combat-mechanics

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  • Exclusive Interview: DCUO's Game Director Chris Cao

    by 
    Larry Everett
    Larry Everett
    08.28.2010

    What gamer hasn't wanted to be a superhero at one time or another? Superheroes and comic books have been a part of gaming culture as long as computers. Of course, everyone has wanted to be Superman soaring through the skies of Metropolis, or Batman scaring the pants off the criminal underworld of Gotham City. Sony Online Entertainment has teamed up with Warner Bros. and DC Comics to bring this world -- nay, this universe -- to life. On November 2nd, DC Universe Online will blast its way to game store shelves everywhere. DCUO gives fans of comic books, action video games, and MMOs a reason to come together and celebrate this incredible amalgam of genres. Create your own superhero! Thrill to the art of Jim Lee! Soak up the voice-acting of Mark Hamill and Kevin Conroy! On top of that, if you preorder this deliciously intense action RPG, you will have exclusive rights to a token that will allow you to join a 2v2 PvP arena as the caped crusader himself, using his abilities, gadgets, and fighting style. Plus you'll get all the other preorder bonuses like confetti bombs and batarangs. Massively snagged an exclusive interview with DCUO Game Director Chris Cao about this groundbreaking game. Up, up, and away! (OK, that was cheesy. Just hit "read more" to read our lengthy interview after the break!)

  • Champions Online dev Brian Urbanek discusses combat mechanics

    by 
    William Dobson
    William Dobson
    06.23.2009

    The folks at Champions Online Daily News recently interviewed Brian Urbanek, who works with combat and related systems on Champions Online. The interview is full of juicy information regarding various aspects of the game's combat mechanics, and how the developers have sought to make Champions different from other MMOs in this particular area. The idea of a long fight meaning increasingly diminished resources was thrown out in the early stages of development, before Urbanek had arrived at the team. There will be a lot of strategy in using build-up attacks "that create energy so that during the combat players can moderate their own actions to their own advantage."As well as this, each power set will have a unique secondary mechanic that advanced players will be able to use to gain an edge in combat. Using the fire set as an example, Urbanek explained that ambient heat sources could be absorbed by this type of character, providing self-heals and a constant feeding of energy for bigger attacks. The heat sources will be made by the player themselves, by lighting up an enemy or the environment. Urbanek also gave a detailed description of how an electricity character's secondary mechanic would work. For that and more, be sure to check out the rest of the interview.