critical

Latest

  • Five Diablo III Wizard myths tested and debunked

    by 
    Brendan Drain
    Brendan Drain
    06.16.2012

    When building your Diablo III Wizard, you have two main schools of thought on weapon type: use a high-damage two handed weapon with low attack speed or use a one-handed weapon and offhand and stack as much attack speed as possible. Items with increased attack speed on them greatly increase damage per second on paper, but there is some confusion in the Wizard community as to which spells are affected by it. Some players contend that Blizzard and Hydra are unaffected by attack speed; others report that channeled spells ignore both critical hit chance and attack speed. To find out the truth, I bought a two-handed weapon with 0.9 attack speed and a one-handed weapon with 1.6, both with the same rated damage per second. I then tested every spell on the zombies at the start of Act 1 in hell mode dozens of times and checked the damage difference, finally adding attack speed rings and amulets and re-testing both weapons. For almost every spell, the one-handed setup dealt lower damage but hit more frequently, averaging to the same damage per second. But the story was a little different for Hydra, Blizzard, and channeled spells. In this guide, I put five popular Diablo III Wizard myths to the test and discover the inner workings of Energy Armour, Hydra, Blizzard, Critical Mass, and other abilities.

  • Spiritual Guidance: Further changes on Patch 4.2 PTR to consider

    by 
    Dawn Moore
    Dawn Moore
    05.16.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen tries to go back to the future -- or the past, or something. Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast. It's been another exciting week for healing priests who have their sight focused on patch 4.2 and the next raiding tier. First, Blizzard announced that it was going to go ahead with its plan to change how critical heals worked. Previously, Ghostcrawler (lead systems designer) explained that the developers were looking to increase the value of crit for healers, since most classes were ignoring it in favor of other stats. Now that they've gone ahead with their plans, we'll need to examine the impact this will have on discipline and holy priests. But before we do that, we have to look at the most exciting news for priests this past week: Our set bonuses got changed! If you missed it, last Thursday Zarhym hopped on the forums and announced that the developers had made some changes to the set bonuses of several classes. Priests were, of course, on that list.

  • Adobe finds 'critical' security hole in Flash Player, won't fix it before next week

    by 
    Vlad Savov
    Vlad Savov
    03.15.2011

    Oh, here we go again. Adobe's kicked out a security bulletin for users of its Flash Player on "all platforms" -- that'll be the entire population of the internet, then -- warning them that a new critical vulnerability has been discovered that may cause crashes and potentially permit the hijacking of systems. The issue also affects the company's Reader and Acrobat software products. Even better news is that Adobe has found it's being actively exploited "in the wild" via a .swf file embedded in an Excel spreadsheet, but a fix won't be forthcoming until the beginning of next week. So, erm, enjoy your full web experience until then!

  • Adobe's Flash and Acrobat have 'critical' vulnerability, may allow remote hijacking

    by 
    Vlad Savov
    Vlad Savov
    06.05.2010

    When Adobe said Flash gives you the full web experience, it meant it. Part and parcel of the web, as we all know, is the good old hacking community, which has been "actively exploiting" a vulnerability in Flash Player 10.0.45.2 (and earlier versions) and Adobe Acrobat and Reader 9.x to overtake people's machines and do hacky stuff with them. This so-called flaw also causes crashes, but that's probably not what's worrying you right now. Adobe says the 10.1 Release Candidate for Flash Player looks to be unaffected, while versions 8.x of Acrobat and Reader are confirmed safe. To remedy the trouble, the company advises moving to the RC for Flash, and deleting authplay.dll to keep your Acrobat from performing undesirable gymnastics. Oh boy, Steve's gonna have a field day with this one.

  • Acrobat, Adobe Reader & Flash updated for critical security fixes

    by 
    Michael Rose
    Michael Rose
    02.17.2010

    In response to two critical vulnerabilities in Acrobat and Adobe Reader 9.3, yesterday Adobe released the 9.3.1 update for both applications; users of the older 8.x versions can update to 8.2.1 to resolve the security issues. One of the two vulnerabilities addressed would allow a malicious PDF to make unauthorized cross-domain requests; the other could crash the PDF application and possibly allow an attacker to gain access to other parts of the system. The first flaw is related to a Flash Player issue that was revealed last week; if you have not updated Flash to the latest version (10.0.45.2 as of this moment, see your version & current versions here) & you aren't blocking Flash, you should go get the latest build right away. Although you can configure auto-update notifications in Flash Player, it's not clear if Mac OS X clients are consistently getting these reminders to update. Even though Mac users are far less likely to be targeted by malware than our Windows-using friends and family, vigilance is still critical. Security analysis firm ScanSafe reported that it saw the percentage of exploits delivered via PDF files rise from 56% at the beginning of 2009 all the way up to 80% in the 4th quarter, so keeping those Adobe apps current -- or, better yet, using Apple's Preview app as the default PDF reader on Mac OS X -- is only prudent.

  • Twitpocalypse aftermath and "incident" fixes on the App Store

    by 
    Mike Schramm
    Mike Schramm
    06.16.2009

    I didn't really take last week's Twitocalypse that seriously, but as you probably know by now, it turned out a little worse than expected -- we'd been told that Twitterrific (and, we assumed, most other Twitter apps) would be fine, and of course, as Craig Hockenberry explains on his blog, things ended up not-so-fine. Desktop app developers, of course, could publish updates as quickly as they could code them; iPhone developers were in a different situation.When the Iconfactory's app stopped working, most people (including me) got an API error all weekend. Craig found the bug, then he and his team were able to leverage their contacts at Apple Developer Relations to help expedite the release; in short order, an update was pushed out to the App Store. I downloaded it yesterday, and can tell you that things are fixed... at least until the numerical limit on Twitter's tweet identifier raises its head again (or the Newton flips out, but that's another story). Hockenberry also has ideas about how to keep issues like this from happening again. Not the actual issue of a variable overflow (that will undoubtedly happen again at some point, on Twitter or any other API that scales way faster than anyone expects it to), but the issue of iPhone apps needing a quick fix. He says that Apple should give every developer a number of "incidents" -- situations rarely used, in which a high priority fix can get sent out to apps in major emergencies. He says, and it's true, that for most developers, it's not a question of if you'll need to send out a critical fix, it's a matter of when. And support by Apple, obviously limited to one or two instances per developer, would help developers, distributors, and consumers.Of course, it's up to Apple, and it's not like they've smoothed out the approval process so well already that they can start adding wrinkles to it. But clearly, given that the Twitterrific update went through quickly, there's room for exceptions to be made.[via DF]

  • WoW Rookie: All you needed to know about stats, part 2

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.16.2007

    For those of you who have been playing World of Warcraft since launch, this information is going to be ancient history. However, for players newer to the game, I imagine that many of the stats you'll find on armor and weapons remain something of a mystery -- and it's for the new players in the audience that this post was written. That said, if you haven't read our recent post attempting to explain the five basic attributes, you ought to start there, because the basic stats all impact the more advanced stats we'll be discussing here.In part 2, we're going to be talking about stats that improve physical DPS -- if that sounds interesting to you, read on!