client-side

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  • The Daily Grind: Would you like more client-side customization options?

    by 
    Jef Reahard
    Jef Reahard
    05.15.2014

    Lord of the Rings Online's latest patch brings some interesting client-side changes to the long-running fantasy MMO. Namely, the update gives you the ability to turn off other players' cosmetic pets. Turbine's announcement post mentions that this will help if you're having performance problems, but it'll also help with immersion if, like me, you're one of those crazy Tolkien nutters who wants a Tolkien-based MMO to look like Tolkien's Middle-earth. In fact, I'd love to see the option expanded to include Loremaster combat pets, Runekeeper spell effects, and heck, even an ignore list that filters annoying players out of the game visually instead of just removing their chat. That last one may be technically impossible, but I can dream! What about you, Massively readers? Would you like to see more client-side customization options in your MMOs? If so, what sorts? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • HTML5 Client Side Database Storage + iPhone = ???

    by 
    Erica Sadun
    Erica Sadun
    03.31.2008

    Will the next iPhone firmware release support client-side database storage? That's what TUAW reader Jorge believes. Way back in October, we saw the HTML5 standard promising client-side persistence for Webkit-based browsers. Jorge apparently ran a client-side SQL check on the new Simulator-based Safari and found that it ran properly. Of course, simulator tests do not mean actual 1.2/2.0 implementation and we have no way of verifying whether this functionality extends to the actual iPhone firmware.