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  • Deus Ex: Human Revolution coming to OnLive, free MicroConsole and original Deus Ex with pre-order

    by 
    Mike Schramm
    Mike Schramm
    05.19.2011

    OnLive has announced that the service will be offering the upcoming Deus Ex: Human Revolution as a streaming title day-and-date with the retail release, and users who pre-order the game will get all kinds of goodies. First, ponying up cash in advance for any flavor of the game will net a free copy of the original Deus Ex: Game of the Year for play via the service. Secondly, pre-ordering the Augmented Edition of the game (for $53.99 rather than the standard $44.99, and packing its own goodies) will get you an OnLive game system to play it on, free of charge. If you already have a MicroConsole, you can choose a free game. That's not a bad deal at all, especially if you were considering getting Human Revolution in the first place. The free game deal has to be redeemed by next Wednesday, May 25, but according to the fine print, the console deal is valid right up until Deus Ex: Human Revolution's release on August 23.

  • GameStop porting game-streaming Spawn Player to Android devices

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.28.2011

    GameStop is wasting little time expanding the scope of Spawn Labs, its newly minted "cloud gaming division." A recent job listing for the company seeks a senior software engineer to be "responsible for the development and maintenance of our Player software on Android tablets and smartphones." (Additional job postings are for key roles in the division, which is also looking to port the Spawn Player app to Linux-based systems.) Upon announcing the acquisition of the game-streaming tech outfit late last month, GameStop laid out a clear goal: "Once the Spawn Labs integration and testing on a new consumer interface is complete, users will have immediate access to a wide selection of high-definition video games on demand on any internet-enabled device." Android phones and tablets (and Linux systems) would appear to be next on the checklist, but what about iOS devices? "Getting the audio and video onto the iPhone or iPad is not too hard," Spawn Labs' David Wilson pointed out in the community forums (some months ago). "Getting game control in a way that works for console games is hard -- but only because Apple controls both the physical and Bluetooth interfaces to the device." In response to a followup question, he added, "Yes, Android is more within our control than the iPhone." While Spawn Labs has operated as a sort of "Slingbox for gaming," with its Spawn HD-720 box providing the technology to stream your game consoles' content to a computer, GameStop appears to be angling to cast a much wider net -- not just to stream your console games on more devices, but to sell you new games to stream on more devices. The retail giant has also scooped up a digital distribution platform in Impulse, which would seem just the thing to provide that "wide selection of high-definition video games on demand" -- just as soon as Spawns Labs' "new consumer interface is complete," of course. (Muahahahahaha!) [Thanks, Gregory]

  • GameStop indulges in some Impulse buying ... no seriously, it bought Impulse (and Spawn Labs)

    by 
    Christopher Grant
    Christopher Grant
    03.31.2011

    Love 'em or hate 'em, you can't say the people of GameStop are taking the challenge of "digital" lying down. The massive Texas-based retailer (everything's bigger in Texas) just announced the acquisition of streaming tech outfit Spawn Labs – you'll recall the HD-720 box we brought on the Engadget Show – and digital distribution portal, Impulse. Whoa, whoa, whoa ... so GameStop purchased Stardock, Impulse's owner? Nope! "GameStop has acquired Impulse, Inc.," the official Stardock FAQ on the deal reads. "Impulse is a separate business unit from Stardock Entertainment." No layoffs are anticipated, staff stays with Impulse, customer service is still handled by Impulse (for now!), and the group is actually hiring. The press release says that Impulse will offer "three specific components." First is the client, dubbed "Impulse::Client" here, which users can use to download games. Duh. Next is Impulse::Reactor, which "provides content publishers customer friendly DRM and copy protection tools. It also allows developers to enable achievements, account management, friend lists, chat, multiplayer lobbies, and cloud storage within their games." Last is Impulse::Publisher which gives pubs "real-time reporting and management tools." GameStop's interest in Impulse – one of the industry's biggest competitors to market leader Steam – is obvious. What's not so obvious is its interest in Spawn Labs. "Once the Spawn Labs integration and testing on a new consumer interface is complete, users will have immediate access to a wide selection of high-definition video games on demand on any Internet-enabled device," the press release reads. That sounds to us like GameStop is getting into the cloud-based gaming arena (ie: OnLive). We're following up with GameStop, Stardock, and all the other concerned parties and we'll let you know what we uncover.

  • OnLive in-game voice chat now on and live

    by 
    Randy Nelson
    Randy Nelson
    03.11.2011

    Voice chat was one of several upcoming features touted by OnLive during its panel for potential publishing partners at GDC. Its rollout wasn't dated at the time -- merely "by the end of the year" -- but it turns out there wasn't much of a wait at all; it's available now. By enabling the voice chat beta option in the OnLive client, users of the service can access two chat channels: one for in-game yacking (open mic), the other for talking with other players while spectating in the Arena (push to talk). Corded and USB microphones are supported on PC and Mac; the OnLive MicroConsole adds support for Bluetooth headsets and VR goggles. Okay, we were kidding about the goggles -- but you have to admit it'd be pretty cool.

  • OnLive roadmap: Achievements, voice chat and more inbound

    by 
    Randy Nelson
    Randy Nelson
    03.03.2011

    The future features of cloud-based gaming service OnLive got a little less nebulous during the company's GDC 2011 panel. Speaking to developers, its VP of engineering, Joe Bentley, laid out a list of advancements gamers can expect by the end of the year. Among the new features being rolled out for game makers to implement are achievements (not detailed, but we're guessing these are derived from the console versions), voice chat, game invites and the ability to directly upload Brag Clips to YouTube. The latest version of the OnLive SDK will also enable developers to let their games support wireless controllers when played on mobile devices such as iPad, iPhone and Android-powered contraptions. (But not actual androids -- those guys hate it when you press their buttons.)

  • OnLive adding Deus Ex, other Square Enix titles to flat-rate service

    by 
    Randy Nelson
    Randy Nelson
    03.01.2011

    Holding to its vow of regularly arriving content, OnLive has announced that several Square Enix titles are being added to its flate-rate PlayPack plan. The cloud gaming service says that games in the Tomb Raider, Deus Ex, Hitman, Thief and Mini Ninja franchises will launch "in the next few weeks." The PlayPack lineup already features a handful of Square Enix titles, including Tomb Raider: Underworld, while the main pay-per-game service has the likes of Kane & Lynch 2, Just Cause 2 and Batman: Arkham Asylum. Deus Ex: Human Revolution is slated to hit OnLive once it arrives in stores later this year.

  • Gaikai is live with streaming demos of Mass Effect 2, Dead Space 2 and more

    by 
    Randy Nelson
    Randy Nelson
    02.28.2011

    Following more than a year of media demos and beta testing, cloud gaming startup Gaikai is letting the public try out the fruits of its efforts: Demos of Mass Effect 2, Dead Space 2, Spore and The Sims 3 are all playable from within your web browser. That is, if you have the bandwidth -- we don't, apparently. (Granted, we're on gratis Wi-Fi here at GDC.) You might have better luck at home: You can visit Gaikai's site where you'll be prompted to launch Mass Effect 2. "Just wait and if your connection quality to our Server is fast enough," instructs CEO David Perry, "one of several pop-up designs will appear." Additionally, taking a survey about the service will grant you access to the Dead Space 2 demo. Spore and The Sims 3 trials can be found here and here, respectively.

  • OnLive offering free MicroConsole with Homefront game purchase

    by 
    Sean Hollister
    Sean Hollister
    02.27.2011

    Considering nabbing a $99 OnLive Game System to connect your TV to the company's game streaming cloud? Here's another thought -- pre-order THQ's Homefront on OnLive instead for $50, and get a voucher for a free MicroConsole (and a free game) in the bargain. That's the deal OnLive announced the other day, which runs through March 14th, though the fine print says supplies are limited, shipping costs extra, and you won't actually receive the hardware until after the deal expires no matter when you pre-order the game. We're not sure what it says for OnLive's ongoing viability that the company finds itself having to give hardware away for less than half its worth, but we won't look a gift horse in the mouth!

  • OnLive giving away free MicroConsole, Metro 2033 with Homefront pre-orders

    by 
    Randy Nelson
    Randy Nelson
    02.25.2011

    "This is a watershed event: It's the first time a game system has ever been given away with the purchase of a game." That's how OnLive CEO Steve Perlman describes his company's announcement that ("while supplies last") anyone who pre-orders THQ's Homefront via the cloud gaming service for $50 will receive its MicroConsole hardware and immediate access to another THQ title, Metro 2033, free of charge. In a blog post, John Spinale, OnLive's VP of games and media provided further details, confirming that Homefront will be available to users of the service on March 15 at midnight. He also noted that the console hardware, while "free," isn't free from sales tax or shipping charges. The promotion is running from today, February 25 through March 15. Spinale cheekily quipped that people should "get in on this before our Finance department finds out what we're doing!," but we sort of have to wonder if he's only joking a little. This is definitely the most gung-ho play for new users we've ever seen.

  • OnLive calls T5 Labs claim to key game streaming patent 'irrelevant'

    by 
    Mike Schramm
    Mike Schramm
    02.15.2011

    OnLive had supposedly nailed down the patent it needed to run its cloud-based gaming service (quite successfully so far, from all reports), but a new challenger is claiming otherwise. A company named T5 Labs now says it has been awarded a patent that predates OnLive's registration and gives it control over the fundamental tech behind cloud gaming. OnLive's patent was originally filed in December of 2002, but T5's was filed in March of that year, so, if the two patents do in fact cover the same tech, T5 would appear to have precedence. An OnLive spokesperson tells Joystiq that the company has examined both patent applications after being contacted by T5 head Graham Clemie and "saw no relevance whatsoever to OnLive and told him so. We are approached by people with irrelevant patents all the time. We are highly confident in our own patent portfolio, and have no further comment." Things seem fairly cut and dry from OnLive's point of view. T5 only says so far that it is "deciding whether to commence a procedure in the U.S. Patent Office known as an 'interference,'" which would establish the correct patent ownership. We'll see what -- if anything -- comes of that.

  • HTC investing $40M in OnLive for smartphone gaming

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.08.2011

    "Yes, OnLive works on cell phones, too," the company's enterprising CEO Steve Perlman assured us all ... fifteen months ago. Did you forget? 'Cause HTC sure didn't. The smartphone manufacturing giant has unannounced plans to buy 5.3 million OnLive shares at $7.50 each -- that's about a $40 million stake in the cloud-based technology outfit -- to better position itself in the gaming segment of the smartphone market, reports The Wall Street Journal. Currently, HTC designs smartphones for both the Android and Windows Phone 7 platforms. HTC's investment would follow the reported $60 million raised by OnLive in 2010 through investments by British Telecommunications and Belgacom Group. During CES last month, OnLive also unveiled a partnership with Vizio to bring its games-on-demand service to a suite of products, including TVs and Blu-ray players.

  • OnLive's flat-rate PlayPack plan is live for all, debuts with 38 games

    by 
    Randy Nelson
    Randy Nelson
    02.01.2011

    After a couple of months in beta, OnLive's PlayPack plan, which offers unlimited access to a selection of titles on the service for $10 a month, has officially launched. Saying that "the meteoric growth of Netflix reflects the enormous consumer demand for flat-rate instant-play media," company CEO and founder Steve Perlman made no secret of the company's inspiration for PlayPack when commenting on its official debut. OnLive hopes to grow the PlayPack selection with "premium, indie and classic games" on "a regular basis," with new additions being selected in part based on feedback from subscribers to the plan. The day one lineup of 38 games can be found after the break, and includes some titles that are entirely new to the service, most notably the original BioShock.

  • OnLive Playback game catalog free to all users through Jan. 31

    by 
    Randy Nelson
    Randy Nelson
    01.14.2011

    When OnLive began testing its flat-rate $10 per month back catalog game offering, Playback, at the beginning of December, the company said that it would officially launch January 15, aka tomorrow. That's not happening -- instead, the Playback beta is being opened up to all users free-of-charge through the end of the month. Initially, the Playback beta was accessible only to those users accessing the service via the OnLive MicroConsole system; it will now be available to everyone, on every platform, during this extended period. OnLive has promised that the catalog will include around 40 titles when it's out of beta (and people are being charged for it). Right now, it features about a dozen.

  • OnLive coming 'built in' to new VIZIO TVs, Blu-ray players

    by 
    Randy Nelson
    Randy Nelson
    01.04.2011

    A month after beginning shipments of its Microconsole hardware, cloud gaming service OnLive is announcing a partnership with VIZIO, whereby the electronics company will offer televisions, Blu-ray players, tablet computers and mobile phones that can connect to OnLive right out of the box. According to the announcement made at CES 2011 today, OnLive will be featured as an application on VIZIO's new VIA Plus line of products, which includes the VIA Tablet and VIA Smart Phone, alongside other preinstalled "VIZIO Internet Apps." OnLive founder and CEO, Steve Perlman calls the partnership "a major milestone," while VIZIO's chief technology officer, Matthew McRae, says the inclusion of the OnLive client on its VIA Plus devices will give users "the freedom to switch games much like you change the channel," and is as integral to these products as software for streaming movies and music. VIZIO wil be demoing its VIA Plus products during CES and we'll have a first look at them soon.

  • GameString demos its streaming, custom World of Warcraft UI by raiding on an HTC Desire (video)

    by 
    Ross Miller
    Ross Miller
    12.02.2010

    We're still not ready to apply the label "Gaming 3.0" here (or to anything, for that matter), but despite its boasts, GameString's making a compelling case for cloud-based play time. We've already seen the company bring World of Warcraft to Google TV, but now the company's showcasing its take on a challenge we've seen a few times before -- streaming a playable version of WoW to a mobile phone. (Gotta get 'em out of the house somehow.) The trick here is a streamlined UI overlay that makes for a every touch-friendly experience; there's translucent "thumbstick" spots and larger buttons for spells. The setup in question here is its Adrenalin Host Server from approximately 80 kilometers away (geographically) and an HTC Desire running over a home network that's 2Mbps down / 2Mbps up. And while there's some notable lag and parts of the interface that's still too tiny to really use, it's still an Alpha build that seems functional for all but the most intense of moments. See it for yourself after the break.

  • OnLive prices flat-rate 'PlayPack' plan at $10 per month, begins MicroConsole shipments

    by 
    Randy Nelson
    Randy Nelson
    12.02.2010

    When we last wrote about OnLive, the "cloud gaming" service had just announced a price and ship date for its MicroConsole hardware. At the time, we also reported that it was planning to launch a flat-rate pricing plan for access to older "back catalog" titles and indie games, with a price to be announced. This morning, the company has set what's now known as the "PlayPack" plan at $9.99 per month, and will make it available to all OnLive users on January 15, 2011. PlayPack is available right now to those with the OnLive MicroConsole -- or soon to get one, as they've begun shipping to Founding Members today -- in "beta" form, free of charge until the official roll-out. Currently, the PlayPack beta offers access to a collection of about a dozen games, some new to the service (like Prince of Persia and Tomb Raider: Underworld) while others, like Unreal Tournament 3, have been on the service since it launched last summer. OnLive says it will have a library of 40 games ready for PlayPack subscribers when the for-pay tier launches in January. Looking at the finer print, some of the games "require a mouse and/or keyboard" -- which are supported in both wired and wireless flavors by the MicroConsole. Check out a partial list of games included in the PlayPack beta after the break.

  • OnLive giving thanks to its Founding Members with free MicroConsoles

    by 
    Vlad Savov
    Vlad Savov
    11.25.2010

    Have you been riding the OnLive bangwagon from the start? If so, you'll want to heed this little Thanksgiving note from the company, which is offering a free MicroConsole to its early cloud gaming service users -- whom it dubs Founding Members -- provided they've bought licenses for at least two games in their time. The diminutive TV adapter typically costs $99, but qualifying Members will be able to get it for free if they pre-order it now, though they will have to spring for covering delivery costs. As to the more timid among you who only ever bought the one PlayPass, OnLive will let you have a free Full PlayPass (equivalent to a free game) in the place of the hardware. So, whichever way you slice it, it's good to be first.

  • OnLive MicroConsole official at $99, we go hands-on and bombard you with details

    by 
    Sean Hollister
    Sean Hollister
    11.18.2010

    Everybody's favorite instant streaming video game service just came into its own: OnLive is launching the MicroConsole right now, a tiny box that turns your Speedy Gonzales internet connection into a virtual game console. Sure, the company's cloud computing service already lets you do the same from any old netbook -- that's kind of the point -- but the $99 OnLive Game System gives you the leanback HDTV experience complete with a custom wireless gamepad, and (assuming you use HDMI) it'll come with all the wires too when it ships December 2nd. We sat down with OnLive VP of Engineering Joe Bentley to get a handle on the hardware within, and learn about the budding ecosystem you'll be dealing with if you buy in. See what the long-awaited system looks like below, and get the full scoop after the break! %Gallery-107700%

  • Steve Perlman discusses OnLive's growth, potential new platforms and plans for exclusive games

    by 
    Randy Nelson
    Randy Nelson
    11.18.2010

    "I guess we're now a medium-sized company instead of a startup because we have over 200 people," OnLive CEO Steve Perlman told Joystiq when we met with him to get our hands on the company's final MicroConsole hardware earlier this month. "We've had over two million sessions, which is basically when someone uses the service. Some of them are short, while others are quite long, on the order of 20 hours." While not providing deeper usage statistics, Perlman remarked that "The growth has been rapidly accelerating. We had more people using OnLive in October than in all the months previous. November is even growing beyond that." This in the absence of any substantial marketing, and without a presence in the living room. That will all change, he said, with the December 2 introduction of what is being billed as the service's "TV adapter" and a corresponding major media ad push. The company is betting on the device's $99 price point and simple setup to establish a foothold in console gaming -- Perlman said that it's more about the "TV market," which "is 10 times larger than the PC or Mac market" -- and that publishers continue to be sold on the platform. "All the hand waving and all the slide shows and demos ... checks seem to have more influence on publishers than anything."

  • OnLive introducing flat-rate monthly plan for back catalog, indie titles

    by 
    Randy Nelson
    Randy Nelson
    11.18.2010

    In addition to announcing the launch date and price for its MicroConsole today, OnLive has confirmed that it intends to introduce a flat-rate pricing plan before the end of the year that will provide access to back-catalog and indie games for a fee comparable to Netflix Instant Streaming (think the $10 range). "We don't have everything together just yet, we want people to at least have this in the back of their mind when they decide whether or not to get the MicroConsole," OnLive CEO Steve Perlam told Joystiq regarding the decision not to announce an exact price at this time. "In December we'll announce pricing and the lineup of games. It's literally just a matter of getting publishers to sign this that and the other thing." Like with the decision to eliminate a monthly subscription fee for the service, Perlman said that the idea of flat-rate pricing was something that was arrived at after polling OnLive's user base and crunching numbers. "We couldn't be sure that [flat-rate pricing] would really work until we began to see the economics," he said. "We just had to test people and ask what people wanted. Of all the survey questions we asked people, over 90 percent of the people surveyed were interested in a flat-rate tier. Knowing that these are older games and that newer games will continue to be a la carte." Details on specific flat-rate tiles are expected to be revealed along with the finalized pricing, but Perlman confirmed that the back-catalog releases won't be titles currently available on the service. "[They will] sometimes not be as polished. They might say 'exit to Windows' instead of 'go to OnLive,'" he told us, stating that, "I think for people on this flat-rate tier, if they can just play something they've already paid for, they won't really care. They realize it's a classic title and off they go." Perlman would like to see "related" titles added to the flat-rate tier to accompany new game releases in a series, using Duke Nukem Forever as an example. In this case, he said, Duke Nukem 3D would ideally be playable via OnLive around or on the same day Gearbox's latest effort ships. We'll have more on the titles planned for the launch of the flat-rate tier, as well as pricing, as soon as it's available.