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  • EVE video corner: "Clarion Call 2: Pantheon"

    by 
    Brendan Drain
    Brendan Drain
    02.13.2010

    Whether you're a full-on EVE Online junkie or you don't play the game at all, EVE has undeniably produced some great stories and incredible gameplay videos. Just over a year ago in my weekly EVE Evolved column, I looked at ten of the best EVE videos of all time but since then a lot more videos have been made. In this new irregular segment, I aim to showcase some of EVE's best video productions and shine a spotlight on their creators. Once or twice per month I'll highlight a video that has particularly caught my attention, from high-class productions that play like a sci-fi film to gritty PvP videos showing real gameplay. What better way to kick off this first edition of the EVE video corner than with the sequel to an old favourite? The original "Clarion Call: Triage Special" video came in fourth place in my top ten list last year and its sequel "Clarion Call 2: Pantheon" doesn't disappoint. Like the original, the video follows Rooks and Kings alliance as they engage in capital warfare against terrible odds. Once again the video takes an instructional tone, with Princess Aricia of Fairlight Corp providing explanation of the tactics being used as each fight progresses. In this video, Rooks and Kings unveil a new strategy they call "Pantheon", which is designed to combat the growing usage of specialised Triage tactics. Whether you play EVE or not, this is definitely a video to watch. Skip past the cut to watch 10 minutes of scenes from this goliath 22 minute video. The full version is available for download from the video's page at the EVE forums.

  • First details emerge on EVE Online's 8th annual "Alliance Tournament"

    by 
    Brendan Drain
    Brendan Drain
    02.12.2010

    For players and spectators alike, the annual EVE Online Alliance Tournament is one of the year's biggest highlights. Teams from dozens of player-run alliances fight it out in qualifying rounds for a chance to compete in the finals and win massive prizes. A points-based system limits the number and type of ships a team can field, putting every team on equal footing. Restrictions on the types of modules a ship can use ensure no team can buy themselves an advantage over a poorer rival. This makes the tournament a game of strategy, planning and execution. It's a refreshing change from the fleet and gang warfare that's typically found in New Eden. Massively covered Alliance Tournament 7 back in September 2009 and in their latest devblog, CCP have released a few details on the upcoming 8th tournament. This year the tournament is taking place in June and CCP is once again planning on "spicing up" the rule-set to keep things interesting. As with last year, videos of the qualifying rounds will likely be released on YouTube and the final match will be available for viewing on a live feed with expert commentary. For those interested in helping with the tournament, CCP is looking for EVE PvP experts to do commentary on the fights and chat about them afterward. Several experts will even be flown out to CCP HQ in Reykjavik, Iceland to help with the production of the live final match. Applications must be in by the 28th, giving just over two weeks for potential experts to sign up. For details on what's required and how to apply, see CCP's latest EVE devblog. More details on the tournament's new rules and sign-up procedures are forthcoming in the next few weeks. If the camera-work and visual quality are anything like last year, this will definitely be a great tournament to watch.

  • Winners of fan-run EVE Online blogging contest announced

    by 
    Brendan Drain
    Brendan Drain
    02.09.2010

    If ever there was a person that could be called the cornerstone of EVE Online's blogging community, it would be CrazyKinux. His gargantuan efforts to get the EVE community blogging have been met with continual success. In his monthly "EVE Blog Banter" segment, CrazyKinux presents readers with a topic to blog on and starts off in-depth discussions. On occasion, the EVE Blog Banter becomes a competition with a few prizes provided by CCP. CrazyKinux and other judges peruse submissions to bring us the best of the month's blogging efforts and reward their writers deservedly. Our own contributing editor James Egan and EON Magazine Editor Richie "Zapattero" Shoemaker have been judges in previous contests. The latest edition of the EVE Blog Banter was a bumper contest with prizes for the top ten writers supplied by the EVE merchandise store. A record 56 participants wrote their take on why they love EVE Online and what makes it special for them. Amongst some of the more impressive entries, CrazyKinux whittled his choices down to his top 10 favourite entries. The first prize of $100 to spend in the EVE merchandise store went to "Wench with a Wrench", second place went to "Don't Fear the Mutant", third to "Into the unknown with gun and camera" and fourth to "Sered's Lives". If you're interested in seeing what makes EVE special to a variety of players, the six remaining finalists and the other entries in the contest are certainly worth a read. For a full list of winners and participants, swing by the winner's announcement at CrazyKinux's Musing.

  • Diagram shows real-world cost of losing ships in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    02.08.2010

    Whether you play EVE Online or not, the chances are you've read a lot about the harsh, cut-throat universe of New Eden. Alliances routinely clash over territorial disputes, spies work to destroy organisations from the inside and death is an inevitability. While dying in most MMOs means respawning at some far-away camp and having to repair your gear, death in EVE is a somewhat more vicious affair. When your ship is destroyed, whether it's by NPCs in a particularly tough mission or pirates hunting in a low security system, it's gone for good. While insurance will provide a sum of ISK to help with the loss, you'll need to re-buy a new ship and all the equipment that went on it. This would be like having to buy a new set of armour every time you die in World of Warcraft; a scary notion. For the denizens of New Eden, losing a ship is a strictly in-game financial loss but for those that don't play EVE the scale of those losses can be hard to grasp. Jump On Contact tackled this issue head-on recently with a handy chart showing the rough value of EVE ships in both ISK (the in-game currency) and US Dollars. The prices show the sheer scale of the losses incurred in large battles and are based on a player buying game time codes for cash to be sold in-game for ISK. A fully geared battleship, one of the most common types of ship for players to own in the game, comes out as being worth approximately $10 US Dollars. Most ships fall somewhere between $1 and $13 but perhaps most shocking is the price of a fleet-ready titan, which is estimated at $7600. The next time you hear about a titan being killed or a fleet of capital ships being wiped out, perhaps this chart can help show the sheer scale of that loss.

  • EVE Evolved: The development of Incarna

    by 
    Brendan Drain
    Brendan Drain
    02.07.2010

    One of the biggest differences between EVE Online and most other MMOs is the lack of a humanoid avatar. Even when you're docked up in a station, you can't leave your ship and walk around. The detailed avatars we create on starting the game are not so much avatars as passport photos; seen only as little square mug shots in chat channels and the official forums. In their never-ending quest to make EVE the definitive Sci-Fi simulation, this is something the game's developers CCP have always endeavoured to change. The introduction of a full body avatar feature, code-named "Walking in Stations", "Ambulation" and now known as "Incarna", has been undeniably the most anticipated feature since EVE went live. It's been in development since 2006 but has proven a much larger task than CCP originally anticipated. With the expansion tentatively slated for winter this year, new information on it is still harder to find than a sober Icelandic game developer. In this week's EVE Evolved, I take a look at Incarna's development so far and why it hasn't been released yet.

  • GoonSwarm alliance disbanded in EVE Online political drama

    by 
    Brendan Drain
    Brendan Drain
    02.04.2010

    In the sandbox of New Eden, rival alliances vie for control of vast swathes of star systems. The lawless nullsec regions of the EVE Online universe are home to violent alliances of all sizes and fleets with hundreds of ships clash on a daily basis. The political machinations of nullsec have produced many stories of wars fought over territory, stations conquered and fleets dismantled by force. Over the years, each story has become part of the game's living history. Recently, a new chapter in that history began as the nullsec sovereignty system governing territorial warfare received a complete overhaul in the Dominion expansion. The transition period has been rough on some alliances as a new sovereignty system requires new ways of thinking. Some alliances are falling, new ones are being forged to fill the power vacuum and the race is on for people to adapt to the new sovereignty system. As we've been watching the EVE galaxy performing its Darwinian reshuffle, it came to our surprise that GoonSwarm, the game's biggest territorial alliance, had been disbanded. In the early hours of Wednesday 3rd February 2010, GoonSwarm CEO "karttoon" kicked almost every corp from the alliance, effectively disbanding it. There's more to this story than meets the eye and in this investigative piece, I delve into the thick of it to discover just what's going on with this troubled alliance.

  • EVE Evolved: Trade hubs of New Eden - Amarr and Gallente

    by 
    Brendan Drain
    Brendan Drain
    01.31.2010

    Last week, I took a look at a few of the biggest Caldari and Minmatar trade hubs in EVE Online and how to best put them to use. I examined the phenomenon that is Jita and how Motsu persists as a trade hub due to the presence of mission-runners. I went on to look at Hek and Rens, trade hubs which service the two most populated Minmatar regions and provide a handy trade route for pilots to make a profit on. This week, I complete the picture with a look at four of the biggest Gallente and Amarr trade hubs. Knowing all of the major trading stations can be of benefit to any pilot, whether you're just looking for a good deal on a new ship or trying to forge profitable trade routes. For traders, listing products in an alternate hub needn't take much extra time or effort. With good trade skills, you can adjust market orders remotely from several jumps away. You can make a short autopilot route that goes close enough to each station you're trading in and adjust your prices frequently. In this final part of a two-part series on EVE's biggest trade hubs, I look at the biggest Amarr and Gallente trade hubs, what can be found there and how to use them to your advantage as a trader.

  • Linden Lab acquires Avatars United, Enemy Unknown AB

    by 
    Tateru Nino
    Tateru Nino
    01.30.2010

    In a move that will no doubt perplex, flummox and befuddle many media commentators and technology columnists who erroneously believed that Second Life was a Web 2.0 social networking tool, Linden Lab has acquired social networking site, Avatars United (and developers of same, Enemy Unknown AB). This also has the side-effect of shooting down any semblance of Wallace Linden's identity piece last week being an overture of a conversation, instead making it look like the usual introduction to a Linden Lab fait accompli. We've written about Avatars United on a couple of previous occasions, but never really had much call to get involved ourselves. The social networking tool includes a large number of MMOGs and non-game virtual environments, being best known for it's strong application support of open-ended space-based MMOG, EVE Online.

  • Captain's Log: The great skill cap debate

    by 
    Kyle Horner
    Kyle Horner
    01.28.2010

    There's a lot of unrest over on the official forums concerning Cryptic's choice to add a skill cap to Star Trek Online. As of this writing the thread containing the meat of this discussion is well over 6,000 replies and 111,000 views. As I look through this arguably epic thread, the primary question that continually crosses my mind is: Really, this much upset over such a minor piece of news? Yes, I said minor.

  • Fan-run contest lets EVE Online players win game merchandise

    by 
    James Egan
    James Egan
    01.28.2010

    Our friend and EVE Online fanatic CrazyKinux periodically runs an EVE Blog Banter, where the growing number of bloggers focused on the sci-fi MMO tackle discussion topics. The end result is usually some well thought-out commentary or lively debate about an aspect of the game experience. His latest Blog Banter has a different twist; it's actually a contest where the top ten winners can score merchandise from the official EVE Store. (The prizes: $100 worth for first place, $50 for second place, $25 for third and fourth, fifth through tenth place winners will each get 14 days of EVE time.) Entering is pretty simple. CrazyKinux asks: "What is it that makes this particular virtual world so enticing, so mysterious and so alluring that we keep coming back for more. Why is EVE one of the very few MMOs to see continuous growth in its subscribers? To put it simply: Why do you love EVE Online so much?" Answer this question on your own blog while linking back to CK's contest post in your intro, then let him know about it in his contest post's comments. Be sure to check out the contest rules first, but you've got until January 31st to enter. Winners will be announced on February 5th; the contest will be judged on the merits of quality, structure, approach, and originality. So there you go -- if you're an EVE Online player and a decent writer as well, this could be easy money for you. Good luck to any Massively readers who decide to go for it.