control-bunker

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  • Factional warfare to be "cleaned up" by EVE developers

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.14.2009

    Factional warfare, while a great idea when it came out, is in need of some trimming as of late. Some have even gone so far to say that the developers at CCP have abandoned the project but a recent EVE dev post says otherwise. CCP Ytterbium has gone on the record to say that there are changes coming to the factional warfare system. While the entire system can't be completely cleaned up in one go, Ytterbium has laid out a series of modifications to make the system more lucrative and playable.

  • Devs give lowdown on new reasons to kill folks in Empyrean Age

    by 
    Samuel Axon
    Samuel Axon
    05.29.2008

    The previous EVE Online developer blog entry was about the faction ranks that will be introduced when Empyrean Age goes live next month. That was interesting, but it couldn't hold a candle to the latest one. This time, CCP's Greyscale describes in detail all the new applications of combat in factional warfare.Empyrean Age will add combat zones, militia missions, and combat sites (which are distinct from combat zones). The term "combat zones" refers to the two stretches of contested space lodged inbetween the Caldari and Gallente, and Minmatar and Amarr civilizations. Militia missions are like regular missions, but they'll send you into enemy space, where you'll have to do battle with hostile players. Combat sites are exploration points which will show up on your sensors as cosmic anomalies. These are territorial capture points. If you capture enough of them, your faction will be able to attack the system's control bunker. If the attack is successful, then the system will change hands during the next downtime.