cryptic-champions-online

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  • Behind the Mask: High speed, low drag

    by 
    Patrick Mackey
    Patrick Mackey
    11.11.2010

    It's not like Champions Online is the first MMORPG with travel powers. Back in the ancient days of Ultima Online, we had things like boats and teleporting spells. Getting a mobility boost to get from point A to point B is nothing unique or special. CO has something a little different, though. Travel powers are as much a thing of individual expression as they are a transportation method. Sure, there's something to be said for riding a semi-transparent sparkling blue horse, but when you can wrap yourself in a shroud of blue fire and streak through the skies, it says a little more about your character. There's a reason I think people who still go AFK to ride griffons from zone to zone are chumps. Hopping over buildings to get to your next quest objective or sprinting at ludicrous speed into a group of foes and using the momentum to start up your attacks is the epitome of personal expression. It's all about what you drive, and my ride is Teleportation.

  • Champions Online unveils the eight free-to-play archetypes for launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2010

    It's an interesting road ahead for Champions Online as it prepares to go free-to-play. To facilitate the change and give subscribers a reason to keep paying regularly, the game is rolling out rigidly enforced archetypes that take away power selection but still allow for some personal customization. We've seen the initial description of how the archetypes will work, and the team at Cryptic Studios has just unveiled the eight archetypes that will be available to both free players and paying players when the conversion goes live. Each archetype has a strictly defined role, along with several powers meant to enforce that role. Tanking, DPS, and healing are all represented by the available choices, meaning that even players who haven't spent anything will be able to take on whatever role best suits them in the game. Players should take a look at the official listing to see exactly what powers will be available and at the lore description for an idea of where each archetypical concept fits within the Champions Online framework.

  • Massively interviews Shannon Posniewski about Champions Online's F2P changes

    by 
    Patrick Mackey
    Patrick Mackey
    11.09.2010

    Champions Online has made quite the big change with the recent decision to go free-to-play. We got together with Shannon Posniewski, Executive Producer for CO, and asked quite a few questions about how the F2P changes will impact new, current, and returning players. In addition to these questions, the CO devs have compiled a huge FAQ covering many of the common queries regarding F2P, as well as a primer on how archetypes will work. We tried to avoid asking many of the questions that have already been answered somewhere else, so be sure to check those out as well.

  • Champions Online previews the new Archetype system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2010

    When Champions Online first announced that it was joining the ranks of other games offering a no-subscription option, it included a mention that free members would be locked into archetypes. Archetypes were described in broad strokes as a chance for players to develop along the lines of famous heroes from comics, with a locked progression path but the same basic power level. While the development team hasn't yet expounded on what the precise archetypes will be, it has put together a short description about the differences players can expect between the normal free-form heroes and the coming archetype heroes. As it turns out, archetypes will end up with slightly fewer overall powers than freeform heroes but with the same general power level. The preview explains the split as being one of versatility -- freeform heroes will be able to take many roles, but archetype heroes will perform one role well and that's it. If you're one of the players looking forward to trying Champions Online as free-to-play, or if you're just interested in the new build system, take a look at the full rundown and keep your eyes peeled for the coming details on the archetypes themselves.

  • Captain's Log: A glimpse of Cryptic's free-to-play philosophy

    by 
    Ryan Greene
    Ryan Greene
    11.04.2010

    Welcome to another edition of Captain's Log, everybody. I hope y'all enjoyed the weekend's festivities, both in-game and real-world. I've only just woken up from my sugar coma to discover a bright new November Thursday, so I guess it's Star Trek Online time! The folks at Cryptic Studios dropped a big ol' bomb last week. A free-to-play bomb! Sometime soon, Champions Online -- y'know, Cryptic's other MMO, the one about superheroes -- will adopt a fabulously free-ish payment model. What does that mean for the future of STO? Let's speculate!

  • Behind the Mask: The Endgame

    by 
    Patrick Mackey
    Patrick Mackey
    11.04.2010

    One of the common criticisms of Champions Online is that it has an incredibly shallow endgame. If true, this will be a very significant problem when the game goes F2P. When a large number of people with lots of time on their hands and only two character slots dive into a game without a deep endgame, the results will most likely be less than ideal. This week on Behind the Mask, we'll look at what CO has and where it can possibly improve. There are some silver linings as always, but this week we're going to be pretty critical of the Champions endgame.

  • Behind the Mask: The Silver Archetype

    by 
    Patrick Mackey
    Patrick Mackey
    10.28.2010

    In all my time playing Champions Online, never in a million years would I have expected the game to go F2P. Considering just two years ago, Jack Emmert said "microtransactions make me want to go die," I don't think anyone could reasonably anticipate this bold of a financial move. On top of this, Cryptic is adding Archetypes -- essentially premade character classes -- to streamline character creation for new players. For players used to the classless gameplay of CO, this is going to be more than a little weird. There's so much ground to cover on this news. I'm sure you all have a lot of blind speculation, and I do too. A lot of people will be doomsaying about the future of CO, but I think this is the biggest set of positive things for the game we've seen since... ever.

  • Champions Online going F2P

    by 
    Patrick Mackey
    Patrick Mackey
    10.26.2010

    reddit_url = "http://massively.joystiq.com/2010/10/26/champions-online-going-f2p/"; reddit_target="gaming"; Tweet It's a pretty wild day for fans of Champions Online. In a surprising move, executive producer Shannon Posniewski announced in his most recent State of the Game that Champions will be adopting a free-to-play model. This announcement isn't the only shocker for fans of the superhero MMO. New heroes in CO will be able to choose an "Archetype," a class-like build that streamlines the character creation process and makes the elaborate power selection mechanics a little easier to use. Existing superheroes and new fully-customized Champions will require a paid subscription, but the majority of the game's content, including the costume editor, the zones and expansion packs will be completely free. Cryptic has included a full list of all the various features that Silver (free accounts) and Gold (subscriber accounts) will be able to access. This is definitely a bold move by the game's producers, and only time will tell if it pans out for them. What can be sure is that it will get a lot of new users to take the plunge and try the game out.

  • Behind the Mask: Cliques are the bane of roleplaying

    by 
    Patrick Mackey
    Patrick Mackey
    10.21.2010

    Although Demonflame has just launched and is quite an entertaining little addition, there have been a few things in Champions Online that have been bothering me. I spend a large amount of my time in CO roleplaying, and I have a pretty tight circle of friends. The problem is that I tend to be sort of exclusive when it comes to roleplaying with people. I'm not openly mean in most situations, but I tend to avoid certain kinds of people. You know the types: godmodders, selfish jerks, and people with only the thinnest grasp of the English language. Most of my friends kind of tolerate these people, but I am pretty adamant when it comes to keeping them out of my RP. Unfortunately, this kind of makes me a tool. No one wants to roleplay with idiots and godmodders, but no one wants a loudmouthed jerk making a big deal out of everything, either. This realization made me understand why people form tight, exclusive cliques and how to get involved in them.

  • Demonflame now available for Champions Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.19.2010

    It was promised for this month, and Champions Online players can rejoice that the promise was true. Demonflame, the second adventure pack for the game, has just moved from the test servers to live. Following in the footsteps of the previous adventure pack, Serpent Lantern, the adventure can be undertaken by any size group from level 11 onward, scaling in both difficulty and complexity according to the number and level of participants. Not to mention that it includes new rewards for players of all levels, including new costume parts of an equally violet hue. In addition to the new adventure, the newest patch also included the pet revision, which might be even more interesting for you depending on your level and power build in the game. While there's no official list of patch notes, our resident columnist did a good job summarizing both the pet changes and the new adventure pack in the weeks leading up to their release. So if you've been holding off on logging in to Champions Online in anticipation of the new patch, now is the time.

  • Massively interviews Champions Online's Shannon Posniewski

    by 
    Patrick Mackey
    Patrick Mackey
    10.15.2010

    Although it has been quite a while since the last big content update for Champions Online, Cryptic is moving forward with the Demonflame adventure pack slated for release next week. We previewed the adventure earlier this week, but we also snagged an interview with Executive Producer Shannon Posniewski, who talked with us about the new adventure pack. Poz also gave an enlightening view on the state of things to come in CO, as well as the development hurdles the team has to go through designing content that scales for all levels and team sizes. We also talk with him about player housing, voice acting, and the future of some old zones. Hit the jump to read more!

  • Behind the Mask: The Demonflame

    by 
    Patrick Mackey
    Patrick Mackey
    10.14.2010

    Champions Online's second adventure pack, Demonflame, is currently available on the Test Server, and over the last couple of weeks I've done a few playthroughs at various stages of its development. Demonflame is a new take on an old organization from the Champions lore. DEMON (which is strangely not an acronym) is a magic-themed group of devil worshipers and one of the most powerful factions in the Champions universe. Prior to the adventure pack, DEMON was pretty poorly represented in CO. The villain group starred in a small series of arcs in the level 20-25 range, and the core members of DEMON's inner circle were not even given "Super Villain" status. It has been sort of a common theme for mystic roleplayers to downplay the significance of DEMON because the group is so poorly characterized. Demonflame also represents the newest surge of content for CO superheroes, and in many ways it has excelled where Serpent Lantern was lacking.

  • Behind the Mask: I'm not bored of pets yet

    by 
    Patrick Mackey
    Patrick Mackey
    10.07.2010

    I'm sort of surprised that I'm not talking about Demonflame this week, but unfortunately, DF hit the Test Server after this article went to print. However, Champions Online's pet update has made it back with a vengeance (on PTS), threatening to change the world as we know it! Pets have been a recurring problem with CO; they were pretty horrible at launch, aside from a select few. Many of the decent pets were still underused due to the trouble with ritual circles. But pets have come back, and now they're coming to get you! I've refrained from talking too much about the current pet update, waiting for the update to reach a more or less solidified state. This time, the update was pretty solid from day one, but a lot of tweaks have gone into it, and I'm pretty excited about the results overall.

  • Behind the Mask: It feels so good to be bad

    by 
    Patrick Mackey
    Patrick Mackey
    09.30.2010

    Playing bad guys in an MMO is one of those features mostly unique to the superhero genre. In other games, there are factions and these factions are vaguely good or bad, but it's kind of rare to see players clamor about playing an evil faction as much as they do in superhero games. One of the reasons behind the lack of true villain factions in most games is that the hero factions in other MMOs are a touch more grey than the good guy factions in a superhero game. In World of Warcraft, both the Alliance and the Horde have their faults; the Alliance are stuck-up bigots and the Horde are ruthless and somewhat bloodthirsty. In Aion, the light and dark factions tread equally on the thin blue line that separates good and evil (although it's somewhat less obvious as an Elyos). One of my biggest grievances with getting into Champions Online was the lack of playable villain content at launch. I was unwilling to test drive City of Heroes at all until villains were playable, and over half of the characters I've made in Champions are bad guys. Even my non-villains aren't heroes (at least not in character). I have a certain infatuation with being a bad guy.

  • Champions Online looks back and ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2010

    After the anniversary earlier this month, it's been fairly quiet within Champions Online. Shannon Posniewski, the game's executive producer, recently sat down to talk a little bit about the game's past and future. It includes some interesting tidbits about the game, such as Posniewski saying that the game wasn't quite ready for launch a year ago, and he would have preferred for the game to be either delayed or to cut out some features and polish more vital elements. Moving beyond the past, however, he outlines some of the plans the team has for the game as a whole moving in to the next year, which includes a general re-evaluation of all powers and an ongoing expansion to lower-level content. Coupled with the continued focus on adventure packs that can be played at any level, it looks as if Champions Online players will have plenty of things to enjoy over the next year of service.

  • Behind the Mask: Six editions of legacy can't be all bad

    by 
    Patrick Mackey
    Patrick Mackey
    09.23.2010

    Before we get into today's discussion on the merits of Champions Online's lore, I want to do a quick brief on the pet pass and the Demonflame update for those not hounding the forums. Demonflame is a little under a week away on PTS and about two weeks on live; you can get the skinny from Poz here. The pet patch is currently on PTS, and it's not bad, but it still needs some work. If you're interested at all in bashing out pets I strongly advise getting on PTS, going to the boards and dropping some feedback. A few other things have been tweaked too. This week on Behind the Mask, we're going to talk about lore. I'm not talking about the game's lore, although I'll cover some of that too. I'm talking about the book lore! I finally gave in and picked up the PDFs (you can buy them from the Hero Games website), and I browsed through a lot of the lore content. I have to say I was pleasantly surprised. Most of the content in Champions Online consists of parodies of comic and MMO culture, and those elements dilute the serious and interesting lore content that is available. If you've read the lore entries that you can find throughout CO, you'll find that most of them actually sound kind of cool. Unfortunately, that lore is scattered and doesn't show a lot of the big picture. Fortunately, I blew a ton of cash on PDFs (including even the rulebooks) to get a good sense of the game's lore.

  • Get Champions Online at a discount for a week

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.17.2010

    Champions Online put itself on the line during its anniversary by letting players have a full week of access to the game completely for free. The idea, beyond a doubt, was that once players had a taste of the metaphorical milk, they would simply have to purchase the equally metaphorical cow. But if you've been stymied by the fact that this month's cow budget is a bit on the tight side, there's good news on the horizon: for the next week, you can buy the game for only $6. The sale isn't being run at any brick-and-mortar stores, but is being run through two of the most popular digital distribution services, Steam and Direct2Drive. Both retailers will be offering the game at the discounted price for a week, with Steam getting a slight edge simply because it also has a free demo available for the game. Players interested in purchasing Champions Online at a steep discount can head to either service before September 22nd, perhaps encouraging the creation of a cow-themed superhero.

  • Behind the Mask: Ritual pets don't suck

    by 
    Patrick Mackey
    Patrick Mackey
    09.16.2010

    Way back in Champions Online's beta, I looked on at the Sorcery pets with a little bit of disdain. They didn't do as much DPS as a pair of Munitions Bots, and many of them were tied up in annoying ritual circles that you had to constantly stand in. Being required to stand still isn't a huge problem in many MMOs, but Champions has a very fast-paced, mobility-intensive combat system. Melee heroes need to move quickly from enemy to enemy and often have to chase down runners. Ranged characters are best served by kiting during battle to elude melee foes. In this kind of fast-paced world, who has time for a pet that forces you to stick around? Naturally, I ate my own words a month or two ago when I discovered the Primal ritual. Originally I chose the Primal ritual because his huge AoE Snow Storm was pretty darn good at thinning mobs and gathering aggro. I also really liked that he had a travel-disabling lunge. After my crazy PvP antics at the anniversary event, I also noticed a lot of other goofy things about him. I asked myself the question: Are the other rituals this good? The answer is no, but for the most part, all of them are worth taking. Unlike most pets in CO, rituals are pretty strong. I'll be pretty sad if the devs change them too much.

  • Behind the Mask: An anniversary well-spent

    by 
    Patrick Mackey
    Patrick Mackey
    09.09.2010

    Over the last week, I've been spending a lot of time playing Champions Online's anniversary event. In fact, I'd go so far as to say it rekindled my enjoyment for the game. While I've been playing CO, here and there, I think like many players, I suffered from a little burnout. The anniversary event itself wasn't really what cured my ills. The extra things involved in the event were just little fun add-ons to the game. The main tasks in the game were still there for me: run Serpent Lantern, run NemCon, maybe level an alt, mess around on PTS, and roleplay. Even the "big bang" Destroid attacks were only a decent diversion for a half hour or so. What really got my excitement going was the increased socialization. A lot of people claimed "the zones are empty," but that couldn't be further from the truth. I logged out one night in Millenium City #7 and logged in the next afternoon to Millenium City #20, with most of the lower instances completely full. That's close to 2000 players in just MC alone. I participated in a lot of roleplaying and hung out with the CORP guys during their RP event. I added over 10 people to my friends list last week. The main reason my burnout was cured? I gained an optimistic look at where the game is headed.

  • Cryptic celebrates the holiday with a C-Store sale

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.03.2010

    If there's one feature of games from Cryptic Studios that's generated the most controversy, it's the C-Store. That having been said, it's hard to deny that the development team behind Star Trek Online and Champions Online takes any excuse to cut down the prices for a while. A holiday weekend combined with the one-year anniversary of Champions Online is the perfect opportunity to have a general sale for both game stores, lasting until 10 a.m. PDT on September 7th. For the remainder of the weekend and well into Tuesday, all items in both stores will be 20% off the listed price on the website. The only exceptions are the newest additions to the store -- the Millennium Costume Set for Champions Online and the Excelsior-class ship for Star Trek Online. If you've been putting off picking up one of the many vanity items for sale, now would be a perfect time to add them to your collection.