child-of-eden

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  • Child of Eden GameStop pre-order padded with poster

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.11.2011

    It might not bring you to tears, but under the right "conditions" -- like lighting and stuff -- we bet you could totally see some crazy things in this magical Child of Eden pre-order bonus poster (full image) from GameStop. At the very least, it's compatible with any old wall you tack it to. Typical bonus DLC is so limited, you know? Child of Eden will be released on June 14 for Kinect and plain old controller-induced psychedelic gameplay. Check out this recent video for a better idea of the game's Kinect mechanics.

  • Sob story: Why I'll be playing Child of Eden with Kinect

    by 
    Justin McElroy
    Justin McElroy
    05.06.2011

    It seemed like a fine idea for a feature. Armed with a early preview disc for Ubisoft's upcoming Child of Eden, I would compare the game's two methods of control, the good old-fashioned thumbstick and buttons and the newfangled Kinect method. Then, when comparing the scores for both, I'd have a pretty good idea of which method is superior. So what was the problem? The fly in the ointment? ... Well, see, one of the methods made me cry. %Gallery-103243%

  • Child of Eden's gesticulations explained on video

    by 
    Richard Mitchell
    Richard Mitchell
    05.04.2011

    So, you want to know how to synesthese with the best of 'em? Q? Entertainment is here to help with a new tutorial trailer for Child of Eden. Don't worry, you won't need any special accessories. The use of mood enhancing substances -- like candy, of course -- is left entirely to your own discretion.

  • A Child of Eden trailer to change your mood

    by 
    JC Fletcher
    JC Fletcher
    04.22.2011

    Ubisoft calls this new Child of Eden trailer (after the break) the "Mood" trailer, but your choice of platform will greatly what effect it will have on your disposition. If you're planning to seek synaesthesia through your Xbox, you'll be able to experience euphoria as you delight in these visuals as you await the June 14 release. If you're planning to play it on PS3, chances are it'll still change your mood -- but to "bummed," because you have to wait until September. In either case, the trailer is really pretty.

  • Child of Eden pushed back to September on PS3, will support Move

    by 
    JC Fletcher
    JC Fletcher
    04.21.2011

    Just a few days ago, Ubisoft said Child of Eden was coming to PS3 on June 17 (in Europe). But don't go thanking your Heavenly Stars just yet -- it's now been bumped to September, according to a statement given to IGN. The Xbox 360 edition of Tetsuya Mizuguchi's synaesthe-tastic rail shooter is still on track for June 14 in North America. There is some good news to be found in the announcement, however. Ubisoft also confirmed that the PS3 version of the game is "expected" to support PlayStation Move controls, so PS3 users will be able to join in on the waving.

  • Driver: San Francisco, Child of Eden PS3 dated in Europe

    by 
    JC Fletcher
    JC Fletcher
    04.19.2011

    Ubisoft's most recent release schedule for Europe puts the oft-delayed Driver: San Francisco somewhere in September, VG247 reports. Driver: Renegade on 3DS, which has itself been delayed out of its original spring 2011 date, is also slated for fall with a less specific "Q3" release window in Europe. James Noir's Hollywood Crimes, also for 3DS, is due the same time. One thing that hasn't been delayed is Child of Eden on PS3. Ubisoft's schedule gives the PS3 version the same June 17 date as the Kinect-friendly Xbox 360 version. In North America, a June 14 date has been offered only for the Xbox release.

  • Child of Eden has a 'corset peripheral' (which you'll probably never see)

    by 
    Griffin McElroy
    Griffin McElroy
    04.10.2011

    The gaming industry is, with astonishing regularity, a total circus sideshow of inexplicable oddities -- but we're confident that nothing has approached the levels of bizarritude contained within this here post. According to IGN, Child of Eden creator Tetsuya Mizuguchi announced at the Kapow! Comic Con that developer Q Entertainment has whipped up a unique peripheral for the Kinect shooter: A corset which holds four 360 controllers at one time, all of which individually vibrate to the beat of Eden's music. It sounds like a prototype that's unlikely to make it beyond the borders of Q Entertainment's home office -- but that doesn't make it any less magical. We mean, mathematically, it's four times crazier than Rez's Trance Vibrator. Exponentially more so, actually, since the vibrations in question happen inside of a corset.

  • Child of Eden trailer lends a super-shiny hand

    by 
    Griffin McElroy
    Griffin McElroy
    03.30.2011

    Listen, Child of Eden -- you already look amazing. But promising to give us psychedelic, glowing hands? That seems too good to be true.

  • Child of Eden takes retail trip on June 14 to Xbox 360

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.11.2011

    Psychedelic audiovisual experience Child of Eden will be available on Xbox 360 on June 14, a launch date for the PS3 will be made later. Ubisoft representatives at PAX East confirmed the date today at the show, currently taking place in Boston. There's still plenty of time to discover the pleasure centers you want to attach those four vibration devices to. Update: The June 14 date is only for Xbox 360.

  • Child of Eden supports four controllers for full-body feedback

    by 
    Randy Nelson
    Randy Nelson
    02.25.2011

    Back at E3 2010 we learned that Tetsuya Mizuguchi's latest creation -- Child of Eden, the spiritual successor to Rez -- can be played using a standard controller, not just the Kinect sensor for which it's become a showcase title. Last night at Microsoft's preview event in San Francisco, we found out that Child of Eden can use 360 pads, plural, for more than aiming and shooting. A rep for developer Q Entertainment told Joystiq that the finished game will support vibration feedback effects spread across up to four controllers, the idea being that you can stick them in pockets, rolled-up sleeves -- anywhere, really -- to über-compensate for Kinect's lack of physical feedback. Mizuguchi himself told us "When I play the Kinect, I need some feedback" at last year's E3. It would appear that he's devised a quite novel, if not a bit absurd, way to satisfy that need -- not to mention out-crazy Rez's Trance Vibrator peripheral.

  • Child of Eden due Q2 in Europe

    by 
    JC Fletcher
    JC Fletcher
    02.24.2011

    We haven't seen or heard from Tetsuya Mizuguchi's Child of Eden since TGS last September, but it's still on the way. A release schedule sent to European media outlets by publisher Ubisoft today puts the launch window for the techno-psychedelic rail shooter in the second quarter of 2011. That constitutes a delay, since a schedule sent out last month still listed the game for Q1. Since today's update was a Europe-only release schedule, it's as yet unconfirmed whether Q2 is the target release window for North America, as well; however, Amazon currently lists a June release for the Xbox 360 version (and, for some reason, July for the PS3 version). The retailer could just be relying on placeholder dates, of course, so these don't constitute solid evidence. We've contacted Ubisoft to learn exactly when we'll be able to wave our arms to create swirling synaesthetic soundscapes.

  • Ubisoft on becoming Kinect's 'top third-party publisher,' and on its history with 3D camera tech

    by 
    David Hinkle
    David Hinkle
    10.06.2010

    Last night, Ubisoft held a Kinect-specific event in downtown San Francisco. There, president Laurent Detoc and senior VP of marketing and sales, Tony Key, talked about the company's strategy for Kinect and why it's investing so heavily to become the biggest third-party supporter of the device at launch. "I think today is a pretty good testament that we think Kinect will do well because this is an event only about Kinect, so that's our statement on how well we think it's going to do," said Detoc in his opening presentation. It's a technology the company believes is the future of gaming and it's not afraid to say it -- Detoc's next few minutes addressing attendees proved that.

  • Child of Eden preview: Son of Rez

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.28.2010

    After dazzling a room of Tokyo Game Show attendees with an extravagant Child of Eden demonstration, designer Tetsuya Mizuguchi offers a far-too-modest appraisal of his "multisensory shooter." This level's still early, he apologizes, and the game currently shares no statistics upon completion. And sorry, but there's no Game Over screen. It's like sitting down in an opulent French restaurant and being told by the waiter that -- sorry! -- the kitchen isn't dishing out cheeseburgers and mini donuts tonight. Later, I ask Mizuguchi if Child of Eden, which he describes as a "feeling good game," even needs to introduce something so contrary like a Game Over screen. Does this mesmerizing mix of thumping music and abstract visuals really need an element of failure? %Gallery-103243%

  • Tetsuya Mizuguchi wants your memories in Child of Eden

    by 
    JC Fletcher
    JC Fletcher
    09.28.2010

    During a Tokyo Game Show event, Q? Entertainment head Tetsuya Mizuguchi unveiled a new component of his abstract Xbox 360/PS3 rail shooter, Child of Eden -- a component for which he needs your input. For "The Journey Project" (not to be confused with The Journeyman Project), Mizuguchi seeks to build a collection of player-submitted pictures, for inclusion in the game's last level. "In this game, the player's mission is to purify everything, every data," Mizuguchi told us in an interview. "And this is the final stage of this game, you know, I need the beauty of memories." With the collective memories of family, friends and "beautiful landscapes" added, "finally, you can get that kind of memory with music. It must be real." The developer added, "I want to put everybody's credit at the end of the game." An announcement by Ubisoft clarifies that images can be submitted to the official Child of Eden website until November 20, and all "approved photos" will be used in the game. We're already cringing about the possibility of thousands of jokers submitting pictures of Journey to the Journey Project. %Gallery-103528%

  • Kinect comes to XBLA, Microsoft Game Studios reveals five Japanese titles

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.16.2010

    Microsoft Game Studios unveiled five new Japanese partnerships during its Tokyo Game Show 2010 keynote today, each intended to "provide fun for users throughout the world." Takashi Sensui, general manager of Xbox in Japan, claimed the projects would "define the future of Xbox 360 and Kinect" -- a future that now promises Kinect-enabled Xbox Live Arcade games. Out of the five new XBLA-exclusive games announced today, three will use Kinect: Haunt, a spooky adventure from Parappa the Rappa's Masaya Matsuura; Project Codename D, a stylish new endeavor from Grasshopper Manufacture's Suda 51; and Project Draco, a Panzer Dragoon-esque flight game from Phantom Dust creator Yukio Futatsugi. These will join third-party Kinect games Child of Eden, Steel Battalion: Heavy Armor and Rise of Nightmares in 2011. Microsoft also revealed Fire-Pro Wrestling from Spike, and a new version of Radiant Silvergun from Treasure (much to the chagrin of eBay profiteers). Both are coming to XBLA in 2011.

  • Preview: Child of Eden

    by 
    JC Fletcher
    JC Fletcher
    06.19.2010

    I admit to being a bit let down not to have the opportunity to play Child of Eden, Tetsuya Mizuguchi's spiritual successor to Rez, at Ubisoft's E3 booth. However, watching Tetsuya Mizuguchi play the game for a small group was still a rare and wonderful experience. And for a Kinect game, it doesn't seem that I missed out on as much for having a "hands-off" demo, because even the person playing it was hands-off. Mizuguchi walked us through two of the rail shooter's levels, called "Archives." The concept for the game (which it doesn't need at all -- "you shoot pretty stuff" is more than enough) is that you're eliminating viruses from visual representations of emotional memories within the AI "Project Lumi" -- Lumi just happens to be the same name of the virtual idol at the front of Mizuguchi's Genki Rockets band. Your shots "purify" everything they hit, while also, of course, emitting drumbeat noises and other musical sounds, provided, of course, by Genki Rockets. %Gallery-95489%

  • Mizuguchi: Child of Eden to support standard controllers

    by 
    Randy Nelson
    Randy Nelson
    06.15.2010

    Tetsuya Mizuguchi's latest music-driven "synesthesia" shooter, Child of Eden, made for an exciting kickoff to Ubisoft's pre-E3 2010 press conference. We caught up with the Rez creator following the event to chat about the his Kinect title, and found out that Microsoft's new motion-tracking tech actually won't be required to play. Mizuguchi answered in the affirmative when we asked if Child of Eden can be played using a standard controller, also confirming that players will experience Rez-like controller vibration synced to the game's music. Given that the Q Entertainment founder went as far as to create the "Trance Vibrator" peripheral for additional, buzz-y feedback for Rez, we asked how he felt (or didn't, as the case may be) about a lack of tactile feedback when playing Kinect titles. "When I play the Kinect, I need some feedback," he replied, adding that vibrating bracelets -- like the Trance Vibrator -- could be used to improve the experience. And what about a PlayStation Move release of the game? "We haven't decided yet," Mizuguchi responded when the topic was broached. He may not have, but we've decided we want it. How about you?

  • Child of Eden coming to Kinect, Tetsuya Mizuguchi leading development

    by 
    Ben Gilbert
    Ben Gilbert
    06.14.2010

    Were you wondering what would make you purchase Microsoft's Kinect? Well, if Ubisoft's Your Shape wasn't enough, Tetsuya Mizuguchi revealed his next game live at today's Ubi presser: Child of Eden. From what we can see, it looks a lot like Rez, albeit with gesture-based controls and much prettier visuals. No release date was given, but we'll be sure to bug Ubisoft for more details as soon as we can. For now, we've got the official trailer embedded after the break. The trailer also indicates that Child of Eden is coming to PlayStation 3 (as a PlayStation Move game, we suspect). Update: According to Mizuguchi, it's still being decided whether or not Child of Eden will be a downloadable or retail title.