captivate-08

Latest

  • See a hot anime clip from Street Fighter IV

    by 
    Justin McElroy
    Justin McElroy
    07.04.2008

    We have a very clear memory of watching the video we've linked to during Captivate 08 and wishing only that we could bring it to you, the masses. Why? Well, for starters, it's lifted from Street Fighter IV, which we hear you, the masses, are pretty excited about. Second? It's absolutely gorgeous. Today we're able to share the clip with you, so you may now "feel the drama," as they say, between Ryu and Akuma.What's better is that we heard that the home version of the game would be chock-full of anime clips like these, one for each character, which may be enough to pique the interest of even the non-fighting faithful.

  • Joystiq Podcast 052 - Don't Chew Dare edition

    by 
    Justin McElroy
    Justin McElroy
    06.06.2008

    var digg_url = 'http://digg.com/podcasts/joystiq'; Christopher is off the grid this week, so you're going to have to put up with young Griffin McElroy in his stead. Luckily, we've got plenty of entertainment in store with impressions and hands-ons of Bionic Commando, Resident Evil 5, Dark Void and a lot more. We also receive some of our best emails ever. Oh, and we would be remiss if we didn't thank the JPAG's Wesley Johnson for his incredible photochoppin' work this week. Get the podcast: [iTunes] Subscribe to the Joystiq Podcast directly in iTunes (MP3) [RSS] Add the Joystiq Podcast feed to your RSS aggregator [Digg] Like the show? Digg it. [MP3] Download the MP3 directly Hosts: Griffin McElroy, Ludwig Kietzmann and Justin McElroy Music: "Get Ready for Love" by Nick Cave, "Red Eye" by Ben Kweller. For fans: Joystiq Podcast Facebook group See all of this week's links after the jump.

  • Captivate 2008 screenshot roundup

    by 
    Ross Miller
    Ross Miller
    06.03.2008

    Interested to see all the eye candy that came from Capcom's Captivate 08 event? From jet packs, zombies and bionic arms to Neopets and banjo-playing fish-cyborgs, check out all the new screenshots below (also after the break):%Gallery-24222%%Gallery-24248%

  • Ryu not planning to punch you in the face

    by 
    philip larsen
    philip larsen
    06.03.2008

    Recurring rumors have been flying about for some time now concerning the possible release of Street Fighter IV on the Wii. It was never a long shot to hope the port would be made, but producer Yoshinori Ono pretty much summed it up speaking at Capcom's Captivate 08: "The fact of the matter is we haven't planned for a Wii version yet." Plans? Since when is this planning thing important for game development? Well, Ryu's totally badass Shoryuken is always unplanned, and comes out of nowhere when you least expect it. Maybe when the time is right, we'll get a face full of hard-hitting SFIV Wii news. For now ... no plans.

  • Joystiq lays eyes on Resident Evil 5, survives

    by 
    Richard Mitchell
    Richard Mitchell
    06.03.2008

    var digg_url = 'http://digg.com/gaming_news/Impressions_Resident_Evil_5'; More Captivate 08 coverage as Joystiq brags about getting to see a playable build of Resident Evil 5 in motion. No, they didn't get to play, but they still came away with some tasty tidbits. A massive, well-lit environment that still manages to be scary? Check. Melee attacks for not-zombies that violate your territorial bubble? Check. Big dude with an ax hammer (and ax that's also a hammer? can they do that?) and a bad attitude? Double check. Joystiq also sheds a tiny amount of light on Chris Redfield's new partner, the woman introduced in the most recent trailer. RE5 producer Jun Takeuchi says she'll be more competent than Ashley was in Resident Evil 4. Why, exactly? "Ashley didn't have a shotgun."Hit the "Source" link to read Joystiq's full impressions (seriously, do it).

  • Joystiq gets swinging with Bionic Commando

    by 
    Richard Mitchell
    Richard Mitchell
    06.03.2008

    var digg_url = 'http://digg.com/gaming_news/Hands_on_with_Bionic_Commando'; Joystiq managed to get some serious play time with Capcom's upcoming remake of Bionic Commando (cleverly titled Bionic Commando). We're sure there are important details we should be discussing, but let's get one thing straight. The swinging is fun. According to Joystiq, it's damned fun. There really isn't much more you need to know about the game, but we still suggest you read Joystiq's full impressions of the game. You run along. We're going to sit here and bask in the relief for a while.

  • Joystiq hands-on: Neopets Puzzle Adventure (PC)

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    click to enlarge First off, let us congratulate you for making it past the headline. We know that it takes a pretty special sort of person to read on in the face of a title like Neopets Puzzle Adventure, but believe us when we say that you will be rewarded for your perseverance. As you may already know, NPA is the non-Galactrix follow-up to Puzzle Quest: Something Something Warlords by Australian developer Infinite Interactive. And even though the setting may not be our cup of tea, the game itself looks to be equally addictive.%Gallery-24247%

  • See first Bionic Commando multiplayer video

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    We didn't learn much about Bionic Commando's multiplayer modes at last week's Captivate 08 event, aside from the fact that you can expect deathmatches, capture the flag and some other modes that more specifically take advantage of the game's verticality. Also, there's extensive stat tracking through something called "The Swingers' Club."In fact, pretty much everything we know can be encapsulated in this trailer, which actually makes swing-filled deathmatches look kind of fun, even though it sounds like a total clusteryuck. What say you?

  • Joystiq impressions: Spyborgs (Wii)

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    "Most of the stuff on the Wii is ports or micro-game stuff and I think most gamers are getting pretty sick of it. I don't want to mince words: We actually wanted to make a game."It was with those fightin' words that Bionic Games designer Mike Stout started his Captivate 08 presentation of Spyborgs in Las Vegas this week. Though we've seen a couple of early stages and the same debut trailer as you, we're still not sure if the game's living up to the gauntlet being thrown down. %Gallery-24211%

  • Dark Void: a year off and no multiplayer in sight

    by 
    Nick Doerr
    Nick Doerr
    06.03.2008

    When Joystiq attended the Captivate '08 event, they expected Dark Void to hit shelves a little sooner than Capcom planned. Sadly, Capcom announced the game is still about a year off. This isn't really bad news, since the early version of the game is incredibly eye-catching. Check out Joystiq's hand-on post to see exactly what they thought of it.Also of note was the announcement that the game will not feature any multiplayer aspects. Kraig Kujawa, director of design with Capcom US said they "explored it, but there are so many huge features in this game, we really wanted to focus on making the most kick-ass single player features possible." He goes on to say they had a multiplayer mode up and running, but could tell the game would merit more from the "million innovative things that we're doing that haven't been done before and we have to get those right in the single-player experience." We'll see how things shape up over the next year, then.Hit the jump for another Dark Void video straight from Capcom's Captivate 08 event.

  • See tons of new Street Fighter IV videos

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    We've got a Street Fighter IV media dump from Captivate 08 and it's coming in two delicious flavors. For those who like your promotional materials a little bit artier, we've got the above trailer featuring a battle between Guile and Abel captured in moving, painted sand.If you like things to be a bit more "you are there," we've got some shaky-cam videos of real people really playing real SF IV cabinets just after the break. Check both of them totally out.

  • New Bionic Commando trailer shows off multiplayer gameplay

    by 
    Jem Alexander
    Jem Alexander
    06.03.2008

    This new Bionic Commando trailer, shown at Capcom's Captivate 08 event, shows some of the game's multiplayer gameplay, It also reminds us of a mixture of Halo (what with the brightly colored armor) and Grand Theft Auto IV. An intriguingly bizarre combination, we're sure you agree. Joystiq got some hands on time with the title at the event and seem quite hyped. Once you're done watching this video, be sure to check out their impressions to see exactly what they thought.

  • A pair of Street Fighter IV videos sneak out of Captivate08

    by 
    Jem Alexander
    Jem Alexander
    06.03.2008

    The embargo from Capcom's 2008 gamer's day (Captivate 08) as ended and game media is starting to flood the internet from the event. This includes a couple of Street Fighter IV trailers which show off some new characters, along with plenty of in game footage and some more of that gorgeous ink-and-watercolor style concept art. Check after the break for another video which shows off some more of the incredible art style. Enjoy!

  • Joystiq hands-on: Bionic Commando (Xbox 360)

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    click to enlarge var digg_url = 'http://digg.com/gaming_news/Hands_on_with_Bionic_Commando'; Tell you what: Let's just pretend you all know that this is an updated version of the classic Bionic Commando, the latest salvo in Capcom's continuing effort to reach out to the North American audience. Let's just skip all of that and skip to what you want to hear: Let's talk about swinging.It's the first thing we were introduced to in our time with the game, so it feels right to get it out of the way first. So how is it? Fun. Really, really fun. There's a great sense of speed and it makes wandering through the desolate and dynamic Ascension City a real joy.But that glowing praise comes with a caveat: It's also not easy. In fact, we didn't feel like we really "got it" until about 20 minutes in. Some of the difficulty is derived from the amount of control you have. You have to know what you're swinging from, unlike in the Spider-Man series (the closest swinging competitor) where your webs will automatically find the nearest surface. No, you have to aim your arm. But once you get it, it's really satisfying.%Gallery-24249%

  • Joystiq impressions: Resident Evil 5 (Xbox 360)

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    click to enlarge var digg_url = 'http://digg.com/gaming_news/Impressions_Resident_Evil_5'; Sadly for everyone attending, Resident Evil 5 wasn't able to be played by commoners at Capcom's Captivate 08 event, but we were some of the first on the globe to see a playable version, so we're not complaining. After showing a new trailer for the game, Jun Takeuchi began walking us through one of the early stages, the African village you've likely become familiar with in recent months. We're told that it's four times larger than Resident Evil 4's starting town, and we can believe it. You can see almost to the edge of the town -- it's sprawling, decrepit and totally imposing. We were impressed that the team has managed to create an environment that's frightening, even without the dark creepiness of earlier games in the series.%Gallery-24222%

  • Joystiq impressions: Dark Void (Xbox 360)

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    click to enlarge var digg_url = 'http://digg.com/gaming_news/Impressions_Dark_Void'; There was a lot of excitement around the booths at Captivate 08, but you could tell there was something different about Dark Void. It was the one game you could bring up and everyone present was quick to agree: They wanted to play it. Like, now. What could engender this sort of enthusiasm? Read on.You've probably picked up a few nuggets about the game already, in spite of its criminally forgettable title. It's developed by Airtight Games, made up of some of the team who brought you Crimson Skies. If your memory still hasn't been jogged: It's the one with the jet pack.It's that pack that is the key to the game's appeal, but it's far from a one-trick pony. More than a gimmick, the jet pack is a prism through which Airtight has looked through and found a new way of seeing the third-person action game.%Gallery-24248%

  • Capcom reveals sci-fi Spyborgs [update]

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.03.2008

    [Update: trailer!] What's this? A Wii exclusive from Capcom? Our spherical future-predictin' device indicates that IGN's Matt Casamassina will go nuts for the newly-announced Spyborgs, and that it will not do as well as it probably should, and may perhaps be too difficult for some. Oh, wait -- that's not a crystal ball, it's last year's news! At last week's Captivate 08, Capcom did in fact announce a new game, exclusively for Wii, that does feature bright, cartoonish graphics, but is nothing at all like Zack & Wiki: Quest for Barbaros' Treasure. First, there's nary a pirate present (that we've seen, but there is a pirate-y sort of ship), and instead of a puzzle/adventure, Spyborgs looks to be a sci-fi action title with a dollop of brawler blood. Since we love us some brawlers around here, you can bet we'll be keeping an eye on Bionic Games' effort. For now, you'll have to be satisfied with the first screens tucked away in our gallery below. %Gallery-24237%

  • Dark Void is still about a year away

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    var digg_url = 'http://digg.com/gaming_news/Dark_Void_still_about_a_year_away'; We were hopeful that we'd see Capcom's new jet-packed shooter Dark Void sooner rather than later, but those hopes were dashed last week at Captivate 08 when we learned that the game was still "about a year" from completion.It was a surprise because it was being shown so early, but mainly because of how darn good it looked. If you're as hungry for Dark Void as we are, check back later in the day for our impressions of the demo we saw.%Gallery-24248%

  • Resident Evil 5 devs 60 percent done, aim for more than 20 hours

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    var digg_url = 'http://digg.com/gaming_news/Resident_Evil_5_60_percent_done_aims_for_more_than_20_hours'; Like all thinking people, we're anxiously awaiting the release of Resident Evil 5, if only to learn more of the back story of coat-opening shop guy. Though we don't know when we'll finally get our hands on it, after last week's Captivate 08, we at least know that things are progressing."Right now, in the development process we're about 60 percent of the way through," producer Jun Takeuchi said through a translator. "We're figuring that the total play time in the game will be over 20 hours. As you can probably see from the trailer there's a lot of different content and materials in the game for you to enjoy." How's that 60 percent looking? Look for our impressions later in the day.%Gallery-24222%

  • No multiplayer in Dark Void

    by 
    Justin McElroy
    Justin McElroy
    06.03.2008

    var digg_url = 'http://digg.com/gaming_news/No_multiplayer_in_Capcom_s_Dark_Void'; Considering how beloved Crimson Skies' multiplayer was and how much of that team made the leap to Airtight Games and Dark Void, you'd think multiplayer in that game would be a total lock. Not so, as we learned at last week's Capcom event, Captivate 08."We explored it, but there are so many huge features in this game, we really wanted to focus on making the most kick-ass, single-player features possible," said Capcom US director of design, Kraig Kujawa. As designer Jose Perez told us later, it was no easy choice."We had multiplayer up and going, it was fun, and to be honest, we just could tell we weren't going to be able to make the multiplayer game the way we wanted and the single-player game the way we wanted, so it was a really hard decision," Perez said. "For this version, we have a million innovative things that we're doing that haven't been done before and we have to get those right in the single-player experience."So, will single player be enough to satisfy you? Check back in later in the day for our Dark Void impressions and judge for yourself.%Gallery-24248%