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  • DC Universe Online turns the spotlight on Lex Luthor

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.30.2010

    Through all of Superman's adventures, there's one adversary that epitomizes everything he's not: Lex Luthor. A brilliant man with no special powers, Luthor has nothing but contempt for others, seeking control and power even at the same time that he seeks the destruction of Superman. It's a known fact that Luthor will be featured in DC Universe Online, after appearing in the cinematic trailer as both antagonist and ally -- but now we get to see the man himself in his now-familiar power armor. Marv Wolfman, writer for DC Universe Online, has plenty of history with writing Luthor, as he was behind the character's shift from being a mad scientist to the cold and calculating businessman he is today. And any veteran of DC comic continuity knows that Luthor might not ever come out on top... but he always makes for a worthy adversary. Take a gander at the gallery for a good look at an iconic character in the game -- a sometimes-ally, a dangerous adversary, and one of the motivating factors behind the game's overarching plot. %Gallery-103879%

  • Storyboard: Problem children

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.24.2010

    Sometimes you have a character concept that just doesn't quite work. We've talked about that before, at least in the context of trying to make sure your awesome new idea doesn't wind up on your list of discarded alts. But there are also times when the concept is problematic long before you get as far as playing. There are certain archetypes and ideas that just do not work for various reasons or that (at the very least) require your square-peg character to be shoved in the roundest of holes. The loner, of course, is the classic archetype that people love to play without its ever working correctly. It's hard to have a proper loner in an environment where socializing is necessary. But there are other problem types that aren't highlighted as often, sometimes because they're not as common, and sometimes because the people who want to play these concepts get very enthusiastic about them. Here, then, are some of the major problem children among character archetypes, as well as some suggestions about how to make them work right after all.

  • Subscribing to both Final Fantasy XI and Final Fantasy XIV gets you bonuses

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.17.2010

    Players have been wondering for some time if there would be any reason to continue subscribing to Final Fantasy XI after the release of Final Fantasy XIV. Not that the two games are wholly interchangeable, but the audience for both is likely to be similar. Square-Enix seems to have considered this and, as a result, players subscribing to both games will get three bonuses for playing both games. The first is the most significant from a material standpoint -- the base cost of a subscription to Final Fantasy XI will be discounted to $7 a month for an account with both games linked. The other two bonuses are for veterans of the game, but equally appealing. Players with a character already created in FFXI will be able to import their character name to Final Fantasy XIV, with the character name being the given name and the server name as the family name. (So "Jejeune" on the Fairy server would be named Jejeune Fairy.) And as a last carrot, FFXIV characters will receive a special item on creation, the Hermes Shoes. So if you're planning on picking up FFXIV and already play FFXI, now would be the time to link the PlayOnline account.

  • Completing the look in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.12.2010

    It's only been a day since Final Fantasy XIV's newest round of beta started up, but the first day included the announcement that screenshots and experiences from beta could be shared freely. So, as one can imagine, there's plenty of information being shared all over the internet. Today has seen the intrepid staff at FFXIVCore delving into the depths of the character creator, testing the limits of just how powerful it really is. It's not just a significant upgrade from Final Fantasy XI, but quite a potent tool in its own right. Of course, the one thing that can't be shared from the beta is video... but that doesn't mean you have to go without moving pictures. Dovetailing nicely with an article on illustrating your character is the newest installment of Square-Enix's Making of Eorzea videos, this one focusing on equipment variations to keep every character looking distinct. The video is embedded past the cut, and should provide both familiar and new looks for Final Fantasy XIV's eager audience.

  • Soul of the Ultimate Nation sees the spreading Shadow

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2010

    It might seem like everything is all fine and dandy in Soul of the Ultimate Nation, but there's a shadow on the horizon. More specifically, there's Shadow, the newest character added to the game. A combination of dark sorcery and assassin skills form Shadow's potent, solo-friendly skillset, something the game's development team had been hinting at since the beginning of the year. But that's hardly all that's new in the game, which has expanded the high-level content as well. Player characters over level 100 have access to nearly two hundred added quests, as well as new high-level areas in Helron's Castle. Neville's Swamp and Bronze Moon City, as well as the area conquest for the aforementioned castle, are all open. To cap off the experience, players have access to the fourth village in Soul of the Ultimate Nation, giving high-end players a spot where they can congregate with one another. Rather than forcing you to just read the text, however, we have both a set of preview images in our gallery, and two trailers for the update embedded past the cut. %Gallery-98558%

  • Storyboard: A group effort

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2010

    Roleplaying is like many other activities in MMOs -- it can't be done alone. That means that no matter how much of an antisocial player you might be for the rest of the game, you'll need a number of other people to make any roleplaying work. By extension, any longer storylines and character development require people working together with some level of consistency. You can technically have a character's development take place without the same audience, of course, but it won't mean as much to the late arrivals. Put very simply, you want a coherent overarching sequence of events that you can point to for your characters. This is going to require some level of group coordination, and group RP events are a great excuse for roleplaying bonds to form anyway, so it's fully endorsed. For this week's Storyboard, we're going to take a look at running a group event in the smoothest way possible, ranging from a simple one-off night of adventure to a long guild-wide storyline that ends with time travel. (You know the story is really getting overwrought when the time travel makes things simpler, see.)

  • Vindictus shows off the dual-wielding mayhem of Lann

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2010

    Vindictus has no small number of people looking in its direction with longing, on account of its detailed graphics and action-oriented approach. Potential players might get a chance at previewing the game at San Diego Comic-Con, but everyone will get the chance to take a look at the newest preview video featuring Lann, the dual-blade warrior of the game. Even within the context of the game, Lann is a high-speed character, spinning about and dispensing death with both of his weapons. Starting in light armor, Lann will eventually get access to heavy armor as well as the potential to wield paired spears instead of swords. He specializes in mobility, able to easily sidestep several blows and move quickly to engage an enemy. Even if he doesn't get out of the way, he also possesses skills to counterattack after a knockdown and hit multiple enemies at once. Take a look past the break for the short video, and keep your eyes peeled for more reveals about Vindictus as we approach the promised release late in the year.

  • Storyboard: The infinite sadness of Aunt May

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2010

    For the five people who don't know the reference, Aunt May is the mother figure in Spider-Man's life. She provides him with several important functions, such as being frail, threatening death, and getting kidnapped whenever his motivation for fighting crime starts to flag. She also dated Doctor Octopus, but that was just strange. The point is that she represents one of the most important part of any character's storyline -- the people you associate with other than heavily armed mercenaries (or the local equivalent) who just provide mundane functions in your life. This doesn't just cover your ailing kidnap-bait aunt. It covers your childhood friend who decided to go into real estate instead of demon-slaying, your mother and father who still want to make sure you're wearing a coat when you abscond to the frozen wastes to slay a dragon, and the one-eyed bandit whom you've sworn to kill at the first opportunity. They're all massively important to your character's identity, but they suffer a very big problem in an MMO roleplaying environment. Even by the rather liquid standards of MMOs, these characters aren't real.

  • Storyboard: Getting into the scene

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.18.2010

    So, I lied. While I had originally been planning on something different for this week's column, I had a new topic more or less thrown to my doorstep from Bio Break. It's all well and good to talk about roleplaying as if everyone has been doing it since small times, but there are plenty of players with a vague curiosity who have never tried it out. For them, roleplaying is like heroin, vaguely promising a good time while always seeming dangerous, with the failures so publicly visible that... You know, I'm dropping that analogy right now before it starts looking terrifyingly appropriate. The point is that people are interested who aren't sure quite where to start. Thus, we're taking this week to put together a few things that help make it just a little easier to get into the joy of roleplay without getting bored, unintentionally stepping on toes, or winding up as the butt of everyone's in-character jokes. We can be a catty bunch. But you can get started without drama or too many issues, and it's not as bad as you might think.

  • Breakfast Topic: Lil Timmy, destroyer of worlds

    by 
    Lisa Poisso
    Lisa Poisso
    06.02.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Every few hours or so, an NPC named Lil Timmy magically appears on the streets of Stormwind. He walks through town, musing to himself about the meaning of the word "allergic," offering one lucky person the chance to buy an adorable white kitten. He's a sweet little boy, right? Wrong! Lil Timmy has fooled all of you. Think about it ... A 9-year-old with an endless supply of cats who wanders around at all hours of the night? There's something sinister going on here. It's obvious that this kid is all part of some nefarious plot. If you were to part the fur and look closely at that kitten's belly, I bet you'd find a timer, ticking down the days until detonation. It all makes perfect sense if you think about it. Lil Timmy is the herald of Deathwing, hiding in plain sight in the form of an unkillable child, selling you the very exploding kittens that will help bring on the coming Cataclysm. At least that's what I like to think ... The World of Warcraft is full of characters. I'm not talking about those major lore characters we've watched develop over the years. I'm referring instead to the one-dimensional extras that help make Azeroth feel more alive. I've found that some of these unimportant NPCs have left even more of an impact on me than the Tirions and Thralls of the world. Sure, Arthas may have a compelling story, but I just can't relate to him as much as the "work is da poop" guys out in Netherwing Ledge. (Hang in there, my disobedient red brothers.) So what about you, Breakfast Topiceers? Do you have any favorite bit characters? If so, have you ever given any of them your own background stories and personalities? Have you ever wanted to write for WoW.com? Your chance may be right around the corner. Watch for our next call for submissions for articles via Seed, the Aol guest writer program that brings your words to WoW.com. The next byline you see here may be yours!

  • Land of Chaos Online goes loco for spell info

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2010

    As we saw at GDC10, Land of Chaos Online is certainly an unusual species of MMO, blending fantasy elements, Defense of the Ancients-style matches and third-person shooter action. The title is still deep in closed beta, but fans wishing to know more about the nitty-gritty details of LOCO can now feast their eyes on The Spellbook of Laair Hathy. Apparently, Laair Hathy is a wizard with a big mouth who likes to share top secret information on her rivals. Unlike many MMOs, LOCO players assume the role of one of several predefined characters, each with their own unique array of skills and spells. Each section of the Spellbook covers one of these characters, providing us with background information, pictures and skill descriptions. This adds up to over 120 spells and skills that are now on display for inspection and discussion. If LOCO piques your interest, then head on over to flip through the Spellbook, and sign up for closed beta while you're at it! %Gallery-87942%

  • Breakfast Topic: Your character's quest

    by 
    Anne Stickney
    Anne Stickney
    04.20.2010

    I like quests. I like reading quests. Sure, every now and again it's a straightforward "Please go kill x animals for y body parts and I will give you z gold," but sometimes the stories involved with the quests or the quest NPCs themselves are tremendously entertaining. Take Ragged John, for example -- while the little weirdo no longer gets to tell his epic tale, listening to his story while working on the Onyxia chain was a ... rare treat. Or one of my personal favorites, Jenal over in Darnassus. There's not much to Jenal, but the tiny bit of character interaction when you speak with him always left me wondering what exactly Jenal's full story was. As for the Horde, I always loved Valormok out in Azshara and the story of the little band of Horde that had been sent out there, especially Jediga and her little, uh, side business of stealing artifacts for people. I have to admit while I'm looking forward to seeing the "new" Azshara come Cataclysm, there's part of me that is going to miss the little wayward band. One of the other things I like are the realm forums. Sure, there's an unending supply of depressing drama and whining. But sometimes you end up with a little chunk of gold in the middle of it all, and those gold moments make it worth trawling -- well, to me, anyway. The gold for the day today is from Nozz over on US Sisters of Elune, who brought up an old topic from way back that ties my love for quests together nicely with my love for playing the game in general: If your character were a quest giver, what would his/her quest be? The thread already has some interesting answers, but I'd love to see some answers from you guys. Would it be a straightforward "Kill 20 zhevras and pray they have hooves?" A simple request to listen to a story? A long chain sending players all over the world? Or a simple "I'm hungry; go get me some bread"? What would you give as a reward, if anything? Have at it, readers!

  • Street Fighter for iPhone adding new character for free

    by 
    Mike Schramm
    Mike Schramm
    04.15.2010

    Our friends over at Joystiq have uncovered some video of a brand new character coming to the Street Fighter for iPhone game from Capcom. Camy is going to bring her camouflaged legs to the fighting game, and she's coming for free -- Capcom is going to include the character in a soon-to-be-released update to the game. Obviously a free character is great and all, but this seems weird. We assume that the character's coming in a free update, and since Capcom is announcing it, it's probably a safe assumption that it's up for Apple's approval. We were told in an interview earlier this year that the game just didn't have enough "memory" for more characters. Maybe Capcom has fixed some performance issues and found a way to get another character in there -- or maybe the original translation we got wasn't quite right. At any rate, say hi to Camy -- if you own the game, she'll be on your iPhone soon.

  • More looks inside of Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.12.2010

    It's a good time to be a Final Fantasy XIV fan, with testing now in full swing and information coming out an accelerated pace. While we'd been in the dark for some time, we're now moving into almost having an information glut. FFXIVCore has been hard at work translating everything released by Famitsu, and there's a lot to digest from there, ranging from confirmation of things we've already suspected to new information altogether. Aside from several screenshots of the game in action, we find out that characters will indeed have both first and last names on creation, in the style of Guild Wars and Dungeons and Dragons Online. The battle system will apparently use staggered sets of abilities rather than steady auto-attacks, something more akin to City of Heroes than Final Fantasy XI. Learned abilities can be used regardless of a character's class, allowing extensive mix-and-match play with each character. In addition to all of that, we also learn just how deep the character building is: levels allow you to improve your stats and skill levels allow access to new abilities, but almost everything is built on player choice. There's a lot for Final Fantasy XIV fans to digest, but the game is shaping up to be very different than its predecessor while retaining the same rich flavor.

  • A Mild-Mannered Reporter: Return of community news

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2010

    There's quite a bit to crow about in the City of Heroes community of late. Since the last time we've taken a look at the community, we've had a huge amount of new information about the next expansion, a double XP weekend, and the usual regimen of alien invasions and parallel universes. (July's release of Going Rogue will greatly increase the parallel universe portion.) And if you live on the east coast, you also have the opportunity to meet the Paragon Studios crew without traveling to the other side of the country! Have I mentioned that I live on the east coast? So next week, expect a very weary me to be dishing out a whole bunch of news from PAX East, as I'm going to be following the crew around like a forlorn puppy. But that's then and this is now. Today, we're going to be looking at some of the interesting community threads that have popped up over the last month, from the serious to the amusing.

  • Blizzard launches Facebook Armory app

    by 
    Eliah Hecht
    Eliah Hecht
    02.01.2010

    Earlier this evening we received a tip (thanks, Taylor) that Blizzard has launched a WoW Armory Facebook application. It promises to publish data about your WoW characters to all your Facebook buddies in real time. I figured I'd give it a spin, not so much because I want to spam my friends with it as because I'm curious what they've come up with. You can see the results in the gallery below. Here are my brief impressions: It's a bit scary that it asks you to log in with your Battle.net account, but if you look at the URL of the popup window it is in fact from us.battle.net, one of the legitimate domains. Still, I'm not sure it's good training for users for Blizzard to ask us to log in within random popups. The login form does not ask for your authenticator. It doesn't tell you this in the brief description, but you choose up to five characters for the app to report to your followers. It doesn't just indiscriminately report the progress of your latest bank alt. By default, it publishes updates on your characters to your Facebook feed, but that box is easily unchecked (fortunately). It also by default posts to your feed that you've installed the app, which is something I can't forgive a Facebook (or Twitter) developer for. If I really want to tell all my friends I'm using your app, I'll tell them. Don't do it for me. At least this too is an option that can be unchecked. After choosing your characters and what you want to show, you may be worried that it's not working, but just give it a minute - it doesn't populate immediately. Mine started showing data in about ten minutes. Overall, assuming they manage to make it work, if you want your Facebook friends to know about your WoW characters, this is the app for you. If not, why are you still reading this post? Anyway, I'm glad to see Blizzard following through on some of the promise the Armory has always showed, even if I don't approve of all their methods. Innovation is always welcome. %Gallery-84420%

  • Rumor: Super Street Fighter IV getting 10 new characters in total

    by 
    Griffin McElroy
    Griffin McElroy
    12.20.2009

    Every Street Fighter fan site ever perked up its ears late last week when Famitsu held a live streaming demo of Super Street Fighter IV. The administrators and visitors of said sites immediately began to pick the bones of the demo clean of important gameplay details -- the most fascinating of which comes from the above still image of the game's character select screen. The alleyway brawling enthusiasts of EventHubs.com discerned from said image that SSF IV will add 10 new characters to the game's roster -- four of which are still unannounced. You can watch a brief YouTube clip of the Famitsu stream after the jump -- it definitely contains the menu seen above. We've contacted Capcom to find out if these fans' assumptions are accurate.

  • New official Jaina and Sylvanas character bios

    by 
    Mike Schramm
    Mike Schramm
    10.08.2009

    Blizzard continues to leak out the official information about Icecrown (the raid, as you know, coming in patch 3.3), this time updating their Under Development site with official bios for Jaina Proudmoore and Sylvanas Windrunner, two ladies (one living, one not-so-much) that will likely have a large role in the fight against Arthas Menethil, better known as The Lich King.Sylvanas, you'll remember, featured in the Lament of the Highborne video early on in BC, where the story of her death and resurrection at Arthas' hands made it clear she's got unfinished business with the onetime-paladin turned Lord of the Scourge. And Jaina... well, Jaina's had a front row seat to Arthas' undoing -- they were childhood friends who looked like they were headed towards being more than friends, until Arthas found a big bad sword that turned him into a big baddie. It's going to be awesome seeing all of these storylines start meeting up together in The Frozen Halls and the raid beyond -- we can't wait.

  • Meet the characters of Uncharted 2

    by 
    Andrew Yoon
    Andrew Yoon
    10.03.2009

    Uncharted 2's release is only ten days away (unless you're Justin McElroy -- then you've already beaten it). Considering the Joystiq community's excitement for the game is palpable, we decided to showcase the various characters you'll encounter in the game. Thankfully, these mini-bios, provided by SCEA PR, are spoiler-free. Click to begin the tour!

  • TGS 2009: Frank West is rising to the occasion in Tatsunoko vs. Capcom

    by 
    Griffin McElroy
    Griffin McElroy
    09.24.2009

    Everyone's favorite wartime photojournalist and Dead Rising protagonist Frank West was just confirmed to be a contender in Capcom's upcoming inter-franchise brawler, Tatsunoko vs. Capcom. This news comes two weeks after a number of the game's assets, which indicated the appearance of West, Mega Man series regular Zero, and a bunch of anime characters we absolutely do not recognize, were leaked. You can check out a video demo of West's brawling expertise after the jump. Know where he learned to fight that well? Probably from his recent encounter with the unyielding zombocalypse. (What did you think we were going to say? "Because he's covered wars?" That just doesn't make any sense. Think before you speak, silly goose.)%Gallery-73852%