boredom

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  • Forum post of the day: Serious business decisions

    by 
    Amanda Dean
    Amanda Dean
    01.13.2009

    WoW has changed considerably over the years, often for the better and sometimes for the worse. Better and worse are, of course, a matter of perspective. Slovotsky of Turalyon is getting fed up with people complaining about the easing of raids. He's confident that Blizzard made the choice to lower the difficulty on raids because more of the player base can now have a chance to experience them. He disagrees that casual players have ruined the game. Familiarity may also lead to boredom. Some of the guilds that have progressed through Naxx have already done so either in the Pre-BC era or on the PTR.As some pointed out, Blizzard is a for-profit business. The company's job is to sell a product, not to rule with a heavy hand or coddle the incompetent. The switch to an inclusive raiding environment was most likely a marketing decision. Caydence of Draka drove this point home, to rebut the argument that players will quit WoW because it's easier. It is simply a better business decision for Blizzard to alienate the "hardcore" players who make up a small minority. She suggested that the subscriber base has grown with each ease in difficulty.

  • The Daily Grind: When is a grind not a grind?

    by 
    Adrian Bott
    Adrian Bott
    10.18.2008

    According to a history documentary this blogger remembers watching some time back, 'the daily grind' was originally a literal grind; the processing of cultivated grain to make flour for bread, which people would do on small stone wheels. In their thatch roof cottages. Before the Trogdor came in the niiiiight.But in the context of MMOs, such as Scott Jennings' recent criticism of Warhammer Online for being grindy, what exactly makes a grind? It's easy to come up with a rough definition: doing the same thing over and over with little variation and modest but predictable reward, a bit like grinding little stone wheels to make enough flour for one family sized loaf. However, given that pretty much everything you do in an MMO is a task carried out for some sort of reward or other, what stops it all from feeling like one big grind - variations in quest type, changes of scenery, or changes of mob type? What features work best - and worst - to break up the monotony? What makes the difference between feeling like you're playing and feeling like you're grinding?

  • Burnout: This MMOG isn't what it used to be

    by 
    Matt Warner
    Matt Warner
    06.27.2008

    The loading screen in your brain is stuck. What is this madness? Is it the same tireless errands disguised as quests, social ties torn asunder leaving your guild in disarray, maybe it's the same old rigmarole and you need a new routine in-game. You don't want to give up, you turn to leveling endless alts, doing unorthodox things in the game you'd never do before, even playing less to help stave off the ennui to help reclaim the magic isn't working. You're burned out. Maybe it's time for a break, probably not your first time around either if you've been playing any MMOG for years it's something many of us struggle with.Over on Hardcore Casual, Syncaine addresses the topic and brings up some interesting points like when the MMOG genre was in its infancy players were a lot more tolerable to game debilitating bugs and hardcore server rulesets. It was an amazing time, most players describe an awestruck wondrous feeling of enjoyment with their first MMOG, but at the beginning of the graphical online genre it really was a revolution in gaming with a much different atmosphere. Today, MMOG players are less patient; newer MMOGs have spoiled the masses, and sometimes we really don't know what will make playing our dream MMOG an exhilarating experience even when thinking we do. Are you in a burnout now? If so, let us know how you are dealing with it.

  • Player vs. Everything: Age of Conan's newbie blues

    by 
    Cameron Sorden
    Cameron Sorden
    05.26.2008

    I've been playing Age of Conan a fair amount over the last week, trying to figure out if I like it well enough to continue paying for it on a monthly basis after my free month expires. The problem is that it's going to be my second MMOG -- the one I play when I'm not busy farming or raiding with my guild on World of Warcraft. Even for someone who writes about videogames professionally, when you start stacking up multiple subscriptions, things get pricey pretty fast. Usually, I keep two subs active at a time and write about what I'm playing. Anyway, I've been trying to make this decision and I have a problem: I hop classes a lot. When you're talking about a 250 hour investment, you want to make sure that you pick a class you enjoy playing. To figure out what you enjoy playing, you really just have to try the classes out -- especially when the classes are as unique as the ones in Age of Conan. I've leveled two characters to the high teens in Tortage, and several more to the 10ish range. What I've decided, after doing all of this poking around with the classes, is that AoC's first 20 levels are about as frustrating as they can be once the initial sheen of "new game wonder" wears off. If you didn't notice it your first time through, just wait until you make your first alt.

  • Player vs. Everything: When will the players leave WoW?

    by 
    Cameron Sorden
    Cameron Sorden
    04.17.2008

    I always think it's interesting when I hear developers talk about how World of Warcraft opened up the MMOG market for new entrants. We have all these new and exciting games coming out: Age of Conan, Warhammer Online, The Chronicles of Spellborn, and plenty more. However, the overwhelming response that I get from WoW players when I talk about these games is a blank stare and something along the lines of, "Okay, that sounds all right... but why would I ever want to leave WoW?" I think that developers tend to underestimate how attached people get to their MMOG of choice. There are now over 10 million World of Warcraft players. The question is, do they even want something different? I've read a number of bloggers in the past few months and talked to a number of players who claim that they're only playing WoW right now because "it's the best thing out there." They're yearning for something else. Not something totally different, mind you, since they obviously have a blast in Azeroth. But something fresh enough to be new and exciting without bastardizing the game style they know and love. However, I've noticed something interesting. This breed of player tends to overwhelmingly be comprised of people for whom World of Warcraft was not their first MMOG. Otherwise, people just want WoW to put more content in and are willing to make do with what they have until then. I think there's an intriguing bit of psychology there that's worth examining.

  • Officers' Quarters: A case of the blahs

    by 
    Scott Andrews
    Scott Andrews
    12.10.2007

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.From time to time it seems like most guilds go through a period where the officers just sort of lose interest. For whatever reason, they reach a point where they can't find the motivation anymore. This week's e-mail is from a guild member frustrated by her officers. I'm in a "casual" guild where casual means we don't have any military policies about raiding. However, we do raid Karazhan and much of the guild is interested in some light progression at least along the 10 man instances (and heroics).My guild, I am a member, not leader or officer, is suffering the blahs. From my perspective it seems like we have a few issues. The guild leader has lost interest in the game and doesn't log in much and the officers pretty much run the guild in lieu of the GM. However it seems like the officers are kind of burning out too, but don't really want to turn over any of the power to people with more interest.

  • Growing old and bored with video games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.17.2007

    Game companies are worried about gamers growing up and growing bored said the Wall Street Journal earlier this week (available only through subscription). A study of "lapsed console gamers" by consulting and research firm Frank N. Magid Associates shows where gamers lose the faith. The first drop occurs as males enter the 18-34 demo, where those playing console games once a week drops from 78 percent (12-17 year-olds) to 42 percent. At 35-44 the playing drops to 24 percent.Obviously, the reason for this is that stupid thing called life getting in the way. It's not that gamers want to stop, it's just that jobs, school, relationships and babies get in the way. 48 percent say they leave because they get too busy and 40 percent say they simply got bored (no further data there, but that's worth looking into). There is also talk about how controllers have gotten too complicated, which Nintendo is currently attempting to tackle through the Wii. We'll have to wait and see how the Wii control concept plays out in the long run. The article loses steam toward the end and saves itself by bringing up the fact that although older gamers may not be on consoles anymore, they probably spend 40+ hours in front of a computer and the "casual games" market isn't hurting from that fact one bit. The whole article is a little silly in its statement of the obvious: As we age, free time dries up. We don't watch as many movies (film industry), we don't go to as many concerts (music industry) and we don't play as many games. But the human race continues to breed and multiply, the next generation will replace us and pick up the consumer slack. We also have an issue with this "problem" being at all true to begin with because the average age of gamers, according to the ESA, continues to go up.

  • The Perils of "WoW-nnui"

    by 
    Mike Schramm
    Mike Schramm
    08.29.2006

    Terra Nova has an interesting piece up about what they call "WoW-nnui": After stepping away from WoW for a while, Mike came back to the game experiencing ennui. Don't worry, I had to look it up too-- ennui is "a feeling of utter weariness and discontent resulting from satiety or lack of interest." Coming back to WoW after a long break can give you exactly that feeling-- the thought that you've seen everything there is to see and do in this game and you're just plain done with it.Is that possible? Of course it is. If Blizzard has failed to hold your attention (even after an extended break), then they don't deserve your fifteen bucks anymore, and it's time to quit. But ennui isn't always the end, as TN suggests-- lots of players have gone through it, even after a respec, or (to a lesser extent) after a particularly comprehensive revamp. And for me personally, even if I'm faced with a little boredom after a long break, even a short bit of grinding usually gets me right back in the thick of things, looking for loot and XP.Now, as TN notes, anybody experiencing "WoW-nnui" at this point will probably be back for the expansion anyway, and there's a whole slew of games waiting in the wings to grab anybody walking away from WoW. Obviously, Blizzard has an impetus (see? I can do it too, Terra Nova) to keep ennui out of the game, or at least in control. Is it out of control? When you come back after a long break, are you back in the game, or thinking about getting out of it?

  • Shouldn't Games Be Fun?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.05.2006

    This article from The Escapist tackles the topic of boredom in video games, and having recently spent the time to grind to honored standing with the Timbermaw faction, I can certainly understand what they're talking about.  At some point in World of Warcraft it's all about the grind - whether you're grinding for faction standing, grinding for honor in PvP, grinding for gold, or grinding for gear in dungeons.  And when the demands of the games are no longer fun for players?  Some just leave, but others bypass the rules and purchase characters or gold - allowing others to do the less interesting parts for them.  From the article: "It's fair to say that many players using these services find the time commitments required of them to be distasteful - in a word, these games are boring."

  • Breakfast Topic: The last few levels

    by 
    Jennie Lees
    Jennie Lees
    04.26.2006

    Benig in the late 50s is a tricky position. Depending on your guild, you might start ramping up to the endgame, or you may be trundling with your head down towards 60. If your guild isn't going all-out to get you levelled, then it can get depressing logging in, spending hours mindlessly killing, and not getting a level out of it.A few tricks to break up the tedium of that final stretch include: explore new areas and quests; pick a faction (such as the Timbermaw or Argent Dawn) and grind reputation, focusing on that rather than your level; spend some time in PvP, which has a small experience reward; try farming for money or drops instead of xp; and do some instances. You could also concentrate on your tradeskills if you've been neglecting them.Of course, nothing really changes the fact that it does take a while to level, and if you haven't the stomach for grinding, you may get bored. I've found breaking up grinding with some PvP works well, and I also used the WoWVid player for a while to entertain me through the killing. Have you any tips to make the home stretch go by quicker?