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  • Born for Wii: Rogue Squadron

    by 
    Wesley Fenlon
    Wesley Fenlon
    08.19.2008

    Lock S-Foils in Attack Position. Not only is it a line any self-respecting nerd will recognize instantly, it's also the basis for many a successful video game from days gone by. It all started in 1993 with Lucasarts' X-Wing, which brought Star Wars to PC gamers in a big way. For the first time, they were really in the cockpit, fighting the Empire in glorious (by 1993 standards) 3D. However, it was the 1994 follow-up, TIE Fighter, that refined the flight-sim, Rebel-hunting gameplay to a buttery smooth degree of excellence. Well over a decade later, TIE Fighter still finds itself on many "Best of" lists. On the console side of things, however, it's an entirely different series that drew inspiration from the mighty X-Wing.Star Wars: Rogue Squadron on the Nintendo 64 took players outside the cockpit (at least, by default) of the beloved X-Wing, but still placed them in control of the craft, offering an experience that was more shooter and less sim than the successful PC games. However, it was the superior Rogue Leader: Rogue Squadron II, released in 2001 with the launch of the GameCube, that brought the spirit of the X-Wing to consoles. Developer Factor 5 and Lucasarts also collaborated on a third entry in the series, Rebel Strike, which lacked the "wow" factor Rogue Leader had in 2001, but did little to harm the good name of the trilogy. Now, nearly five years later, Factor 5 has been off doing other things, when they really should've been working on a new entry in a series that may just have been Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-29879% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Dark Sector, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Dark Sector

    by 
    Wesley Fenlon
    Wesley Fenlon
    08.12.2008

    Wait for it. Don't leave cover too soon. You're nearly surrounded. Bullets fly in from three directions, ricocheting off the paltry bit of cover protecting your crouched body. A grenade goes off nearby -- too close for comfort. And then it's time to strike back and slaughter another wave of enemy soldiers. You stand up, twist your body to the side, and throw, sending a spinning blade of death towards the hopelessly unprepared, screaming soldiers who soon find themselves lacking torso cohesion.Released in March of this year for the Xbox 360 and PS3, Dark Sector is a far cry from its original incarnation as the first game shown off for this generation of consoles. It evolved into a Gears of War-inspired, Space Marine-lacking action title with an unusual Soviet setting. While on the surface the gameplay is rather derivative -- you'll be taking cover, aiming, and moving around in a manner that's instantly familiar to anyone who's played a third-person shooter in the past two years -- one thing sets Dark Sector apart from other games of its ilk. That thing is the glaive, a vicious, bladed boomerang that dominates the game's combat and puzzles. And while the glaive is enough to make Dark Sector a solid, though overall unremarkable, action title, it represents an enormous potential: armed with a retooled control scheme and a Wiimote, Dark Sector is, without a doubt, Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-29441% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Viewtiful Joe, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Viewtiful Joe

    by 
    Wesley Fenlon
    Wesley Fenlon
    08.05.2008

    Don't you just hate it when a menacing antagonist reaches through the screen at your local cinema, absconds with your girlfriend, and forces you to obtain all kinds of awesome powers in your quest to rescue her? Okay, so maybe it doesn't happen that often in the real world. But if you've played one of the best games of last generation, odds are it's a familiar story. Viewtiful Joe was released for the GameCube in 2003 as one of Capcom's exclusive titles for Nintendo, though the exclusivity deal didn't last long; just like Resident Evil 4 and Killer7, Viewtiful Joe was released on the PS2 as well. Side-scrolling beat 'em ups are few and far between in the 3D era, but Viewtiful Joe brought back the genre in a big way, with stylish action and movie-inspired powers that shame the competition. And while the gameplay is the real meat of what makes Viewtiful Joe great, the game's sharp wit, pop-culture inspiration and wonderful setting really elevate the experience. Viewtiful Joe 2 continued the tradition, but it's been over three years since the sequel's release, and the series' two spinoffs, Red Hot Rumble and Double Trouble, don't satisfy this gamer's desire for a fully-fledged Viewtiful sequel. Trilogy, anyone? %Gallery-29024%

  • Born for Wii: Four Swords Adventures

    by 
    Wesley Fenlon
    Wesley Fenlon
    07.22.2008

    The games in the Legend of Zelda series have evolved over the years into sprawling, epic adventures. But ever since the release of the original in 1986, one thing has remained constant -- Link, more or less alone, must save the world. Typically this involves finding the Master Sword, rescuing Zelda and sending Ganon packing for his evil deeds. Discounting the rightfully-maligned CD-i games, only once has the series truly deviated from this formula, resulting in the birth of a little game called Four Swords.Four Swords was a small multiplayer adventure added onto the Gameboy Advance port of A Link to the Past. It represented a new direction for the series, allowing gamers to link GBAs and work together to defeat the evil wizard Vaati. The game was successful enough to warrant a full-fledged console sequel in 2004: The Legend of Zelda: Four Swords Adventures. The GameCube iteration took most of the elements that made Four Swords a fun multiplayer experience and expanded them, incorporating a (slightly) more complex story and a longer quest.%Gallery-28272%

  • Born for Wii: Pikmin

    by 
    Wesley Fenlon
    Wesley Fenlon
    07.15.2008

    When Nintendo's little purple cube was released in 2001, gamers were put in an unusual position -- the old standby, a Mario platformer launch title, was nowhere to be found. In the trusty plumber's stead was his brother, standing on his own for the first time in a ghost-battling adventure. There were other solid launch titles, of course, such as Factor 5's Rogue Squadron 2 and Nintendo's own Wave Race: Blue Storm. These were the familiar. And then there was Pikmin.Pikmin came straight from the mind of Shigeru Miyamoto, and like many of his landmark creations, it offered gamers something new. A delightful mix of strategy and discovery, Pikmin defied real-time strategy conventions and put gamers in charge of the smallest, most innocent army of creatures in gaming history. In 2004, Pikmin 2 brought a second protagonist to the series, allowing for far more multitasking and considerably more inventive puzzles. Four years have passed, and many of Nintendo's heavy-hitters have received sequels. Now that E3 is upon us once again, it's time for Nintendo to reveal their upcoming projects -- and what could possibly be more Born for Wii than Pikmin 3?%Gallery-27598%

  • Born for Wii: Beyond Good & Evil

    by 
    Adam Holisky
    Adam Holisky
    07.08.2008

    When Friedrich Nietzsche wrote his famous philosophical work Beyond Good and Evil in the late 19th century, odds are he didn't think that it would be a source of inspiration for video games over a century later. Namco proved him wrong with their trilogy of Xenosaga RPGs, each of which had a subtitle referencing a Nietzsche work (such as "Jenseits von Gut und Böse"). But it's another wannabe trilogy that owes its moniker to Nietzsche that's up for recognition. Beyond Good & Evil was published at the height of the Christmas rush in December 2003, and despite its war-on-all-fronts release on the GameCube, PS2, Xbox, and PC, it simply failed to sell. The game received widespread critical acclaim, but competition from other games caused it to be given a jarring price drop mere weeks after its release. Even so, those in the know played Beyond Good & Evil and saw it for what it was -- a fantastic adventure with a unique world and an appealing cast of heroes. And though it took four years, Ubisoft finally gave a sequel the green light -- so it's time to show the original game some much-deserved love. %Gallery-27033%

  • Born for Wii: Castlevania

    by 
    Wesley Fenlon
    Wesley Fenlon
    07.01.2008

    For more than 20 years, gamers have been taking whip in hand to navigate Dracula's dark castle and defeat the villain and his minions again and again. Castlevania has evolved considerably over the past two decades, with recent games in the series largely adopting the incredibly popular Metroidvania style of gameplay that first showed up in 1997's Symphony of the Night. The older games typically offer a more classic platforming experience, although RPG elements such as a leveling system worked their way into the series even as early as Castlevania II: Simon's Quest in 1987.Castlevania has also braved the world of (gasp!) three dimensions with mixed results over the years, but in general Konami has managed to retain the feel of the classic 2D Castlevania adventures on an expanded scale. Rumors of a Wii game titled Castlevania Judgment have been floating around the intertubes for quite awhile, but when the news finally broke -- a Wii Castlevania really was coming! -- it wasn't quite in the form people expected. The terms "3D fighting game" and "Castlevania" don't really go hand-in-hand. Even if the fighter is a success, Wii gamers deserve a true Castlevania experience, and that's why the series is this week's entry into the library of games that are Born for Wii.%Gallery-26510%

  • Born for Wii: ChuChu Rocket!

    by 
    Wesley Fenlon
    Wesley Fenlon
    06.24.2008

    var digg_url = 'http://digg.com/nintendo/Born_for_Wii_Chu_Chu_Rocket'; In spite of its untimely demise, the Dreamcast still lives on in gamers' hearts due to a small library of now-classic titles, ranging from the grandiose, such as Shenmue, to the bizarre, like Space Channel 5. Falling closer to the latter on the weirdness scale is ChuChu Rocket!, a unique Dreamcast puzzler that's noteworthy for being one of the last great games to come out of Sega's Sonic Team (I mean, really -- Shadow the Hedgehog?), and for taking the Dreamcast online with four-player multiplayer -- no small feat in 2000. Just like Katamari Damacy, ChuChu Rocket! succeeds on the strengths of simple-but-addictive gameplay and irresistible charm.ChuChu Rocket! makes no attempt to hide what it is -- a pure puzzler, free of all frivolities and unnecessary dead weight like a story. The concept is quite straightforward -- your only goal is to guide a group of mice (or, in some levels, just one mouse) into a rocket. In many cases, this involves avoiding cats who are roaming the puzzle terrain, waiting to make a mouse sandwich out of your little ChuChus. Both the mice and the cats move in the exact same fashion -- they head in a straight line until they hit a wall, which will cause them to turn right. It's a little like watching a group of lemmings, but, thankfully, the mice move just a bit faster.%Gallery-25945%

  • Born for Wii: Katamari Damacy

    by 
    Wesley Fenlon
    Wesley Fenlon
    06.17.2008

    Katamari Damacy rolled onto the gaming scene in 2004, bristling with the unanticipated fury of a budget title with mass-market appeal. Damacy's success and popularity in the United States, where it has quickly achieved a devoted cult following, is remarkable for a game that's so distinctly ... Japanese. However, anyone who's played the game can instantly grasp the appeal -- a delicious layer of charm coats the inner goodness of straightforward, addictive gameplay, and that's why Katamari Damacy is this week's game that is Born for Wii.When the irresistibly alluring, slightly fruity King of All Cosmos accidentally destroys the heavens, his solution is a novel one -- roll up piles of junk and send them skyward to replace the fallen stars. Fortunately for us, he's far too lazy to do the grunt work himself. And that's where we come in as the tiny Prince, charged with the daunting task of restoring the stars to the sky with the aid of a magical ball (a katamari, of course) that sticks to damn near everything.%Gallery-25317%

  • Born for Wii: new column reimagines franchises on the Wii

    by 
    Ross Miller
    Ross Miller
    06.11.2008

    var digg_url = 'http://digg.com/nintendo/Born_for_Wii_Panzer_Dragoon_Orta'; Always willing to entertain the question "what if," our friends at Nintendo Wii Fanboy have introduced a new column, Born for Wii. In the first edition, Panzer Dragoon Orta is re-envisioned as a Wii title. Control scheme diagrams are included, as well as a proof of concept with the PC version Panzer Dragoon played on the Wii remote. Go on, let your imagination run wild.

  • Born for Wii: Panzer Dragoon Orta

    by 
    Wesley Fenlon
    Wesley Fenlon
    06.10.2008

    You plummet down a dark, twisting tunnel, barely registering the lights that flash past because you're too busy juking one moment and jinking the next, avoiding death with a flick of your wrist. As enemies crowd around you, spewing missiles from every direction, you expertly guide a stream of deadly fire, targeting your opponents with a steady hand and an uncanny precision that, within seconds, leaves you and your dragon alone, hurtling down an empty passageway toward destinations unknown.Or at least, that's how it could be. Welcome to the inaugural edition of Born for Wii, a new weekly column looking back into the annals of gaming for titles that could be adapted for the Wii in new and exciting ways. This week, we'll take a look at Sega's highly appreciated but criminally undersold Panzer Dragoon series.%Gallery-24638%