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  • Choose My Adventure: Guild Wars 2 disciplines and WvWvW

    by 
    Jeremy Stratton
    Jeremy Stratton
    11.14.2012

    This week in our Guild Wars 2 edition of Choose My Adventure, level 26 Mesmer Pippy Peat donned his two-handed staff (with his two-handed greatsword as backup) and headed for the brutally fun battlegrounds in world vs. world vs. world. I tried my hand at utilizing my new skills, Radiation Field and Feedback, with marginal success. Some tasty burgers to up my Radiation Field's condition duration helped, though. I had a blast with tailoring but maybe a little more with cooking. I discovered some interesting ways to go about crafting to level up faster. I lingered in Brisban Wildlands before moving on to WvWvW because I had to catch some more video and screenshots to add to the gallery and wanted to make a snazzy new video. Read on for more eye-popping screenshots, a recounting of my trials, and another round of voting.%Gallery-170307%

  • Choose My Adventure: The Guild Wars 2 way

    by 
    Jeremy Stratton
    Jeremy Stratton
    11.07.2012

    This week has been severely under-productive in light of my lofty Guild Wars 2 goals, but that's not a bad thing. Pippy Peat, the sad yet determined I-think-I-can Mesmer has wielded his two-handed greatsword with gusto and has been fighting a valiant fight. The jarring emptiness of Metrica Province has left me wondering whether some of GW2's events are scaling improperly, are set too high, or aren't scaling at all. Nevertheless, there were plenty of events for me to take part in, and they've been my main source of experience for this week's Choose My Adventure. I've also come across some bugs and glitches that Massively's resident GW2 expert, Elisabeth Cardy, has helped me with. My greatsword is proving incredibly handy, mixed with clones of myself to distract the Inquest and random grumpy animals. I couldn't resist zapping some of the innocent critters littering the landscape. I'm sorry. Pippy is a sad, depressed, maybe narcissistic little Mesmer. Every once in a while, he takes his aggression out on the local fauna. Setting up a reasonable amount of polls is proving to be difficult. There are so many options for traits, weapons, and skills. It's staggering. Instead of trying to be all-inclusive for every aspect of the game, I'm trying to take into consideration how readers feel from votes and comments and use that as a guide. So what has Pippy has gotten himself into this week?%Gallery-170307%

  • Choose My Adventure: Guild Wars 2, Tyria and beyond

    by 
    Jeremy Stratton
    Jeremy Stratton
    10.31.2012

    Last week's polls were interesting to watch. I wasn't sure which Guild Wars 2 class I was going to end up with. As it turns out, I'll be playing a male Asura Mesmer. The Mesmer won out by a measley seven votes, thus changing my fate from a turret-dropping, technological mastermind to that of a magical duelist. My illusion-shattering Mesmer made its first steps into Metrica Province. I didn't want to accomplish too much without you voting for me, but I did want to get the cube spinning. Check out my initial adventures after the break be sure to and vote on next week's polls which cover weapons, zones, and more.

  • Ask Massively: Every six weeks

    by 
    Bree Royce
    Bree Royce
    10.25.2012

    Every six weeks, another Massively writer takes over Choose My Adventure, a column that asks readers to vote in polls to determine what the writer will play and do within the reader-selected game. The columnist bravely plunges into the role you design, even when you sadistically vote that he or she play a naked blue Gnome who fights in melee with guns and is forbidden to leave PvP battlegrounds except to craft cookie dough. That doesn't usually make for the best showcase of a game, which you're quick to tell us when the writer has a scattershot experience at your bidding. Today's Ask Massively is all about the Choose My Adventure series and finding order in its chaos.

  • Choose My Adventure: Guild Wars 2 takes the polls

    by 
    Jeremy Stratton
    Jeremy Stratton
    10.24.2012

    MMOs come and go. They get popular and sink to obscurity. Expansions can give a suffering MMO another chance, make an average MMO the popular kid on the block, or change the industry completely. No matter which MMOs come and go or what expansions push an MMO into the sunlight for a spell, many MMOs will keep on running with a larger community than there were votes on this poll. Not to mention people who aren't playing but want to see someone else play! Guild Wars 2 and Allods were initially close enough in the poll to leave a little doubt as to who might win, but GW2 swept ahead and held on to the end. So before I let you vote on what you want me to do in Guild Wars 2, let me tell you a bit about my playstyle so you can make your decision. You'll find all of this week's polls at the end!

  • Choose My Adventure: You decide the MMO and how I play it

    by 
    Jeremy Stratton
    Jeremy Stratton
    10.17.2012

    It's finally time for my second round of Choose My Adventure. The last time I helmed CMA, Lineage II was top pick, and I had a lot of fun with it. I took tons of screenshots and video to keep you in the loop as to my progress, and you can expect the same, whichever game is chosen this time. MJ's turn with The Secret World was a lot of fun to read and follow. She even livestreamed some of her shenanigans... I mean, adventures. You can bet I'll be playing with one finger over the PrtScn button and livestreaming some of my adventures as well. I hope to make this a multimedia extravaganza of epic proportions. Take a look through your choices and vote, vote, vote. And make sure to get those votes in by 11:59 p.m. on Sunday the 21st!

  • Choose My Adventure: The final curtain falls on our TSW run

    by 
    MJ Guthrie
    MJ Guthrie
    10.10.2012

    Out, out, brief CMA! MJ's but a viewer puppet, a poor player that struts and frets her hour upon the stage and then is heard no more... at least until next time! To soon, too soon the show is over! But what a run it has been; our stage production of The Secret World has been a success. Between wandering the streets of New York, checking out the story of the Illuminati, and diving into everything from dungeons to investigating puzzles, this Choose My Adventure has been a fun experience. I stretched myself, doing things I wouldn't normally do. And that's all from your direction, so I thank you. But the curtain hasn't fallen yet; the final act has yet to play out; your final instructions have yet to be carried out. How did the battle fare in El Dorado? Stay in your seats for this grande finale. And on with the show!

  • Choose My Adventure: TSW's investigation missions steal the show

    by 
    MJ Guthrie
    MJ Guthrie
    10.03.2012

    Though this be madness, yet there is method in 't... I hope! Sometimes you just have to go with what the director says, not because that's who's in charge but because that's who can see the performance as a whole. We mere actors must trust that the director knows what s/he is doing. That said, I had my doubts about your last set of directions for this next act of Choose My Adventure. Although some of you cautioned me to beef up before moving along to the Savage Coast in The Secret World, the actual vote steered me otherwise. The Savage Coast? That sounds so... well, savage! So after biding my time with missions, exploration, and Polaris while waiting for the final vote, I hoofed it on over to the edge of Kingsmouth and into the tunnel once the polls closed. Boy, it's a good thing you also voted for me to group up because those bugs can bite! Between my adventures in Kingsmouth and those in the new region, I gained a deeper appreciation for the intricacies and uniqueness of TSW. And I learned that I am not, in fact, the star of this show! Let's shine a spotlight on this week's adventures and see who really is.

  • Choose My Adventure: Go break a (zombie) leg in TSW

    by 
    MJ Guthrie
    MJ Guthrie
    09.26.2012

    Or to take arms against a sea of undead, and by opposing, end them... You're darn tootin' I'm going to end them! That's me, taking up arms against the hordes of zombies. Or more accurately, chopping them off, along with legs, heads, and anything else that gets in the way of my blade! If you have zero interest in fighting reanimated townsfolk with flesh dripping off of them, then The Secret World is probably not the MMO for you. However, if you don't mind dicing, slicing, slashing, shooting, chopping, blasting, or otherwise obliterating said undead, then Kingsmouth really is the place to be! If zombies were a cash crop, that little town would be swimming in the moolah Scrooge McDuck-style. For the second act of our co-production, Choose My Adventure undertook a massive scenery change. Instead of the concrete jungle of NYC where we began, the story played out in the sleepy streets of a quiet new England town. Well, quiet if you don't count the lip-smacking of the zombies gnawing on everyone. Armed with my rifle, my sword, and of course, your directions, I set off to explore, ameliorate suffering, and eviscerate the hordes of evil in The Secret World.

  • Choose My Adventure: Illuminati takes the lead

    by 
    MJ Guthrie
    MJ Guthrie
    09.19.2012

    It is a tale told by an Illuminati member, full of sound and fury, signifying... something? The stage was set. An air of conspiracy permeated the theater as trappings of The Secret World hung from the balustrade and peeked from the corners to taunt the audience. Discerning eyes could spot a triangle here, a cross there. A soft buzzing could be heard, an undercurrent of sound. But something was missing. The show couldn't go on without... aha! The star! The final task before starting this Choose My Adventure production was the selection of just who will bask in the spotlight. As director, you took on this task. Would it be a martial artist from the Orient or a proper English knight? Would the stage ring out with the sound of shots or metal upon metal? After much deliberation, you finally found the one. With her hair aflame, a sword in her hand, and a rifle within reach, the young Illuminata was perfect for the lead role. Now, it's opening night. A hush falls. The curtain rises. All eyes turn to the stage as you start to wonder, "What on earth did I get myself into?!"

  • Choose My Adventure: The Secret World takes the stage

    by 
    MJ Guthrie
    MJ Guthrie
    09.12.2012

    O MJ, MJ, wherefore art thou going MJ? The secret is out... er, in. I am off to the land of conspiracies. And no, I don't mean high school. Going into this vote, many a Massively staffer thought that one game was a shoe-in and would have a decisive win. Well, we were partially right: The win was definitely decisive, but if we were putting money on it, we would have empty pockets right now! With a resounding shout that nearly leveled a section of al-Merah, you have declared that The Secret World will take center stage during this Choose My Adventure series. It just goes to show that you can't necessarily predict things, especially when a passionate fanbase rallies together. Although this game choice is admitted unexpected, I am very excited to play this out with you. Many of you already know I really enjoy playing TSW. In fact, a few have expressed concern over this. Let me ease your thoughts a bit. Am I familiar with things about The Secret World? Yes, I am, but so are many of you. Do I love parts of it? Certainly! Do I know or have I experienced all there is to the game? Not in the slightest. And besides, remember that I won't be playing as I would play; Choose My Adventure is all about you telling me how to play your way. Trust me when I say we'll explore things in a whole new way because you will be directing each scene. So what's my first line?

  • Choose My Adventure: Beware the Bard edition

    by 
    MJ Guthrie
    MJ Guthrie
    09.05.2012

    All the world's a game, and all the men and women are merely players. Shakespeare was really onto something there, even if he flubbed a word a bit. Folks who try to deny their participation in games are just fooling themselves! What are games, after all, but progression in a given world? Some people are just so boring that they stick to only one world. We know better, though, don't we? We choose ours from a myriad of options! Or, as in this case, you Choose My Adventure. I will admit, I have been in the wings, eagerly awaiting my next casting call. Twice now you've sent me on amazing adventures, and I've had a blast! And finally, it's my turn to take the stage again. So what will I star in this time? Will it be a military epic, a space adventure, or a flight of fantasy? My big comeback is in your hands! Peruse the list below and follow your muse to choose which world I will spotlight for the next six weeks. Just be sure to have your vote in by 11:59 p.m. EDT on Sunday the 9th. And don't forget to stay tuned to the MV Guide over the coming weeks to watch the adventures unfold on Massively TV!

  • Choose My Adventure: How I fell in love with The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.29.2012

    Well, it's time for me to say goodbye to The Kingdom of Loathing. It's more accurate to say that it's time for you to say goodbye to the KoL diary that I've been keeping over the last several weeks. Perhaps we can meet in-world to discuss the game further? Before you go, allow me to recap what I learned from my time with this odd browser-based MMO. I guess it'd be easiest to tell you what kind of player I am and why this game fits my playstyle so well. That way you can ask yourself if it sounds like the right fit for you, based on a comparison of our two personalities. No matter what conclusion you come to, you should still try the game. I don't know how someone could not want to try any new game he came across, but that's getting into my preferences. Even then, there is no denying the convenience of a free-to-play, browser-based, multi-platform sandbox MMO that also offers years of content and a very unique fanbase. It all started several weeks ago...

  • Choose My Adventure: Once more into The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    Wow, how time flies. Here it is, the second-to-last Choose My Adventure for The Kingdom of Loathing. I have to admit I am surprised at how much I am enjoying the experience so far. The reasons I am enjoying it might be surprising, but it's possible that my time with KoL is nothing new. After all, the game is one of surprises and twists as well as options for play. I've also discovered that the world of KoL is a steady one. I really expected it to be much more loosely assembled because the variable pace and lazy artwork seemed indicative of a developer that doesn't care. It turns out that quite a lot of care has gone into The Kingdom of Loathing, whether the developers are aware of it or not. Judging by the podcast they host twice a week, I suspect they are too consumed by developer details to notice just how deep their own world goes. (Developers often get a bad case of tunnel vision.) I find the communication each week to be refreshingly different from what I see from many other developers. Most seem too afraid to say anything at all, much less to host a scheduled podcast on which they curse and discuss game mechanics. So in this last vote of the run, be sure to make your voice heard! Give me advice!

  • Choose My Adventure: Out of breath but not out of meat in The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.15.2012

    Here we go into another week of The Kingdom of Loathing, a wacky, free-to-play, browser-based MMO published by Asymmetric Publications. The community proved on the first day of voting just how strongly its members feel about this stickman world, and I've learned over my short time in playing the game that the community is really the game's number-one feature. Sure, there are tons and tons of items to collect, adventures to go on, areas to explore, and terms to memorize, but the community really binds the game together. Without its help, I am convinced my time in The Kingdom of Loathing would have been a confusing blur. I am slowly getting the hang of the pace of the game. Last week's votes showed that most players enjoy the game at about the same pace I do. It's only an hour or so a day that many of us play, but that's because of how the game is built. I can guarantee that a lot of that time is spent hanging on the forums, chatting it up with other players, and generally staying connected to the game while not necessarily playing it. It's a good pace, especially for someone like yours truly who cannot sit for several hours a night playing a single title. So let's recap the last week and get to voting!

  • Choose My Adventure: Disco dancing through The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.08.2012

    It's been a fun week so far in The Kingdom of Loathing, but I know I have just barely started. The hardest part of this adventure is going to be deciding what to put up for a vote next. There are so many choices and so many ways to play that I might have to put up a vote just to see which area of the game I should put into the real vote! After all, the poll must run for the next several days, so I basically have to predict what I might be considering doing in the future. Future-self, help me! I thought it would be a good idea to ask a range of questions in order to buy myself a little more time with the game as I level up some more and get my bearings. But before I do that, I'll tell you what I think about the game and community so far. Spoiler warning: Both are... interesting, to say the very least.

  • Choose My Adventure: You're nobody till somebody loathes you

    by 
    Beau Hindman
    Beau Hindman
    08.01.2012

    Last week's Choose My Adventure poll was not really much of a race, was it? Almost from the beginning, The Kingdom of Loathing took the lead and held it, eventually winning the day. In my experience with the column, the strong front-runner can sometimes be overtaken by a slower community. In this case, however, it was a knockout. I shared the link to the article across the community boards for each game (save one that wouldn't allow me to for fear of linking to other games), and the response was immediate. It just goes to show that sometimes the largest communities have the least active forums. So here I go into the odd world of The Kingdom of Loathing. I played it before and enjoyed it somewhat, but in hindsight, I think the game is just not really newbie-friendly enough to make a week's worth of play worthwhile. I found myself a bit turned off by the attempted humor, but as I have read more about the game, I've realized there's much more depth in store for me. So click past the cut and get to voting. And hurry it up -- that meat won't gather itself!

  • Choose My Adventure: The indie edition

    by 
    Beau Hindman
    Beau Hindman
    07.25.2012

    It might be your time up there, but it's my time -- my time -- down here! For this latest edition of Choose My Adventure, I get to hand out a selection of odd little games for you to vote on, and then for the next month and change, I will stumble my way through the title. At your direction and with your help, of course. The trouble is that I have already played darn near everything. I've downloaded and tried so many games that I simply can't remember them all. So, what to do? Well, I decided to give a mix of games a chance at several weeks coverage here on Massively. I picked out an assortment of browser games, independent titles, and lesser-known client-based MMOs. Hopefully you will steer me the right way, and if I am lucky, I won't even have a horrible time. I chose games that I know have a robust community in the hopes that plenty of voters will turn out. The key is to get the word out there, so if you have a favorite, go tell your community! But first, click past the cut and vote on the game you would like to see me tackle for the next several weeks. Just don't expect to see triple-A games on the list!

  • The Soapbox: MMOs waste millions on voice-over

    by 
    Larry Everett
    Larry Everett
    07.24.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A-list voice actors are not new to the video game genre. Over the last 20 years, video games have pulled from the same pool of talent as cartoons and commercials. But it really wasn't until last year with DC Universe Online that we started to see MMOs advertise the voice talent they had in the games. DCUO filmed multiple documentary-style videos to impress us with the level of voice-over work the game had. Although DCUO was the first fully voiced MMO, Star Wars: The Old Republic made a point to tell us that it had over 200 different voice actors (300 if you believe IMDB) with over a thousand recording sessions for over 200,000 lines of dialogue. In the end, what's the pay-off? Six months after launch, the majority of players will threaten to leave a SWTOR pick-up group if the other players don't skip over the dialogue. Although a large portion of players did watch all the dialogue shortly after the game launched, all the players I spoke to said that the cutscenes started to grate on them before they'd even reached level 50. And even though DCUO was the first MMO to be fully voiced, SWTOR got away with advertising that it was first mainly because voice-overs were considered so insignificant by the MMO community that almost no one noticed the fib. And dare we even talk about the expense of recording 200,000 lines of dialogue? Is fan excitement over, say, Mark Hamill's Joker worth the cost of bringing him in on the project in the first place?

  • Choose My Adventure: At the end of TERA

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.18.2012

    All good things must come to an end, including my run of Choose My Adventure. There have been high points and low points, good parts and bad, but there's only so much time to cover the game. And so I leave TERA, confident that while I may have missed points, at least I have a broad sense of the game. That's certainly less... straightforward than previous installments of this column have been for me. My impressions of TERA have really been all over the map. There are things I absolutely love about the game, but a lot of them are minor touches. There's one part that I think is absolutely brilliant, and a lot that's absolutely juvenile. The game has a lot of systems that are essentially filling space without adding anything. And as a result, it's really hard to classify the whole game as being good or bad or neutral.