thirty second cool down on Shield Block. He asked "What will be the purpose of defense in WotLK ?" The following response from Rawglrlrgll of Lothar was that the defense statistic prevents critical strikes and still buffs the chance for avoidance.

  • LED Alarm Clock Blocks are too pretty to smash

    by 
    Darren Murph
    Darren Murph
    07.09.2008

    If you're a habitual destroyer of snooze buttons, there's at least a smidgen of a possibility that picking one of these up could stop that habit. Seiji's stylish LED Alarm Clock Blocks (¥8,190; $76) rely on a trio of LED-filled boxes to convey the time (right down to the second), and best of all, the trifecta can be arranged however you'd like (horizontally, vertically, etc.) in order to please your fuzzy eyes in the AM. Unfortunately, you'll still have to use that spare travel clock while this thing gets imported from Japan, but you know what they say about the early bird...[Via technabob]

  • T-Mobile working on advanced text blocking capability, maybe more

    by 
    Chris Ziegler
    Chris Ziegler
    05.15.2008

    So we caught wind yesterday of rumors that T-Mobile was planning to offer several comprehensive levels of text and call blocking this summer, offering super-granular control over who exactly can reach your beloved handset. Options would include per-number blocking, SMS, MMS, IM, and email on an individual basis -- only free messages would still be unblockable. We contacted T-Mobile directly and got the following response: "We are working on a service we plan to launch this summer that would enable customers to block text messages (beyond what is available today)...stay tuned." In other words, yeah, it sounds like there are some more advanced options on the way. That's good news for us -- and bad news for our stalkers.[Thanks to everyone who sent this in]

  • iPod building block speakers keep your dock connector company

    by 
    Darren Murph
    Darren Murph
    04.29.2008

    Too busy to bother with external speakers for your iPod? Still can't shake that fascination with colored blocks after all these decades? Take heart, young buck, as the iPod building block speakers can keep that kid in you alive for a good bit longer -- though we aren't sure the audiophile in you will be too pleased. These non-powered "drivers" get amped after being plugged into an iPod's dock connector (sorry, iPhone users), but curiously enough, they only arrive in a single 2.5- x 1- x .75-inch form, which doesn't exactly fit flush against the last-gen nano. Nevertheless, those giddy about the notion of claiming a few as their own can pick 'em up in yellow, white, red, black, blue and green for $24.99 apiece.[Via BoingBoing]

  • Shield me, my love

    by 
    Adam Holisky
    Adam Holisky
    03.22.2008

    Warriors of all shapes and sizes have one thing in common, their need for a good shield. They are the life blood of any tanking strategy. They give us health, protection, and threat. For a protection warrior, the shield is often time the most important part of their inventory. This is both a blessing and curse. While a good shield can't help a bad tank become good, a bad shield can easily make a good tank bad.There are a few key stats in a shield to look at. First, the armor – one of the most important stats for a tank. It lets us take less damage from each hit, which means our health lasts longer and our raid survives more. Block Value is another important stat, and helps determine how much damage a shield will outright mitigate when an attack is blocked. Finally, stamina and defense are also always present on a shield, and are again, a key stat for a warrior.While these stats are beautiful all in their own way, their infrequency in upgrades presents a problem for some warriors. To show what I'm talking about, let's take a look at what shields are available for the protection spec warrior at level 70.*

  • Pimp My Profile: Pre-Heroic Protection Paladin

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.26.2008

    Welcome to the first edition of our new twice-monthly column, Pimp My Profile. Readers submit their Armory profile to us and every two weeks we pick one to review. We provide a Gear Check, Talent Tune Up, AddOn/Macro recommendations and more to help you reach your goals in the game.For the inaugural column, I asked my long time friend Jon to submit his new Paladin for da pimpage. He had recently shelved his Warrior in favor or leveling a new Paladin to 70 to be the main tank for our casual group. Having played the class for only two months, he had a few questions and concerns. Here is what he had to say:"I'm highly aware of needing to obtain the "uncrittable" defense numbers so far in order to get a defense anywhere near 490 I've found that I have to sacrifice too much spell damage which eats into my ability to hold agro. I abandoned a 63 warrior in favor of my Pally tank and the teary eyed joy that comes with being able generate lots of agro quickly on multiple mobs. Big spell damage is essential to my ability to tank for my trigger happy friends whose 5 man instance approach is more akin to "Who's Line Is It Anyway" rather than the production of Shakespeare most people reading this think their guild regularly produces."Jon's goals as a new level 70 Protection Paladin on the verge of tanking Heroics are: To attain uncrushability by equipping more avoidance gear (+Dodge,+Parry or +Block equipment) Regain his threat generation through +Spell damage Retaining his uncrittable status by keeping his Defense at least at 490 Let's look at Jon's current set up and what he, or any pre-Heroic L70 Protection Paladin, can do to achieve those goals.

  • A small defense skill change in 2.4 could herald larger things

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.10.2008

    It seems like a small change, but it could be the herald of something larger. It's a change to the way the defense skill is described in-game in patch 2.4, as reported by World of Raids. I'll let them describe it: * Old value: Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow. * New value: Higher defense improves your chance to dodge, parry, and block attacks, makes you harder to hit, and makes monsters less likely to land a critical strike against you. So what does this mean? They've added things that have always been part of the skill, but have not been explicitly mentioned on the defense tab before, but what's most intriguing is what they've taken away. I'll explain after the jump.

  • Phat Loot Phriday: Bulwark of Azzinoth

    by 
    Mike Schramm
    Mike Schramm
    11.30.2007

    I was just thinking that we haven't done a shield in a while (or at least it seems like we haven't done a shield in a while), so here's THE shield.Name: Bulwark of AzzinothType: Epic ShieldArmor: 6336, 174 BlockAbilities: +60 Stamina It's huge! Look at it! You can't even tell what's going on back there! On Equip: Increases defense rating by 29. When struck in combat, has a 2% chance of wrapping you in teflon bacon increasing your armor by 2000 for 10 seconds. That's over two thousand! Armor, as you may know, directly reduces the damage you take even when you get hit. So this proc is a damage reducer, and less damage means a tank that's still standing at the end of the fight. Did I mention how huge it is? Imagine if that thing really was made out of solid metal, with all those spikes and everything. You'd have to have a bonus to strength just to carry it around. How to Get It: This baby belongs, or at least used to belong, as the name might have told you, to Azzinoth. He's not a good guy-- in fact, he's a demon who commanded the Burning Legion way back when. Way back before he met Illidan, that is. When Illidan was just a demon hunter (and not the Lord of Outland), he killed Azzinoth, and according to the rules of the Warcraft playground, took all his stuff. That includes both of those Warglaives of Azzinoth, that Illidan is now known for.And it includes this, Azzinoth's Bulwark. So to get it, you have to take it from Illidan himself. That's right, be prepared like a Boy Scout, drop the big bad, and pick up this shield at a drop rate of around 10-12%.Getting Rid of It: Vendors for 9g 45s 38c. Man, when you look at that price versus the price of the ring we posted the other week, it really makes you wonder what's going on in the heads of those developers.

  • PTR Notes: Pet in position

    by 
    Mike Schramm
    Mike Schramm
    10.17.2007

    Mania's Arcania is at it again with the Hunter testing. This time, she heard in the 2.3 patch notes that pets will apparently always try to fight from behind their target (thus supposedly removing Parry and Block from the hit table for those attacks, but apparently that's not always 100% either), and she decided to test it out.When her pet was tanking, she didn't see a change. That seems obvious-- if the pet holds the highest aggro, it would be pointless for them to run around in circles to try and get behind a mob. Unless the target was somehow stunned (Rogues use that tactic all the time, of course), but she didn't say that she was able to test that case at all.But when she or someone else was tanking, sure enough, the pet slowly circled around to the side of the enemy (which, I believe counts as "the back" in terms of theorycrafting), and attacked there. The problem was that the pet did move slowly, and during the whole time spent positioning, wasn't attacking at all.It sounds like Blizzard is trying to get some complicated code down here, and I wonder if the result is really worth the effort. But then again, for Hunters who raid, a buff to their pet's attack like this is probably very welcome. And the real reason for this change probably has nothing to do with attacking from behind anyway-- despite the short loss of DPS, keeping pets out of frontal AoE and cleave attacks is definitely a terrific benefit.

  • WoW Rookie: All you needed to know about stats, part 4

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.30.2007

    In the conclusion to this series of posts, we're going to be discussing the game's defensive stats -- which are probably only of minor importance unless you're interested in tanking. Though if you're one of those people (like me!) who has to know everything about the game, this is interesting information which will explain a lot of things about how damage is handled in World of Warcraft. If you're tuning in to all you needed to know about stats for the first time, it may be worthwhile to go back and read part 1 (covering the five basic attributes), part 2 (covering physical damage stats), and part 3 (covering spell damage stats) first -- but if you can't wait to know all there is to know about defense, resilience, spell resistance, dodge, parry, and block, keep reading!

  • WoW Rookie: All you needed to know about stats, part 2

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.16.2007

    For those of you who have been playing World of Warcraft since launch, this information is going to be ancient history. However, for players newer to the game, I imagine that many of the stats you'll find on armor and weapons remain something of a mystery -- and it's for the new players in the audience that this post was written. That said, if you haven't read our recent post attempting to explain the five basic attributes, you ought to start there, because the basic stats all impact the more advanced stats we'll be discussing here.In part 2, we're going to be talking about stats that improve physical DPS -- if that sounds interesting to you, read on!

  • Further info on Blizzard's new anti-spammer tech

    by 
    Dan O'Halloran
    Dan O'Halloran
    05.27.2007

    We've reported on the "right click the spammer's name and report them" feature. Players had some additional questions, so the fine folks at WoW's European official site have created a Squelcher FAQ. They don't reveal their methods (that could give the spammers a way to get around it), but they do include some interesting facts about the new functionality that you may not have heard.When you report someone as spamming, it not only blocks any further whispers or mail from that character, it blocks any further communication from any character on that account. And if that account gets reported a certain number of times, it will be prevented from communicating with anyone until the GMs can investigate the reports.Also, there are some restrictions on using the "Report Spam" feature. You can only use it once every minute and only five times every 24 hours. And you can't use it on anyone on your friends list, in your guild or, duh, yourself. Other than that, lay down the report hammer on any unsolicited spam and get in line to buy a Blizzard employee a drink at BlizzCon 2007!