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  • Revolutionary: Progress Wiiport, Part 1

    by 
    Mike sylvester
    Mike sylvester
    09.11.2007

    Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Are you getting tired of "Wii gimmicks?" Has waggling lost its charm? Has the Wii's cheese become old and moldy and sent you looking for the bathroom? And are you tired of seeing everyday words being pwiif ... *ahem* - prefixed with "Wii?" If the answer to all of those questions is a resounding "Heck no!" then read on as we wiicap Revolutionaries past, and wiivisit the projects and hobbies previously featured and see how they've progressed since last we discussed them.

  • Wii Warm Up: Surfin, skatin, potential heartbreakin with the balance board

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.12.2007

    Yesterday, the air was filled with wanton speculation about potential uses for the Wii Balance Board that will be packaged with Wii Fit. Now we're looking to get all those ideas down in one place -- specifically, here. We've heard some things already, like surfing, snowboarding, and skateboarding sims, and maybe for boxing games, but what else can you think of? Feel free to be both outrageous and creative. Also, are you interested in trying out something like surfing with an interface like this?

  • Guide to Itadaki Street characters

    by 
    JC Fletcher
    JC Fletcher
    06.08.2007

    Confession time! We haven't played a Dragon Quest game since the first one. And that was in the ancient times-- we were basically playing it on an oscilloscope. As such, we don't know any of the characters besides slimes (who could forget slimes?).If you're like us (old and anachronistic), you might need a lesson on who all these adorable Dragon Quest characters are in Itadaki Street. That is exactly what Siliconera has done, because we asked for it just now. Oh, there we go with the anachronism again.Finally, we know the names and origins of Guy Who Looks Kinda Like Dante and Spikey-Haired Guy. Now we're ready for the US version of the game, which will probably never exist.

  • Momotaro Dentetsu franchise going to Wii

    by 
    JC Fletcher
    JC Fletcher
    06.05.2007

    The DS version of Hudson's popular Momotaro Dentetsu series of video board games is still selling in large numbers (and was a big enough release to get its own special edition DS Lite). As reported on Takahashi Meijin's blog (!), Hudson's next entry in the series will be on the Wii.Momotaro Dentetsu 16, like the other games, focuses on a particular geographical location within Japan. This time, the theme is based on Japan's northern island, Hokkaido.%Gallery-3674%[Via GoNintendo]

  • Dragon Quest, Super Mario, Boy and Girl in Itadaki Street DS

    by 
    JC Fletcher
    JC Fletcher
    05.11.2007

    Itadaki Street DS apparently didn't have enough characters to choose from-- the entire Mario and Dragon Quest casts are just too limiting, you know? Besides, nobody can relate to wacky characters like a plumber and a plumber's brother, who is also a plumber. Square Enix has nicely included some characters who will do less to draw players' attention away from the serious business of strategic board game play: "Boy" and "Girl." They look just like we would if we were three feet tall and didn't have noses!We've got some screens of Boy and Girl, and of Itadaki Street in general, after the break. And check the link for character art and a few board layouts.

  • A few more Itadaki Street screens

    by 
    JC Fletcher
    JC Fletcher
    04.06.2007

    Any time mascot characters from different game companies converge, it's a big deal. As mascot-converging deals go, it doesn't get much bigger than Itadaki Street DS, which forcefully jams the worlds of Dragon Quest and Mario together onto a game board. There's also the fact that another long-time Square Enix franchise heading to the DS is likely to cause a sales supernova. We enjoy keeping tabs on this game in anticipation of that upcoming cosmic event.While you wait for that June 21st release date, and ponder learning how to read "slime" in Japanese (????????????), why not take a look at some new screenshots?

  • Powerpuff Girls adapted to anime, anime adapted to minigames

    by 
    JC Fletcher
    JC Fletcher
    04.05.2007

    This news manages to be both supremely weird and completely banal at the same time. It's interesting conceptually, but mechanically, it's another licensed minigame set. Demashita! Powerpuff Girls Z is the made-for-Japan adaptation of the Cartoon Network show, which was itself inspired by anime. And just like you would expect for any anime, or, for that matter, anything popular in Japan (see also: food and walking) Powerpuff Girls Z is getting its own DS game. This has to be the most derivative game ever in terms of source material-- just surpassing the game adaptation of Street Fighter: The Movie.

  • "A challenge based on an influenced probability reliant on time investment"

    by 
    Mike Schramm
    Mike Schramm
    01.30.2007

    What is that crazy assortment of buzzwords in the title of this post, you ask? You already know-- you probably spent a lot of time playing it this weekend. That, says Drysc, is what WoW is.When Nickleplate of Bloodscalp posted the perennial question of why we're still stuck killing n boars for x eyes, Drysc responds with a pretty insightful (some might say cynical) comment: we're doing it to waste time. Why doesn't every vulture you kill drop a tailfeather to collect? Because quests are designed to take time to do them, and to reward you when you invest that time.Now, I hope Drysc doesn't really think that about this game-- saying quests are designed to steal free time is like saying Jack Bauer defeats terrorists because the script says so. Jack Bauer defeats terrorists because he's Jack Bauer, and we're completing quests because in WoW, we're heroes and that's what heroes do. We aren't really "waiting for those eyes to drop"-- we're supposed to be collecting them to save a village or earn a new faction's respect so we can better save the world.But leave it to Drysc to rain on the parade. Most players, I think, want and get more out of WoW than just a simple timesink-- they want to have fun with (or play against) friends, experience building a character in a story, or simply develop a strategy (... on how better to obtain boar eyes, maybe, but a strategy nonetheless). I ask for more than "a challenge based on an influenced probability reliant on time investment" from WoW, and most of the time, I get it. Do you ask for more? And do you get it?

  • Gemotion display boasts reactive 3D functionality

    by 
    Darren Murph
    Darren Murph
    01.24.2007

    We've seen dozens of (mostly futile) attempts to bring 3D technology into our lives in a non-gimmicky manner, but the 54-year old Yoichiro Kawaguchi has developed yet another device that will likely fall by the wayside rather than gain steam. The University of Tokyo professor has devised a psychedelic 39- x 24-inch screen that boasts no fewer than 72 air cylinders behind the flexible fabric front, which are used to "push and pull" based on whatever action is being portrayed. The creator describes the Gemotion as a "soft, living display that that bulges and collapses in sync with the graphics on the screen," creating a moving display that's likely to terrify (or thrill, depending on perspective) small children. Apparently, the idea is to use computer software to convert images projected onto the screen into specific movements, allowing characters on screen to literally "jump out" at viewers, and can purportedly liven up your average "video game, TV show, or film" by giving it "an element of power never seen before." While the idea seems impressive in theory, we'd definitely need to see this thing in action before taking it too seriously, but those hanging around the National Art Center in Tokyo can drop by and give it a once over for us until February 4th.[Via PinkTentacle]

  • AMD introduces DTX open standard to boost SFF adoption

    by 
    Darren Murph
    Darren Murph
    01.11.2007

    Although vanilla desktop PCs have (generally) been the same size and shape for years, the small form factor world has never really settled down, and while various other protocols have been thrown out there, no one has actually stepped up the task of standardized an SFF chassis until now. AMD has just announced the DTX "open standard," which the firm hopes will "enable broad adoption" of the SFF PC in order to deliver "innovative solutions to market that are smaller, quieter, desktop-friendly," and less taxing on the ecosystem. Reportedly, the DTX standard "will be designed to embrace energy-efficient processors and allow an optimally designed small form factor system to consume less power and generate less noise." Additionally, an open standard that's widely embraced will make the lives of OEMs much easier, and will hopefully give us folks looking for those wee PCs a bit more choice when it comes to picking one up. Notably, it seems that Asus has latched on already, boasting that it will start busting out DTX-compliant motherboards here shortly, likely to be bundled in some fashion with an AMD chip. If all goes as planned, this open standard should actually decrease manufacturing costs across the board over time, and AMD stated that a "review copy of the DTX specifications" should be made available sometime this quarter.[Via Inquirer]

  • Posting messages on the Wii

    by 
    David Hinkle
    David Hinkle
    11.11.2006

    Upon setting up the Wii, our first goal was to establish Internet access and download a ton of VC games check out the WIiConnect 24 service. Problem is, Nintendo hasn't turned on their servers yet, so while our Wii can find an access point, it can't connect to Nintendo and download the update already available for it. So, the next best thing is checking out some of the functionality of the console and this is where the video, embedded into the post after the break, comes in. Watch as Kyle Orland and myself check out how to post messages onto the Wii.

  • Switched On: Abbott and Costello meet HP's board

    by 
    Ross Rubin
    Ross Rubin
    10.11.2006

    Each week Ross Rubin contributes Switched On, a column about technology, multimedia, and digital entertainment:Lou: Hey, Abbott, there's sure been a lot of hullabaloo around HP's board of directors lately.Bud: That's right, Costello. I've been reading all about it.Lou: Ah, then maybe you can help sort it all out for me. Now, the person who used to be HP's chairman, what's her name? Bud: Dunn.Lou: What do you mean, done? You didn't tell me!Bud: I just did. Dunn!Lou: You just did it again!Bud: Did what?Lou: Not tell me her name before you finished!Bud: Oh, sure I did. Stop being ridiculous.Lou: You're not very nice to me, Abbott. Why can't I be heard?Bud: Because he's the CEO.

  • Fred Anderson resigns from Apple Board

    by 
    Laurie A. Duncan
    Laurie A. Duncan
    10.05.2006

    In a comment under yesterday's report on the outcome of the Apple stock option investigation, SubGenius wisely proclaimed "Fred is going to be the fall guy." Congratulations, SubGenius - you win a brand new star! (or at least you will when the star system is working again)Fred Anderson, who valiantly served as Apple CFO from '96 to '04, informed Apple that he believes "it is in Apple's best interests that he resign from the board at this time." His official resignation was Sept 30, 2006. Of course just because Anderson resigned from the board doesn't mean he did anything wrong or that he's covering up for anyone else.. this kind of thing happens all the time. He probably just wants to spend more time with his family and improve his golf swing.

  • Apple's Special Committee Reports Findings of Stock Option Investigation

    by 
    David Chartier
    David Chartier
    10.04.2006

    Back in August, Apple announced they had found some stock option irregularities and launched an internal investigation to get to the bottom of things. This voluntary audit netted a warning of de-listing from NASDAQ because they had to delay filing their Q3 earnings results (fortuately, NASDAQ cut Apple a break). Today, the big fruit has issued a press release with the findings of this audit, which was performed by a special committee of outside directors, independent counsel and accountants. This crack team had to shuffle through over 650,000 emails and documents (Spotlight to the rescue!), as well as conduct over 40 interviews of current and past employees.In summary, the investigation's results go a little something like this: No misconduct by current members of Apple management was found The most recent evidence of 'irregularities' points to 15 stock option grants made between 1997 and 2002. Said grants were apparently issued before their approval dates Steve Jobs knew about the grant dates, but he apparently didn't know about the slight-of-hand accounting implications, nor did he benefit from any of them The data found 'raises serious concerns' of two former officers related to the accounting, recording and reporting of these grants. Apple will provide details to the SEC Mr J is quoted apologizing to Apple's shareholders and employees for these problems, especially since they happened under his watch, saying "They are completely out of character for Apple." He continues saying "We will now work to resolve the remaining issues as quickly as possible and to put the proper remedial measures in place to ensure that this never happens again," i.e. - somebody's in for a whole lotta iButt woopin'.In the collateral damage department, Fred Anderson, Apple's former CFO from 1996 to 2004 who now serves on the company's board of directors, has decided now might be a good time to resign from said board.Finally, Apple and the audit committee agree that the company will ultimately have to restate their historical financial statements to "record non-cash charges for compensation expense relating to past stock option grants." At this time however, the company is still working to analyze their findings and determine which periods will need restating, as well as the differential amounts.

  • Apple quietly responds to whining (of MacBook Pros)

    by 
    David Chartier
    David Chartier
    07.07.2006

    Rickard Almqvist at MacInTouch is reporting that Apple has apparently (and finally) produced a tweaked version of the MacBook Pro logic board in response to everyone's whining - MacBook Pro whining, that is. Rickard received a letter from Apple detailing the new board and stating that it was brand new, "only a few days old". Also of note is the need for new installation DVDs that contain 10.4.6, not the 10.4.5 discs the machine originally came with. And just for all you skeptics out there, Rickard has also posted a picture of Apple's letter on his blog, so you can let your "that was Microsoft Worded" and "Photoshopped!" naysaying fly.Here's hoping MacBook Pros everywhere can finally stop whining. The one question I have is: are you going to be sending your MBP in for the new board? Or is iTunes usually blaring loud enough for you to still wonder what all this 'whine' talk is about?[via MacDailyNews]Thanks Miguel