bungie-aerospace-corporation

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  • Crimson: Steam Pirates was made in 12 weeks

    by 
    David Hinkle
    David Hinkle
    10.01.2011

    Believe it or not, Bungie's latest didn't take that long to develop -- oh, you read the headline? Well, aren't you perceptive! Yes, Crimson: Steam Pirates (not to be confused with The Crimson Permanent Assurance) only took 12 weeks to create, believe it or not. It's the subject of a Gamasutra postmortem by developer Harebrained Schemes' Aljernon Bolden, who worked in the trenches over those dozen weeks to create what is one of the top free iPad apps. His diatribe recounts the last month (it launched on September 1, remember?) and how a team of seven people was able to meet deadline. Did you know the game uses animations originally created as flipbook animations in Flash? Just one of the many interesting tidbits to be discovered! Do yourself a favor and give it a read. It's not only a great read to learn how a first-time developer was able to come up with high-impact, low-cost solutions to achieve its goal, it's also fascinating stuff for budding developers -- and in this App store world we're living in, that should be at least 75 percent of you. %Gallery-131494%

  • Bungie Aerospace Corporation trademarks 'Crimson,' mystery continues

    by 
    Ben Gilbert
    Ben Gilbert
    05.12.2011

    Bungie's trademark frenzy continues with the discovery of a trademark filing for "Crimson" within the past several days. GameSpot UK spotted the listing on the US Patent and Trademark Office website, which denotes "Crimson" as being "Computer game software downloadable from a global computer network; Computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices." Presumably, whatever "Crimson" is won't be all three of those things. Interestingly, the filing applies to newly incorporated Bungie Aerospace (rather than Bungie Studios proper), while Bungie's previous trademark applications were all filed by a proxy corporation (as to hide their origins). As with previous reports, we've contacted Bungie for a comment, but don't expect to hear much back. Nor do we expect to hear anything at E3, as the studio has specifically said it won't be attending this year's show.

  • 'Bungie Aerospace' incorporates, according to filings

    by 
    Ben Gilbert
    Ben Gilbert
    05.09.2011

    The halo of fog surrounding Bungie's mysterious "Bungie Aerospace" logo/trademark grows murkier with the recent discovery of filings in both Washington and Delaware for "Bungie Aerospace Corporation." HBO.org unearthed the Washington state filing, dated April 27 of this year, which notes the company's initial incorporation in business-friendly Delaware state just one week earlier on April 20. Unlike the Delaware filing, the Washington one lists Bungie president Harold Ryan and head of strategy and corporate development Ondraus Jenkins as "governing persons" of the new for profit business. Rather than mirroring their current roles at Bungie, though, it appears that Ryan will be acting as "director" of Bungie Aerospace Corporation while Jenkins will be acting "president." Also listed is secretary director Allan Parsons, which is either a joke reference to The Alan Parsons Project, or an alternative name for executive producer Pete Parsons, or an outside hire with no Google-logged experience in the game industry (believe us, we tried). Bungie Studios is currently working with Activision to develop a multiplatform title. Copyright filings and web domain registrations for several names from the summer of 2010 were also discovered earlier this year, though the studio has provided no clues as to what any of the filings mean. Bungie is also planning some form of private beta for a game (or games) that has yet to be announced.