cease-development

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  • Mabinogi II: Arena stops development

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2014

    Hope that Mabinogi II: Arena wasn't on your "most wanted in 2014" list, because Nsquare has announced that it's ceased development on the MMO. The love child of Nexon and NCsoft, Mabinogi II was to be an action MMO arena with spectators watching teams crawl through countless dungeons. The Nsquare team said that the market didn't look ripe for Mabinogi II, although it did say that it would take another look at the project in the future. For now, Nsquare is moving on to work on MapleStory 2 and other titles.

  • Kickstarted sword-fighter Clang pauses development, seeks further investment

    by 
    Mike Suszek
    Mike Suszek
    09.20.2013

    Developer Subutai Corporation rececntly announced that it has "hit the pause button" on the development of Clang. The project earned $526,125 on Kickstarter in July 2012, though it has apparently run out of resources in the meantime, leading the developer to focus on luring investors to fund the rest of its development. Project lead and sci-fi novelist Neal Stephenson explained in the update on the game's Kickstarter page that Subutai Corporation "stretched the Kickstarter money farther than we had expected to, but securing the next round, along with constructing improvised shelters and hoarding beans, has to be our top priority for now." Stephenson said the plan to further fund the project outside of Kickstarter was in the cards all along, citing the team's plan to build a "functional proof of concept in the form of an exciting prototype" in order to "achieve our next level of funding" in the project's description. Numerous backers questioned the direction of the project, noting the description didn't make the developer's aspirations for additional funding particularly clear at the outset. To risk-averse publishers, Stephenson said that the sword-fighting simulator "seems extra worrisome because it is coupled to a new hardware controller." Clang uses controllers like Sixense's Razer Hydra motion controller and the STEM system, the latter having been successfully funded on Kickstarter and has three weeks left in its campaign. While the PC game can be played with a mouse and keyboard, Stephenson endorsed Sixense's Kickstarter project in the hopes that it "will get the next generation of hardware out on the market, reducing the element of perceived risk and, we hope, clearing the way for us to pursue our own quest to find financiers who have steady nerves and other anatomical prerequisites." Until then, the developer is "working on Clang as an 'evenings and weekends' project until such time as we get funding for a more commercial-style reboot."

  • Why Age of Empires Online failed

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2013

    Since the beginning of this year, Age of Empires Online has shifted into stagnation and decline -- and done so intentionally. So why did Microsoft Studios decide to all but abandon the future of this game? In short, the title launched with far too little content, a bad business model, and couldn't crank out the goods fast enough to retain an audience. This resulted in a sharp drop-off from 100,000 players to 15,000 in a few months. Executive Producer Kevin Perry criticized the game's launch at GDC Europe, pointing at its skimpy features (including only two civilizations at launch) and bad public perception: "You don't get a soft launch for a branded title. Players come there for your brand. You only get word-of-mouth once. Whenever we got new players, they always came in with the overhead, 'but I heard this game sucks.' That hill was extremely difficult to climb." Even after tinkering with the game's cost, adding in more content, and figuring out ways to allow players to spend more money, the company ultimately realized that the players were mostly demanding new content which couldn't be generated to make a profit. "The content itself was too expensive to create," Perry admitted. "We did do a lot of things right, but they weren't enough to actually save the game."

  • Age of Empires Online ceases content development

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    What you see right now in Age of Empires Online is what you'll get... forever. Microsoft Studios announced that it's ceasing any further development on the title effective immediately due to finances. The studio will release a "small amount of content" in the near future, but following that, the game's features and civilizations will be set in stone as it moves into a support phase. That doesn't mean the game's getting cancelled, however. The announcement emphatically states that Age of Empires Online will continue to operate as is, will have future community events, and it is not "dying." The move from development to support was explained as follows: "Creating top-tier content, as we have been for the last year and a half, is very expensive -- too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. Age of Empires Online already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective."