CG animation

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  • Paramount Pictures

    Miraculously, 'Sonic the Hedgehog' is a fine movie

    by 
    Nick Summers
    Nick Summers
    02.18.2020

    Sonic fans are used to being let down. Unlike Mario, who has rarely starred in a bad video game, the famous 'blue blur' has featured in countless duds. These include Sonic the Hedgehog 4, a disappointing follow-up to Sega's Genesis classics, and Sonic the Hedgehog, a 2006 reboot that was full of bugs and featured a now-infamous kiss scene between the hyperactive hero and a human princess. Expectations for the Sonic movie were, therefore, low. The film's distributor, Paramount Pictures, had already been criticized for releasing a trailer with a horrifically unfaithful and human-like version of Sonic. The backlash was so severe that the studio was forced to delay the movie's release, redesign the character and remake every shot he featured in. A second trailer revealed a more recognizable and authentic Sonic, which earned some respect and appreciation from the Sega faithful. Still, many were understandably skeptical. Shockingly, though, the Sonic movie is okay. Amusing, even. The 99-minute feature rarely feels original, ambitious or narratively interesting, but it's also not the cinematic train wreck that so many were expecting. The bar was exceptionally low, but this simple live-action comedy might be the best video game to movie adaptation ever made.

  • Disney/MPC Film

    Inside the virtual production of ‘The Lion King’

    by 
    Nick Summers
    Nick Summers
    07.29.2019

    The new Lion King movie is visually spectacular. A two-hour remake that frequently defies belief. Pride Rock is, of course, a fictional place but in director Jon Favreau's film it feels eerily real. The creatures, too, move just like they would on the plains of Africa. They're utterly believable until they talk and sing to one another about family, responsibility and the circle of life. Disney has been remaking its animated classics for some time now. But The Lion King, which hit theaters on July 19th, sets a new benchmark for what's possible with computer-generated animation. The secret behind it all? An experimental form of filmmaking that, through VR, allows studios to shoot virtual sets with old-fashioned direction and analog camerawork.

  • Behind the scenes with "that SWTOR cinematic trailer"

    by 
    William Dobson
    William Dobson
    06.24.2009

    Sure, the Star Wars: The Old Republic trailer from E3 may have been lacking in the gameplay department, but that didn't stop it absolutely rocking the socks off anyone that saw it. The people that made that possible are from Blur Studio, specialists in CG animation for games, films, and commercials. The IGN video above features an interview with Derron Ross, an animation supervisor for the company. He explains that although you might not realize it in the final products, a ton of the highest quality game videos are from Blur -- as an example, one of the early Warhammer Online trailers that a lot of you will have seen is from them. Ross goes on to describe what it takes to create something with such dangerously high levels of awesomeness.If this little behind-the-scenes look at the SWTOR trailer has you craving more CG goodness, Blur's website has links to a ton of their other works for your viewing pleasure.