choices-matter

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  • Jens Andersen reveals DCUO's Origin Crisis DLC

    by 
    MJ Guthrie
    MJ Guthrie
    04.10.2013

    Although he's been dropping hints and teasing fans for a while now, Creative Director Jens Andersen kept the bulk of DC Universe Online's seventh DLC, Origin Crisis, under wraps. That all changed when we met up at GDC; he opened the floodgates of information, sharing a wealth of details about the story, the content, and the new costumes. And now I can pass it all along to you. Story-wise, Andersen expressed how excited he was to finally let players in on the arc that ties up a few loose ends left dangling after DLCs 2 and 3 -- Lightning Strikes and Battle for Earth. As for content, Origin Crisis adds two new raids, two four-man operations per side, two special solo challenges (which offer the chance to play as a legendary character), a new superpower, and a new tier of PvE gear. Oh, and let's not forget the three new iconic-based suits.

  • Camelot Unchained aims to be unattractive to gold sellers and farmers [Update]

    by 
    Justin Olivetti
    Justin Olivetti
    02.15.2013

    Mark Jacobs has never been a fan of gold farmers and gold sellers, famously going on a warpath against them in his previous titles. He renewed his vows against such practices today, saying that he will do everything he can to make sure that such behavior doesn't prosper in Camelot Unchained. "While it certainly would be nice to have those extra subs the gold sellers/farmers bring to the table," Jacobs wrote, "I will not compromise the integrity of the game or the enjoyment for the vast majority of the players by making it easy for them in Camelot Unchained even if it leaves some money on the table." The team is planning on countering gold selling and farming by creating tools to battle it and making the game more difficult to generate a profit. "As an RvR-focused game, CU will be less attractive to them from the onset since earning currency in CU not be as easy as earning currency in a PvE game," he said. [Update: Jacobs is a busy little bee today. He's just posted a second dev blog discussing how leveling will work in a PvP-centric game.]

  • Camelot Unchained dev blog: 'Choices matter'

    by 
    Matt Daniel
    Matt Daniel
    02.13.2013

    City State Entertainment has put up a new Camelot Unchained dev diary that continues the Foundational Principles series of posts. Today's devblog is about foundational principle number four, which is that "choice matters." Well of course it does, but how are the Camelot Unchained devs going to provide choices to their players? The post provides a few examples of the way players' choices will affect their long-term gameplay. For starters, Camelot Unchained will feature "a full stat allocation system" that will allow players to completely customize their characters' attributes. Race and gender will also matter: different races will have different stat maximums/minimums, and of course, various racial proficiencies and deficiencies. However, it's not mentioned exactly what effect a character's gender will have. The post also mentions players being able to take various advantages and disadvantages for their character such as in a number of pen-and-paper games, which will allow players to further tailor their characters as they see fit. For the full post, which also includes an example of what might happen if a mage decked out in metal armor decides to cast a lightning spell, head on over to the official site and check it out.