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  • NVIDIA VP heralds the end of PC-exclusive games

    by 
    Chris Chester
    Chris Chester
    06.10.2008

    The supposed "war" between consoles and PCs has been raging since the time the great MC Hammer walked the earth, with proponents of both sides taking pot-shots at the other for nearly as long as we can remember. We thought we'd heard just about every kind of comment that could be said between the two sides, but a recent interview with NVIDIA's Roy Taylor has proved us quite mistaken. According to Taylor, the future gaming as we know it is going to be a flip of the trend we've seen over the last ten years ago. Where once PC games served as the baseline and were ported over to consoles, now console games will be the baseline and PCs will be the recipients of enhanced ports. In other words, the end of the PC-exclusive is nigh.If you just look at MMOs, which continue to drive the popularity of PC gaming, you can see that this is plainly false. While there are a number of MMOs scheduled to be released for consoles, with high profile names like Age of Conan, Champions Online, All Points Bulletin, and perhaps even Dungeons and Dragons, nobody has proven they can navigate the "maze of challenges" that come with cross-platform MMO development, let alone make a profit doing it. And in this blogger's mind, until MMOs officially cross-over to the dark side, it's too early to proclaim the PC-exclusive dead.

  • The Digital Continuum: Omega solo solution

    by 
    Kyle Horner
    Kyle Horner
    06.07.2008

    There was a time in my MMO playing when I would spend hours looking for a group in games like Final Fantasy XI. No television was watched and no handheld gaming devices were manipulated during those prolonged waiting periods. I just sat there chatting with whomever I could in-game. Today, I don't think I could see myself doing this even with the aid of a Nintendo DS or a PSP with which to chip away the hours. Hell, I probably couldn't even do this with one of my favorite shows like Lucky Louie or Flight of the Concords.This is why it warms my heart to know that Champions Online will contain not only solo content across every level, but some kind of secret endgame feature called the Omega System. My first reaction upon this revelation was simply, "Wow" I certainly hope that with a title like "The Omega System" Cryptic has a compelling endgame feature planned that will amaze everyone or at the very least please everyone.

  • Champions Online's mysterious Omega System

    by 
    Kyle Horner
    Kyle Horner
    06.06.2008

    When Jack Emmert makes a dev blog post on the official Champions Online website, we tend to take notice. He is, after all recognized as figurehead of the team behind City of Heroes. When we began reading his most recent post about solo content in Cryptic's upcoming MMORPG Champions Online our expectations were for Jack to talk about how solo content will be offered throughout the entire game. While those predictions of ours certainly came true, what we didn't not expect was a -- fittingly cryptic -- mentioning of the Omega System."Omega System... what's that?" we wondered aloud. Unfortunately all we get is a mention of the system at the end of Jack's post with the admission that it still needs some finishing touches. To us, saying that a system needs some finishing touches means it's probably not too far off from being announced. So hang in their boys and girls, we get the feeling that the mystery of the fabled Omega System will be revealed soon enough!

  • A look at Champions Online's newest programmer

    by 
    Kyle Horner
    Kyle Horner
    06.05.2008

    Meet Ben Foxworthy, the newest programmer working on Champions Online. He's apparently responsible for all sorts of gameplay elements including missions, contacts, NPC spawning and world interaction. With so much content to program, Ben must be an incredibly busy guy -- or so you'd think. All joking aside, we have a deep appreciation for programmers here at Massively, since many of us are math-inept when it comes to anything beyond basic addition and subtraction required for our table-top gaming jaunts.It seems like Ben landed at Cryptic rather early on in his career, having only graduated from the University of California last year. We'd say he's a lucky man, but then we found out he bought a thousand glowsticks on eBay once. Everyone knows that's almost five times more bad luck than breaking a mirror across the back of a black cat that's crossing your path. At the very least Ben's wearing a pretty awesome Champions Online shirt that we claim in the event of his untimely glowstick-related demise.

  • Welcome to S-zzz-nake Gulch

    by 
    Kyle Horner
    Kyle Horner
    06.03.2008

    Cryptic has revealed a third area within the Champions Online world and it's a pretty dang interestin' one ta boot. Snake Gulch wouldn't be any different from other water-deprived, western-theme amustment parks if it weren't for the fact that it's populated entirely by robots. Snake Gulch is full of robot cowboys, it's true.Oh and it's also right next to a maximum security supervillain prison, too. We're sure that has nothing to do with the fact that nobody lives in -- or near, so far as we can tell -- Snake Gulch, though. At least nobody but robots. (Just so we're clear: robots are people too) The preview is given entirely in the first person by Belle Steele and after listening to the audio clip provided by Cryptic we're pretty sure she's a robot, too. While you looking at the preview don't forget to check out the very cool concept art or you'll miss out on a sweet robot-horse.

  • Cryptic Studios appoints former SOE exec as CEO

    by 
    Jason Dobson
    Jason Dobson
    06.03.2008

    There's a new set of massively multiplayer hands on the wheel at Cryptic Studios, as the developer has announced the appointment of MMORPG industry vet John Needham as the company's new CEO. For those playing catch up, Cryptic, which is known for its infatuation with superheroes, developed the popular City of Heroes and City of Villains MMOs, properties it sold off to publisher NCSoft late last year before moving on to develop the decidedly not-Marvel MMO Champions Online. Needham is not completely out of his element at Cryptic, having worked as a senior exec at Sony Online Entertainment since 2001. However, while he handled a wide range of duties at SOE, from business development to QA testing, it remains to be seen if this prepared him to don spandex and wield executive powers at the Los Gatos, CA based MMO dev. [Via Big Download]

  • Cryptic appoints former SOE exec as new CEO

    by 
    Kyle Horner
    Kyle Horner
    06.02.2008

    We all know that Cryptic Studios is working on another MMORPG aside from Champions Online. So it stands to reason that they're going to beef up the company roster in the coming years. More MMOs mean more people to make, manage and market them. It looks like John Needham -- former senior president of business development and operations at Sony Online Entertainment -- is one of the first additions being made at Cryptic in its transformation into a self-publishing developer.Expect to see a whole new side to Cryptic as it slowly transforms itself into a bigger company. Needham will probably be one of the few public additions to the company, but you can be sure new artists, programmers, writers, etc are putting butts into seats as the company prepares to work on it's next MMO project.

  • City of Heroes re-review for Issue 12

    by 
    Shawn Schuster
    Shawn Schuster
    05.31.2008

    If you haven't noticed, recently Eurogamer has been doing a series of re-reviews for the most popular MMOs, especially older ones. The City of Heroes/City of Villains games are a perfect candidate for this re-review, since they're a little over four years old now, and have just released an update. So in this re-review, Eurogamer takes a look at a few major points of the game, including the state of the server population, the most recent update entitled Issue 12: Midnight Hour, and their general view of how the game held up over all these years and where it could be headed.Their consensus for the server population is grim, stating that the game seemed empty in the lower-level areas. This is quite common in MMOs of this age, as high level "end-game" content is usually first priority on the developers' agendas. But perhaps the underlying point that Eurogamer reiterates to us here at the end of the article is the fact that Champions Online "will inevitably take its throne". That's a whole new blog post in itself.

  • Ask Cryptic: Iconic costume pieces in Champions Online

    by 
    Kyle Horner
    Kyle Horner
    05.31.2008

    It's not surprising that there continues to be a lot of questions regarding customization and variety within Champions Online in each week's Ask Cryptic. Anyone who has played City of Heroes is bound to wonder the same things about Cryptic's newest MMO. This week there aren't any groundbreaking revelations about game mechanics, but a lot of little interesting answers. The one answer we find most interesting pertains to costume options related to important characters such as Defender or Jusiticiar. Forum poster Belstaffar asked, "Will heroes like Defender and Ironclad have unique one of a kind costumes, or can I make a fan boy hero that looks similar?" Which we fond to have a fairly surprising answer. The lead character artists Absinthe tells us that while iconic piece of their costume -- such as Defender's helmet -- won't be wearable, certain other costume pieces will be available to players.This makes us wonder if we'll see supergroups that all dress similarly to specific characters within the game, acting as a sort of "Defender Force" in roleplay terms. We certainly hope so, because nothing say cool like coordinated costumes.

  • Ankylosaur, a supervillain for hire

    by 
    Kyle Horner
    Kyle Horner
    05.28.2008

    What happens when a down and out of luck thug is accidentally shipped a set of super-advanced prototype armor? Well Ankylosaur happens, actually. Although it took Paul Bressler a very long time to even learn how to properly say "Ankylosaur" he's still a terrible force to be reckoned with when operating the suit. A criminal for hire who moonlights as his own boss from time to time, Paul is the type of delinquent who grew up learning to hate authority figures. As such, we suspect that when players are confronted with this supervillain in-game they'll want to remember this piece of information.We're really loving the fact that there's a lot of supertech-powered characters being revealed on the Champions Online website. There's bound to be plenty of variety as time goes on, but we're just happy to know that the technology types are definitely in there -- it's quite satisfying. Now we just want to see Justiciar and Akylosaur butt heads in a trailer!

  • Rethinking archetypes in Champions Online

    by 
    Kyle Horner
    Kyle Horner
    05.24.2008

    When it comes to the subject of game design evolution the lead designer for Champions Online Randy "Arkayne" Mosiondz has some very interesting things to say. He recently posted his thoughts in the newest developer blog over on the Champions Online official website and the results are quite compelling. His write-up starts out as a general discussion on the topic of initial game design and how -- even why -- it always progresses into something different along the march to completion. After a bit of pontificating on that subject, Arkane moves onto how this all ties into Champions Online, which in turn dovetails into the subject of archetypes in Cryptic's game.It all ends up with the revelation that archetypes in Champions Online won't be playing the role they were originally intended for. The reason for the somewhat rug-tugging change comes from the community reaction to how archetypes were originally planned to function. A good developer always communicates with their players, so this is nothing new to Cryptic Studios.

  • Meet a Champions Online environment artist

    by 
    Kyle Horner
    Kyle Horner
    05.22.2008

    In this week's edition of Champions Online's "Meet The Team" we have an environment artist who goes by the name of Andrew Jansen. Now Andrew seems like a nice enough guy, but we're not at all opposed to taking down names and finding any party responsible for possible "layer cake tiles" in Champions Online. Oh wait, that's right we nearly forgot that we've already been promised a complete lack of them. So rest easy Andrew, the pitchforks are safely locked away in storage.The work of a environment artist sounds both intriguing and challenging as they have to design for story, fun and gameplay in everything they create. In other words an environment has to fit within the story while being both fun to play in and functional -- oh and lets not forget that it has to look great. If you're curious what kind of mind is helping to create these canonical, entertaining and functional environments we urge you to check out the rest of the interview over at the official site.

  • Cryptic reveals more about Champions Online costumes

    by 
    James Murff
    James Murff
    05.21.2008

    Cryptic has been dropping details on their newest outing in the superhero genre, and the future is looking brighter all the time. In yet another Ask Cryptic segment, three of the fine designers for Champions Online (Arkayne, BraiNEateR, and Continuum) have revealed some more information about their game by answering questions from the community.There's some interesting news on what raids will be in the game, how statistics will work, and how the Champions universe will fit into the MMO realm. The big news, though, is the costume creator. In a vast improvement from the already robust CoX creator, Champions Online will allow for up to 4 colors per costume piece. Not only that, but players will be able to assign materials, textures, and bump-mapping to each individual piece. Want some rivets on a metal trenchcoat with canvas texturing? You got it! In addition to this, costumes now have far more asymmetrical options, allowing you to make a character who has, say, a huge left arm and a tiny weakling right arm.This news just pumps us up more for Champions Online, because when you hand that kind of power to the community, beautiful things are made. And some hilarious things too.

  • The origin of Justiciar

    by 
    Kyle Horner
    Kyle Horner
    05.20.2008

    It's time for a new superhero spotlight in the Champions Online universe. This time we get to learn about Justiciar, the Canadian cybernetic crime-fighter who leads the Toronto-based super team, StarForce. We always love a good technology-based super hero (and with the box office success of Iron Man there are probably some recent converts) so it's really nice to see the artwork for Justiciar look turn out so well.Don't miss out on the one-page origin comic, either. It may be short but there's a certain amount of coolness to the presentation. We really would love to see our own characters in Champions Online presented in such a way after creating them, but something like that would probably take quite a bit of development time. Oh well, we're sure there's going to be plenty of super-heroics in our futures to come!

  • Cryptic's community manager on the CoH sale and Champions customization

    by 
    Michael Zenke
    Michael Zenke
    05.17.2008

    Victor Wachter participated in a number of events at ION 2008 earlier this week. MMORPG.com had the chance to catch up with the Cryptic Studios community manager, and walked through a number of topics pertaining to the creators of City of Heroes. The sale of CoH to NCsoft was the first subject of discussion, an act that Victor describes as part of Cryptic's desire to 'grow up'. From the tone of the article, Wachter describes the studios' departure from the CoX franchise as a decision to just 'walk away.'Their new title, Champions, is apparently a 'perfect fit'. The pen and paper background to the game, the action-oriented realtime elements, all blend together to make the game Cryptic wanted to make with CoH. Collision detection and some twitch elements will enhance the game's combat, and the storytelling nature of tabletop gaming will show through in a unique sort of way. Players will create their own arch-nemesis, who will show up throughout their character's adventuring career. Says Wachter, "If you create Superman, you will create Lex Luther and they show up at different times of your gameplay. For example in quests that you may initiate."The piece carries several other topics of discussion; for even more from Wachter, be sure to check out our extensive coverage of ION 2008.

  • ION 08: Taking an MMO community from pre-launch to live, page 2

    by 
    Kyle Horner
    Kyle Horner
    05.16.2008

    Onto everyones favorite topic: "Fuckwads!" They're usually absolutely negative, but can they be converted?Katie says, "You can convert them!" She's rather optimistic as her URU Live experiences have taught her that anyone genuinely interested in a game can be turned to the light side. Apparently back in Katie's URU Live days there were three guys who "vehemently" disagreed with each other, but did agree that the game was broken. These three guys had an incredibly impressive discussion in a thread, so Katie invited them all into a chat room one day. She told them how impressed she was with their ability to articulate their complaints and issues. So she asked, "Do you want to be moderators?" and they agreed! In the end these three players ended up being huge advocates of URU Live. Two of them even did some tech support for the game.Identifying what a person is trying to accomplish through their behavior is also key, says Victor. Some of these people are just trying to get some attention unfortunately. Time can be wasted on the wrong people, so being able to locate and invest in people who can be brought over from the completely negative is an important skill.Meghan brings up the ones who are hopeless. There was a poster in the Lord of the Rings Online forums (a LotRO Scholar) who took great pleasure in beating people with his intellectual epee. This person eventually had to be banned, but since he'd developed a niche group around him he did take some people with him. However, it truly was the best choice for the community.If they're not a true "fuckwad" who's just trying to beat people with their intellectual epee then give them an NDA and beta access, says Craig. Letting them see the game -- and try the game -- for itself can alleviate many fears.How do you balance the smaller fansites with the big PR-fueled media outlets?"It's hard." laments Katie. Meghan chimes in with agreement, "I love the grass roots." she continues, "they're the people supporting you for basically nothing." They do it purely out of love and passion. "You can't not appreciate that." admits a solemn Meghan. Still, the truth is that developers need marketing and PR. "Sometimes you want to give the smaller sites screenshots, but you just don't have them." It's a tough place to be.Something that Craig points out is that simply showing up letting small sites know that, "Hey, you guys rock!" is all the validation most of them need. It's easy and very important.Katie mentions that she filters the smaller sites through her by taking their questions and answering some of them to the best of her ability. Then, she takes these answers to the PR folks, who of course just have to improve them (can you see the high-level trickery here?) before giving them back to her. This is a great way to reward the smaller sites.Someone in the audience suggests that big sites have passionate writers who are hired for that very fact. "Big sites aren't all completely soulless." remarks Steve.A trick that Craig makes use of is quietly suggesting to smaller websites to pay attention to news feeds over the next hour or so. This way the big sites still get that sexy press release while the small sites are able to talk in-depth about it right away. Katie brings up the problem of there being so many smaller fansites that tipping even several can make others feel like there is preferential treatment going on. She did however invite a local fansite to attend office events, purely because said fansite was nearby.Steve asks about hanging the big carrot stick in front of players so they'll be good in order to earn a early beta slot. He asks if the panelists have been any good or bad uses.Immediately Craig chimes in with, "Such as using a website where you have to play for membership to download the beta?" A square upper-cut to the jaw if I've ever seen one. Another thing to keep in mind is that giving beta keys to smaller sites so they can give them away in contests is tricky. The contest has to be incredibly fair and nigh un-cheatable. Also, it's important not to announce the names of the winners in beta slot contests, because while that may sound cool it's only really announcing the 999,999 other people that they lost.Of course the risk of letting influential individuals from the community into the game early on is "unexpected results". There's a lot of excitement about a game between the moment it's announced and the day it launches. Many players can't touch or feel the game out for themselves, so there's a risk of players building up a game in the mind that's completely different from the actual title. Craig says that it's also important to clarify what's really going into a game with the game's lead. Otherwise you'll end up over-promising, which is of course very bad. "Yes you're going to have unicorns that poop Pegasuses!" exclaims Craig. He something else well-worth remembering, saying "Once you say it, that's it. It's for real now. Somebody from the company said it and that's it."Next is the topic of dropped features which have been previously promised.We don't talk about something publicly until we see it, says Meghan. Most of the panelists have learned this lesson in the most bitter of ways as all heads are nodding in agreement. "Don't talk about it until you see it." goes the mantra.Katie says to be honest and genuine, admit that you were told to say it and so you said it, then apologize. Craig chimes in to say clear communication is incredibly important in all things. "It almost never happens, but there are times when you are told to go and say something by someone in the company." Craig reveals a bit surprisingly, to me at least. "I don't say this very often," begins Victor, "Part of our job is to advocate for the customer." A community manager sometimes needs to remind upper management that their reputation with the community literally relies on what they say. Craig also recommends trying not to say something that was dropped will be in a patch or expansion unless a lead developer commits to it."I like getting paid, so at the end of the day I'm going to do my job." notes Craig. It's best not to lose your job over it. Hopefully -- if you're lucky -- the company you work for respects the role that a community manager plays in the success of the game.Meghan brings up the fact that it's a good idea to slowly break the news to the community when you do make the post. Make it an open discussion and lead up the breaking the bad news slowly."Hey, we cut that feature!" yells Craig while giving two thumbs up.In all seriousness, a community manager has to speak to the large audience first. If there happens to be small pocket of players that are complaining loudly it's ideal to attack it and find out their issues. However, the general audience does come first. Meghan adds, "Just making sure that players know you're working on it helps."Another fun story from Katie, this time about a player they recently let into the "Friends and Family Alpha" for Stargate Worlds. This player literally could not get into the game. They ended up getting in touch with a developer through an instant messenger and figured out what the issue was together. Bringing the right players intimately close with developers and making them a part of problem solving is a huge part of the overall success equation.How do you handle negative buzz coming out even with an NDA in place?Even with an NDA there will be a point when information gets leaked out. Victor suggests taking as much control of the situations as can be taken and to look for the right people to help you spread your message. Allowing people from the community to write up a personal blog post and then send it through PR to "OK" it is smart. Combat fire with fire, essentially.Katie laments that, "There is always a vocal minority.""SOE has a crack team of ninjas." Craig says in response to the NDA question."Your team is on crack?" queries Katie. "Yes." says Craig with a great deadpan voice. Or maybe he's not kidding. Who can tell with Grimwell?What we do know -- or Craig knows, at least -- is that when NDA discussions are leaking out into the Internet it's a sign that these people didn't have a provided place to vent these problems. Without any place else to go they simply post out on their own blogs or forums.How do you deal with a buildup of negative-focused communities?"Send them lots of cupcakes." Advises Craig, most wisely. (We finally know the secret to getting SOE to send us lots of cupcakes!) The truth is that these players -- or groups of players -- aren't really interested in your game, they're just interested in being a part of the hate club. It's fun for them to be hateful and spiteful. They simply don't want to do anything else but be angry.The panel finished with lots and lots of different topics being covered, all of which continued to show me why these people are so important to the successful launch of an MMORPG. Every one of these community managers seem incredibly good natured. That's saying a lot when you consider that this is a group of people who constantly sit between the ire of fans and the supposed apathy of a developer. It's a tough job, but somebody has to constantly remind us that we're all just passionate people who all love online games.%Gallery-23015%

  • ION 08: Taking an MMO community from pre-launch to live

    by 
    Kyle Horner
    Kyle Horner
    05.16.2008

    Yesterday was the final day of ION 08, but that didn't mean there weren't some incredbly great panels to attend. "Taking Your Community From Pre-Launch to Live" was just one of these panels and to make things even better it included some previous speakers I quite enjoyed hearing from.This time around the moderator was Steve Danuser (38 Studios) while Craig Dalrymple (Sony Online Entertainment) took a panelist seat along with Katie Postma (Firesky), Meghan Rodberg (Turbine) and Victor Wachter (Cryptic Studios). It's important to point out that all the panelist are in fact community managers, as opposed to Steve Danuser who is the lead content designer and director of community development for his company. However, Danuser was previously a community manager for EverQuest II.%Gallery-23015%

  • Check out the Champions Online stars in comic form

    by 
    William Dobson
    William Dobson
    05.14.2008

    Some brand new and very awesome concept art is being shown at the Champions Online website. This is a bit different from some of the previous stuff though: you get to see the heroes and villains of CO in the way that heroes and villains are meant to be seen -- in comic form.The characters on show are the heroes Defender and Ironclad, and villains Doctor Destroyer and Menton, and the frames of the comics depict their origins. A forum thread has been provided for any feedback on the artwork, and so far it is overwhelmingly positive. The character causing the most divided opinions is Menton, whose exposed and enlarged brain seems to leave people on both sides of the fence. For the record, we think you look fine Menton -- now please don't mess with our free will.

  • Meet Michael McCarry, a Champions Online programmer

    by 
    Kyle Horner
    Kyle Horner
    05.08.2008

    This week's installment of Cryptic's ongoing "Meet the Team" is all about Michael McCarry and his role as a programmer on the team. He spends most of his work time on the powers and advancement system in Champions Online. It's worth noting that Michael is also one of the only two Canadians currently on the team -- a fact that he's quite proud of. We have to mention that his gaze makes us wonder if he's got some kind of evil plot for those of us planning on eventually leveling up our heroes.Michael cites Champions Online's combat system as the feature he's personally most excited about. What's interesting about that is his current game obsession happens to be Age of Conan. While it probably doesn't mean much for the game he's working on, it does go to show that people at Cryptic are paying attention to similar games -- if only because they look pretty fun in their own right.

  • A Champions Online QnA special broadcast

    by 
    Kyle Horner
    Kyle Horner
    05.08.2008

    Get your decoder rings out kids. It's time for a super-special secret broadcast for this recent Champions Online Q&A, brought to you by Ovaltine! Well no that's not true. Actually, this particular decoding article is brought to you by the guys over at Rock, Paper, Shotgun and it isn't trying to sell you more Ovaltine. What the article is trying to do is explain some of the answers in the recently published community Q&A all about Champions Online.Most of the commentary covers the powers customization answers and rightfully so, as they're a bit daunting for people that haven't experienced a point-based table top RPG before. So if you're not experienced with the pen and paper version of Champions or un-familiar with pen and paper RPGs completely, then we highly recommend reading it. As they saying goes: There's gold in them there hills, or possibly some kind of super gamma-exposed uranium that could give you laser nostrils able to cut through anything at the smallest of sneezes.