cyberpunk

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  • The Game Archaeologist: Neocron and Neocron 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.07.2012

    It's the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn't solved the issue of war; it's just made it that much more bloody. PlanetSide 2? Nope -- this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it "that game with the most regrettable cover art in the history of video games," but that isn't quite as snappy. Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Is it just a myth? A practical joke to make us believe in a MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started digging.

  • Shadowrun Online coming to Ouya and Linux

    by 
    Jef Reahard
    Jef Reahard
    08.02.2012

    We don't know much about Shadowrun Online, but we do know that it's theoretically coming to the new Android-powered Ouya console as well as Linux-based PCs. We say theoretically because Cliffhanger's Kickstarter project has yet to reach its halfway point with 12 days remaining. Nevertheless, company co-founder Michael Paeck is excited about Shadowrun's cross-platform potential. You can "play the game on your tablet, switch to your desktop PC, and then later enjoy it on your Ouya-connected TV -- without ever having to switch your account or characters or suffer from restrictions based on your device," Paeck says. [Source: Cliffhanger Productions press release]

  • CD Projekt Red's 'Cyberpunk' inspired by System Shock, Blade Runner [Update]

    by 
    Jessica Conditt
    Jessica Conditt
    08.01.2012

    The Witcher series developer CD Projekt Red is deriving its latest game, Cyberpunk, from the pen-and-paper game of the same name – but that's not where all of its direction is coming from. Cyberpunk draws inspiration from William Gibson novels, Blade Runner, the Ghost in the Shell anime and manga, System Shock and "the first part of Deus Ex," community manager Marcin Momot says.Cyberpunk will remain faithful to its source material, traversing the world but focusing on a specific venue pivotal to the franchise, Night City. Cyberpunk will have an "open, living world" with more customization options than players had with Geralt in The Witcher games. Players will be able to change their stats, equipment, implants and more.The role system comes straight from the pen-and-paper Cyberpunk, and "as opposed to the regular fantasy set-up with mages, warriors and archers, we're going for something different," Momot says. "In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways."Update: Yes, what was first written in the interview as "Shellshock" was supposed to be "System Shock," and CD Projekt Red has altered the text to reflect this. If you don't believe it really said "Shellshock," ctrl+f the comments in the source. We were just as confused as you.

  • New Otherland making-of video shows off Five Isle, Tad Williams

    by 
    Jef Reahard
    Jef Reahard
    08.01.2012

    RealU and gamigo have released a new making-of video update for Otherland. The clip focuses on the in-game world of Five Isle, so named for the five elements of fire, water, earth, wood, and metal that feature in Chinese mythology. Interestingly, Five Isle is a new invention created specifically for the MMO and does not appear in Tad Williams' series of Otherland novels. Williams himself does appear in the new video along with a handful of game developers. See what they have to say after the break. [Source: gamigo press release]

  • CD Projekt Red hiring multiplayer programmer for two upcoming RPGs

    by 
    Jordan Mallory
    Jordan Mallory
    07.26.2012

    A job listing for a Multiplayer Programmer over on CD Projekt Red's official site implies that at least one both of the developer's upcoming RPGs (one cyberpunk, the other dark fantasy) may support multiplayer in some capacity or another.The person hired, in addition to be gaining health care, 26 days of annual paid vacation and relocation assistance to Warsaw, will also be responsible for designing and implementing networking and multiplayer capabilities into CD Projekt Red's proprietary Red Engine, which powers both of its upcoming games. The first to be announced thus far is Cyberpunk, a nonlinear game based on the pen-and-paper RPG of the same name.

  • CD Projekt Red goes 'Cyberpunk' in new 'triple-A RPG'

    by 
    JC Fletcher
    JC Fletcher
    05.30.2012

    CD Projekt Red, developer of the Witcher series, is looking into the fictional future for its next game, announcing development of a new "triple-A" game based on the Cyberpunk pen-and-paper game by Mike Pondsmith. Players will build a character from a series of classes including mercenaries or the cyberpunk-standard "hacker," load that character up with tech implants, and work through a non-linear storyline.A new CDP team, made up of Witcher vets, is working on the game, and staffing up for additional help. There's no release window yet, and it seems early in development, so don't go buy a new video card for it yet.

  • City of Heroes player summit promises Water Blast power set, cyberpunk costumes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2012

    If you weren't in California over the past weekend, you sadly had to miss out on the City of Heroes player summit. That means no voice in the several panels during which the doors were thrown open for new suggestions. But you can at least read through the summary of the weekend's events to find out what nifty new elements will be coming to the game in the near future, including four new powersets and several new costumes. While there's not a firm launch schedule, players can look forward to Water Blast (exactly what it says on the tin), Natural Affinity (healing over time and debuffing), Symbiotic Armor (a new defensive set based around absorbing damage types), and Radiation Armor (again, what it says on the tin). Players can also look forward to another Super Pack as well as the upcoming Retro Sci-Fi costumes and a Cyberpunk set. There's a lot of interesting tidbits, so if you want to get excited about the future, best to read through the event summary at OnRPG.

  • Otherland alpha sign-ups begin

    by 
    Jef Reahard
    Jef Reahard
    04.19.2012

    Fancy getting an early peek at the MMO version of Tad Williams' Otherland? Head to gamigo's official forum, then, because the company is seeking a few good alpha testers. This isn't your typical marketing beta, at least according to the sign-up verbiage. "As an alpha tester, you will be asked to focus-test specific game elements, document your user experience, and fill out in-depth surveys each week. Alpha testing is hard work," gamigo says. It's also unpaid work, so only die-hard Otherland fans need apply. If you're not a die-hard but are still interested in the game, check out our GDC impressions as well as this handy post that collects all of the publicly known information in one place.

  • Check and mate: A look at Otherland's EightSquared simulation

    by 
    Matt Daniel
    Matt Daniel
    03.30.2012

    Fans of Tad Williams' deliciously cyberpunk book series Otherland are almost certainly waiting with bated breath for gamigo and RealU's upcoming MMO adaptation of the universe. In hopes of making the wait just a tad easier, gamigo has released a new developer diary video focusing on the EightSquared universe of Otherland. EightSquared, as you may have surmised from the name, is a simulation in which an entire medieval countryside has sprung forth from a gargantuan chess board on which the Red and White armies are locked in an eternal war/game. But something has gone wrong with the simulation: The armies are no longer following the rules of warfare (i.e., rules of chess), and it's up to players to find out where the problem lies before things get too far out of hand and cause the destruction of the simulation itself. The full dev diary also provides a look at the game's Lifecycle AI, which breathes life into the world by providing NPCs who follow their own day-to-day schedules. So what are you waiting for? Log in to the Net and go take a look for yourself. [Source: gamigo press release]

  • Otherland info collected in a single post

    by 
    Jef Reahard
    Jef Reahard
    03.12.2012

    We got our first real glimpse of Otherland at last week's GDC, and if you're hungry for more info on the upcoming MMORPG from gamigo, a fansite called Otherland Net Feed has you covered. The Tad Williams-inspired title might be available as early as the third quarter of 2012, according to the site, and to whet your appetite, the admin has collected just about every known game factoid in a single sprawling post. There is plenty of verbiage relating to the title's simulations (that's Otherland-speak for zones) as well as a ton of images from the game's different locales. There are several trailer embeds too, along with concise reviews of combat, crafting, questing, and travel. [Thanks to Travis for the tip!]

  • GDC 2012: A look at Otherland and Grimlands with Gamigo

    by 
    Karen Bryan
    Karen Bryan
    03.07.2012

    Do you prefer a post-apocalyptic world or Tad Williams' vision of the internet of the future? Luckily, you can have them both by the end of the year because Gamigo is working busy at work preparing to launch two new titles. Massively had a chance to talk with Anthony Guzzardo, Gamigo's North American Publicity Manager, as well as PR Manager Dennis Hartmann as they showed off Otherland, based on the works of Tad Williams, and Grimlands, a post-apocalyptic vision in the desert.

  • Latest Otherland trailer gives players a glimpse of the Net

    by 
    Matt Daniel
    Matt Daniel
    02.27.2012

    Fans of Tad Williams' cyberpunk series Otherland, rejoice. The MMO adaptation of the series, which is being published by gamigo AG, has received a brand-new trailer showcasing many of the varied worlds you can visit on Otherland's Net. The trailer takes players on a tour of many of the game's interesting environments, which range from a medieval fortress to a Blade-Runner-esque metropolis. Fans also get a small taste of the game's combat set to some appropriately cyberpunk, wubwubwub-filled dubstep. To watch the trailer for yourself, just click on past the cut and log in to the Net. We'll see you on the other side.

  • See Otherland's Lambda Mall in new developer video

    by 
    Jef Reahard
    Jef Reahard
    02.21.2012

    It's been several months since we saw the first installment of RealU's making-of video series on the new Otherland MMO. Today the firm has released part two, and while the earlier clip was focused on the game's action elements, the latest one centers around Lambda Mall. Lambda Mall is basically a futuristic version of the internet, and in the game it functions as a social and questing hub complete with shops, bars, and plenty of space for your avatars to mix and mingle. The video shows off quite a few locations throughout the sprawling space, as well as plenty of sci-fantasy cyberpunk visuals. There's also a little preview of Otherland's character customization options toward the end of the clip. Feast your eyes after the cut.

  • Cheap electronic skin edges us closer to cyberpunk future

    by 
    Peter Cohen
    Peter Cohen
    12.15.2011

    Researchers working for the Department of Energy's Berkeley Lab have figured out how to create relatively inexpensive "electronic skin" comprising carbon nanotubes enriched with semiconductors. Their process involves an enriched single walled carbon nanotube (SWNT) solution embedded in a honeycomb pattern of hexagonal holes to make it more flexible and stretchable - it's so limber, they wrapped it around a baseball, as you can see in the photo above. Combined with inkjet printing of electrical contacts, the technology paves the way for making flexible, wearable computers and a host of other cool things that William Gibson and other cyberpunk authors thought of back in the 1980s: smart bandages, flexible solar cells and electronic skin that can sense touch. Bring on the Zeiss eye implants and neural interface jacks!

  • Neal Stephenson talks MMORPGs and virtual economies

    by 
    Jef Reahard
    Jef Reahard
    09.21.2011

    "The virtual reality that we all talked about and that we all imagined 20 years ago didn't happen in the way that we predicted. It happened instead in the form of video games," says Neal Stephenson, nerd icon and noted author of Snow Crash and The Diamond Age. In a new interview at Forbes, Stephenson talks up his latest sci-fi opus, Reamde, and also offers his opinion on everything from the Metaverse to gamer stereotypes to players converting their in-game labor into real money. "It's undoubtedly happening right now on an informal level all over the place. A huge amount of money is changing hands, and the thing that prevents it from coming out into the open and working the way it's depicted in the novel is a number of legal and regulatory hang ups," Stephenson says. He also mentions his own gaming experiences as well as his new novel's tendency towards adventure in place of the brainiac speculative fiction he's famous for. Head to Forbes for the full report.

  • Gamescom 2011: gamigo reveals Otherland trailer

    by 
    Jef Reahard
    Jef Reahard
    08.16.2011

    Prior to this week's Gamescom, blurbs about the Otherland MMO popped up once a year or so, if that. Now we're bringing you the second bit of news in as many days, courtesy of the trailer announcement that follows hot on the heels of yesterday's developer interview at IGN. The video clip showed up on publisher gamigo's YouTube portal this afternoon with a curious action MMORPG label in tow. We say curious here because "action" isn't the first word that springs to mind when discussing Tad Williams' Otherland novels, nor is there a lot of action in the four-minute trailer. There is a lot of eye candy and appropriately bizarre cyberpunk trappings, though, and all of it is presented through the glossy stylings of the Unreal 3 engine. The free-to-play title is scheduled to release sometime next year, and you can get a glimpse of what awaits you in the teaser after the cut.

  • Kinect dives into anime cyberspace, dares you to catch cute robot tanks (video)

    by 
    Sean Hollister
    Sean Hollister
    03.30.2011

    If your foremost dream is to jack into a dystopian cyberpunk reality where hackers play with human brains (and you also happen to love Japanese anime), you'd best book your flight to Tokyo right now -- a Shibuya department store has set up a basic cyberspace simulator straight out of Ghost in the Shell. That's the film Ghost in the Shell: S.A.C. Solid State Society, to be precise, which just got a stereoscopic 3D re-release in Japan this week, and in its honor creative services company Kayac set about constructing a high-quality Kinect hack. Microsoft's depth camera tracks the lean of your body, while the honeyed virtual reality is projected onto a pair of nearby walls, and it's your objective to slap the Tachikoma tank silly without falling over yourself. Get a peek at what it's like to play with in the video above.

  • The Game Archaeologist and the dragon of the deep dungeon

    by 
    Justin Olivetti
    Justin Olivetti
    12.21.2010

    The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month, he chooses a different title in order to examine its highlights, talk with its developers, and invite its fans to share their experiences. Part of the holy mission of the Game Archaeologist is to ferret out the roots of history that ultimately led to MMORPGs as we know them today. Another part of the mission is to root out ferrets, as my claw-scarred arms can attest. Some of that history is fairly recent, but today we're going to travel back -- way back -- to a time before many of you were born. Including me, as a matter of fact. The year is 1974. The world is hip-deep in the throes of shag carpeting, driftwood furniture and the strains of Grand Funk Railroad. It truly seemed like nothing would ever be cool or non-earth-toned again. At this, the lowest moment in all of history, game designers Gary Gygax and Dave Arneson took the concept of miniature wargaming, merged it with a fantasy motif, and sold it under the name Dungeons & Dragons. Geeks everywhere had a reason to rejoice, and through this roleplaying game the foundations for MMOs were laid. Let's take a brief survey through D&D, giving special emphasis to how this great-granddaddy of RPGs passed down a legacy that we enjoy in our modern online titles. Also, there will be popcorn.

  • PAX 2010: Hands on with Rift: Planes of Telara

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2010

    The dungeon portal loomed ahead as a developer pushed a headset into my hands. "You heal," he said to me then moved on to the other four players standing next to me. "You tank. You three DPS. Don't worry too much; you're all a little over-leveled for this dungeon. Let us know when you're ready." I hardly heard him as I frantically tried to memorize the full array of skills in front of me, rearranging my hotbar to put my heals up front and center. "Ohh, you're a druid," another Trion Worlds developer said over my shoulder. "They're fun -- they get a faerie pet that heals your team as well." I followed his pointing finger and clicked on the skill to summon what appeared to be a cross-breed between Tinkerbell and a Troll doll. Fun times. The developer who pulled me into the live demonstration at PAX Prime took up his microphone and directed everyone around the booth to look up at the big screen and watch a team of total strangers jump into a mid-level dungeon. Welcome to Rift, I thought nervously. There's nothing like diving in head-first with your potential humiliation on public display.

  • RU Sirius seeks contributors for Mondo 2000: An Open Source History

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    05.27.2010

    Before there was a blogosphere, in those heady days of dial-up, how did one get culture? There were a few possibilities, all of which sound pretty pathetic in the modern era. If you had a friend in college, you could borrow their VMS account to access Usenet. Or, if you were lucky, maybe there was a 2600 meeting in your town. Then again there was always Walden Books at the Millcreek Mall -- if one of your visits happened to coincide with the erratic publishing schedule of Mondo 2000, you were in luck! From virtual reality to hacking, smart drugs, science fiction, and more: before ubiquitous broadband, and before Wired, this magazine was like a textbook from the future. As far as we know, the whole story of this far-out publishing venture has yet to be told. That's why we're pleased as punch to hear that founding co-editor and all-around good guy R.U. Sirius is kickstarting a project called Mondo 2000: An Open Source History. The idea's pretty novel: everyone who was involved with the magazine is invited to collaborate on both a book and a website (including audio and video) that will trace the history of the magazine. And who knows? If things go well enough, some of the footage may be rolled into a documentary. So, what are you waiting for? Hit up the source link to get involved. While you're there, check out that podcast describing the project in detail. After that, remember to download Billy Idol's Cyberpunk album -- it's still as timeless and relevant as ever.