class-balance

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  • Arcane Brilliance: Mages hate Warlocks, and then Warlocks drain our hate and kill us with it.

    by 
    Christian Belt
    Christian Belt
    03.15.2008

    Every week Arcane Brilliance strives to deliver a tiny parcel full of Mage-craft to your doorsteps. Not your real doorsteps, that would be creepy. Your virtual interweb doorsteps. This week, in addition to its usual magey goodness, that tiny parcel is pulsating with warlockian evil. You've been warned. In case I haven't been clear on this in the past, I hate Warlocks. I've hated them since I was a child, when a Warlock ate my family. Just kidding, that didn't actually happen. My family is alive and well. In fact, I would say my Warlock prejudices originated as recently as last year, when I hit level 70 and took my first wide-eyed look at the brutal world of end-game PvP. When our own V'Ming Chew (the only decent Warlock I know) suggested that we engage in a little back-and-forth in yesterday's Blood Pact column I was at first reluctant. I worried that halfway though the series of emails we sent back and forth to each other I might realize that I had 8 different DoTs hovering above my head, and a felhound might at some point end up eating my face. That didn't happen. Well, a felhound did eat my face, but that was in a completely unrelated Arena match last night. In fact, I thought the dialog went quite well: we agreed on a few points, agreed to disagree on other points, and nobody got killed. Or had their souls drained from their bodies. Still, and not just because as a Mage it is my job to QQ more, I felt there was more to say. Last week I promised you a look at the Mage/Warlock rivalry, and after the break, I will try to deliver on that promise.

  • Drysc talks about Battlegrounds and class balance in PvP

    by 
    Zach Yonzon
    Zach Yonzon
    03.13.2008

    In a thread started by quitting player whose final rants include issues such as class balance and the limited number of Battlegrounds, Drysc responds with a rare, long explanation. He mentions that Blizzard understands that not all classes and specs are as viable in PvP, particularly in the extremely competitive Arena environment, and concedes that they are trying to make at least all classes contributive in some way. Protection Warriors, for example, should be able to jump into Battlegrounds or Arenas and "be able to do something with some small amount of success." The 'small amount' comes from the fact that he also unequivocally states that it is Blizzard's philosophy that they have to be ok with all specs not being as viable as others. He also explains that the dearth of new Battlegrounds or Battleground maps is not due to queue times (they have little to do with each other), but that each Battleground requires a fair amount of work on Blizzard's end and that most of their developmental focus lies in the expansion Wrath of the Lich King. He says that playtesting, balancing, and other efforts are extremely labor intensive. Oddly, Drysc mentions Warsong Gulch, the smallest of all the Battlegrounds, has "terrain issues here and there." Hopefully this isn't indicative of what Blizzard sees as the problems with WSG, as the game suffers from more than just some terrain issues. It's a good thing that Patch 2.4 promises changes to WSG, but it's even better that Drysc has been more vocal on the forums as of late.

  • Mage v. Warlock going to a higher level in WotLK

    by 
    Allison Robert
    Allison Robert
    03.07.2008

    More class changes afoot! Tipster Aikiwoce sends along a blue post in which Kalgan reassures mages that they haven't been forgotten in upcoming talent and ability changes in WotLK. The thread, which seems to have been started mostly because of the earlier warlock thread he'd responded on, elicited a short but highly revealing response from Kalgan: "Mages will get new abilities in the expansion too, believe it or not. In fact, we intend to tone down how strong of a counter Warlocks are to Mages through the WotLK spells/talents." Hmmm. Little concrete information, but this is one of the few times that a Blizz dev has openly acknowledged just how powerful certain classes are in relation to others. While they've made no secret of the fact that they don't balance PvP around 1v1 battles, and admitted at BlizzCon that warlocks are essentially the best dueling class, it's still unusual to see official commentary on specific class rivalries. And, let's face it, the Mage versus Warlock smackdown is practically the stuff of legend. With these tidbits appearing on the forums about class and talent changes in Wrath, keep checking back; we're likely to hear about more of these soon.

  • Kalgan offers a possible WoTLK sneak peek for Warlocks

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.06.2008

    Kalgan chimed in on a thread in which the original poster insisted that Warlocks, despite dodging the bullet on life tap, still have a nerf bat incoming somewhere. He rebuffed the poster with a nice little tidbit that may intrigue Warlocks. He also ensures us that, no, he does not hate certain classes. var digg_url = 'http://digg.com/pc_games/Blizzard_offers_sneak_preview_for_Warlocks_in_WotLK'; He says that they'd like to give Warlocks some type of escape or defense mechanism so that they don't have to balance warlocks around the idea that they'd be "tanking" melee classes in PvP. By melee classes, I assume he means Warriors, who can shake off a Warlock's main defense, Fear, with very little trouble in multiple ways. He even brings up a spell that Warlocks may be getting in the expansion.

  • Gamers on the Street: Keeping an eye on the patch

    by 
    Lisa Poisso
    Lisa Poisso
    02.22.2008

    Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.In last week's installment of Gamers on the Street -- and despite fresh blood in the water, with patch 2.4 news hitting left and right – city-bound players steadfastly remained focused on matters of the heart. Perfume and hearts obviously took priority over returning the /whispers of some hapless reporter from WoW Insider.But we hapless reporters are stubborn – real stubborn. This week, we trucked off to Stormwind on Lightning's Blade, a high-pop PvP server, to meet up with a trio from <Glory of War>. These "casual" raiders (1/6 SSC and 1/4 TK) unleashed their perspectives on what they've seen on the PTR for 2.4, the war between PvE and PvP balancing and more.

  • New class changes found in the PTR notes [Updated]

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.19.2008

    Tipster Pzychotix has uncovered some new class changes in the latest round of patch notes, and some of them are doozies: For Druids, the Lifebloom healing coefficient has been reduced. It'll be interesting to see how much. Rolling Lifeblooms have been the healing method of choice for most discerning trees, but if the nerf is severe enough, perhaps we'll see some return to Regrowth and Healing Touch. In other changes, Feral Druids are heading further and further to side of agility, with Nurturing Instinct now increasing your healing spells by up to 100% of your agility, and increasing your healing received by 20% of your attack power while in Cat Form. This seems like it may make Cat Druids at least a bit less squishy in PvP, if they're paired with a healer or can find a spare second to duck out of the fray and heal themselves.Lots of additional changes after the break!

  • Ready Check: Super (raid) size me!

    by 
    Marcie Knox
    Marcie Knox
    02.15.2008

    Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Kara or BT, everyone can get in on the action and down them some bosses. Srsly, that punk took my pink Huffy 10 speed. It never fails. Every time I say something about raiding, I get comments about how people miss the old 40-mans, how the 10-man to 25-man transition doesn't even make mathematical sense, or even how everything should just be 5-mans. (Is that even technically a raid?) So today we're going to chat a bit about raid size and what it really means.

  • Blizzard announces a 3v3 arena tournament

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.14.2008

    Blizzard announced today that they will be hosting a 3v3 Tourney beginning in April with international qualifiers and some pretty hefty cash prizes at the end. After paying an entrance fee, teams will compete in qualifying tournaments with other teams from their region for cash prizes totaling $27,000 before proceeding to the global championship, where the grand prize will be $75,000. The twist is that this tournament will take place on dedicated servers in which participants will play with pre-made level 70 characters. You can read the FAQ here.It sounds like this Tournament will be something that PvP Enthusiasts will want to watch with interest. The entrance fee should ensure that most of the field is made of dedicated players, or at least players who are somewhat sure of their ability, and the establishment of pre-made characters to ensure a "level" playing field should definitely lead to some exciting matches in which we'll see how differences in skill can make or break an arena match. However, It may also bring to light class and talent discrepancies as we watch which team make-ups rise to the top and which fall. Since we already know that additional class changes will be coming to 2.4.0, we certainly have to wonder if Blizzard will try to make some last minute class adjustments to this patch in preparation for this tournament, or if they'll use data from this tournament in making further decisions on class balance. But either way, if you fancy yourself to be pretty decent at 3v3 Arena play and think you're willing to part with a bit of money to try and win a lot MORE money, it sounds like you'll want to keep an eye out for the sign-ups for this.

  • Gamers on the Street: The classes of 2008

    by 
    Lisa Poisso
    Lisa Poisso
    01.31.2008

    Gamers on the Street logs into U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.What's the "right" class and spec to be playing right now? What's going to make the biggest splash on the scoreboards? Why do players choose the classes that they do? WoW Insider readers, who generally enjoy theorycrafting and playing their classes to the absolute hilt, are a savvy lot when it comes to class balance and what specs are hot, hot, hot. Log in, though, and you're much less likely to encounter players who are concerned with theorycrafting or running up whatever spec is considered the new hawtness. In game, players seem concerned about how to get a fair shake with their character of choice. We logged in during prime time last night on The Forgotten Coast (PvP) realm to see what players had to say about the classes of 2008 -- who's hot, who's not and how it all affects their characters and play styles. Who got the raves, and who's chalking up the most bad press? Read on to find out ...

  • Warhammer devs explain balancing RvR

    by 
    Michael Zenke
    Michael Zenke
    11.28.2007

    Over at the Ten Ton Hammer site they have up a discussion with members of the Warhammer Online development team, talking all about the fine process of balancing classes for Realm vs. Realm combat. RvR team members Yvonne Bridges and Brian Wheeler hooked up with Careers Lead Adam Gershowitz to answer the TTH staffer's questions. The line of inquiry primarily centers around the way classes in opposing factions interact with each other.According to the WAR team members, it's not so much that they're tuned to fight their specific opposing faction (Greenskins have no special advantage over Dwarves, for example). Instead, classes are designed to be good at defending against specific types of damage. Players can decide to specialize (via abilities) in fighting a group of enemy players, but that's a choice left to them.They also briefly touch on RvR questing and the role of gear in that part of the game: Both skill and gear will obviously play a role in a player's success in RvR. That is the nature of this type of game. Some players will naturally excel in combat and we don't want to penalize them for this. However, we don't want them to dominate all the time either, thus gear comes into play. Spend time in the game and you will be rewarded with gear, and you should be able to put that gear to use.

  • Is ignorance of class changes bliss?

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    09.10.2007

    Ahhhh, how I love the Elitist Jerks forums, the home of the most intelligent, informed, and well-written players of WoW. EJ produced another gem of a topic recently that made me think a bit about the purpose of sites like ours, and what function they serve in the overall scheme of WoW. Malan, who plays the tauren shaman Keiji on Skullcrusher, recently posted in a thread on the shaman forums about an upcoming patch. Rather than complain about shaman mechanics, however, he asked the community manager Nethaera an important meta-question: If most WoW players don't read the forums, and the forums are the main way the developers and community managers tell new information to the player base, then isn't there a huge gap in communication for most players?

  • Nerf.... wait, who do we want to nerf this week?

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.06.2007

    The cries to nerf warlocks have been so loud on the forums lately that it's nearly refreshing to see them replaced by something else. This week's nerf cries seem to focus almost entirely on druids, as forum posters run back and forth about whether or not druids are overpowered and, if so, how to fix them. And, of course, the there's always the constant cycle of "nerf your class, buff my class" posts.Those claiming druids are overpowered say that druids shouldn't be able to tank like a warrior, DPS like a rogue (or, I suppose, a mage, depending on spec), kite like a hunter, and heal like priest. And the druids argue that they can't do all of these things at once -- and to be as good as any primary class, they have to spec for it and gear for it which limits their effectiveness in other areas.And in a massively multiplayer game like this, where major class changes can come unexpectedly with any patch or hotfix, I wonder which class will be overpowered next week, and the week after. Taking all bets...