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  • Chaos Theory Extra: Touring The Secret World's Issue #7

    by 
    MJ Guthrie
    MJ Guthrie
    07.06.2013

    I know what you're thinking. No, really -- I am a mind reader, and I've been honing my skills. Like right now, you want to know what The Secret World's next big update, A Dream to Kill, is like. Nailed it, didn't I? Of course, that would be why you came here in the first place. And this is definitely the place to be because I've been to Issue #7 and I'm going to share my experiences with you. You could just wait until next Monday when the DLC is released to find out for yourself, but why wait if you don't have to? My tour was guided by none other than Game Director Joel Bylos himself, so I was able to slip in some questions between my oohs and ahhs. Wondering what juicy tidbits he revealed? Then join me for a look at what you can expect next week along with a glimpse of the future. Don't worry; I will clearly label any spoilers for those who want to be shocked first-hand. (Hint: The images in the gallery below are a bit of a spoiler!)%Gallery-193222%

  • Chaos Theory: Reflecting on The Secret World's first year

    by 
    MJ Guthrie
    MJ Guthrie
    07.02.2013

    Bring out the cake and light the candle! Exactly 365 days ago today, the MMO stork delivered a new bundle of joy to gamers, one with a modern setting, cerebral challenges, and a unique take on the genre. And now that little bundle has sprouted up, weathering its share of growing pains over the last 12 months to carve out its niche in the MMOverse. Happy first birthday, The Secret World! To commemorate this auspicious occasion, I was going to burst out in a traditional song, but then I got an even better idea. I decided to instead do that other mainstay staple that happens at the celebratory gatherings for youngsters: bring out the baby scrapbook! As both new friends and old gather together to help celebrate this milestone, join me in flipping through the the pages of TSW's memory album chronicling the ups and downs of its first year of life.

  • Chaos Theory: An adventure game is you!

    by 
    Justin Olivetti
    Justin Olivetti
    06.24.2013

    I grew up on adventure games before I even knew they were called "adventure games." One of my earliest memories of a friend's computer was playing Adventure. Following that, I was hooked. Maniac Mansion. King's Quest. Zork. Planetfall. Leisure Suit Larry. Space Quest. The Secret of Monkey Island. Sam and Max Hit the Road. Indiana Jones and the Fate of Atlantis. Myst. Gabriel Knight. Syberia. The Longest Journey. Back to the Future. The Walking Dead. I've never stopped loving the fun of exploring these worlds, "earning" the next page of the story, and finding out all of the bizarre ways I could die. However, at some point in the '90s, games journalists apparently decided that "adventure games were dead." It's something we started hearing a lot of, especially in comparison to all of the fancy new graphics, gameplay features, and fast-paced shooters. Adventure games were seen as a relic of a time when computers couldn't process heavy graphic loads and players were a lot more patient. I never bought into the "adventure games are dead" mindset. I see them coming back like crazy these days, especially on tablets and mobile devices. And lo and behold, Funcom did something that I would have never thought possible: The studio made an MMO out of an adventure game. That's The Secret World, if you weren't following along.

  • Chaos Theory: A guide to auxiliary weapons in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    06.17.2013

    With Issue #7 A Dream to Kill inching closer and closer, my anticipation for the new auxiliary weapon coming to The Secret World is reaching near impossible heights. I'll admit it: As a pyro at heart, I am giddy with the thought of wrapping my hands around a permanent flamethrower! And I'm certainly not alone in that sentiment, either. But an excitement for the new weapon doesn't diminish any of the current ones that are already in game; each auxiliary weapon -- the rocket launcher, the chainsaw, the quantum brace, and the whip -- is awesome in its own right with distinct skills and style. Is one right for you? Heck yeah! If you aren't taking advantage of an auxiliary weapon, you are depriving yourself of some extra oomph in your fights, not to mention an eighth active and passive skill on your hot bar. How do you know which one is better for you? Honestly, you needn't choose just one; as with regular weapons, you can earn all four. But with a hefty price of 35 SP per weapon, payable all at once, it's impossible to get more than one at a time. So which do you choose first? And then how do you go about getting it? This guide will give a general overview of the four current auxiliary weapons and the paths to acquiring them.

  • Chaos Theory: The Secret World is getting filthy

    by 
    MJ Guthrie
    MJ Guthrie
    06.10.2013

    So apparently some of you have operatives who have successfully infiltrated the Massively secret lair because someone has gotten a peek at my master plan... I mean, to-do list... and jumped ahead to this week's topic without me! I know we've talked before about how the real-world setting of The Secret World makes it ideal for blurring lines between game and reality, but I wasn't expecting this. Well, no matter. You cannot thwart the master plan; it has already begun. *maniacal laugh* This stage of my brilliant scheme involves taking a closer look at another little nugget found in the May Game Director's Letter. On the surface we see that The Secret World will be getting even filthier at the conclusion of Issue #7 as the nefarious filth will actually break through the Tokyo gate and begin to infect Agartha itself. But more than that, we are witnessing the implementation of a long-term event that will continue to give new content as it progresses. Could this be the harbinger of dynamic events to come that will breathe more life into the world? We can certainly hope!

  • Chaos Theory: Increasing The Secret World's replayability with Issue #8

    by 
    MJ Guthrie
    MJ Guthrie
    06.04.2013

    I've said it before, and I'll say it again: The Secret World just keeps getting better and better. While the horror-themed conspiracy game is obvious not perfect (heaven help the rest of the MMOverse if it were!), it is definitely traveling steadfastly along that long, dusty road of improvement. Every time Funcom delves deeper into the lives and plots of The Secret World's denizens by adding to the story, it gets better. Every time new experiences are offered through new missions or features, it gets better. Ditto every time more choice is added through new weapons or customization. But for all the advancements and added content over the past year, there are a few issues that, when addressed, would get the game really trucking down that road and make for one heck of a ride. Luckily for fans, it just so happens that one of those very issues appears to be getting some attention come Issue #8: replayability. Behold the hope that is scenarios!

  • Chaos Theory: Throwing TSW's next themed party

    by 
    MJ Guthrie
    MJ Guthrie
    05.27.2013

    I spy with my little eye... a trend! With last month's announcement of The Secret World's next update, I noticed a certain motif. It appears that beyond just adding new content, the conspiracy game is getting in on the party planning business, throwing themed bashes for players to enjoy. And the players themselves get to arrive as iconic guests of honor! While not making you the exact person, the two most recent DLCs effectively give you the chance to participate in adventures with the persona of a beloved and/or well-known character: Indiana Jones headlined Issue #6, and James Bond will be the star of Issue #7. That leads me to wonder: What -- or who -- will we meet next? We've already offered some suggestions for new locales for future TSW updates, so why not toss out a few ideas on the next major icons to represent? I know you all have some favorite role you'd love to slip into, so come add your suggestions to these possibilities.

  • Chaos Theory: Opinions, facts, and open flames

    by 
    MJ Guthrie
    MJ Guthrie
    05.20.2013

    It's not often that my writings take a ranty slant, In fact, I don't believe I have ever expressed anything along those lines here in Chaos Theory -- although I have a time or two elsewhere. Blue moons come and go much more frequently than I don my Massively-standard-issue flame-retardant garb and venture forth. But right here, right now looks to be one of those times, and I'm already suiting up. So what about The Secret World has me riled up enough to flex my woefully underused ranting muscle? Nothing. Seriously, I can't call to mind a single thing in the game deserving of a rant. Sure, TSW isn't perfect; there are flaws and there are things that could use improving, things that are certainly worth discussing. But rant-inducing? Nope. Too bad the same can't be said for people. It doesn't matter how many times I've witnessed it: It never ceases to amaze me when folks trumpet their own opinions as fact while insisting dissenting opinions can't possibly exist. It's like they board the crazy train where the lines between opinion and fact are swirled together like coffee and creamer, where reality and logic are tossed right out the window. So as a public service, I'm going to derail that train.

  • Chaos Theory: The Secret World shaken, not stirred

    by 
    MJ Guthrie
    MJ Guthrie
    05.13.2013

    For all those who've been trying so hard to predict gloom and doom for The Secret World, I say Nyeh nyeh because the April producer's letter announcing Issue #7 pretty much flies in the face of all your it's-gonna-die whimperings. In fact, I can't believe we still hear them because TSW just keeps getting better and better. Where's the duct tape when you need it... While it's true we don't have monthly updates anymore (and that's totally understandable, given the restructuring that devs certainly couldn't predict), Secret World fans are still getting frequent, and more importantly extremely fun, updates. Just look at The Vanishing of Tyler Freeborn and The Last Train to Cairo; both of these issues brought interesting new storylines and a decent helping of new features. Some even say these updates introduced the best content so far. With that track record, who can't help but be totally psyched for the upcoming Issue #7?

  • Chaos Theory: Player projects enhance The Secret World experience

    by 
    MJ Guthrie
    MJ Guthrie
    05.06.2013

    One of The Secret World's most unique elements makes it ripe for producing immersive experiences, even outside of the game. Set in the modern real world (as opposed to the fantasy or even sci-fi themes prevalent in our MMOverse), a game can more easily blur the line between logged in and logged out. Players can, and do, generate ways to be a part of the game while still out and about in the real world. Today, I'm going to shine a spotlight on two of these projects that use very different methods to continue immersion beyond actual gameplay. In January, one TSW fan ran an Alternate-Reality Game (ARG) for fellow players. Using Twitter, the forums, email, and even in-game characters, this player orchestrated a full-on investigation for participants to work through. And just recently, a new site offering to immerse players more deeply into the game through imagery was beta-launched. Both projects further player involvement in the world of the game -- the stories, the conspiracies, the histories, and the surroundings -- beyond the actual game. Both received support from Funcom in their efforts to expand the fans' experiences. And both are definitely worth checking out, so I sat down with the creators to get the scoop on the why, the how, and the what's next.

  • Chaos Theory: Testing my Secret World DPS makeover

    by 
    MJ Guthrie
    MJ Guthrie
    04.29.2013

    It's no secret that The Secret World is just a wee bit different than the majority of MMORPGs out there. Hallelujah for that, right? And one notable area it differs from the rest is how it treats gear and classes. As such, players can't necessarily bring habits and know-how from other titles and translate that into immediate success in TSW. It's no wonder that even good players can sometimes feel stumped or at a loss when navigating through builds. For that very reason, Chaos Theory brought you the first episode of What Not to Wear, a live makeover that focused on sharing hints and tips that non-theorycrafters (like yours truly) could use as a base for forging their own path. It was a simple makeover really -- just minor changes in my focus and equipment using gear I already had in my bag and abilities I already had access to. Did it help? Did my effectiveness as a damage-dealer increase? The outcome was rather surprising.

  • Chaos Theory: Perfecting your build in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    04.22.2013

    After discussing last week that build creation was on the minds of many a Secret World fan, I promised to provide some hints and tips on how to better maximize your performance in game. It truly is a topic relevant to all players, even those who aren't focused on or interested in endgame. After all, even folks (like yours truly) who are in it mainly for the awesome story may find their ability to continue with said story hampered at some point by an insufficient build. With a limit of only seven active (eight if you have an auxiliary weapon) and seven passive skills available to use at any time, creating a build in The Secret World is not quite like most other MMOs, so you can't just automatically throw on gear of a higher level and call it good. Sure, you can eventually pound your way through many things, but you can save yourself some time and frustration by understanding a bit about how the gear works together with your skills. That's where today's Chaos Theory comes in. What better way to inform and entertain you than to open myself up for some theorycrafting by someone who has a better knack for it? Using my little Illuminati as our guinea pig, I've bared her gear for all to see and learn what can be done to improve. With that, I welcome you to the first episode of "What Not to Wear in TSW"!

  • Chaos Theory: The Secret World community roundup

    by 
    MJ Guthrie
    MJ Guthrie
    04.15.2013

    You've heard me express my thoughts quite a bit over the last couple of months about everything from what I want to see in The Secret World (like housing and an encore to special events) to my experiences with different aspects of the game (such as sabotage missions and Issue #6). Now it's time to share yours! Yes, folks, this week follows in a time-honored tradition of community roundups, where we dive into the topics that are in the forefront of the community's collective mind. Of course, we can't touch on everything here (that's what official forums are for), but we can explore a smattering of the topics raised. So what are TSW players chattering about lately? Among the ongoing conversations are discussions about veteran rewards, clothing, PvP tournaments, and builds.

  • Chaos Theory: Exploring The Secret World's endgame

    by 
    MJ Guthrie
    MJ Guthrie
    04.08.2013

    Throughout my tenure as the Chaos Theory author, I've ruminated on a number of Secret World subjects that personally interest, intrigue, or otherwise affect me. I've covered ARGs, different issue updates, sabotage quests, the conversion to buy-to-play, ambiance, and more. I've even expounded on things I'd like to see in game, like housing and vehicles. But one thing I haven't covered with much detail are areas that don't have much personal relevance to me... yet. While it makes sense to talk most about my personal experiences, The Secret World offers so much more than what I have delved into. There really are different strokes for different folks, all wrapped up within the one world. So this week we are exploring an area that captures the attention of others if not mine: endgame.

  • Chaos Theory: The wonderful world of sabotage in TSW

    by 
    MJ Guthrie
    MJ Guthrie
    04.01.2013

    It's certainly no secret that I love The Secret World's investigation missions. I have mentioned it a time to two (times 20 or so) at different points in articles and livestreams alike. And that's not even counting how many times I regale my friends and family with my investigative exploits. Getting to use skills of the mind more than the fingers is not a regular occurrence in MMORPGs, but it darn well should be! It is a refreshing alternative to pew-pew all the time. However, investigations aren't the only unique breed of missions I love in TSW. The game has a second kind that involves something other than just going out and showing off your prowess with a weapon. In fact, significant portions of these missions actually eschew the use of weapons entirely, and engaging in combat is a pretty big no-no when completing certain objectives. Welcome to sabotage missions.

  • Chaos Theory: Continuing the Issue #6 journey in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    03.25.2013

    In sharing my thoughts with you last week about The Secret World's newest update, I admitted that I hadn't yet experienced all of it. Even with a head start, there were too few days available to really dig into Issue #6. So unless I wanted to blow through everything like a runaway train without savoring it, there was no way I could pontificate on all aspects of the update at that time. That was then; this is now. This time around I've had full week to dive in and experience the different aspects of The Last Train to Cairo. Along with finishing up the story (which culminated in boarding the very train the update is named for), I started clawing my way up the PvP ranking ladder, secured my very own whip, and snagged a few veteran rewards. Of course, there is still more to be done; it will be a while before I am up for the challenge of the new raid boss, even with my snazzy new whip. And let's not forget banking up some recruitment bonus points by roping even more friends into The Secret World. Even so, that leaves plenty for us to talk about in today's Chaos Theory.

  • Chaos Theory: Hoppin' TSW's train to Cairo

    by 
    MJ Guthrie
    MJ Guthrie
    03.18.2013

    It doesn't matter one iota what I had planned to talk about today, regardless of how phenomenal it may have been. The fact that The Last Train to Cairo has pulled into the station means I'm hopping on it! Yes, The Secret World's latest update hit this week with barely a day's warning and (thanks to my lifetime membership), I've been sinking my teeth into it since last Thursday. However, in the interest of full disclosure, I have to say that I have not boarded the actual train part of the adventure. I had no interest in blowing through the new content in just a couple of days; I prefer to savor the new goodies. But I have delved pretty deeply into it and have a experienced a fair share of Issue #6. So how's the ride so far? Keep reading for a test drive, then come watch as Creative Director Joel Bylos joins me for a livestream tour on Thursday, March 21st at 11:00 a.m. EDT on Massively TV.

  • Chaos Theory: Where in The Secret World is Carmen Sandiego?

    by 
    MJ Guthrie
    MJ Guthrie
    03.11.2013

    OK, so I openly admit that the title's reference probably predates the majority of you (unless you've happened upon the Facebook puzzle game, which apparently there is one!), but sometimes oldies are goodies. Or they just have catchy theme songs you can't get out of your head no matter how many decades you try... So what does the older game featuring the notorious Carmen Sandiego have to do with The Secret World? For starters, it involves solving clues to complete the objective, just as investigations missions do in the newer game. Basically, both involve using your head to continue in the story. And both also use various locales around the world as the backdrop for the adventures. It's this last one specifically that my mind has been mulling over for a bit, especially in light of recent changes. You see, even with the roadmap sketched out for the release of the next six updates (including Tokyo, woo!), some folks are worried about TSW's smaller centralized team. There is concern that there won't be enough resources to devote to the game and that it will languish. This is so where I come in. Instead of seeing the negative, I see opportunity: Iin order to free up more developer time and energy to focus on the nuts and bolts of creating the game, I'll provide the team with new ideas for future issues. This week, let's see where in the world we'll go.

  • Chaos Theory: The Secret World needs bug spray in Egypt, stat!

    by 
    MJ Guthrie
    MJ Guthrie
    03.04.2013

    Talk about timing. Recently, you all voted that I continue my adventures on my Templar. The timing was impeccable because right in the middle of that vote, The Secret World's next issue was announced. And where will this update be focused? Why, in Egypt -- right where my Templar just so happens to be! Fortuitous for me, to be sure. So I have been (mostly) happily blasting my way through the desert with a shotgun at my hip and a rifle slung across my back, enjoying new-to-me content and anticipating the upcoming new-to-everyone goodies. But not all timing has been good. As mentioned, I've been mostly enjoying my tales in the desert. Why the caveat? There's a bit of an infestation in Egypt, and I am not talking about the beetles that want to devour Said. The place is crawling with bugs! Besides swarming with giant locusts and their tentacled proboscises, Egypt also appears to have a higher prevalence of glitches. I have never encountered so many bugs in all of TSW as I have in a couple of days in that zone. And all at a time when the dev team is dealing with relocation and hasn't been able to jump right in and douse the area with a giant can of Raid. The timing is particularly bad because it's unfortunately right when all eyes are turning to Egypt on the eve of Issue #6. How this release plays out will have lasting affects on the game and how folks view it.

  • Chaos Theory Extra: Bylos interview unearths more about TSW's Issue #6

    by 
    MJ Guthrie
    MJ Guthrie
    02.25.2013

    By now, it's no secret that I am excited for The Secret World's next update with its new story arc and new reward systems. Oh, and whips -- we can't forget the whips. I did, after all, mention it a bit earlier today. So it shouldn't be any surprise that I want to find out as much as I can about The Last Train to Cairo. With that in mind, I caught up with Creative Director Joel Bylos to unearth a few more tidbits about Issue #6 and beyond to pass along to you. Keep reading for a discussion on the state of the team's relocation, word on when players can expect their first trip to Venice, and a few hints about future auxiliary weapons as well as the inspiration behind this update.