chaos-reborn

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  • Chaos Reborn summons single-player mode

    by 
    Richard Mitchell
    Richard Mitchell
    12.24.2014

    Chaos Reborn, the latest turn-based strategy game from original X-COM creator Julian Gollop, now has a single-player mode. The new mode allows human players to take on AI wizards, or to play "hotseat" with other players, or a combination of both humans and AI. The update also includes a number of balance tweaks, a new spell that let's you "summon a pack of mutant, giant rats" and, in the spirit of the season, special Christmas themed graphics. If you're in the festive mood, keep in mind that the Christmas graphics will only be available for a limited time. On a recent live stream of Chaos Reborn with Joystiq, Gollop discussed plans for other single-player content as well, specifically what sounds like a fairly complex campaign. You can hear him discuss it, and watch him beat the tar out of Joystiq's Alexander Sliwinski, right here. Chaos Reborn is available via Steam Early Access now. [Image: Snapshot Games]

  • Joystiq Streams: Chaos Reborn, Julian Gollop Grudge Match Round 2

    by 
    Anthony John Agnello
    Anthony John Agnello
    12.11.2014

    Nine months have passed since X-COM creator Julian Gollop swung by Joystiq Streams to play a prototype version of Chaos Reborn, his new versus strategy game. Much has changed! For starters, the game no longer looks like a crazy Tron-ified tabletop RPG session, all black backgrounds and neon beasts. The game hit Steam Early Access this week and it looks full, with rich art and refined multiplayer action. Of course, Alexander Sliwinski (@Sliwinski) has also become a more cunning opponent in the intervening months! Time for a rematch. Join Joystiq as Gollop and Sliwinski face off once more. We'll be streaming matches of Chaos Reborn on Joystiq.com/Twitch starting at 4:00PM EST. Come by the chat to ask Julian (@Julian_Gollop) your burning questions about the careful art of strategy game design. Joystiq.com/Twitch broadcasts every Tuesday and Thursday at 4:00PM EST. Next week, we'll be streaming at all kinds of hours to get in our last licks on 2014's game library so follow us on Twitch to know when we'll be live. [Images: Snapshot Games]

  • Crowdfund Bookie, April 2014: Wallets open once again

    by 
    Mike Suszek
    Mike Suszek
    05.14.2014

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the month and produces pretty charts for you to look at. While not a return to crowdfunding's previous glory, April was a bounce-back month for video game Kickstarter projects, which raised $1,920,268 for 35 games, the most games put up in a month since December's 40. Nearly double the number of backers showed up to support these games compared to last month (50,525 versus 28,460) as well, so the funding space may be in renewed form. April bears other similarities to the month of December in crowdfunding: Both months saw a decreased amount of funding pledged beyond initial goals in addition to a decreased pledge per backer and boosted number of successful projects. This trend has generally held strong since December, and may shape our new understanding of the gaming section of Kickstarter. Whereas a popular funding month like September featured a generous average pledges per person amount of $54.35, April's backers offered just $38.01 each. That number shrinks further to $34.26 after removing three projects that sported average funding amounts of $175 or greater. April also saw eight separate projects receive over $100,000 in support, the most since October. Six of these projects featured initial reward tiers between $15 and $17 that granted backers a copy of their respective games. Aside from each project having gradually-increasing reward tiers that offered bonus in-game content as well as goods like soundtracks and art books, four of the projects also included tiers ranging from $20 to $40 that promised beta and alpha access to games. Providing this continues on with other successful projects, developers looking to add attractive and pricier buy-in levels for their Kickstarters may want to note: Players appear to be willing to pay to get their hands on a game sooner. Head past the break for the month's top five grossing projects as well as breakdowns by genre.

  • Chaos Reborn funded, births in 2015

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.16.2014

    Julian Gollop, the creator of X-COM: UFO Defense, has hit the $180,000 goal for Chaos Reborn, an update to his 1985 strategy game, Chaos: The Battle of Wizards. Unlike many, many projects seeking funding on Kickstarter, this game is already in a solid prototype state. We know, because we streamed it with Gollop as our adversary. The prototype of Chaos Reborn is accessible through the game's Kickstarter page. The game itself now has the funding to gussy up the graphics and hopefully make its May 2015 launch on PC, Mac and Linux. [Image: Gollop]

  • Chaos Reborn playable prototype released to backers

    by 
    Danny Cowan
    Danny Cowan
    04.08.2014

    XCOM series creator Julian Gollop has released a new playable prototype version of his crowdfunded strategy game Chaos Reborn as the project enters its final days on Kickstarter. Available exclusively for backers, version .11 of Chaos Reborn gives an early look at the game's multiplayer component. The release follows up on Chaos Reborn's recent approval at Steam Greenlight, and a final version is set to launch next year. Currently, Chaos Reborn has earned over $134,000 toward its initial funding goal of $180,000, with eight days remaining in the campaign. [Image: Julian Gollop]

  • XCOM creator's Chaos Reborn aiming for spring 2015

    by 
    Mike Suszek
    Mike Suszek
    03.17.2014

    Julian Gollop, the creator of the 1994 PC and Amiga strategy game X-COM: UFO Defense, launched a Kickstarter campaign this week for his next trek in the turn-based genre, Chaos Reborn. An update to one of his other classics, Chaos: The Battle of Wizards, Chaos Reborn will have players customizing and leveling-up wizards before entering a battle arena with up to five others. Gollop is seeking $180,000 by April 17 to fund the game's production, and is expecting to launch it on PC, Mac and Linux by spring 2015. The game was first announced in November 2012 and was later detailed in January. Joystiq went hands-on with a prototype version of Chaos Reborn earlier this month, discussing the game with Gollop in a special Twitch livestream. Those that pledge at least $20 to the crowdfunding campaign will receive a digital copy of the strategy game, and backers will receive the multiplayer prototype version within two to three months of the campaign's conclusion. [Image: Julian Gollop]

  • Joystiq Streams: XCOM creator Julian Gollop introduces us to Chaos Reborn [UPDATE: Relive the stream!]

    by 
    Anthony John Agnello
    Anthony John Agnello
    03.04.2014

    Strategy games are seductive time sinks. Who has the time to possibly tinker with all those units? Who can spare the hours to toil in turn-based combat only to finally lose in a crushing, humiliating defeat? Start up one little game of XCOM, get a squad going, and eight hours can disappear out from under you faster than you can say, "Overwatch!" Julian Gollop (@Julian_Gollop) is one of the men behind all those lost hours. The creator of XCOM, Laser Squad, Ghost Recon: Shadow Wars and many, many others, Gollop has spent thirty years designing tactics games that test both wits and nerve. Chaos Reborn, his latest game, brings Gollop back to his roots; it's a reimagining of his 1985 ZX Spectrum game Chaos: The Battle of Wizards. Unlike XCOM and Shadow Wars, Chaos Reborn pits player against player in tactical standoffs that are downright swift. The designer joins Alexander Sliwinski (@Sliwinski) and Anthony John Agnello (@ajohnagnello) on Joystiq Streams for a few friendly matches in the prototype version of the game. Joystiq Streams goes live on the Joystiq Twitch channel at 4PM EST so come down and bring your questions to Mr. Gollop himself. The stream archive will be available after 5PM EST and you can always catch Joystiq Streams at 4PM EST every Tuesday and Thursday. A Kickstarter campaign to fund Chaos Reborn will begin on March 14. [Images: Julian Gollop]

  • Fight your wizard friends in XCOM creator's Chaos Reborn

    by 
    Mike Suszek
    Mike Suszek
    01.20.2014

    Julian Gollop, the original creator of 1994 PC and Amiga strategy game X-COM: UFO Defense, will launch a Kickstarter project for the resurgence of another strategic game early this year. Titled Chaos Reborn, the game is described as an update to one of Gollop's other classic games, Chaos: The Battle of Wizards. First announced in November 2012, Chaos Reborn will fit into the turn-based strategy genre, which tended to have plenty of success on Kickstarter last year. The game will include "strong RPG elements" as well as "extensive multiplayer and single player options," according to the description on its Prefundia page. The single-player mode has players customizing their wizards and leveling them up through trials in the "Realms of Chaos," acquiring new equipment and treasures along the way before partaking in arena-style battles for up to six players. The 3D arenas will be procedurally-generated, and the leaderboard and tournament-speckled battles will be both live and asynchronous. Gollop also promised a guild and item trading system, in addition to cooperative multiplayer modes. Gollop said the 1985 ZX Spectrum game "stands out as a game with unrealized potential" of all the projects he's credited on in his 30-year development history. "I have spent the last year working on Chaos Reborn, writing the game design, creating a playable prototype and building my team," Gollop added, assuring prospective backers that he intends to complete the project "within a year." Chaos Reborn's development is targeted at PC, Mac and Linux. The development team currently has a functional prototype of the game's multiplayer working, though it uses placeholder art, so backers can expect it to look much different in the coming months. Gollop's Prefundia page noted a target window for the Kickstarter project next month, though it's unclear just when it will launch.

  • Julian Gollop's Chaos sequel campaign, multiplayer detailed

    by 
    David Hinkle
    David Hinkle
    11.07.2012

    If you're currently enjoying XCOM: Enemy Unknown, the Firaxis reboot of the PC classic, then you owe part of that enjoyment to Julian Gollop, the man who designed the original and other subsequent installments in the series. Last week, Gollop revealed he was working on a sequel to his classic turn-based strategy game from 1985, Chaos: The Battle of Wizards.Gollop started up a development blog over the weekend for what he's calling Chaos Reborn, revealing the single-player side is broken down by regions, tasking players (as a newbie Wizard) with setting out on the most noble quest of killing the Wizard King as quickly as possible – with each turn, the Wizard King's forces grow stronger. It's just one of the perks of being a Wizard King. The downside is other Wizards are always trying to kill you.Multiplayer will consist of arena battles for up to eight opponents, in both asynchronous and direct connection formats. Chaos Reborn will showcase deathmatch and team-based mode, and let players go up against AI-controlled opponents. Pass-and-play on mobile devices is also mentioned.Chaos Reborn is little more than specs on a page right now, so get in on the ground floor of Gollop's RSS feed now for future updates through the source link below.