catball-eats-it-all

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  • The Joystiq Indie Pitch: Catball Eats It All

    by 
    Jessica Conditt
    Jessica Conditt
    02.22.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Tyson and Matt Anderson of Broken Compass Studios share the artistic influences of their Kickstarter-funded mobile title, Catball Eats It All. Yes, it stars a cat shaped like a ball. You know you're intrigued. What's your game called and what's it about?Tyson Anderson: Our game is Catball Eats It All. From a story standpoint, it's about a voracious little furball that eats everything in sight, and... that's it! Short and sweet. From a gameplay perspective, it's an action-puzzle game based around navigating and optimizing paths through levels and mastering responsive play controls.As a graffiti artist, how did NoseGo get involved with Broken Compass?Matt Anderson: We all met through a mutual friend Jeff, who is now our very talented producer. Yis Goodwin -- aka NoseGo -- had expressed a desire to make a game featuring his work, and Tyson and I have been working in games for a while. Jeff, in true producer-ly fashion, put the people together, and the magic was there. We clicked, and our visions, both as creators and as a business, quickly solidified.

  • Portabliss: Catball Eats It All (iOS)

    by 
    Richard Mitchell
    Richard Mitchell
    12.13.2011

    Did you know that you can download handheld games now? That's amazingly convenient! The only inconvenient part of it is finding the right games to buy -- and that's where we come in, with our Portabliss column. In each installment, we'll tell you about a downloadable game on the iPhone, iPad, Android device, DSi, 3DS, PSP, etc. Today: Catball Eats It All. For nearly as long as video games have been around, they have often been accompanied by an obsession. That obsession: Get it all. Just what "it" is has changed from time to time, be it Pac-Pellets, coins, rings or Riddler Trophies. Catball Eats It All takes a cue from Pac-Man, making its collectibles of the edible variety. Catball, however takes it a step further. Imagine that, after devouring all the pellets and ghosts ... Pac-Man just ate the whole level.