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  • MMO Mechanics: Balancing game economies

    by 
    Tina Lauro
    Tina Lauro
    01.22.2014

    Most players won't need an economics degree to play an MMO, but strong mechanical forces under the bonnet still guide our actions in our favourite titles. Virtually every financial exchange can be broken down into an effort equals economic gain equation: We put in our hours, and the game economy churns out new gear or money. Since so many in-game actions financially reward players, MMOs have developed mechanics that attempt to curtail the inflation game economies usually see. Charging your character for goods and services, bind-on-pickup gear, regular destruction of valuable goods, and player-controlled auction house and farming systems all combine to keep the spiralling amount of coppers falling into player hands in check. In this week's MMO Mechanics, I'm going to look at some ways both sandbox and themepark MMOs automatically rebalance weighted economies by exploring the systems that restrict the free trade of goods and curb players' constant accrual of money. I'll look at how each system functions and how player manipulation adds a new layer of realism to game economies.

  • Phat Loot Phriday: The Mischief Maker

    by 
    Mike Schramm
    Mike Schramm
    10.16.2009

    This one comes to us from @Aeire on Twitter, who said we should do this item, because it's "weird and different." True on both counts!Name: The Mischief Maker (Wowhead, Thottbot, Armory)Type: Uncommon ConsumableDamage/Speed: N/AAttributes: It's a wand (though not really -- it's just an item you right-click to use up) that will sheep any friendly player or NPC, and unfortunately only in Dalaran. In other words, it's a party favor -- there's no real use to it, but if you happen to see your buddy wandering around Dalaran, you can sheep them for 15 seconds, and then wait for their "wtf?!" to roll in on guild chat. %Gallery-33600%

  • Ammo stacks in 1000, sells in 200

    by 
    Mike Schramm
    Mike Schramm
    03.16.2009

    Whoo, boy. When the news came out that ammo was changing big time in the game, Hunters everywhere pretty much praised it -- no longer would we have to worry about carrying around tons of ammo, with one bag slot spent on just one consumable. But since then, things haven't been so peachy. First, we heard that consumable ammunition wasn't going anywhere, and then we noticed that none of the other changes were happening either. Then, ammo stacks were fixed to 1000 in a recent hotfix on the PTR, but now there's a whole other issue: while it stacks in 1000, it still only sells in stacks of 200. Which means you have to buy, and buy, and buy, and buy, and buy just to fill one slot. And what's more, Dresorull says it's not a bug -- we'll likely see this on the live realms.And as BRK points out, the "1000" stacks aren't even labeled on the PTR yet. He says you can fill your quiver with 28,000 rounds of ammo (of course, you'd have to hit buy 140 times just to do that), but what happened to the quiver changes? Aren't Hunters supposed to get that bag slot back in 3.1 anyway?It's all very confusing, and this smacks of a missed followthrough: the original Hunter changes as suggested were popular, but we're guessing something came up in their way (either the team was needed on another task, or some flaw in the system as designed kept them from turning consumable ammunition into a permanent item). Either way, we hope this gets fixed -- we know this is the PTR and everything is subject to change, but as it stands, it looks like we're getting a half-finished ammo system when patch 3.1 goes live.

  • Spiritual Guidance: 4 different ways to diagnose your healer

    by 
    Matt Low
    Matt Low
    01.04.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today Matticus checks out common problems healers run into that stall them from being effective. Every healer in their life time will experience a situation gone bad where they try to figure out what went wrong. It usually goes something like this: "What's the problem?" "Lack of heals." "Okay, more heals please!" If I had a copper every time I heard that phrase, I would have enough for a mammoth by now. After every wipe or death, the first person that gets blamed is the healer. Big props to all of you right now no matter what class you are for sticking through it and helping your friends, guilds and raids out. I know I put up with a lot of stuff when crap hits the fan.

  • Phat Loot Phriday: Star's Tears

    by 
    Mike Schramm
    Mike Schramm
    08.08.2008

    "Water?" I hear you asking. How could plain old mana water be Phat Loot? But this is no ordinary water, my friends -- it's also known as Cheater's Juice. This, dear readers, is Arena water.Name: Star's Tears (Thottbot, Wowhead)Type: Common ConsumableDamage/Speed: N/AAbilities: Requires level 65. On drinking, restores 7200 mana over 30 seconds. Which isn't that great -- you can get this water from any Mage, right? But this water doesn't come from a Mage, and that's what's so special about it. It's the cheapest vendor water you can buy -- just 25s and two (that's right, two) Honor points per 5, in stacks of 20. Just one BG will earn you enough to not worry about the Honor points, and overall, you'll save money (probably even cheaper than that Mage you're tipping every time you log in) every time you buy it. And, as Arena players all know, this is the only non-Mage water usable in the Arenas. As the tooltip says, it's "carefully extracted for warfare use," so Arena players who can duck out of combat (Hunters, for example, can Feign Death out of combat and drink) can get back some mana fast even without a Mage in the group. Plus, as all Warcraft players (and bloggers) know, tears are the tastiest drink of all. Mmmmm tears. QQ moar pls. How to Get It: This tasty drink is just a vendor away -- you've got to run to the Officer Accessories Quartermaster in each capital city to pick up your couple of stacks. That's Brave Stonehide in Orgrimmar, and Master Sargeant Biggins in Stormwind City. Give them your money and a couple of Honor points, and the drink is yours. Who needs Mages anyway?Getting Rid of It: You could, um, drink it? Otherwise, you can sell it back to the vendor for 1s 25c, which is suprising -- these are the tears of stars, people! Famous people cried their eyes out just so you could have these!

  • Upper Deck announces new booster set and Spectral Safari details

    by 
    Mike Schramm
    Mike Schramm
    02.05.2008

    Two big pieces of news today from Upper Deck about the WoW TCG-- first of all, they've announced details about their latest booster set, called Servants of the Betrayer, and available this coming April. The set will have new sub-factions, new ally types, and heretofore unreleased abilities for your deck. Additionally, the booster packs will continue the trend set in the last expansion, and contain 19 cards per pack, with those extra loot consumable cards showing up more often.Second, Upper Deck has also revealed details of the Spectral Safari, a series of events at local card stores at which players will be able to win the Spectral Tiger Mount card. The contests will take place on March 1st at selected retail locations, and the winner of each contest will take home a Spectral Tiger Mount, while a Robotic Homing Chicken will be given away as a door prize, and Upper Deck will give out other prizes to winners as well.So mark your calendars for March 1st if you plan to attend one of the tournaments, and look out for Servants of the Betrayer in stores in April (that's the booster set, not actual servants of Illidan).

  • Upcoming Potion Changes?

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.27.2006

    Well, maybe.  In response to a posted complaint about health and mana potions sharing a delay, Eyonix tells us that the mechanics of consumable items are currently being re-evaluated.  According to this explanation, he goal seems to be to categorize items based on their effects and then have cooldowns based on category.  This is an interesting change which would have repercussions on both PvP and PvE content - but we'll have to wait to see how these suggested changes show up in finalized form.