chloromancer

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  • New RIFT trailer showcases the Mage

    by 
    Matt Daniel
    Matt Daniel
    05.19.2011

    The destructive might of the elements, the restorative power of life, and dominion over the mind itself: These are just a few of the tools RIFT's Mages have at their disposal. Trion Worlds has released a new trailer showcasing all this and more as the Mage archetype blasts, heals, and controls his way through numerous dangerous situations. The trailer specifically concentrates on three different builds of RIFT's Mage archetype: the damage-dealing Pyromancer, the supportive Chloromancer, and and the controlling Dominator. Each has its own way of tackling the problems that the invading rifts throw out, but the trailer makes it clear that each is equally capable of contributing mightily to the cause. Skip past the cut for the full trailer, and if it happens to inspire in you a desire to manipulate the arcane channels of Telara, keep in mind that RIFT is still running a free trial program.

  • Enter at Your Own Rift: 'Role' play

    by 
    Justin Olivetti
    Justin Olivetti
    03.30.2011

    In retrospect, it was all my fault. I had gotten too used to just throwing RIFT dungeon groups together and assuming that with the flexible soul system we'd be able to provide everything necessary no matter what archetype mixup we had. I suppose it's a testament to Trion Worlds' design that an exact group composition wasn't a top concern -- the goal is just getting five willing players together for a fun run. We were running Darkening Deeps, and I decided to start a group so that I could show off the dungeon to Rubi. We had two Rogues, two Mages and a Warrior, and I felt pretty confident going in that we would prevail. And while the Warrior stepped up and said he would tank -- taking the burden off of my Riftstalker build -- everyone else was curiously quiet when I asked if there was another healer who could back up my Bard heals for boss fights. Nothing. Not a peep. The other Rogue didn't have a Bard spec, and the Mages were whistling innocently when I asked if they happened to have a Chloromancer role tucked in their back pocket. Oh crud. This was going to hurt. Six trash pulls into the dungeon later, I called it and said that we simply didn't have enough healing power to make it through the bosses. My bad, I said, thanks for playing!

  • Enter at Your Own Rift: Zero-sum game

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2011

    Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear. Not so with RIFT, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content. With RIFT's soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.

  • Exclusive: RIFT details Chloromancer soul

    by 
    Jef Reahard
    Jef Reahard
    02.22.2011

    There's something about the suffix -mancer that fires the imagination of creative types everywhere. We've seen Neuromancers, Pyromancers, Aeromancers, and now, thanks to Trion, the Chloromancer. Taking its name from chlorophyl (the green pigment found in plant life), RIFT's Chloromancer is a healing soul that draws energy from the natural world. While the class deals a bit of damage, much of its offensive power is sacrificed in favor of channeling energy into healing spells. The Chloromancer also lacks crowd control abilities, making it vulnerable to focused enemy attacks. The class earns its keep by recycling destructive magic to mend its allies and is also able to remove harmful status effects and resurrect fallen comrades. Check out the new images in the gallery below and head past the cut for more details. %Gallery-108036%