ccp-karkur

Latest

  • Here are lots of helpful EVE UI tips

    by 
    Jef Reahard
    Jef Reahard
    04.16.2014

    If you're confused by EVE Online's UI, CCP Karkur has made a new video that you'll want to watch. Actually, you'll want to watch it even if you aren't confused, because it's full of tips and tricks relating to searches, inventory, the market, fittings, fleet settings, and more. Click past the cut to have a look!

  • EVE Online video and dev blog detail improvements coming with Retribution

    by 
    Shawn Schuster
    Shawn Schuster
    10.10.2012

    In a new video released today by CCP, we're treated to a guided tour of the teams responsible for EVE Online's winter expansion: Retribution. CCP Ripley, the senior producer for release development, introduces us to each team responsible for the upcoming features, including improved visuals, five new ships, UI tweaks, and of course, the new bounty hunter system. In addition, CCP has released a new dev blog by CCP karkur from Team Pony Express detailing a few of the upcoming user experience improvements coming with Retribution. One of these is a clearer indicator of who's dealing the most damage to your ship. CCP karkur points out that this is still in very early development, so things may change slightly between now and launch on December 4th. Check out the complete dev blog for more information; the full video with CCP Ripley is after the jump

  • EVE Online's latest devblog is on a big bunch of little updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.07.2012

    Little things can make a big difference. That's the topic of the newest EVE Online developer blog by CCP karkur, which covers all of the little changes coming to the game's UI with the next point release. None of the updates is a matter of life or death, but each little change is meant to help improve the quality of life for players in little ways, leading to a better overall experience in the game. And who doesn't want that? Among the more immediate changes are several additions to quickbar functionality as well as proper menus for the quickbar. There's also a revised blueprint folder, the ability to see at a glance what market stops are along your plotted route, a character display as you type an in-game mail... you get the idea. These aren't tools that will make it easier to undercut other players or blow up opposing ships; these are tools that make each step along that path just a little bit easier. It makes a big difference in the long run.