cash-shops

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  • The Art of Wushu: Paying doesn't mean winning

    by 
    Patrick Mackey
    Patrick Mackey
    02.13.2013

    Age of Wushu has come under a lot of fire as a pay-to-win game. There are ways to get in-game power for out-of-game money, so there are a lot of reasons to assume that real cash can turn you into one of the top fighters in Jianghu. Fortunately for the dedicated players (and to the chagrin of cash shop whales), the truth is a bit more skewed. There are varying degrees of pay-to-win cash shops, but Age of Wushu's cash shop provides very few outlets to directly buy power. The main culprit is the simple fact that spending real money can give a player silver to spend on anything he or she wants. Silver is king in Age of Wushu. The entire player market revolves around silver, and the largest source of it comes from the cash shop. Does this mean you need to pay to have a chance?

  • The Think Tank: What elements make up your perfect business model?

    by 
    Shawn Schuster
    Shawn Schuster
    01.10.2013

    The topic of the MMO business model is a hot one lately as studios are in the Wild West of experimentation, discovery, and limit-testing. New games are going free-to-play every week it seems, and we, as consumers, are accepting more and more as these business models become standard. But that's certainly not always the case. Among the Massively staff, pricing opinions run the gamut, and we're not afraid to tell you what we think. That's why this week's Think Tank column is all about how we would assemble our own perfect business models from the pieces of others. Who does it right? Who does it wrong? Read along for more on our thoughts for the perfect business model.

  • Free for All: Getting the most bang for your virtual buck this season

    by 
    Beau Hindman
    Beau Hindman
    12.12.2012

    So the 'rents finally came through for you this year, skipping the toaster or pair of socks and giving you gift cards for your favorite MMOs? Brilliant! Now, what do you do with all of that virtual cash? Not so fast! If you blow through that pile of pixelated dough, you're sure to regret it later. Not to worry, though; I've taken the trouble to list several methods for not only getting the most out of your internet bucks but keeping the waves of impulsive goodness washing over you for some time after. How did I do it? Well, research really. I spent the last several years playing MMOs and spending money in cash shops. I've made plenty of buying decisions that I regretted later, so let my sufferings serve as example for you.

  • The Soapbox: I demand to pay more for this!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.04.2012

    Champions Online launched amidst a bunch of controversy. Admittedly, this was back in a time when we as a community had a much lower bar for controversy, but still, there were accusations and recriminations flying around like, well, superheroes. One of the chief complaints was that the game had a subscription fee, but it also had a cash shop right from launch. Scandalous! These days we don't blink too much at this sort of thing. Pretty much every game in the world has a cash shop now, and the rare exceptions are games that try to pretend it's something else. But there are still a lot of people who object to the idea, who would much rather have a subscription or nothing or see everything from the cash shop free to subscribers. I am not one of those people. In fact, I'm happy when a game goes into the free model or just opens up a cash shop of any stripe. The way I see it, there are some definite upsides to having a cash shop.

  • The Daily Grind: How much did you spend in cash shops last month?

    by 
    Justin Olivetti
    Justin Olivetti
    12.02.2012

    I had a dream last night. And since I know how popular telling other people about your dreams is, here I go: I dreamed that I was writing a blog post detailing what money I spent on MMOs last month between subscriptions and cash shops. Then I woke up and decided that I have a very boring dream life and that this might make for a good Daily Grind topic. The truth is, I probably spent about $35 in November on MMO cash shops, and that was all in one place: Guild Wars 2. I wanted to snag a few of the Halloween offerings, bump up my inventory space, and enlarge my bank. I'd say that $35 was pretty high for me compared to an average month, as I'm usually only tempted to take out my wallet when an absolute must-buy goes on sale. So fess up: How much did you spend in cash shops last month? Be honest as the IRS is watching you! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: Credible currency

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. With all of the other crises hitting the gaming world, it's easy to have missed the fact that Lord of the Rings Online has started selling statted gear in the cash shop. It's not endgame gear, of course, and it's mostly there for low-level players to get a minor boost. Really, as has been said by others, it's not something all that unusual, nor is it game-breaking in the slightest. It's just a convenience thing. It's also something that Turbine promised would never be done. I don't have an issue with the sale of low-level armor with stats on it, in Lord of the Rings Online or in other games. What I do have an issue with is the matter of credibility, the one currency that every company starts with and loses over time. Credibility is something you have to spend carefully, and every so often, a company spends it wrong. And the results, in the long term, are never pretty.

  • Wings Over Atreia: Free 2 pain

    by 
    MJ Guthrie
    MJ Guthrie
    12.19.2011

    Say what?!? For the second time in less than a month, NCsoft has shown wanton disregard for my already-prepared comments for the week, derailing the scheduled Wings Over Atreia with some out-of-the-blue announcement. And not just any announcement, but one that can have a profound effect on Aion in the coming months. What is this announcement, you say? Shall I help you out from that rock you've been slumbering under? Why, last Wednesday's bold free-to-play announcement, of course! Now, before hyperventilation sets in -- either from glee or disgust -- note that there are set parameters to this specific conversion, including first and foremost that it is for the European market only. And while details aren't exactly pouring forth, there are a few tidbits to pass along, just enough to whet the appetite of future F2P Daevas or enrage current ones. Breathe into the paper bag and join me past the break for a look at the details that have been revealed and some thoughts on those that have not!

  • The Daily Grind: What F2P game should offer a sub?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.11.2011

    Free-to-play games, with or without a subscription option, have become the business model darling of the MMOsphere. There's no shortage of games that have switched over to the model, and certainly no dearth of games in testing and preparing for launch that do the same. But there are games whose free-to-play nature either doesn't quite fit or actively hampers enjoyment, such as the Allods Online death penalty, which many players felt enforced a de facto subscription price. Naturally, designers need to give players some incentives to drop money on the game -- you can't run an MMO for free, and most designers like to live indoors and not get eaten by wolves. But is there a game where you feel the core game would be improved if it didn't need a price tag mechanic? Is there a game among the legions of free-to-play titles that you'd rather see as a subscription title? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ask Massively: Canada Day edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2011

    Yes, Canada Day was last week. But a couple of our readers expressed some displeasure about the fact that America's birthday gets observances in MMOs while Canada's birthday doesn't. And you know what? That does seem unfair. So let's hear it for Canada! I've had the good fortune to meet a number of wonderful Canadian players in various MMOs over the years, and I can say without reservation that the nation deserves more recognition beyond the ubiquitous jokes about its relationship to America. So hooray for Canada, and happy belated birthday to our northern neighbors! Seriously, let's hope BioWare gives us a Star Wars: The Old Republic holiday for Canada Day. I would be thrilled. As you've probably guessed, this week's edition of Ask Massively is just a wee bit subjective, and considering that our questions tackle the issues of humans in game stories and microtransactions in MMOs, we really saw no way around it. Got a question of your own for a future installment of the column? Mail it to ask@massively.com, or leave it in the comments below.

  • The Anvil of Crom: Would F2P solve the population problem?

    by 
    Jef Reahard
    Jef Reahard
    04.10.2011

    Howdy folks, and welcome back to another installment of The Anvil of Crom. This week I'll be taking a short break from reporting on my CMA activities. I took a bit of an impromptu vacation last week and as a result didn't get to play Oakarm much at all. He's still hanging out in his mid-30s, looking for dungeon groups, and training me on those pesky melee combos, so look for more on that tangent in the weeks to come. Today I'd like to indulge in some speculation regarding a potentially free-to-play Age of Conan. I know, I know, I've talked about this on multiple occasions before, but a recent conversation I had with a buddy (and former AoC subscriber) got me to thinking seriously about the pros and cons. Hi-Rez Studios' recent announcement of its Global Agenda F2P re-configuration also factored into my choice of column topics this week since I made extensive use of GA as an example last time. Anyhow, hop over the cut and let's chat about it.

  • Free for All: The difference between East and West

    by 
    Beau Hindman
    Beau Hindman
    01.26.2011

    Like many gamers, I find myself going through stages of obsession. Once in a while, I'll get on a PvP kick, followed by having a thing for immersion, then I'll be consumed by running dungeons or grinding. Lately I have been investigating older Western MMOs, games like Asheron's Call, Ultima Online, Anarchy Online, and EverQuest. While I have already played all of these titles at one time or another, they can become different games between visits. This recent kick of mine started me thinking about the first free-to-play MMOs I enjoyed, as well. The first one was either Flyff or Rose Online, around six or so years ago. I've chatted with a developer who used to work on Flyff, and she claimed that those were some of the very first free-to-plays to see success in North America. What are the differences between the two, Western and Eastern? Is there a difference? If there were, are there still differences between Eastern free-to-play games and Western games? Click past the cut and we'll take a look.

  • Free for All: Three trends that need to go away in 2011

    by 
    Beau Hindman
    Beau Hindman
    01.05.2011

    You know what? I hate geek memes. Heck, I hate the word meme. I generally will not support any term or phrase that was made popular in the last 10 years and mainly through the use of the internet. If it was made popular in programming circles in the early days of BBS (whatever that means) or if it was lovingly crafted during the great internet bubble of the '90s, I will avoid its use. Most of the time, I do not want to use someone else's words to support my own. You will never see the following sentence coming out of my virtual mouth: "Oh, hai! >.< All your base are belong to pedo bear! O.o Angry writer is angry!" The worst of the worst has got to be "die in a fire." Yes, I know you are a geek. I get it -- you are using a term that, I am sure, qualifies you as a socially awkward individual, as someone who simply must say the most inappropriate thing at the most inappropriate times (such as during a developer chat with developers who had almost lost their lives to recent wildfires -- I am not kidding). But I will not wear that badge of geek cred. Until now. These practices that I am about to list to you after the cut can, you know, die in a fire.

  • Massively's holiday guide to cash shop prices

    by 
    Beau Hindman
    Beau Hindman
    12.23.2010

    I've been asked by readers, many times, to put together a comparison of cash-shop prices. I have always avoided the topic for one glaring reason: There is no constant. Sure, I can tell you how much you get for a dollar, but a wonderful mount in one game might not even be recognized as a mount in another! Quality is subjective, so how would I attempt to measure that? Also, if we wanted to compare the hundreds of cash-shop games out there, we would simply not have enough room. Yes, there are hundreds -- with more coming all the time. Let's be really conservative, though. I broke it down into 10 games that Massively readers will probably recognize or care about. Not all Massively readers, granted, but many, I am sure. It would do me no good to compare some tiny, indie game to Lord of the Rings Online, simply because I would be met with the equivalent of a blank stare. Such is the unfortunate state of gaming right now. After I marked up the list of 10, I lost two straightaway because -- while they have a cash shop in the technical sense -- those cash shops aren't something that can be put up against the others, or they have many items that just wouldn't make much sense. For example, I can tell you how much you can get for 10 dollars in Mabinogi and that you can sell some of those items to possibly purchase a house, but then we have to discuss the variable cost of the house, the upkeep -- on and on. I will definitely have to do a much larger list at some point. Anyway, read on, and I will put notes where needed. Let this serve one main purpose: to prove that there is no constant in cash shops and no generalities -- it's all up to the individual to decide on the quality and value of the items.

  • Free For All: Ten misconceptions, two opinions -- part two

    by 
    Beau Hindman
    Beau Hindman
    08.04.2010

    Recently I had an idea to send my MMORPG.com counterpart, Richard Aihoshi, an email requesting his input into my column. He has been very helpful and informative, and I am glad to say that he has taught me a few things. We ran through some ideas and decided to discuss 10 common (and undying) misconceptions about free-to-play games. He posted the first half of the discussion in his weekly column which can be read here. He has also written for Beckett Massive Online Gamer magazine and is the former editor of RPG Vault. After the jump you will find the rest of the discussion points. I would like to highlight that, while the following points are commonly brought up to both Richard and me, more and more players seem to be accepting free-to-play as what it is: an option, and nothing more. These points are not an attack on subscription-based games or their developers, but are simply an attempt to butt two heads together in the hopes of clearing out the fog a bit. After all, we both receive many comments and emails regarding these misconceptions, so this list was shockingly easy to make.

  • Beta journals testify about the LotRO store

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2010

    While the new version of Lord of the Rings Online is still under NDA lockdown, Turbine's opened a crack in the door to allow a few beta testers to jaw about the LotRO store. On the EU site, beta testers were encouraged to submit their thoughts and experiences with the new store for non-testers to assimilate, with four stories chosen to be posted. Although these stories come with the caveat that they were hand-picked to be shared, they seemed free to share both likes and dislikes about the store. Some of the positive mentions include the speed of the store's delivery to player inventory, the sheer amount of items available, fun items like emotes and mounts, and general ease of use. They report that cosmetics are a big hit with beta testers. On the flip side, the authors were critical of the unfinished feel to the store and the fact you can't see the items you're purchasing in the dressing-room window. Generally, however, the four testers are upbeat about this new LotRO feature. You can read their full thoughts at LotRO EU's site.

  • Fantasy Earth Zero announces official launch date

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2010

    Fantasy Earth Zero is an interesting (and long-arriving) import game, originally developed by the inimitable Square-Enix and brought over via Gamepot USA. The game has been moving through its beta testing phase rather smoothly, good news for fans of its action-focused gameplay and PvP territory wars. And now there's even more good news: the game has an official launch date. On May 18th, less than two weeks away, the game is moving out of the beta testing phase and into its full commercial launch. To celebrate, a launch site has been set up specifically for special events, promotions, and other goodies in the days leading up to the launch proper. While there aren't many hints about what will come with the change from open beta to official launch (other than the expected launch of the cash shop), it's promised that there will be new opportunities for players to test their skills. And if you haven't yet gotten a chance to try Fantasy Earth Zero to see if it's a game that you want to stick with... well, what are you waiting for?