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  • Classic LucasArts artwork turned into movie posters

    by 
    Jason Dobson
    Jason Dobson
    02.04.2009

    All too often when mixing genres, the results – like that Mountain Dew left over from last night – fall flat. However, one enterprising forum-goer has has defied convention (and warmed our hearts), successfully marrying classic LucasArts adventure games with our wall's longstanding desire to be covered in nostalgia. The results consist of several beautiful posters, most based on original artwork lifted from an era when LucasArts wasn't afraid to point and click, including Tim Schafer and Dave Grossman masterpieces, The Secret of Monkey Island and Day of the Tentacle. Designed to be printed and hung, we can't think of a better way to hide that unsightly crack above your bed.

  • How old is your oldest working Mac?

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    01.27.2009

    A few months ago I brought my family's old Macintosh SE/30 to my home office. While it booted fine a few years ago, it looks like mine has developed SimasiMac, which means a trip inside the machine to replace a few capacitors (I hope). Along with the SE/30 I brought a Powerbook 540c, one of the more capable (and last) of the smaller, 68LC040-based laptops from Apple. The 500 series had numerous firsts, like a trackpad and sleep mode when you shut the lid, plus you could upgrade the CPU to a PowerPC chip.Currently our 540c doesn't have much software on it, as we used Zip disks to store many of the educational programs my little brothers used in the 90's. It does, however, have a copy of SoftPC, and Windows 95 installed on it. Not two months ago my son sat here in the office and had a ball playing with Paint (why isn't there something like this pre-installed on Macs, hm?) and Minesweeper. He's playing with the calculator in the picture. I find it a little sad that we had to resort to Windows for casual fun, but I guess that's why Macs were never considered "toy computers" (that's sarcasm for those who missed the reference).When the kids do play classic Mac OS games, I let them use my 500 MHz G3 iBook (the first of the "icebooks"), which not only runs Mac OS X and Mac OS 9, but has a version of TuxPaint for OS X, which I highly recommend. It should be noted that quite a few older Mac educational games won't run on the iBook. Often it's an issue with older versions of QuickTime expected by the program, or some funky extension or Director call that just won't work after OS 8.5 (remember Sherlock?).You can see some really old Macs pulling serious duty over on Cult of Mac as well. But I want to know what you readers are running in the way of older Macs. What's the oldest Mac currently still living in your house, and what do you use it for? Oh, and if anyone has a copy of NetTrek they'd like to share...

  • Twitterers remember their first Mac

    by 
    Mike Schramm
    Mike Schramm
    01.21.2009

    Reader Sam K. (thanks!) noticed the fun on Twitter -- lots of folks are sharing their memories of the first Mac they bought/used with the #firstmac hash tag, and boy is it fun reading through them. The responses are all over the place, from the old ][e (technically my first computer ever at school, though the first one I actually owned at home was a Tandy Color Computer my Dad bought from one of his coworkers) and //c up to the old iMacs and even a few people who can only claim iPod as the first Apple product they used. The first Mac I actually owned was much later than my first steps into BASIC -- when I needed a laptop a few years ago, I picked up a 12" Powerbook G4 and have been straight OS X ever since. It's great to read this stuff, because you can see just how Apple has shaped people's lives. I was amazed to hear all of the emotion in the calls to Steve on our talkcast last week, but looking at something like this Twitter feed (to put your own memories in, just mark a tweet with the #firstmac tag somewhere in there) really shows you how dedicated Apple's products have made the company's customers. These people have all bought a Mac, whether it was a Mac SE (errrr, a Mac Classic?) or a MacBook Air, and never looked back since. Very cool. And while we're at it, is it possible that you're on Twitter and haven't yet started following us? If not, jump in and do so now!

  • EVE to drop Classic graphics support, possibly some subscribers in the process

    by 
    James Egan
    James Egan
    01.17.2009

    The beauty of EVE Online is often cited as a major draw to the game. EVE's graphics presently come in two flavors: Classic graphics, which is essentially EVE as it's always looked, and Premium graphics, which came out in 2007 and is quite an improvement over Classic. Despite how good Premium graphics look now, according to EVE dev CCP Zulupark, they could look even better. In fact, CCP Games would like to push ahead with EVE's graphics, but supporting the game in Classic in tandem with improving the Premium graphics has been holding them back. Essentially, CCP has been supporting two different clients and thus a dual pipeline, where they must create two versions of each art asset introduced into the game. Zulupark says, "It complicates build and patching processes considerably and, for the most part, it simply doesn't allow us to make EVE look as beautiful as we want." The solution to this problem, he states, is for CCP to drop the Classic client altogether and focus their attention on Premium graphics as the game moves forward.

  • Found Footage: Good grief, NCIS, do you take us for fools?

    by 
    Michael Rose
    Michael Rose
    01.13.2009

    Resident NCIS geek Tim McGee (the same character who, in a past episode, managed to download a taxicab security video directly onto his iPhone) unpacks a boxful of his childhood computer gear; he proudly announces the computer you see above as his "Mac SE," when you don't need HDTV to know that it's a Mac Classic -- but if you do have an HDTV, you can clearly see "Macintosh Classic" printed on the front of the machine. McGee either can't read, or he has a delusional disorder of some kind that prevents him from properly recognizing vintage Mac gear. Later in the episode, he gets taunted for his childhood Macloverdom. It's just trouble from Jump Street on down.McGee also unloads a PowerBook Duo and a nondescript PC laptop from his magic box. You can see the entire video, including the SE/Classic flub, in the continuation of this post.

  • EVE Online kicks off Mac open beta for high-res graphics engine

    by 
    James Egan
    James Egan
    01.13.2009

    The next EVE Online expansion, called Apocrypha, will launch on March 10 and promises to bring a long-missing feature to the Mac client: high res graphics. The Trinity graphics engine (aka Premium graphics) has been available to players using the Windows client since December of 2007. As of today, all active accounts using the Mac client can opt to download a second enhanced client to try out EVE's Premium graphic content on the Singularity test server.EVE's Community Manager CCP Wrangler says, "This is the culmination of over a year of effort on the part of development teams at both CCP Games and Transgaming and we are extremely happy to see EVE running in all its splendor on the Mac OS." That splendor, however, may not be coming for some EVE players running older Mac hardware.

  • Vintage games for the iPhone: Crystal Quest is back

    by 
    Michael Rose
    Michael Rose
    11.14.2008

    Back when the Macintosh meant a machine with a built-in black & white screen, there were some extremely popular games -- but for the generation that remembers the introduction of the Mac II's color display, the unmistakable gameplay of Crystal Quest is sure to spark a deep sense of joy. Collecting those crystals and escaping through the hyperspace hatch caused your Mac to emit a sigh of... well, relief would be the polite way to put it (I'm trying to find a sample of the audio to link). Xbox 360 owners have had a Crystal Quest version for a couple years now, and Vista users also got a build to play with. The wild crystal excitement has made its way back to the future, as an iPhone/touch version of Crystal Quest is available. While it lacks the level-finishing 'ahh!' of the original, the rest of the gameplay should be familiar to graying fans of Mac OS 6-vintage entertainment. Crystal Quest is $4.99 in the App Store.

  • iPod 101: Make your iPod speak menu items

    by 
    Cory Bohon
    Cory Bohon
    11.11.2008

    If you have a current generation iPod nano or classic, then you have the ability to access spoken menu items throughout the iPod. This is an accessibility feature that Apple built into the current iPod line, but I found that feature is handy while walking around, or driving, if you don't want to look at the iPod's screen.To enable this feature, dock your iPod with your computer and open iTunes. Click your iPod under the Devices list, and select the General tab. If your iPod supports this feature, you should see an "Enable spoken menus for accessibility" checkbox under the "Options" section. Click this checkbox and sync your iPod. Depending on how much music you're syncing, generating the spoken menus could take a few minutes. Once your iPod is finished syncing, you need to turn on spoken menus on the iPod. From the iPod menu, select Settings > General > Spoken Menus On/Off. When you roll over a song, menu item, or go into cover flow mode, the iPod will alert you with a spoken voice. Additional Notes: You can change the voice that is used for the spoken menus by going into System Preferences > Speech > Text to Speech > and selecting a new system voice on your Mac. You will need to resync your iPod after you change the voice. You should note that not all menu items will be spoken, and some titles of songs won't be spoken properly. This is inherit of the Mac OS X Text to Speech engine. This feature is not currently available on iPod touch or iPhone. Want more tips and tricks like this? Visit TUAW's Mac 101 and TUAW Tips sections.

  • New iPod game: Tamagotchi

    by 
    Cory Bohon
    Cory Bohon
    11.06.2008

    This week, Apple added a new game for the iPod nano and iPod classic. Tamagotchi: 'Round the World allows you to take care of a small pet, which you raise from birth. There are four pets to choose from, interactive environmental items, 6 mini games, and three activities to play with your pets. Tamagotchi was created by Namco, which has other iPod games on the iTunes Store. This game is compatible with iPod nano (3rd & 4th Generations), iPod classic, and iPod 5th Generation (with video). It is available from the iTunes store for $4.99; a demo video is available. Thanks to everyone who sent this in!

  • Giving PvE players their own Arenas

    by 
    Eliah Hecht
    Eliah Hecht
    10.08.2008

    Here's an interesting idea that's cropped up on the official forums: PvE arenas. In short, the idea is as follows: Round up four of your friends and form a party. Talk to the PvE arena master and get dropped into a cage match with a random dungeon boss from classic or BC, tuned up to level 80. If you win (that is, the boss dies before the last member of your party), your PvE arena rating increases. If you lose, it decreases. Bosses have their own rating, which develops week-by-week similar to players', so beating the harder bosses will do better for your score, and they'll try to match your team up against bosses that are an appropriate level of difficulty for you. PvE arena points are earned just like PvP arena points, and can be spent on rewards in a similar fashion. An alternate suggestion (also by the OP) is to reward badges based on PvE arena rating, which I think is a better idea, as well as being easier to implement, because it ties into the existing badge system. Even Tigole thought it was a "cool idea," so there is the ghost of a chance that we will see it in a Wrath content patch. I would definitely enjoy the chance to make a quick pass at a boss or two with four of my friends, and get some extra badges for it at the end of the week. It would also be really fun to get to face some old bosses again, especially given Blizzard's steadfast refusal to implement heroic Deadmines.

  • Animator: Rare not currently working on further retro revivals

    by 
    Kyle Orland
    Kyle Orland
    09.19.2008

    Bad news for anyone who wants a new version of Cobra Triangle. It seems that Rare isn't looking to bring back any more of its classic franchises "at the moment," according to Senior Animator Elissa Miller. In an interview with Britain's 360 Gamer (re-reported by CVG), Miller explained "we've always got to have a reason to revive a franchise, we don't do games just for the sake of them." Fair enough, but really, if you just wanted to make a new Snake, Rattle 'n' Roll just for the sake of making it, well, we wouldn't really mind. Honest.

  • Poll: New iPods vs. new Zunes, what're you buying?

    by 
    Nilay Patel
    Nilay Patel
    09.10.2008

    It would have been juicier if Microsoft hadn't announced the fall Zune lineup a day early and gone directly head-to-head with Apple's newly refreshed iPod lineup, but the fact is that if you're in the market for a new player the past 48 hours have delivered a slew of new options. Microsoft concentrated on the software side of the equation with Zune 3.0, but Redmond's players themselves got a WiFi music store, some new games, and Buy From FM, while Apple added in new Genius playlists across the board and updated the iPod nano's form factor and UI. At the high end of the capacity scale, the Zune seems to have the win on paper -- both the Zune 120 and the iPod classic frustratingly top out at 120GB, but the classic's stagnated essentially at the level of the 5.5G video iPod while the Zune 120 carries all the features of its smaller siblings. On top of all that, you have the newly-thinner iPod touch, with all of its browsing, media, gaming, and third-party application features -- and the lost purity of purpose adding all features those entails. That's a ton of choices -- so c'mon, kids, what's it going to be? %Poll-19372%

  • Apple Store back online, with changes

    by 
    Cory Bohon
    Cory Bohon
    09.09.2008

    With the day's Apple news slowing down, the Apple store finally came back online after what seemed to be an eternity. We've been looking around and here are the changes that we found: New iPod nanos are now available for order and ship within 24 hours New iPod touches are available for order and ship within 1-3 business days New iPod classic is now available and ships within 24 hours New iPod shuffles are available and ship within 24 hours New in-ear headphones are not available and sport a "coming soon" message New earphones with remote/mic are "coming soon" as well That is all the newness that we spotted, be sure to leave a comment below (or send us a tip) if you spot something else. Thanks to everyone who sent this in!

  • iPod classic refreshed, only comes in 120GB flavor now

    by 
    Nilay Patel
    Nilay Patel
    09.09.2008

    Steve Jobs just announced that the iPod classic will only come in a single $249 120GB config from now on. Seriously, that's the only model of classic available now, storage junkies -- better snap up those outgoing 160GB models while you can.

  • Rare mobs in classic, BC, and Wrath

    by 
    Eliah Hecht
    Eliah Hecht
    08.20.2008

    Rare mobs are one of my favorite unexpected pleasures in WoW. It's such a thrill to be questing or grinding along and see that silver dragon; it adds a lot of flavor to what could otherwise be some boring runs through out-of-the-way zones. In fact, that's an upside to the current depopulation of Azeroth: I find many more rare mobs, since no-one's been by to kill them in an hour or two. Fun fight, interesting mob, automatic green. However, when Burning Crusade came out, it was discovered that all the Outland rare mobs were also elite. There was a blue post around the time that defended the decision as allowing them to put better loot on the mobs, making them walking treasure chests (BC also has no world treasure chests, sadly Thanks; I guess there are still new things for me to learn in BC) . But it did make them basically unsoloable, which takes a lot of the excitement out of spotting one, at least for me: by the time I get four more people to come help me out, I don't really care any more.

  • Outspring puts the final nail in QuickMail's coffin

    by 
    Michael Rose
    Michael Rose
    07.28.2008

    Back in the summer of 1989, as an eager, green college intern for a major publishing company, I arrived on my first day of work to find that my office wasn't so much an office as it was a storage room. Sure, it had ample space and ventilation, but it was a glorified closet all the same -- home to my desk, shelves and boxes, and a few critical pieces of gear. Along with the network hubs for the floor, we had a rather sexy test system (a NeXT Cube, complete with 400dpi laser printer!) and an SE/30 running an unfamiliar email server. One of my tasks for the summer was to administer this server, which (considering the speed of delivery) bore the unlikely moniker "QuickMail." With the ability to connect to other QM servers over intermittent dial-up links, offering gateways to public systems like AppleLink & CompuServe, and UUCP capability for Internet mail servers (yeah, old school), QuickMail Server and its companion client app made managing email for a small Mac LAN straightforward and easy. Future versions of the system expanded to offer webmail and POP compatibility, allowing for a heterogeneous mix of clients, but the original QM never lost its vintage UI or no-frills attitude.Nearly 20 years later, Outspring, the inheritor of the QuickMail product line from original developer CE Software, has made it official: QuickMail is dead. Support for the product has ended, and users are encouraged to pony up the $39 to upgrade to Outspring Mail, the successor client -- as for the server, good luck (I'd recommend Kerio, Zimbra, EIMS or OS X Server, and Emailchemy to handle moving the user data). Farewell, QM; you and your sweetheart/nemesis Eudora enjoy your well-deserved retirement.Written by Michael Rose. [via Macintouch]

  • A Star is Born getting 6K makeover: is it worthwhile?

    by 
    Darren Murph
    Darren Murph
    07.17.2008

    While many film lovers across the universe are still itching to watch something in 4K, studio execs are already eying the next best thing -- or are they? The 1954 A Star is Born will soon be undergoing a 6K restoration makeover prior to its release on Blu-ray, and while this may sound impressive to those not in the know, industry experts have varying opinions on the worthiness of such an undertaking. According to Lowry Digital Images' Chief Technical Officer John Lowry, the 6K transfer "is just an attempt at marketing position," noting that "everything on film is captured at 4K." Listening to The Film Preserve's Robert Harris could make you believe otherwise, as he asserts that while there is only a "slight" advantage to preserving the film in 6K, it's still important to "get every last drop you can." (Not surprising considering his occupation.) Nevertheless, we'd recommend hitting up the read link for a few interesting viewpoints on 6K, and get on down to a 4K theater before it becomes "so last year."

  • Check out the track lists for Band Brothers DX

    by 
    Candace Savino
    Candace Savino
    06.11.2008

    The Band Brothers DX website lists all the jammable tracks available in the rhythm title, including both downloadable and in-game songs. Since the list is in Japanese, we did our best to translate (read: search the internet for a translation), which we've posted after the break.For classical music lovers (like this blogger), the in-game song list is like a piece of cake wrapped in brownie batter. Everyone else may be a wee bit disappointed, though, as the tracks only include five J-pop songs among a plethora of Mozart and the like. To keep it interesting, the classical songs are remixed in different styles, like tango, Eurobeat, pop, jazz, and more. Some unique combinations include a reggae version of Beethoven's "Pathétique Sonata" and a Famicom version of Schubert's "The Trout" (click here and here to listen to them in their original classical styles).The list of downloadable songs is much more J-poppy, however, offering tracks like "Flavor of Life" by Utada Hikaru, which is the recurring theme of J-drama Hana Yori Dango. There are also a handful of anime songs to help tickle your J-fetish.If you want to see both of the translated song lists for Band Brothers DX, just click on past the break. Gallery: Band Brothers DX

  • Space Invaders Extreme

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.10.2008

    Space Invaders Extreme Taito/Square Enix Release Date: June 17, 2008 (US), July 4, 2008 (EU) Aliens are invading the DS! Are you ready for the challenge? Better brush up on everything Space Invaders Extreme, from the gameplay to some of the awesome merch available. %Gallery-14613%

  • Player vs. Everything: Rebuilding EverQuest

    by 
    Cameron Sorden
    Cameron Sorden
    05.15.2008

    Ask any MMOG player about EverQuest, and you'll get one of three responses: either they loved it, they hated it, or they didn't play it (and don't want to). Nobody thinks that it was just a mediocre game, and a lot of people look back fondly on their time there, warts and all. There were a lot of warts. When I was chatting with Scott Hartsman at this year's IMGDC, he explained to me that EverQuest was rife with any number of "pain points" which later games were able to identify, fix, and build upon to make their own game better. Taking most of what was good about EverQuest and cutting most of what was bad was one of the things that helped World of Warcraft dethrone the game and take its seat as the number one MMORPG on the market. However, not everyone agrees with all of the "improvements" that Blizzard made to the genre when they created WoW. The arguments over what should and shouldn't be left out of a great MMORPG continue to this day, and there's no quick and easy guide to what's MMOG gold. Plenty of companies are learning the hard way that cloning World of Warcraft isn't a winning strategy. It's a great game, but that doesn't mean it's the only way to play. My question for you all today is this: What if instead of EverQuest 2, Sony had given us EverQuest 2.0? EverQuest 2 was a spiritual successor at best to the original game (Vanguard is much closer to an actual sequel). If SOE had remade the DikuMUD-inspired world of Norrath, set in the same time period, with an updated graphics engine and the pain points fixed differently than WoW chose to do, what might it have looked like? More importantly, is it something you'd want to play?