borean-tundra

Latest

  • WWI '08 Notes from the Dungeons & Raids Panel part 3

    by 
    Jennie Lees
    Jennie Lees
    06.29.2008

    11:13 AM: Faction. Want to make it not feel like a grind. Championing -- Earn faction outside of your current dungeon. Choose a specific faction to earn rep with, system will use tabards, put tabard on in any heroic and every kill will give rep towards the faction whose tabard you're wearing as well as dungeon faction. Small bonus if you wear the tabard of the dungeon faction too. Details not final but this is the direction. Don't want you to feel you have to grind certain dungeons mindlessly. 11:15 AM: Remove faction requirements for heroics. Don't want people to feel like there are so many barriers. 11:16 AM: PvP rewards will show up in faction too. Similar to current lowlevel pvp faction sets. Will continue this trend. Greater variety of faction rewards full stop. Only a certain amount of items they can make in the time they have. Items that fit different specs and classes. More recipe plans, something done in TBC but not all trade skills were represented in factions. More rewards in general from faction. 11:17 AM: How does the Death Knight fit in? Will be able to tank both raids and dungeons. Not intended to be 'the new tank' but is a unique tank and want to make sure they can tank raids and 5-mans, heroics, as well as DPS. Just going to do it in a different way, keeping classes unique. Looked at what players need -- people always need a tank. More tanks = more dungeon runs. 11:19 AM: Sneak Peek: The Occulus. Level 80 dungeon located in Borean Tundra (Coldarra). Unique; first dungeon players can fly in. Get a drake partway through the dungeon and do mounted combat as if it were a vehicle, individual spells on different drakes. Tank drakes, heal drakes etc. Nonlinear; started as a high fantasy pitch and has become a high concept design. Occulus is a series of rings floating in the sky, can pick and choose bosses. Concept art shows circular and frozen themes. Dungeon design shown, they design on paper and try to feel how big the space is, is it big enough to fight the boss, the trash. Layouts turn into concept art and 'blockout' phase, turning 2D image into 3D so they can run around it in 3D. Dungeon is complete, internal playtesting at the moment. 11:24 AM: Halls of Stone. Part of Ulduar, located in Storm Peaks. Tied to Titan lore. Level 77-79. Will need a flying mount to access. Nonlinear. Want to make you feel like you're infiltrating Titan area, feel like it's something new even though scope is very different. Epic scale. Level 80 dungeon in Ulduar (Halls of Lightning) and raid dungeon too, but Halls of Stone is first dungeon players will experience Wanted the scale to be big but not annoying (to the level of wanting a mount to travel through it). Showed blockout, walked 5 players through game to see if there's basic things like enough room to pull mobs, enough room for cameras etc. Platinum Discs quests from Uldaman -- this is the next evolution, continuing the story. Location where we can read the discs and maybe find out information about how Azeroth was created, deliver lore to players. NEXT: A new CoT instance and Q&A ===>

  • WoTLK Friends and Family Alpha Patch Notes leaked

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.17.2008

    var digg_url = 'http://digg.com/pc_games/Wrath_of_the_Lich_King_Alpha_patch_notes_leaked'; MMO-Champion has just posted what appears to be the patch notes for the WoTLK Friends and Family Alpha. This is an unconfirmed leak, but everything on them would appear to check out as legitimate. They're pretty barebones, but there's some intriguing information to be found: Death Knights are playable, although the starting quests and talents are not complete. Spells and Talents past 70 are available for the Druid, Mage, Priest, Shaman, Warlock, and Warrior classes You can head to Northrend via Menethil Harbor and Theramore for the Alliance, or Undercity and Ogrimmar for the Horde The Howling Fjord, Borean Tundra, Grizzly Hills, and Dragonblight are the zones currently open for testing. Utgarde Keep, Utgarde Pinnacle, The Nexus, and Drak'tharon Keep are currently available for testing. If they already have talents for quite a few classes past 70, it would seem to suggest that they are further along on the expansion then we think. Hopefully, if these patch notes ring true, we'll hear about those talents soon. You can read the full Patch notes behind the jump.

  • More Wrath of the Lich King impressions and information coming out

    by 
    Mike Schramm
    Mike Schramm
    05.09.2008

    WorldofWar.net also got an invitation to the Blizzard event this past week (our invitation must have been lost in the mail, maybe?), and they've got six full pages of text about what they saw. Six pages hard to read though, so we've got all the salient points right here: Both Jeff Kaplan and Tom Chilton presented, with Kaplan showing off the Death Knight class and Chilton showing off the work they've done on Northrend. The Forsaken-designed starting town Vengeance Landing was shown off -- this was the same area we got to play back at Blizzcon, as well as Utgarde Keep They also got to see Valliance Keep (the other Alliance starting area), and Warsong Hold, a huge gothic iron structure run by Garosh Hellscream that Kaplan apparently called the "new look " of the Horde Horde players will be taking a Zepplin up to Northrend The Nexus, in the Coldarra part of the Borean Tundra, is the first instance on the western side of Northrend from Utgarde Keep, and it's a three wing instance with a raid dungeon where players will meet Malygos. The Badge of Justice system will continue in Northrend, but there will be new tokens to act as Badges and be returned for loot. Lots more after the break.

  • New WotLK videos via Gamespy

    by 
    Adam Holisky
    Adam Holisky
    05.09.2008

    Gamespy has five new amazing videos everyone should check out. They include several sneak peaks of things we haven't seen before. They are the most detailed and rich in-game videos of WotLK to date. The videos cover the areas of Dragonblight, Zul'Drak, Sholazar Basin, Borean Tundra, and the Howling Fjord.There are several first looks at the new cities, zones, and architecture of Wrath of the Lich King that we haven't seen from Blizzcon. This also includes several mobs that have not been seen before. Zul'Drak is reminiscent of Zul'Gurub, and looks quite new and refreshing. Sholazar Basin is a cross between Stranglethorn Vale and Ungoro Crater, heavily influenced by Troll architecture.We are also presented with vehicle combat in the Sholazar Basin video. This is simply amazing. The video shows a gnome flying machine contraption shooting missiles at other flying mounts, and then a gnome ejecting and floating down to safety in a parachute. Grand Theft Azeroth.In the Borean Tundra video we see a beautiful look at the new cities for both Horde and Alliance players. There are also images of Dragon kind, similar to what players experience during the last leg of the Onyxia quest chain from pre-BC. Also included is a gnome city, much like Area-52.Check it out now, and watch for more detailed analysis of the video and all the other news as the day goes on.

  • Fake Howling Fjord map released [Updated]

    by 
    Adam Holisky
    Adam Holisky
    04.11.2008

    (click on image for larger view) WoW Insider has come across a potentially leaked image of a map of the new Howling Fjord zone. This information comes hot on the heels of our announcement yesterday of the closed alpha testing of Wrath of the Lich King, the second expansion to World of Warcraft. The image has been posted today at several spots around the internet.Howling Fjord will be one of the two starting points for those entering into Northrend. The other starting zone will be the Borean Tundra. Wrath of the Lich King will raise the level cap to 80, introduce the Death Knight class, new PvP warfare, and new group and solo play.WoWWiki has the image listed as a "player made" image. However, the image itself has been found around several other galleries on the internet, and there is no credit to the original author on the image. Additionally, the map itself closely resembles the terrain and layout of the zone that was playable at Blizzcon in 2007. We'll keep an eye on this, and other Wrath of the Lich King media that might be legit, and get you all the latest information when we know it. Stay tuned!Update: The map is a fake, produced and propagated by user Kanaru on WoWWiki. Welcome to the World of Fakecraft. %Gallery-5525%

  • Tuskarr Animation movie

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.24.2008

    While 2.4 has been mostly concerned with the Sunwell and Kil'jaedan, there's still WoTLK to look for in the future, and still a few preliminary tidbits hidden away in the patch files. We've already showed you some shots of the Tuskarr that made it in, as well as the preview page for the race over on the official WoTLK site, and now it looks like someone's dug a bit deeper into the files and found the Tuskarr Animations. The animations are pretty straightfoward, mostly just running, fighting, and casting, but there is an animation in which the Tuskarr jumps up and slams his behind on the ground - perhaps a high powered War "Stomp" to make even Taurens envious? Enjoy this closer look at the gentle giants of the Borean Tundra!

  • A WotLK preview hidden in the 2.4 Patch Files: The Tuskarr

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.17.2008

    We've already speculated a bit on whether Blizzard's been slipping some early WotLK stuff into the 2.4 patch files with Holyform, but World of Raids and a tipster of ours by the name of Verth have dug up something that's definitely straight out of Northrend: a Tuskarr Male. What we know so far about the Tuskarr is that they'll be based primarily in the Borean Tundra and be fighting the Naga with help from Garrosh Hellscream, who will be overseeing the Horde settlement of Warsong Hold there. What we don't know is why we got a model in game so soon. Could it be that we'll start seeing preparations in-game for the voyage to Northrend soon? Maybe we'll see a Tuskarr Ambassador in Thrall's chambers. Either way, it's always nice to get a bit more new expansion news, and we'll be on the lookout to see if this guy's smiling face shows up soon.

  • PC Zone has Wrath PvP teaser info

    by 
    Dan O'Halloran
    Dan O'Halloran
    01.03.2008

    PC Zone magazine has an interview with WoW Lead Designer Jeff Kaplan. In it Kaplan reveals details about Wrath of the Lich King PvP warfare as well as the epic feel players will experience when first entering Northrend. Sounds great, huh?Unfortunately, you have to buy the magazine today to get the entire interview. They have only released a snippet of it online to send us into a frenzy of anticipation. What we learn from this sneak peek is that the Northrend PvP zone, Lake Wintergrasp, will be about the size of Westfall and will be all PvP. No PvE objectives in it at all. It will also be a static zone, not instanced. He also mentions that it will have destructible buildings and siege weapons, which we knew from his Leipzig interviews. Not much new there other than the size comparison to Westfall.Kaplan also talked about learning from the Hellfire Peninsula experience. This entry point into the first expansion wasn't epic enough. The design team wants to raise the bar for Northrend. We know from earlier interviews that entry into the expansion will be split. The Alliance will grab their sword and the Horde will get their own damn battlecry and both head into either Howling Fjord or Borean Tundra. How Blizzard is going to raise the bar is still a mystery.Argh! More infoz, please! If anyone gets their hands on the magazine, send us a tip with details. We'll happily give you credit.EDIT: Clarified entry points for both factions.[via World of Raids]%Gallery-5525%

  • Details on the zones of Northrend

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.09.2007

    Over on the EU forums, Blizzard poster Salthem gives us a few details on the new zones we'll be visiting in Northrend. Of course, all of this is subject to change per developer whim but this is what Northrend is shaping up to be, so far. Salthem lists six zones (with notes that there will be more, though the exact number hasn't been finalized yet) that will be comparable in size to Outland zones.Howling Fjord: Your first chance to go up against the ancient Vrykul in their instance Utgarde Keep. Borean Tundra: The home to the Tuskarr. Parts of Borean Tundra are being melted down for water by the Naga. Garrosh Hellscream has established a base of operations at Warsong Hold. Grizzly Hills: The home of Furbolgs and their city of Grizzlemaw. Also home to the ancient Dwarven City of Thor Modan. The land is largely covered in forests - an example of our desire to make sure that not all zones are just snow and ice. Dragonblight: The home of Wyrmrest Temple, the ancient meeting place where dragons go to die.Lake Wintergrasp: A new non-instanced PvP zone with Siege Weapons, destructible buildings and multiple objectives with lasting effects. Players on Normal realms will automatically be flagged for PvP when entering this zone. The Storm Peaks: Containing Ulduar, the ancient Titan city in the Far North. The capitol city of Northrend (the Shattrath of the north) will be Dalaran. Yes, you read me right, the same Dalaran that presently hides under a sparkly dome near Hillsbrad. The Kirin Tor have invoked powerful magic to relocate their city, and hopefully safeguard themselves from the dragon Malygos, who is concerned over magic running amok in Azeroth.