crossplatform

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  • Export your Yojimbo database to a Tiddlywiki

    by 
    Giles Turnbull
    Giles Turnbull
    08.06.2008

    You've got all your iStuff inside Yojimbo (hands up who loves Yojimbo and I'll count, starting with me), but for some reason you need to get it on to another computer, perhaps one running a different OS. What to do? This AppleScript takes your entire Yojimbo library (well, everything except the PDFs) and exports it to a Tiddlywiki that you can carry around and view on pretty much any computer. I say "any computer" but iPhone users shouldn't get too excited just yet. Apparently, the standard Tiddlywiki doesn't display that well on an iPhone. But, ooh, wait: what do we have here? Thanks to Jon for the tip.

  • Rumor: .Mac relaunch to coincide with iPhone 2.0?

    by 
    Cory Bohon
    Cory Bohon
    05.08.2008

    A little birdy told us about some unusual happenings at Apple. According to our anonymous tipster, .Mac will undergo a complete revamp that will coincide with the iPhone 2.0 launch (which everyone expects to occur at WWDC 08). We posted about the .Mac push e-mail coming to iPhone 2.0 last night, but according to our tip, that's not all .Mac users are going to get. According to our little birdy, .Mac could undergo the following changes as soon as next month: Full over-the-air syncing including calendars, contacts, and email (similar to Exchange) .Mac syncing on Windows This makes sense, since why would Apple make using an iPhone with Exchange a better experience than when it is paired with .Mac? If these rumors turn out to be true, then the $99 price tag on .Mac could seem a whole lot more worthwhile in the coming months.

  • Two Worlds gets XBL demo, update (soon)

    by 
    Jason Dobson
    Jason Dobson
    11.08.2007

    Despite claims to the contrary, last September's Two Worlds was not the most epic RPG ever. In fact, it was pretty terrible, plagued by broken combat, dated graphics, and dialog that had us clawing at our ears just to make it stop. But like a parent who refuses to listen to reason and instead continues to believe that his or her child can do no wrong, SouthPeak has patted its little terror on the head and released a demo for the game onto Xbox Live. Promising "a huge portion of Two Worlds' expansive single-player map," the publisher no doubt hopes to persuade players to pick up the RPG before it is ultimately swallowed into Oblivion, but we urge our readers to stay strong.On top of the demo, SouthPeak has also confirmed that work is underway on a patch "coming soon" for both the Xbox 360 and PC versions of Two Worlds, addressing more than 50 different bugs and other issues in the game. We scrolled through the list, however, and saw no mention of fun being added into the experience, so we think we'll pass.

  • No PS3-to-PC play in Unreal Tournament 3

    by 
    Justin McElroy
    Justin McElroy
    09.26.2007

    PS3 players hoping to test their Unreal Tournament 3 skills against PC players (read: get their clocks cleaned) will be out of luck according to Epic's Mark Rein. In an IRC chat yesterday, Rein wrote, "The biggest challenge in doing cross platform play is syncronizing [sic] the builds such that the build on the PC is 100% compatible with the build on the PS3."The good news is that the PC-PS3 divide may not be a permanent one. Rein said that the feature is one that could be considered after the game is released. But, unfortunately, he says that even at that point "the likelihood is small." Though it's a cool feature, we still want to know ... is it something you guys care about?

  • Two Worlds is (apparently) the most epic RPG ever

    by 
    Justin McElroy
    Justin McElroy
    06.29.2007

    So, we don't know how much real estate Two Worlds is taking up on your radar, but get ready for that to change. It's not just the Oblivion ripoff homage in the game's style, it's also this new trailer's assertion that this will be the "most epic RPG of all time"! See! You're excited now! We bet some of you were watching thinking that it didn't look all that epic, and then pow! Knowledge dropped.What's that? How do we know it will be the most epic RPG of all time? Well ... it says it. In print. And if you put lies in print, you go to jail. Everybody knows that. Listen, could you keep it down? We're trying to pre-order here.

  • Shadowrun PC cross-platform requires Live Gold

    by 
    David Dreger
    David Dreger
    03.05.2007

    In the latest Shadowrun trailer, there is a little snippet that you Games for Windows users may want to pay attention to. We all know that to play Shadowrun's Xbox 360 version online, you're going to need an Xbox Live Gold account. Likewise, to play Shadowrun cross-platform on Vista, you're going to need a Gold Live account for Windows. At this point, there hasn't been any pricing announced with regards to Gold Live accounts on Vista, so there's no telling what may be the better deal. Also, given that they explicitly state "cross platform", that may mean that PC only servers may be playable with Silver Live accounts and will be free of charge. Interesting food for thought. Do any of you plan on playing Shadowrun on your PC?[Via Joystiq]

  • Moneydance 2006 - cross-platform finance management

    by 
    David Chartier
    David Chartier
    08.22.2006

    Moneydance 2006 (awkward name and all) is a well-rounded personal finance app with a nice selection of features including: online banking and bill payment, budget management, recurring transactions, investment tracking, report generation, Quicken/Money import, database encryption and a whole lot more. It might be missing a few features when compared to big dogs like Quicken 2006, but it's priced accordingly: a license is $30 no matter what OS(es) you need it for, and when I say cross-platform, I mean it: Moneydance 2006 works on Mac OS X, Windows, Linux, Solaris, OS/2, and Unix.A fully functioning demo is available that allows for entering up to 100 transactions - so what are you waiting for? Go grab a copy and stop making excuses for ending up budget-less and broke every month.

  • Hands on with Huxley

    by 
    Jennie Lees
    Jennie Lees
    05.10.2006

    Webzen's upcoming MMOFPS Huxley, to be released on both Xbox 360 and PC, combines both fast-paced shooter action with massively multiplayer gameplay. It's essentially a FPS with levels and questing added -- the gameplay is very much the fast, in-your-face style seen in Quake 4 and Painkiller. However, it allows for tactical play too, with territorial defence missions.The game felt more like a standard FPS multiplayer match with a larger number of players than usual than an MMO. It plays like a FPS -- no skill buttons or floating exclamation marks. The game's setting is a fairly standard post-apocalyptic nuclear-mutation scenario. The 360 version will feature a single-player component as well as the massively-multiplayer part, though Webzen are working on the inevitable issue of keyboard-and-mouse versus controller balancing.

  • Breakfast Topic: Cross-platform?

    by 
    Jennie Lees
    Jennie Lees
    02.03.2006

    Given the imminent launch of Final Fantasy XI for the Xbox 360, surely Blizzard have their thinking caps on at the moment. Many people have postulated that WoW for the 360 is a question of "when", not "if", but with a 5.5 million player-base, do Blizzard really need to move to a new platform? It would doubtless help sales of the 360 along, especially for those who can't afford a high-spec gaming PC, but going cross-platform (especially given the different networking and input methods) is a lot of hassle.Blizzard's Mac compatibility has been highly praised, and the Windows client works fairly well under Linux (using Cedega) -- I've put many happy hours in on all three platforms. If it were to move to a console, the 360 is an obvious choice, especially as you can plug in USB peripherals. However, a network-enabled Nintendo DS or Sony PSP -- or even a mobile phone -- version of WoW would be interesting, perhaps allowing you to check auctions and craft items on the move.Would you play WoW on a console? Do you think you would get more friends addicted if it were available? Or would balancing and porting be a bad thing, forcing Blizzard to divide their attention?