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City of Heroes player summit promises Water Blast power set, cyberpunk costumes
If you weren't in California over the past weekend, you sadly had to miss out on the City of Heroes player summit. That means no voice in the several panels during which the doors were thrown open for new suggestions. But you can at least read through the summary of the weekend's events to find out what nifty new elements will be coming to the game in the near future, including four new powersets and several new costumes. While there's not a firm launch schedule, players can look forward to Water Blast (exactly what it says on the tin), Natural Affinity (healing over time and debuffing), Symbiotic Armor (a new defensive set based around absorbing damage types), and Radiation Armor (again, what it says on the tin). Players can also look forward to another Super Pack as well as the upcoming Retro Sci-Fi costumes and a Cyberpunk set. There's a lot of interesting tidbits, so if you want to get excited about the future, best to read through the event summary at OnRPG.
Otherland alpha sign-ups begin
Fancy getting an early peek at the MMO version of Tad Williams' Otherland? Head to gamigo's official forum, then, because the company is seeking a few good alpha testers. This isn't your typical marketing beta, at least according to the sign-up verbiage. "As an alpha tester, you will be asked to focus-test specific game elements, document your user experience, and fill out in-depth surveys each week. Alpha testing is hard work," gamigo says. It's also unpaid work, so only die-hard Otherland fans need apply. If you're not a die-hard but are still interested in the game, check out our GDC impressions as well as this handy post that collects all of the publicly known information in one place.
Otherland info collected in a single post
We got our first real glimpse of Otherland at last week's GDC, and if you're hungry for more info on the upcoming MMORPG from gamigo, a fansite called Otherland Net Feed has you covered. The Tad Williams-inspired title might be available as early as the third quarter of 2012, according to the site, and to whet your appetite, the admin has collected just about every known game factoid in a single sprawling post. There is plenty of verbiage relating to the title's simulations (that's Otherland-speak for zones) as well as a ton of images from the game's different locales. There are several trailer embeds too, along with concise reviews of combat, crafting, questing, and travel. [Thanks to Travis for the tip!]
GDC 2012: A look at Otherland and Grimlands with Gamigo
Do you prefer a post-apocalyptic world or Tad Williams' vision of the internet of the future? Luckily, you can have them both by the end of the year because Gamigo is working busy at work preparing to launch two new titles. Massively had a chance to talk with Anthony Guzzardo, Gamigo's North American Publicity Manager, as well as PR Manager Dennis Hartmann as they showed off Otherland, based on the works of Tad Williams, and Grimlands, a post-apocalyptic vision in the desert.
Cheap electronic skin edges us closer to cyberpunk future
Researchers working for the Department of Energy's Berkeley Lab have figured out how to create relatively inexpensive "electronic skin" comprising carbon nanotubes enriched with semiconductors. Their process involves an enriched single walled carbon nanotube (SWNT) solution embedded in a honeycomb pattern of hexagonal holes to make it more flexible and stretchable - it's so limber, they wrapped it around a baseball, as you can see in the photo above. Combined with inkjet printing of electrical contacts, the technology paves the way for making flexible, wearable computers and a host of other cool things that William Gibson and other cyberpunk authors thought of back in the 1980s: smart bandages, flexible solar cells and electronic skin that can sense touch. Bring on the Zeiss eye implants and neural interface jacks!
Neal Stephenson talks MMORPGs and virtual economies
"The virtual reality that we all talked about and that we all imagined 20 years ago didn't happen in the way that we predicted. It happened instead in the form of video games," says Neal Stephenson, nerd icon and noted author of Snow Crash and The Diamond Age. In a new interview at Forbes, Stephenson talks up his latest sci-fi opus, Reamde, and also offers his opinion on everything from the Metaverse to gamer stereotypes to players converting their in-game labor into real money. "It's undoubtedly happening right now on an informal level all over the place. A huge amount of money is changing hands, and the thing that prevents it from coming out into the open and working the way it's depicted in the novel is a number of legal and regulatory hang ups," Stephenson says. He also mentions his own gaming experiences as well as his new novel's tendency towards adventure in place of the brainiac speculative fiction he's famous for. Head to Forbes for the full report.
The Game Archaeologist and the dragon of the deep dungeon
The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month, he chooses a different title in order to examine its highlights, talk with its developers, and invite its fans to share their experiences. Part of the holy mission of the Game Archaeologist is to ferret out the roots of history that ultimately led to MMORPGs as we know them today. Another part of the mission is to root out ferrets, as my claw-scarred arms can attest. Some of that history is fairly recent, but today we're going to travel back -- way back -- to a time before many of you were born. Including me, as a matter of fact. The year is 1974. The world is hip-deep in the throes of shag carpeting, driftwood furniture and the strains of Grand Funk Railroad. It truly seemed like nothing would ever be cool or non-earth-toned again. At this, the lowest moment in all of history, game designers Gary Gygax and Dave Arneson took the concept of miniature wargaming, merged it with a fantasy motif, and sold it under the name Dungeons & Dragons. Geeks everywhere had a reason to rejoice, and through this roleplaying game the foundations for MMOs were laid. Let's take a brief survey through D&D, giving special emphasis to how this great-granddaddy of RPGs passed down a legacy that we enjoy in our modern online titles. Also, there will be popcorn.
PAX 2010: Hands on with Rift: Planes of Telara
The dungeon portal loomed ahead as a developer pushed a headset into my hands. "You heal," he said to me then moved on to the other four players standing next to me. "You tank. You three DPS. Don't worry too much; you're all a little over-leveled for this dungeon. Let us know when you're ready." I hardly heard him as I frantically tried to memorize the full array of skills in front of me, rearranging my hotbar to put my heals up front and center. "Ohh, you're a druid," another Trion Worlds developer said over my shoulder. "They're fun -- they get a faerie pet that heals your team as well." I followed his pointing finger and clicked on the skill to summon what appeared to be a cross-breed between Tinkerbell and a Troll doll. Fun times. The developer who pulled me into the live demonstration at PAX Prime took up his microphone and directed everyone around the booth to look up at the big screen and watch a team of total strangers jump into a mid-level dungeon. Welcome to Rift, I thought nervously. There's nothing like diving in head-first with your potential humiliation on public display.
RU Sirius seeks contributors for Mondo 2000: An Open Source History
Before there was a blogosphere, in those heady days of dial-up, how did one get culture? There were a few possibilities, all of which sound pretty pathetic in the modern era. If you had a friend in college, you could borrow their VMS account to access Usenet. Or, if you were lucky, maybe there was a 2600 meeting in your town. Then again there was always Walden Books at the Millcreek Mall -- if one of your visits happened to coincide with the erratic publishing schedule of Mondo 2000, you were in luck! From virtual reality to hacking, smart drugs, science fiction, and more: before ubiquitous broadband, and before Wired, this magazine was like a textbook from the future. As far as we know, the whole story of this far-out publishing venture has yet to be told. That's why we're pleased as punch to hear that founding co-editor and all-around good guy R.U. Sirius is kickstarting a project called Mondo 2000: An Open Source History. The idea's pretty novel: everyone who was involved with the magazine is invited to collaborate on both a book and a website (including audio and video) that will trace the history of the magazine. And who knows? If things go well enough, some of the footage may be rolled into a documentary. So, what are you waiting for? Hit up the source link to get involved. While you're there, check out that podcast describing the project in detail. After that, remember to download Billy Idol's Cyberpunk album -- it's still as timeless and relevant as ever.
Exploring a 'Cyber Renaissance' in Deus Ex: Human Revolution
When Art Director Jonathan Jacques-Belletête sat down to design the overarching look of Deus Ex: Human Revolution, he had two big criteria for his designs to meet. First, he wanted to choose "illustration over simulation" -- rather than creating something exactly real, he wanted to make a game that had a definite style. And second, he adhered to the theory that "design distinction creates desire" -- if a game (he used Bioshock and Team Fortress 2 as examples) has a distinct art style, it will already start to stand out in players' imaginations. And so, from all of the various genres and settings for the third Deus Ex game, Belletête and the team landed on the phrase "Cyber Renaissance" to describe the look they chose. In a pre-E3 presentation this week, Belletête talked about "Cyber Renaissance," and how it defined the art and architecture of Square Enix's Deus Ex title.
Rumor: Blizzard's next MMO to be an MMOFPS
Yep, another MMO rumor for you guys about the Blizzard's next title. While Blizzard has been very adamant in saying that their next MMO would be very different from World of Warcraft, there might be more difference here than just the game's setting. The French gaming site NoFrag is reporting that Blizzard's next game will include an FPS portion as well as a social portion, splitting the player between two systems. While the player will be able to meet people, chat, and make friends in the social area of the game, they will also be able to then launch into the FPS portion with their friends and battle over objectives. Adding this to the widely spread rumor that this next game is going to be a sci-fi title and Kaplan's hints that the game might be hitting consoles? We have a feeling we might be looking at a cyberpunk setting here, if players are switching between two "modes" of play. The social play would be set in the real world while the FPS would be set in a virtual landscape. But, of course, that's just our best guess. [Via Blue's News]
Will Blizzard show their next MMO at BlizzCon 2010?
WoW.com's Zach Yonzon takes a speculative look at BlizzCon 2010 and all the possibilities that lie ahead. The article predicts that Blizzard will officially announce their sophomore MMO effort this year, which seems likely given StarCraft II's impending release and Diablo III being a known quantity. To top it off, the developer probably wouldn't mind stifling some of the substantial buzz building up around Star Wars: The Old Republic. We'd love to see the cyberpunk MMO described in the article, but who wouldn't want a sci-fi MMO that's like Diablo's dark fantasy to Warcraft's light-heartedness? Nobody (well, except for Blizzard) really knows what the future holds, although for now you can read about it and share your thoughts if that helps out -- at least, it helps us feel slightly less helpless when pondering our MMO gaming future.
The Daily Grind: What's your dream MMO?
Everybody dreams of an MMO that does everything perfectly, at least for them. Ours would be some kind of deep, communal sandbox cyberpunk affair. Something like "Bladerunner the MMO", with lots of emphasis on character customization ala All Points Bulletin and plenty of motivation for socialization. Combat would be of the third-person shooter variant, although with RPG systems coming into play via skill progression. Visually, it should focus on a style that's immediately noticeable -- not necessarily "cartoony" but definitely stylized. The overall palette would be something familiar yet grungy, as if it were right out of a William Gibson or Neal Stephenson book. Of course, this is about your dream MMO and not ours. Something tells us ours probably isn't very high on the popularity scale, anyhow. The dream often demands more than reality can deliver, but assuming your dream title could somehow manifest... what would it be?
Movie Gadget Friday: Strange Days
Ariel Waldman contributes Movie Gadget Friday, where she highlights the lovable and lame gadgets from the world of cinema. On our last episode of Movie Gadget Friday, we rode around the robotics-dependent world of Runaway. Traversing from robots-gone-wrong to "wire-tripping"-technology-junkies, this week jacks-in to the cyberpunk streets of LA in Strange Days. While lacking in computer gadgetry, there is no shortage of leather pants, grunge metal, huge cell phones and random rioting in this 1995 film. Keeping true to the times, we can't get over how even the murderer commits crimes while managing to sport a fanny pack. SQUID Receptor Rig Short for Super-conducting Quantum Interference Device, the SQUID receptor rig consists of a two-part system: a lightweight, flexible mesh of electrodes and a recorder. The technology had originally been developed for the feds to replace body wires, but has since leaked onto the black market. The SQUID acts as a magnetic field measurement tool on a micro level. By placing the electrodes over your head and activating the recorder, your first-person audio-visual-sensory experience is recorded wirelessly, direct from the cerebral cortex onto a TDK 60-minute MiniDisc. The rig can also be hacked using a signal splitter and simstim attachment - allowing someone else to experience your experience in real-time. Optional accessories for the rig include a fanny pack for closely storing the recorder and various wigs for concealing your otherwise obvious surveillance of others. Unfortunately, there appears to be no way to directly upload these recordings to the net, leaving room for inefficient, in-person, illegal "playback" dealings of MiniDiscs similar to buying and selling drugs. From sex to committing crimes, clients to the self-proclaimed "switchboard of souls" dealers are able to jack-in to a variety of illicit activities without leaving their home. More after the break.
The Digital Continuum: Blizzard's mysterious MMO Part 2
Everything from BioWare's upcoming Dragon Age -- which leans a little more towards classic fantasy with elves and dwarfs -- to the aforementioned Warhamchine, which while heavily steampunk also carries many dark fantasy connotations. It's not a term you hear too often, but Science Fantasy is something everyone probably quite familiar with: Star Wars. This is basically a world where, while science fiction is seemingly the source setting, fantasy is always lurking somewhere in the background.
The Digital Continuum: Blizzard's mysterious MMO
We've got a good reason to believe that Blizzard's next MMO is in actuality a new IP, which means it's the perfect time to discuss the potential of this newly crafted world. Assuming that Games Workshop isn't the inspiring factor for yet another Blizzard game, I'll lay out five settings that I hope will catch a few of you off guard.Here's the thing about Blizzard, they rarely stick to vanilla settings. Diablo is the only real exception, but even it had the addition of the Japanese inspired Assassin class and Celtic inspired Druid class. StarCraft's races range over a several influences and Warcraft pulls stuff from all over the place, chief among them being some steampunk.Will it be the same for this new IP?
First official confirmation that new Blizzard MMO is original IP
While we've had reason to believe that Blizzard's next MMO would be a new IP, but this marks the first occasion that we've had some kind of official confirmation of our speculation.In a post on the official World of Warcraft forums, Blizzard community manager Zarhym came out and said the new MMO was in fact an original IP, saying, "We have nothing to advertise for the new MMO because it's a shell of a game thus far. We've already stated it'll be a brand new franchise, which means the lore, art, and game play are being developed entirely from scratch. It's an overwhelming process, but a process through which we excel. Our track record supports this." While it's no press release or big event reveal, this is certainly the closest we've come to someone officially with Blizzard saying that, yes, it's not a previously created franchise.So now that speculation on whether or not it's a new IP is over, we can begin to speculate on what genre this new IP will be! Science fiction, steampunk, cyberpunk or another fantasy setting? It's hard to say, although our hopes go for something decidedly not fantasy since Blizzard has already spent plenty of energy in those genres up to this point.
Cyberpunk MMO Otherland launches game preview site
It was only a few months ago when we first got word of a new cyberpunk/VR-themed MMO in development. Otherland is based on the the sci-fi novels of Tad Williams, which deal heavily with the interplay of the virtual and the real. Otherland is being built on the Unreal 3 engine by Singapore-based development studio Real U, a wholly-owned subsidiary of dtp entertainment AG in Germany.The Otherland information page states the game will release in 2011 for PC, and it could potentially offer some interesting dimensions to MMO gameplay. The site states: "MMO fans can expect a fascinating gameplay experience. Based on the globally successful novels, the Otherland gameplay is distinguished by a unique narrative structure. Rather than retelling the story, players will experience their own individual stories within the Otherland universe and will encounter many of the familiar characters from the books. The game world will change dynamically around them during the course of the game."
AGDC: The Bruce Sterling keynote - The Future of Entertainment
Bruce Sterling is a science fiction author, a futurist, and one of the founders of cyberpunk. He provided the tent-pole keynote for the Austin Game Developers Conference, although in all honesty it seemed more like a run through of a new short story draft. Several developers were walking out, scratching their heads and going "Wha... huh?" afterward. The topic was "Computer Entertainment 35 Years from Today," and Sterling came out not as Sterling, but as a time traveler from 35 years in the future and a graduate student of Dr. Sterling's. He provided visual demonstrations of nanotech networks and fiber-based computers, much to the amusement of the audience, and told us how the future might seem surprising to us at first, but it's old hat to someone like him. He bastardized a quote from Sir Arthur Clarke and said, "Any sufficiently advanced technology is indistinguishable from garbage." Words to live by.Read the full text of the keynote after the break. It'll be interesting if web surfers in the future look back on this post and laugh.
Snatcher Pilot Disk ported, fantastic
Fresh off its abridged port of visual novel Fate/Stay Night: Trial Edition, Multiple: Option has posted another homebrew adaptation of a text-heavy game, Snatcher Pilot Disk.This release is based on the PC-Engine demo of Hideo Kojima and Konami's acclaimed adventure title, but uses still images from the Sega CD version. Though there isn't much players can do to deviate from the game's very linear progression, the cyberpunk plot and voice acting keep Snatcher Pilot DS interesting. For those of you who demand interactivity beyond selecting text options, there's also a fun bug-blasting segment towards the end.Unfortunately, this "pilot" comprises only the first act of the full Snatcher game, taking players through the J.U.N.K.E.R. headquarters and factory scene (Multiple: Option does not plan to port the complete game). Still, it's an entertaining, 10-minute experience worth playing through. [Via PAlib]