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  • Community Detective Issue #24: Need for Speed World

    by 
    Jef Reahard
    Jef Reahard
    06.14.2011

    Thus far, Community Detective has stayed on the straight and narrow course of fantasy MMORPGs during its brief existence. Sure, I've taken the occasional detour into sci-fi, superhero, and quasi-historical territory, but the majority of the column's first 23 issues were -- like the genre itself -- largely concerned with sorcerers, scantily-clad he-men, and sword-related violence. This week I'd like to break out of that mold for a bit and examine a title based in the real world (or more accurately, Electronic Arts' approximation of the real world). To borrow a quote from dear old '80s cinema: I feel the need, the Need for Speed World.

  • Community Detective Issue #23: Perpetuum

    by 
    Jef Reahard
    Jef Reahard
    05.31.2011

    Welcome to the Perpetuum edition of Community Detective. Avatar Creations' mech-based sandbox MMORPG launched back in November, and despite being relatively new to the market, it has already had time to release a free expansion and a 15-day free trial as well as build itself a small but dedicated fanbase. I spent the last couple of weeks tooling around the game's tutorials and early mission content as well as observing Perpetuum's community and customer service offerings. Due to the size of the community and the bare-bones approach to customer service, this week's issue of Community Detective departs from my standard data-centric format in favor of some general impressions. Join me after the cut to see what's happening on the planet Nia.

  • Community Detective Issue #22: Allods Online [Updated]

    by 
    Jef Reahard
    Jef Reahard
    05.17.2011

    My first few minutes with Allods Online were one part awesome and two parts aggravation. There was intrigue in the form of my research into player-crewed airships, and there was annoyance at the forced installation of Pando Media Booster, a third-party app that supposedly improves download speeds but is really little more than bloatware. Once I had the game patched and running (and the offending program removed), it was time to get down to brass tacks. Community Detective has largely been concerned with traditional subscription-based MMOs to this point (detours into the lands of Global Agenda and Runes of Magic notwithstanding), so I'm branching out a bit this week to the realm of free-to-play. Despite its cash-shop missteps and death-penalty brouhahas, Allods has a certain allure, and I figured it was time to answer a few burning questions. In no particular order: What the heck is an allod, what kind of community can you expect in one of the larger F2P games, and what sort of customer service is on offer from gPotato?

  • Community Detective Issue #21: Star Trek Online

    by 
    Jef Reahard
    Jef Reahard
    04.26.2011

    Be gentle with me, Trekkies, for I have a confession to make: I've always found Star Trek to be pretty unwatchable. Whether it was because of the low-budget sets or the drunken TV writers prone to cramming every episode full of nonsensical techno-malarkey, I boldly went to another channel. Logging into Cryptic's Star Trek Online a couple of weeks ago, then, wasn't something I was looking forward to. I'd penciled it into the Community Detective schedule a while back and frankly put it off several times. I'll do it eventually, I kept telling myself. Upon logging in, I found that STO's source material is the worst thing about it, and in fact the game itself is quite well-made and a ton of fun (particularly the Foundry; I'm completely in love). In fact, I normally leave games behind when a particular issue of Community Detective is in the books, but with STO, I find myself logging in more and more each day during my off hours. I've renewed my sub beyond the free 30 days, and thoughts of the lifetime option have crossed my mind. Enough of all that, though; you're here to find out about my community and customer service experiences, amirite? Warp past the cut and we'll get started.

  • Community Detective Issue #20: Xsyon [Updated]

    by 
    Jef Reahard
    Jef Reahard
    04.12.2011

    Welcome back, intrepid readers. After a bit of a hiatus, Community Detective is back on the case (that case being the chronicling of various MMORPG communities and customer service experiences). When I left off a few weeks ago, I'd just completed a whirlwind tour of DC Universe Online -- the PC and console versions -- and this week's issue couldn't be more different. We're talking polar opposites here, as Notorious Games' Xsyon sandbox is everything that DCUO is not (although the two titles do share half-baked chat functionality). I'll be honest here: I tend to cut sandboxes an inordinate amount of slack because a) I love them, and b) they've been relegated to second-class citizen status on account of the casual MMORPG explosion. Join me after the cut as I attempt to maintain some semblance of objectivity while recounting a couple weeks' worth of Xsyon community and customer service adventures.

  • The Anvil of Crom: It's the Bear Shaman (barely)

    by 
    Jef Reahard
    Jef Reahard
    03.20.2011

    Well, the people have spoken, and it seems like I've got some new marching orders when it comes to Age of Conan. If you've been following the column for the last little while, you'll know that I'm running a miniseries that borrows heavily from Massively's Choose My Adventure pieces. Every so often I'll offer up some polls relating to various gameplay choices, giving you the reader the opportunity to vicariously explore aspects of Funcom's fantasy title that may have lacked previous coverage. I'll report on my character's adventures on a regular basis, with the long-term goal being a pretty comprehensive record of what it's like to play AoC from 1 to 80, as well as a deep look at endgame. In addition, it's a public character, so anyone who wants to group for dungeons, PvP, or general shenanigans can hit me up in game. Preambles aside, head past the cut to see the results of last week's polling and a glimpse into the future.

  • Community Detective Issue #17: Runes of Magic

    by 
    Jef Reahard
    Jef Reahard
    01.18.2011

    Welcome to issue 17 of Community Detective (wow, 17, has it been that many already?). Anyhow, this week I figured I'd broaden my horizons a little bit. While I've delved into the free-to-play genre before with Global Agenda, Hi-Rez Studios' MMO shooter is not your average F2P title (there's no item shop, for example, and the game is one of a recent spate of MMOs to start off with a subscription and subsequently switch to F2P). This time around, I'm well and truly submerging myself in a "real" (i.e., from the ground up) F2P game, and the subject of this week's study is Runes of Magic. Runewaker's fantasy world is nearing its second birthday, and the first year and change hasn't been without controversy. The game is published by Frogster in both America and Europe, and the German-based giant is often called onto the carpet by fans upset with its zealous forum moderation and alleged poor customer service. How bad is it really? Well the community portion of the equation was quite good. On the other hand, the support experience wasn't good by any stretch of the imagination. As with all Community Detective pieces though, that comes with the disclaimer that this report stems from a very specific set of circumstances (i.e., your mileage may vary).

  • Community Detective Issue #16: Lineage II

    by 
    Jef Reahard
    Jef Reahard
    01.04.2011

    Welcome to a new year of Community Detective. To kick things off, I'm going back in time -- way back in time, to 2004 to be exact -- as this was the year NCsoft's Lineage II debuted in America. Why profile the community and customer service of a game that's almost seven years old? Well, Lineage II is still going strong and drawing players from all over the world. NCsoft also continues to pour money and developer resources into the game (the latest example being the new Goddess of Destruction expansion) despite the existence of newer, similarly themed fantasy projects like Aion and Blade & Soul. Clearly, then, Lineage II is still relevant in some quarters, and in light of that fact, I've spent the past couple of weeks toodling around the kingdom of Aden.

  • Community Detective Issue #15: 2010's best (and worst) case files

    by 
    Jef Reahard
    Jef Reahard
    12.21.2010

    Hi kids, it's your friendly neighborhood Community Detective and I'm back with the final issue of 2010. Next year looks to be an exciting and somewhat scary time for MMORPG communities and customer service. Not only are we staring down the barrel of four new hugely anticipated AAA titles (RIFT, TERA, Guild Wars 2, and The Old Republic), but there are also quite a few existing games that I've yet to visit in an official capacity, as well as a couple that have undergone drastic changes and merit another review (the F2P conversion in Lord of the Rings Online and sweeping server merges in Aion and EverQuest II, for example). Prior to moving forward, however, it's always fun to take a look back (particularly at this time of year). Join me after the cut for a year-end recap of 2010's most memorable case studies.

  • Community Detective Issue #14: A conversation with SOE customer service

    by 
    Jef Reahard
    Jef Reahard
    12.07.2010

    Welcome back folks, and yes it is time for the latest installment of Community Detective. Last week I did a bit of a departure from the general column format by interviewing Funcom Customer Service Manager Edward Walsh III. This week, I'm doing something similar, but the spotlight is shifting to Sharon Morris, Director of Customer Service for Sony Online Entertainment. Join me after the cut for an exclusive peek behind the curtain of the customer service apparatus at SOE, as we talk about breaking into the industry, the SOE Guide program, and more.

  • Community Detective Issue #13: A conversation with Funcom customer service

    by 
    Jef Reahard
    Jef Reahard
    11.23.2010

    Welcome back, dear readers, to Massively's Community Detective. This week's issue is going to be a wee bit different, devoid of the community questions and customer service tickets that I usually discuss. While I've examined quite a range of titles over the column's first 12 installments, I've yet to present things from the perspective of the folks who actually answer your cries for help. Community Detective will continue to probe the scary depths of various game communities going forward, but I'll also occasionally take time to talk to the folks behind the screen in order to give a clearer picture of the whole. Without further delay, join me after the break for a question-and-answer session with Funcom Customer Service Manager Edward Walsh III.

  • Community Detective, Issue #12: World of Warcraft

    by 
    Jef Reahard
    Jef Reahard
    11.09.2010

    Hey look, it's time for another installment of Community Detective! This week, boys and girls, we're going to venture where many folks have ventured before: the lands of Azeroth. That's right, World of Warcraft awaits, and I figured it's high time we took a look at the community and customer service aspects of the industry's resident titan. To be honest, I had a bit of an ulterior motive: I've been playing the game in my spare time, the better to get in and enjoy the old-world scenery a bit before Deathwing does his Pearl Harbor re-enactment on December 7th. So, why not kill two birds with one stone, right? While the reigning MMORPG subscription champion's community is often referred to as the stuff nightmares are made of, the customer service is some of the best in the business. Yes, yes, I know, WoW's devs stole your lunch money, kicked your dog, and ran over your mother with their gold-plated sports coupes, so how much did Blizzard pay me to say it has good customer service? Flip past the cut to find out.

  • Community Detective Issue #11: Global Agenda

    by 
    Jef Reahard
    Jef Reahard
    10.26.2010

    It's time to bring the pain, Community Detective style. What style is that exactly? Well, I don't rightly know, as the column just recently passed the ten issue mark and said style is still developing. Rookie jitters notwithstanding, this week's issue is all about pain -- my pain to be exact. The kind of pain that happens when I subject myself to things that I'm not really a fan of. In this case, F2P and PvP (at the same time, oh noes!!). Anyhow, strap on your jetpacks and blast past the cut where I'll give you the low-down on the community and customer service in Hi-Rez Studios' massively multiplayer third-person shooter known as Global Agenda. Surprisingly, my fortnight of probing the game's community brought about the completely unexpected realization that I actually enjoy the game, so there might be a few bits of commentary related to that as well. You just never can tell.

  • Community Detective Issue 10: Final Fantasy XIV

    by 
    Jef Reahard
    Jef Reahard
    10.12.2010

    Welcome to the Eorzea edition of Massively's Community Detective. I've been spending a fair bit of time in Square-Enix's Final Fantasy XIV of late and have finally managed to collate some data on the game's community and customer service apparatus. Those of you looking for a ranty review of Square's much-maligned epic probably won't find what you're looking for here, although I'll occasionally offer a bit of side commentary on my in-game experiences to go along with the usual community questions and support tickets. Without further ado then, let's jump into the Age of Adventure.

  • TERA polling community for development ideas

    by 
    Jef Reahard
    Jef Reahard
    10.05.2010

    En Masse Entertainment's Evan "Scapes" Berman has checked in on the official TERA forums with a brief note that details a new community outreach program for the fantasy MMORPG. Velika's Voice will attempt to glean the collective community feeling for a particular in-game subject via a poll question and the resulting forum back-and-forth. "We will use the results and subsequent discussion harvested from these polls [...] to assist in the development of the game," Berman writes. While the skeptic in us feels like this might simply be a pro marketing move designed to keep TERA in the public eye, it will nonetheless be interesting to see some of the community responses and note whether the feedback does in fact influence the final product. Be sure to read the announcement and take part in the initial poll offering.

  • Community Detective, Issue #9: Pirates of the Burning Sea

    by 
    Jef Reahard
    Jef Reahard
    09.28.2010

    Yarr! Hmm, not really. YARRRRRRR! That's a little better. Ahoy, mateys. Talk Like a Pirate Day may be over, but that isn't stopping me from navigating the rough waters of Flying Lab Software's Pirates of the Burning Sea for this week's issue of Community Detective. The game's a fair bit of fun, and since it recently joined the F2P bandwagon that all the cool kids are jumping on these days, it's likely to become more popular in the near future. As such, much like I did with Turbine's Lord of the Rings Online, I wanted to get a look at the game's community and customer service apparatus both before and after the payment model switcheroo. So how are the social aspects of the SOE-published title shaping up? Well, the customer service is pretty spot on. The community? Well, I'll be kind (for now) and simply say that it leaves a little something to be desired. Sail past the cut to learn more.

  • Massively's Community Detective, Issue #8: Fallen Earth

    by 
    Jef Reahard
    Jef Reahard
    09.21.2010

    Welcome to another installment of Massively's Community Detective. This week, I pay a visit to a region decimated by economic and environmental collapse, widespread ignorance, and social anarchy run amok. No, it's not 21st century America but rather the fictional future-world of the Grand Canyon province as depicted in Icarus Studios' Fallen Earth. Travel forward in time with me to 2156 as we dodge plagues, mutated animals, and a big bit of nasty called the Shiva virus that lurks in the dark and dusty corners of the American southwest. What exactly does this grim future hold? Is there hope for mankind? Have Facebook and American Idol died horrible, well-deserved deaths? Are Cool Ranch Doritos still available? Who cares about all that, we just want to know whether MMORPGs have great communities and good customer service, right? Fortunately, Fallen Earth fits both bills, even though each institution has its quirks. Find out what's good, bad, and ugly about the game's social elements after the break.

  • Massively's Community Detective, Issue #7: Star Wars Galaxies

    by 
    Jef Reahard
    Jef Reahard
    09.07.2010

    Community Detective is back after a week off and looking forward to bringing you news you can use when evaluating MMORPG communities and customer service. This week, I take a look at our third Sony Online Entertainment title, the venerable sci-fi sandbox known as Star Wars Galaxies. While SOE gets a lot of hate in the gamer community (much of it, ironically, for the same SWG that we're going to examine today), several of its titles provide some of the best customer service in the business, and SWG is no exception. Similarly, the game's community features an unusually high number of helpful people, particularly on the Starsider server. Follow along after the cut to see what we found.

  • Massively's Community Detective, Issue #6: Lord of the Rings Online

    by 
    Jef Reahard
    Jef Reahard
    08.24.2010

    If you've been playing MMORPGs for any length of time, or you keep up with the latest happenings around the industry, you're probably familiar with Lord of the Rings Online's Landroval server. In addition to being the "unofficial" roleplay server for Turbine's Tolkien-based MMORPG, Landroval is consistently mentioned as one of the finest communities in online gaming. Whether it be in forum discussions on various gaming websites, chats with gaming buddies, or even internal discussions here at Massively, Landroval is almost always referenced when someone asks about a friendly server that offers a dense and mature population. For this week's issue of Community Detective, we decided to put Landroval to the test. While the community lived up to its billing, we did encounter some curious inconsistencies with regard to Turbine's customer service. Head past the cut for our findings and impressions.