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  • The Soapbox: A violent scene

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.14.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. When Star Trek Online was first released, it had more than its fair share of critics, and one of the chief complaints was the fact that the game seemed to focus largely upon combat. Sure, Star Trek had always featured combat, but it had also featured negotiation and diplomacy and unknowable phenomena alongside human drama. The idea that the entire universe could be pared down to ships and ground teams firing disruptor beams at one another didn't sit well with a sizable portion of the fanbase. Of course, Star Trek Online is hardly the only culprit. MMOs have always had a heavy focus on combat as far back as Ultima Online -- the PvP that people look back on with fond memories wasn't a game of cards, after all. Sometimes it can seem as if we have a sea of games with nothing to them except fighting and killing things, without any other meaningful interactions with the world. In a genre that offers us such a wonderful tool for social interaction, why are our games so violent? As it turns out, for a lot of very good reasons.

  • Ask Massively: Recidivism edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.09.2011

    It was a point of some pride for me that I had apparently kicked my Magic habit. Many years ago, I was almost insatiable, but with counseling and a severe dearth of people to play with, I'd finally kicked it for years. Well, up until last Friday, when I dropped money on a brand-new box set so Ms. Lady and I could start building decks together. I'd probably feel better about it if I hadn't lost the past several times. Today's edition of Ask Massively is not exactly a cure for us poor recidivists, being instead an exploration of RIFT's upcoming addons and why some people are less than happy about this fact. It may also serve as a history lesson for some members of the audience. As always, you can leave your questions for a future edition of the column in the comments, or you can just wing them along to ask@massively.com.

  • Storyboard: Motivational seekers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.03.2011

    Every character has a reason for adventuring. Call it what you will, depending on setting, but there's always a reason you're out in the midst of danger rather than sitting back at home with a nice cup of tea, even if that reason is "home isn't an option any longer." Motivation is one of the big elements informing the entire archetype discussion series of columns -- it's all about why a given character would do one thing and not another. Of course, the game itself doesn't have any way of integrating that motivation. Much like the issues with lore, the problems of reconciling a game's stated motivation with your character's actual motivation can be pretty thorny. Especially in this day and age of quest hubs and heavy storylines, it can sometimes feel like all the efforts to draw you into the game world are pretty severely curtailing your ability to enjoy it. After all, you've envisioned a set of reasons for your character's actions already, and by all accounts she shouldn't even be talking to a questgiver -- except that said questgiver is the only way she's going to keep advancing in the game.

  • Ask Massively: When in doubt, post some giant robots edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.19.2011

    Weep not for the sad tale that appears to have been woven of the MechWarrior reboot, ladies and gentlemen. Yes, it promised to be "not your father's MechWarrior," but the fact of the matter is that my father did not have a MechWarrior, and I mostly did because of my fascination with the core setting and tabletop game. On the plus side, it gives me an excuse to post a picture of the Atlas, which is one of those machines that looks either incredibly dorky or really dangerous depending on angle. Moving on from my dubious walking tank prelude, this week's questions have nothing to do with giant robots. In fact, they concern farming and homesteading in MMOs and getting your significant other to play alongside you. If you'd like to have your question featured in a future edition of Ask Massively, leave it in the comment field or send it along to ask@massively.com.

  • The Mog Log: Fit for man and beast

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.14.2011

    Some weeks, I just don't have quite as much material as others. Oh, don't get me wrong -- the new May version update is out in Final Fantasy XI, which is awesome. But I already did a reaction piece on that, which kind of narrows down my options. Similarly, right now there isn't a lot happening in Final Fantasy XIV, just a lot of stuff around the corner that will eventually be released and probably be awesome. The fact that it's been Golden Week over in Japan has helped contribute to this overall sense of silence. Thus, today I'm pulling something that at least distantly resembles a rabbit out of my hat by pulling out an old topic that I had never really written about before -- beastmen. Sadly underused thus far in Final Fantasy XIV, the beastmen in Final Fantasy XI contributed a lot to the game's setting and general sense of place, even though some of the critters were pretty hopelessly ridiculous. So as long as I'm taking a step off the beaten path, I'm walking around with some beastmen.

  • Ask Massively: Career day edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.12.2011

    As you read this, depending on the time this goes live, I will either be knee-deep in a Career Day presentation or be coming down off the high of getting to talk about my job to a bunch of middle-school children. I'm writing this before I'll know whether it went well or not, but I'm hopeful. Truth be told, I have exactly the sort of job now that I would have loved to hear about when I was a young boy, so I'm expecting this will be pretty fun. Plus I'll be having school lunch again for the first time since my high school graduation. That's got to be worth a few points on the nostalgia-o-matic, right? This week's Ask Massively is thus an honorary career day edition, as we tackle questions about careers, classes, and professions throughout the wide world of gaming. On deck this week are questions about Guild Wars and doing things you oughtn't with classes, World of Warcraft's lockstep class system, and the range of flexibility in Star Wars: The Old Republic. As always, you can send off your own questions to ask@massively.com or leave them in the comment field for next week's column.

  • A Mild-Mannered Reporter: The future freaks me out

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.11.2011

    I'm hoping that the "splitting the anniversary column into two parts" thing doesn't become a yearly tradition, but we took a look into the future last year, and we're going to do it again. We're also once again referencing a song with no relevance to the proceedings beyond the title, because when you establish a tradition, you darn well stick with it. The future does indeed freak me out a little bit, because just like it does every year, City of Heroes is facing a bunch of challenges. This coming year, City of Heroes is going to be facing an interesting field if for no other reason than the simple fact that not much is happening. Unlike the past few years, which saw major superheroic MMOs launching left and right, this year seems to be in the clear. DC Universe Online has launched, Champions Online is still working to fit into its free-to-play niche, and by and large it seems like the field once again belongs to the City as it always has. And that runs a bit counter to my predictions from last year, doesn't it?

  • The Mog Log: A story of perspective

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2011

    He could still hear the sounds that should have gone with the wooden walls, even though they were nigh-deserted: the swishing sounds of arrows in flight, the hard chopping of blades hacking apart mandragoras, even the faint humming of curative magics. It had been years since he had last set foot in Yuhtunga, but in some ways it felt like he had never left. Lost in his momentary reverie, Kerensky breathed deep, savoring the earthy scent of the jungle before glancing over his shoulder toward his young companion. "Can you see it?" he asked, shifting his weight slightly and wrapping his fingers around the hilt of his sword. "See what?" she shouted, trudging up the path in her dun-colored shirt and loose slacks, a look of exasperation playing across her features. "There's nothing here! How, exactly, is this supposed to be training?" He checked the response that sprang to mind. Of course she couldn't see what he did; she hadn't been here before. "This is where one trains at your level of knowledge," Kerensky replied calmly. "Now we sit, and we wait."

  • Ask Massively: Something approaching a tribute to Safety Dance edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.05.2011

    Safety Dance was a song released by Men Without Hats in 1982. It is astonishing for me to realize this, but there is now a substantial portion of our audience that post-dates not only this song but the entire decade. So allow me to say right now that yes, the 1980s were a real time, they did in fact happen, and if that video doesn't tell you a good portion of what you need to know about that time period, any further elaboration won't make it clearer. OK, maybe one further piece. This week's questions have absolutely nothing to do with dancing, safety, or looking at one's hands. Instead, it's about pricing models for games and the never-ending discussion about where one draws the line between an MMO and something that is not an MMO. As always, you can leave questions in the comment field for next week, or you can mail them along to ask@massively.com.

  • Storyboard: Archetype discussion -- a brief conclusion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.15.2011

    Before I started writing up the archetypes that have made up a 10-part series (with two meta columns including this one), I only wrote out a very brief preamble in front of the Soldier column. As I said at the time, the goal was to provide character templates that work, in a broad sense -- characters that adapt easily to specifics and serve as a good jumping-off point for making something more original. It's a good way of glossing the series, made only slightly worse by the fact that it's not altogether true. From the first column, the archetypes I've been discussing have a long list of blanks for players to fill in, and that's been by design, because -- when you get right down to it, archetypes aren't characters. I touched upon this a bit when I stepped into the meta column, but now I want to be more explicit: Archetypes are at their core about motivation. They're not set to answer any questions about your character except for why he or she is out on the road, adventuring and questing and doing all sorts of unpleasant things.

  • The Mog Log: Until we run out of road

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2011

    One of the uniquely fun parts about writing a column on Thursday is that every so often, Square-Enix decides that it wants to completely ruin my day. Case in point: I had an entire column written about the complete dearth of information that we'd been given of late about Final Fantasy XI, the writing of which was immediately followed by Friday's announcement of the road ahead for the game over the next twelve months. So that was awesome. OK, it's a legitimately pretty awesome piece of news, but I can't help but wish that the team had waited until Monday or something. My own griping aside, we now have a clear picture about what's waiting in the wings for Final Fantasy XI. And it's good, but that positivity has some caveats, and there are some issues that aren't getting addressed despite all of the news. I think the current team really "gets it" in a way that Tanaka never quite did, but I think there are also elements that are just so ingrained in the game and its development culture that some fixes we need are being pushed off or ignored.

  • A Mild-Mannered Reporter: Between the lines of PAX

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.16.2011

    I think that the first year of PAX East spoiled me for any and all future City of Heroes panels. At the time Paragon Studios held that panel, there was a new expansion due out in that marvelous sweet spot when it's just far enough away that a lot of questions are unanswered but not so far away that we can't be told all of the cool parts. Every panel since then has had a bit less to share, but really, that's kind of the nature of the beast. Until we get expansion number three on deck, we aren't going to have another panel with that much information and that many surprises unloaded all at once. Still, another part of my brain can't help but feel as if the most interesting part of this year's presence for City of Heroes wasn't the panel itself but the other elements surrounding the panel. (Considering that I already wrote up what happened there, this may also serve a stunningly convenient purpose for writing a column about the convention.) There's certainly no hints of a big revelation around the corner, but there were little elements hither and yon that piqued my interest for various reasons.

  • Inhabitat's Week in Green: ice castles, cardboard columns, and the Geneva Auto Show

    by 
    Inhabitat
    Inhabitat
    03.06.2011

    Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green. This week Inhabitat showcased several jaw-dropping feats of architecture, starting with a series of amazingly complex computer-designed cardboard columns that boast between 8 and 16 million facets. We were also struck by a stunning new net-zero Solar Academy in Germany, and we showcased a Swiss chalet that is the world's first apartment building to be heated entirely by solar thermal energy. On the cooler end of the climate spectrum, a Minnesota man has created a series of soaring ice castles using water from his geothermal heating system. The Geneva Auto Show also kicked off with a bang this week as Koenigsegg unveiled its supercharged Agera R racer and SAAB rose from the ashes with a futuristic PhoeniX hybrid. We also heard big news from some of the world's most luxurious automakers as Bentley rolled out a biofuel-powered supercar that can go 200 MPH on ice and Rolls-Royce unveiled their all-electric 102 EX Phantom. Two-wheeled transportation also took a leap forward as Daymak unveiled the world's first wireless electric eBike and Los Angeles approved plans for 1,690 miles of bikeways. We also kept on the cutting edge of consumer tech with a look at the green credentials of Apple's iPad 2, and we brought you researchers' plans for a hot new breed of batteries made from "frozen smoke". Finally, we learned from a recent study that cellphone signals actually boost brain activity, and we shared a fresh new line of iPod nano watch straps just in time for spring.

  • The Mog Log: A year of two games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.29.2011

    It's really hard to believe that I've been writing this column for an entire year, especially when the start of it seems so fresh in my mind. Back in January of 2010, the first installment went live on a Sunday, sort of a television-style early premier event before moving to a regular timeslot on Saturday. Though it was mostly a collection of links to useful sites for fans of Final Fantasy XI and Final Fantasy XIV, it was still the start of something that's clearly stood the test of time, at least a year's worth. To be totally accurate, I should say that the first anniversary of the column fell on Monday. But I decided to go a little bit later than an exact year, so this week is when we're looking back over the past year of columns. And it's been an interesting time to be doing such a column, since we've had a rollercoaster ride with Final Fantasy XIV's launch and subsequent issues, not to mention the groundswell of content for Final Fantasy XI. So I'm going to take a look back to see what worked, what didn't, and what would best be never spoken of again.

  • LGJ: Morrowind Mod Mayhem

    by 
    Mark Methenitis
    Mark Methenitis
    01.22.2011

    Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: There's been quite the uproar over the past few weeks over Morrowind 2011, the now defunct project which collected and harmonized some 4GB of The Elder Scrolls III: Morrowind mods to make the game "appealing" to a current audience. To some this sounded like a way to pass the time until Skyrim released, to others this was "illegal." Let's see if we can piece together some of the story here to explore just where the rights of modders lay, both with respect to the original developer and with respect to one another. The most complete account I've been able to find is here, which boils down to the person who compiled and released Morrowind 2011 didn't have permission from any of the people who created the original mods in the package. I suggest everyone read both the article and the comments, as they summarize most of the points made by both sides of this debate. He did go to great lengths to put the package together and, more importantly, all of the documentation on how to make the mods work together, as apparently Morrowind mods can be a bit unruly. When credits were added to the package, the mod makers were still unhappy, and many words like "illegal" were thrown out on the table. The mod pack has been pulled, but there's been quite a bit of legal analysis thrown out by both the Morrowind 2011 side and the mod makers side. Since mod rights can be a complex issue, this seemed like a good time to discuss the mod issue.

  • Ask Massively: Cute animal defense edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2010

    The past several weeks have been a contentious time here at Ask Massively, and so I turn the blame to the obvious culprit -- my choice of title images. We're going back to an unadulterated string of pictures of cute animals for headers with no clearly stated reason. That right there is a bandicoot. Do you even know what a bandicoot is? Do you care? Of course you don't. You cannot be angry while you stare at a bandicoot. It's physically not a thing you can do. Leaving aside the calming powers of the marvelous bandicoot, it's time for another session of questions and answers, this time featuring World of Warcraft's aquatic misadventures and DC Universe Online's inevitable future. As always, if you have a question you'd like to see answered, feel free to leave it in the comment field, or mail it to ask@massively.com.

  • Switched On: Which connected TV box are you?

    by 
    Ross Rubin
    Ross Rubin
    12.11.2010

    Each week Ross Rubin contributes Switched On, a column about consumer technology. Switched On presents a short quiz to determine your content-delivery personality. It's most important that my on-demand entertainment: a) is easy and accessible b) is not blocked c) is available at the optimum bitrate d) offers a new navigation paradigm e) advances the species The place I usually find entertainment is: a) the cloud b) my PC c) the NAS connected to my TV d) the long tail of the Web e) Madagascar

  • Switched On: Getting from Kno to yes, part 2

    by 
    Ross Rubin
    Ross Rubin
    11.21.2010

    Each week Ross Rubin contributes Switched On, a column about consumer technology. The last Switched On introduced the opportunity of the Kno tablet, which is in transition from having a large hardware footprint to having a large customer footprint. Without question, the Kno hardware is an outlier, but could be simply a first salvo in a battle for digital textbooks that will take years to play out. Look at the ironic development of e-readers. Today's LCD-based Nook Color would not exist if Sony and Amazon had not opened (and soothed) consumers' eyes with e-paper-based readers that were themselves an answer to an early generation of LCD-based products like the Rocket e-Book. The outlier shows the potential.

  • Switched On: Getting from Kno to yes, part 1

    by 
    Ross Rubin
    Ross Rubin
    11.14.2010

    Each week Ross Rubin contributes Switched On, a column about consumer technology. Oh, e-readers are e-readers. And tablets are tablets. And surely the twain shall meet. Indeed, they already have, with the iPad hosting not only its own integrated bookstore, but client software from Amazon, Barnes & Noble, Kobo and others. Barnes & Noble, in turn, describes its new Nook Color as a "readers' tablet." But these devices and their affiliated digital bookstores are all chasing the same avid readers of bestsellers. These readers read mostly for leisure or self-directed enrichment as they can fit it in to their schedules. But those who sell e-readers and tablets would really like to tap into a market of people who have to read versus want to read -- not just the low-stakes novellas of Amazon singles, but hefty, cumbersome, expensive, perpetually obsolete tomes that are assigned to 19 million full-time college students annually. The National Association of College Stores estimates that the average full-time college student spends nearly $700 per year on course materials. For the 2008-2009 school year, the average new textbook price was $64. And the mean gross margin on course materials for a college bookstore is 27 percent. That is a prize worth pursuing. But can a device dedicated to the way students study survive amidst an onslaught of tablets from every corner of the PC, consumer electronics and cell phone industries? Kno thinks the answer is yes.

  • Switched On: The iPadification of Mac OS

    by 
    Ross Rubin
    Ross Rubin
    11.07.2010

    Each week Ross Rubin contributes Switched On, a column about consumer technology. The title of Apple's recent Back to the Mac event turned out to have multiple meanings. The first was heralding a shift of Apple's event focus to the product that was once synonymous with the company. But it also had a more literal connotation, that traits associated both with iPad software and hardware would now be finding their way back to the Apple's computers. But the impact of this round trip could have different implications for hardware and software. Apple's new MacBook Air was cited as taking on traits associated with the iPad such as thinness, flash storage, longer battery life, and instant on. The new MacBook Air also dispenses with an optical drive, but so did the previous MacBook Air, and indeed so do nearly all netbooks and quite a few other "thin and light" notebook PCs. Most would agree that the new hardware choices produce desirable traits in an ultramobile notebook.