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  • Tips for taking down Coren Direbrew

    by 
    Mike Schramm
    Mike Schramm
    09.22.2008

    Like many players, I was really bummed to hear that the Brewfest mounts had been moved from tickets to the holiday boss -- I was really looking forward to racing those rams for tickets, and I'm not always the best at finding a group for myself. But I ran Direbrew with a full group twice over the weekend, and it's not too bad -- as long as you can five four other people, all "with summons" (which just means, I had to learn, that they haven't done the quest yet that day, so Direbrew will appear in BRD), it's a fairly easy fight. To start it all off, you've got to do the Welcome to Brewfest quest from the guy outside of Orgrimmar or Ironforge, and then pick up the Save Brewfest quest there as well before grabbing a group and heading to BRD.Update: Some people are saying you don't need the starter quests, which is probably true -- there's a quest NPC inside the instance, so probably all you need to do is talk to him. But it is important to not have done the quest already that day -- pickup groups won't take you if you've already summoned him that day, as that means they get one less chance at the loot.

  • It's Pandemonium in Final Fantasy XI

    by 
    James Egan
    James Egan
    08.16.2008

    News has spread of a grueling new enemy encounter in Final Fantasy XI. The Notorious Monster (NM) Pandemonium Warden is one of the strongest opponents players can face in the game. But it seems Square-Enix may have raised the bar too high, given the extremes to which players must go to defeat Pandemonium Warden. A linkshell (guild) called Beyond the Limitation recently faced off against Pandemonium Warden over an 18 hour period, but the NM was still going strong. The NM shapeshifts into multiple forms, making it even more of a challenge to defeat; Beyond the Limitations fought Pandemonium Warden through twenty of his possible forms, some of which took hours to kill. Pet Food Alpha, a Final Fantasy XI community site, quotes a member of Beyond the Limitation stating: "People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives."

  • Get your first look at a LittleBigPlanet boss

    by 
    Griffin McElroy
    Griffin McElroy
    07.20.2008

    When it was first announced that LittleBigPlanet's Sackboy would be going fisticuffs with all manner of textile-based baddies, we were perplexed as to how these throwdowns would be executed. After all, Sackboy doesn't exactly look like a fearsome opponent -- though we suppose the same could be said for overweight plumbers, oddly-hued rodents, and most other 2D platforming superstars.However, this recent gameplay clip from Media Molecule shows off how everyone's favorite ambulatory sack will tussle with one of the game's bosses -- by using a moving platform to bounce his own exploding barrels back at him. It looks pretty fun, though not incredibly deep. Perhaps that's a good thing -- if bosses can be this simple, will we perhaps be able to create our own? We'll have to wait until October to find out.[Via PS3F]

  • Basically, Order of Ecclesia looks rad

    by 
    Eric Caoili
    Eric Caoili
    07.13.2008

    There's a lot of truth to the complaints many have made about producer Koji Igarashi's direction with the Castlevania series -- mainly that every new entry seems like a slight update to Castlevania: Symphony of the Night's (1997) template -- but we've never let that get in the way of us taking in every bit of vampire-slaying media each new Castlevania title. As a team focused on digging up news on Nintendo DS games, we sift through dozens of videos and screenshots, glossing over most of them. With IGN's hands-on impressions and direct-feed clips for Order of Ecclesia, however, we took in every word, every second of animation. They're all embedded past the post break for you to do the same, of course!And, for those of you who are still grumpy about Order of Ecclesia possibly feeling too much like previous installments, you'll be happy to hear this bit from IGN's preview: "Between the glyph system's reliance on magic, the 'out of the castle' feel of the game, and the all new enemies, this is the first time since Symphony of the Night that a free-roaming version of the game hasn't felt like a direct clone of Symphony of the Night."%Gallery-22992%

  • The Daily Grind: What makes a boss fight memorable?

    by 
    Adrian Bott
    Adrian Bott
    07.12.2008

    Over on his blog, 4th Edition D&D developer Mike Mearls has been thinking over the design challenges posed by a solo monster fight. In 4th Edition, solo monsters are creatures designed to be a challenge on their own, without needing a group to back them up. As Mike has observed, the issue with solo monsters is designing the encounter so that it isn't boring: 'It's important that a solo fight take place in an environment that encourages movement and interesting choices. Otherwise, you end up with the party standing around, trading blows with one monster.'We thought this was a game design point that applies every bit as much to MMOs as it does to D&D. In City of Heroes, where the environment makes little difference, fights with Archvillains used to be straightforward affairs; the AV was a big bag of hit points that got hammered. Now, with Archvillains like Romulus and his cadre of supporters, new twists have been added to keep the fight interesting. The boss fights in World of Warcraft are said to be some of the best in gaming, because they aren't simple surround-and-bludgeon affairs.What do you look for in a fight with a Big Bad? What are your best and worst experiences?

  • Tank Talk: Do you feel lucky, punk?

    by 
    Allison Robert
    Allison Robert
    06.05.2008

    Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. At least, that's what the others said they were doing. I intend to use it mostly as a soapbox to complain. Absolute power tends to......something something.Welcome to Tank Talk. I am your bear Druid hostess for this week, with a topic that occurred to me while reading a recent article here on the site. Eliah Hecht wrote that his guild is facing a not-uncommon tank shortage and that he has considered the possibility of leveling a tanking class to 70 before Wrath, or tanking on a Death Knight afterwards. A number of people on my server and in my guild have talked about doing the same thing, or switching mains once Wrath hits. With so many people playing Death Knights, I think it's very possible that more people will discover they enjoy -- or at least, don't mind -- tanking, and may seek to do so in a raid environment without necessarily knowing what they've really signed up for. From those of us who have tanked raid content in vanilla WoW or BC, here are the 10 questions you'll want to ask yourself if you're considering the possibility of tanking serious raid content:

  • Lorebook tells tales of Ents gone bad

    by 
    Samuel Axon
    Samuel Axon
    06.05.2008

    According to Turbine's most recently highlighted The Lord of the Rings Online Lorebook entry, even Ents can turn to the proverbial dark side. One might think that even if they did, it would take them such a long time to work out how to kill you that they wouldn't be much of a threat. Unfortunately, you'll hear a different story from anyone who's faced the dour-root -- or Huorn, as some call it -- in Agamaur.To be more specific, the monster is an Elite Master boss encounter in the Lone-lands' Garth Agarwen instance. It's probably not the first killer tree encountered by most LotRO players. That honor most likely goes to the Warped Oaks in the Old Forest.

  • Bornakk: Next Blizzcast to include talk on the status of badge loot in WoTLK

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.03.2008

    One of the biggest and most successful features of Burning Crusade has been the inclusion of Badges of Justice. Especially in 2.4, these badges have allowed even relatively casual players to get their hands on gear that comes close to the same stuff raiders are able to pull out of end game instances. While the system seems to have been mostly a success, there's still some question as to how it will evolve in WoTLK. The current 2.4 badge loot seems to have been created in part to allow a smoother gear transition between BC and WoTLK for both casuals and ubers, with badges dropping out of 10-man instances and the most powerful badge gear yet. But the question is, will this continue in WoTLK? Will we see badges off of Naxxramas' 10-man version (perhaps earning it the name Badgeramas)? Will we see loot purchasable from a Dalaran vendor that will be comparable to what raiders are pulling out of Icecrown Glacier? Or will they dial it back, or maybe not even include the badge loot system at all?

  • YTMND: Endgame WoW Raiding Summed Up

    by 
    Adam Holisky
    Adam Holisky
    05.25.2008

    My internet browsings brought me upon this YTMND page, and I thought it was funny enough to share with you all.Endgame raiding, for those of you who don't know, can get a little predictable at times. Each class has their pre-defined roles, and each has their own unique style to them. Each raider usually carries with him or her (possibly ill) conceived notions of what players of each class are like.For instance in my guild we usually poke fun at our Mages as being "emo mages," since they like to die a lot. Another one has lately been that I AFK tank, since when I get above 50k threat on the top DPS, there's very little chance they'll catch up to me (and on that note, they joke is on them, because as the main tank I often times do go AFK during phase two of Illidan.)Take a look at this moderately funny YTMND take on WoW Endgame raiding. And have your volume up a little, because as my girlfriend explained, "That's Little Spanish Flea! You know, Homer sings that all the time."

  • Video, interview paint detailed picture of AoC raids

    by 
    Samuel Axon
    Samuel Axon
    05.20.2008

    There's a two-pronged assault of Age of Conan raid content information at Ten Ton Hammer -- a 20 minute raid presentation video, and an interview with raid boss scripter Eirik Munthe. Both the presentation and the interview occurred at the AoC launch event in Oslo last week, and both were rich with information. It looks like the endgame content has some incremental innovations just like the lower-level stuff; that should make the hardcore crowd happy.In the presentation, bits and pieces of one of AoC's level 80, 24-person raids were shown to an audience with live commentary by Game Director Gaute Godager. Multiple bosses were shown, such as a poison-leaking monstrosity and two demons -- one ice, one fire -- who gain power when standing near one another. Godager explained the philosophy behind raiding and epic gear, and using collision detection in battle strategies. He revealed that raid groups will be able to call it a night halfway through a raid and finish any time they want (so long as it's before the raid expiration date -- one week after its start date). There was also a brief series of clips of a massive PvP siege.In the interview with Eirik Munthe we learned that Funcom put together strike teams consisting of designers, scripters, and writers. Each strike team focused its attentions completely on a 20-level span; for example, Munthe's team worked on content for player levels 60 - 80. Munthe described the challenges he faced when scripting encounters with some of AoC's unique features such as collision detection and CoE (cone of effect) healing in mind.

  • Wii Warm Up: Say goodnight to the bad guy

    by 
    David Hinkle
    David Hinkle
    04.22.2008

    For us gamers, boss fights are something to be cherished and savored, like a fine bottle of wine. Over the years, we've had some pretty memorable boss battles. This, obviously, got us thinking about you all and what memorable boss encounters you might be able to recall.So tell us about your favorite boss battles, either of recent memory (like, say, taking on Ganon at the end of Twilight Princess) or your favorites of all time (uh, the secret ending of No More Heroes, anyone?). Who did you enjoy defeating? Who did you hate fighting?

  • Final Fantasy IV's bosses remixed, more painful

    by 
    JC Fletcher
    JC Fletcher
    04.21.2008

    Spencer over at Siliconera is deep into the Final Fantasy IV remake, and has found more changes beyond new graphics, new abilities and wacky critters. Specifically, the bosses, which were hard enough to be irritating to RPG neophytes anyway, have had their patterns mucked around with, probably to force FFIV devotees to think for a second. For example, the Antlion now has the ability to counter magical attacks, including summons, in addition to physical attacks.This should help provide a new experience for people who have played through Final Fantasy IV before. For example, this blogger completed the game once, and will now have an opportunity to experience failure to complete the game.%Gallery-3278%

  • Nihilum vs Brutallus video

    by 
    Adam Holisky
    Adam Holisky
    04.06.2008

    The flag ship raiding guild Nihilum has released a great video of them taking on Brutallus, one of the new 25 man Sunwell Plateau bosses. The video is available from several sources, and the downloaded version is of quite high quality. The version provided above, a stream from File Front, is also pretty good.The video itself is taken from the standpoint of their main tank, Kungen, and runs for just over seven minutes. Most interesting is the additional pieces of information Nihilum provides about their raid setup. For guilds attempting him, looking at a successful raid composition can be a major piece of information. The raid setup Nihilum uses is:

  • Onyxia: Bugged at 70

    by 
    Adam Holisky
    Adam Holisky
    03.11.2008

    I don't get it. I'm 70, have lots of nice purples, know the game well enough, and have even done Onyxia dozens upon dozens upon dozens of times back in the pre-BC days. But why then does she inevitably present a problem for me and my friends?It's probably because she is bugged. And not just bugged, REALLY bugged.Two groups have now gone in and tried to defeat her. Each time the first attempt was a failure as people relearned not to stand too close to each other (Forsythe run to the center!), run to the side when the rains fire down (<-- 2N, 2N - 1 -->), and all those other small tidbits that make the fight what it is. However when it reached the second attempt, she started acting strange. First, she wouldn't target anyone or let anyone tank her – she just walked around her lair and jerked around a bit. We could still damage her, but that was it. And really it was only the ranged and my crossbow that were able to do any damage (more dots!).

  • Save your Stage6 raid videos

    by 
    Adam Holisky
    Adam Holisky
    02.26.2008

    Many raiders and machinima fans will be disappointed to learn that Stage6, one of the best purveyors of high quality DivX videos, will be shutting down. Moo announced yesterday in her his WoW Moviewatch the shut down will take place this Thursday. This is a big blow to not only the WoW community due to all the superb WoW videos hosted there, but also to the larger DivX community. If you're like me, you probably have half a dozen boss videos that you either need to watch, or do watch after wipes to learn from them. Stage6 has an option to save these videos to your hard disk, and it looks like after this Thursday, that will be the only way to enjoy them.In light of the closure of Stage6, what video sites will you use to get high quality boss and strategy videos from?Edit: A sincere apology to Moo for my gender mistake. Having not met any of my fellow bloggers in real life yet, I mistakenly assumed Moo was a masculine identity. /red-in-the-face. /apologize.

  • Magister's Terrace videos

    by 
    Eliah Hecht
    Eliah Hecht
    02.12.2008

    Spoiler alert: this video shows a successful kill of Kael'thas, the final boss of the new 5-man Magister's Terrace in patch 2.4.

  • The PvE + PvP instance

    by 
    David Bowers
    David Bowers
    01.19.2008

    "Lowlifescum" over on the official WoW forums has had an interesting idea, to combine PvE instances and Battleground instances into a kind of "race-to-the-boss" PvP and PvE experience combined. According to his idea, players would queue up for the instance, and when both 5-man teams are ready, begin on opposite ends of a dungeon. From there, they have to fight their way through normal monsters and 1 or 2 regular bosses before finally reaching the final boss in the middle. They would have to choose between rushing through as quickly as possible in order to reach the final boss first, or else moving slowly and steadily enough that they can avoid setbacks along the way, and arrive at the last boss fully prepared for the other team to attack in the middle of the fight. The first existing instance your mind jumps to is likely Alterac Valley, but this new instance would be different in that the players are not marching towards two separate goals, split up into two offensive and defensive groups, but rather going after the very same bosses and getting in each others way to a certain extent. Obviously it would also be a lot smaller than AV too, and, like Arenas, based from the beginning on teamwork with your friends rather than random groupings of strangers. Obviously balancing such a battle would be very difficult, and the losers should feel as though they gain something of value even if they don't beat the other team. When I imagine this sort of instance, I envision something like a maze where players can not only meet up at the last boss, but also sneak around and PvP with each other the whole way through. Different sections of the instance could be designed to provide advantages to different sorts of classes, whether melee or ranged, damage or healing, and monsters could be designed to interact with the two groups of players in some very dynamic ways. Perhaps the bosses and maps could even vary a bit from battle to battle to keep everything fresh.A Blizzard representative showed up in the original thread to say that he liked the idea too, and hopes that someday we might be able to see something like it. What do you think about it, and what elements would you pay special attention to in order to make it work?

  • Raid boss simulator for Teron Gorefiend

    by 
    David Bowers
    David Bowers
    01.14.2008

    The European Horde guild "Ferox" has designed a flash-based simulator to help assist with the Teron Gorefiend raid boss fight in the Black Temple. I've never been to the Black Temple myself, but according to Bosskillers, Mr. Gorefiend will debuff a random player every 30 seconds with "Shadow of Death," which basically gives you a 55-second countdown till you die. But your death isn't the end of the battle for you yet, in fact it's just beginning: four "Shadowy Constructs" will spawn around you, and as a ghost you will get special abilities only you can use on these constructs -- other raiders will be helpless against them.The flash game based on this fight does a great job at letting you practice the strategies to success, and it even makes for an interesting puzzle for people who like to figure out how to do things on their own. For those of us who are never likely to actually get to go to the Black Temple, simulations like this help convey a taste of what it's like to be there for real, too, so I hope more and more players develop these sorts of simulations in the future. If you want to figure out the simulator from scratch, go ahead and check it out; otherwise I'll explain the basic tools, and then after the jump I'll explain how to win.The constructs will spawn from the point where you die as the Shadow of Death countdown finishes. From there, they will make their way to the rest of your raid. To win, you have to kill them before they get there. Some of the basic controls are explained in the game itself, but the 5 spells you can cast as a ghost are not clear at first. The first and last abilities, "Spirit Strike" and "Spirit Shield" are useless in the flash simulator, so you can ignore them here. The important abilities you'll be using are the three in the middle, "Spirit Lance," "Spirit Chains," and "Spirit Volley" (which you can use by clicking, or pressing 3, 4, or 5, respectively). Spirit Lance will damage a construct within a certain range and also slow it down, Spirit Chains will freeze nearby constructs in place, and Spirit Volley will do AoE damage to all the constructs around you. Continue reading for the secret cheat codes to give you super-extra-strength and +1000 damage!

  • Body-scanning chair to show UK prisoners who's BOSS

    by 
    Evan Blass
    Evan Blass
    12.24.2007

    Not nearly as intrusive as it first sounds, the Body Orifice Security Scanner (BOSS) is a chair-shaped mobile metal detector that officials are considering installing in every prison in England and Wales. Designed mainly to weed out one of the most popular forms of contraband -- cellphones -- the new BOSS II is said to be sensitive enough to detect even a single SIM card being smuggled somewhere inside an individual. So far the two £6,500 ($12,900) chairs that have been used at the Woodhill jail in Milton Keynes since April have helped authorities seize 21 handsets, with inmates who trigger an alert segregated and swiped down by a metal detector every time they leave their cells until the metal object has been, um, passed. While this system does humanely do away with uncomfortable cavity searches, those poor souls with a knee replacement, a bit of shrapnel embedded in their hip, or the like seem destined to toil away in solitary confinement for eternity.[Via SlashGear]

  • Breakfast Topic: Best boss fight

    by 
    Mike Schramm
    Mike Schramm
    12.19.2007

    Straight from the forums: What's the best boss fight in the game?Personally, having been up through Gruul, I remain a big fan of Jeklik in Zul'Gurub-- it's got just the right mix of old fashioned tanking, AoE, and (eventually) all-out chaos that a great boss battle should have. People are saying that C'thun is a classic, but like most players, I've never had the chance to see him. In terms of five-man bosses, the quality on those really jumped up in Outland. I'd say Heroic Capacitus is fun, with the positive/negative mechanic borrowed from Thaddius. And Sepethrea's little Tron room in the Mechanar is a good time, too.But I'm probably forgetting quite a few good ones. What is the best boss fight in the game?