DailyIphoneApp

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  • Daily iPhone App: Extraction Project Outbreak

    by 
    Mike Schramm
    Mike Schramm
    11.30.2011

    Extraction: Project Outbreak is a recent title from Chillingo that's an interesting mix of shooter and what's essentially real-time strategy. You control one soldier as you fight through a series of missions, and the control scheme is pretty interesting. You touch on the screen to move around from point to point, and then you drag across the screen to line up shots on your zombie enemies. The game is a real balance of movement and gunplay, as you try to move and position yourself to keep from getting hurt even when you're surrounded by the bad guys. Action ranges from tactical to frenetic, and lots of upgrades mean that as you go along, you can make both your soldier and his weapons better. There's a full singleplayer campaign to play through, and a few different modes to check out and mess around with. Extraction is fun. The action is simple but entertaining, and the graphics range from above average to really great. It's a great title for just sitting back and murdering some zombies with, and while it runs fine on the latest iPhones, it looks and plays better on the iPad. The game's available on the App Store right now for 99 cents, with in-app purchases available for extra in-game XP or money.

  • Daily iPhone App: Happy Hills

    by 
    Mike Schramm
    Mike Schramm
    11.29.2011

    Happy Hills is an interesting title -- it's similar to the awesome iBlast Moki 2, though it's not quite as good or as well-produced as that one. The way it works is that you need to use a series of bombs to blow a set of obstacles off of "hills" (which are actually columns with eyes, in an art style very similar to a Mario Bros. background), thus putting them in the titular mood. The puzzles eventually break down to physics, as you've got to clear off the hills in as few bombs as possible. You can also blow certain blocks up into specific places to earn stars, and there are a few different types of bombs and blocks to play with as well, each with their own traits and strengths. As I said, the game isn't quite as fun or complicated as iBlast Moki, but it's colorful and has its own sense of puzzle-y enjoyment, as you can blast blocks across the screen with abandon. There are 48 levels included in the initial purchase, and other level packs you can pick up with 48 levels each, so there's plenty of content to go around. There's full Game Center integration for leaderboards, and the title rounds out well, with some nice musical tracks and fun, simple graphics. Happy Hills isn't bad -- if you're looking for something a little more simple and carefree than iBlast Moki's sometimes extremely complex levels, give this one a look. It's 99 cents on the App Store right now.

  • Daily iPhone App: Sea Stars

    by 
    Mike Schramm
    Mike Schramm
    11.28.2011

    Sea Stars is Hothead's latest game on the App Store, and it's really good. You play as a little fish who can swim and jump through water with a touch of the screen. Your goal is to swim as far as possible while avoiding obstacles. It's quite fun and well done. There's just one big issue: The game is basically Jetpack Joyride. Now, it's not exactly Jetpack Joyride, since you're not riding a backpack, and in practice, the controls are more or less upside down from JJ's float-up-when-touched controls. But the other similarities are undeniable. First, you collect coins which can be spent on upgrades (coins can also be bought via in-app purchase). You'll also find "friends" which work like JJ's vehicles, making you survive an extra hit and switching up the control scheme. Finally, the obstacles move and turn like the electric spheres in Jetpack Joyride. It's possible Hothead was working on this before Halfbrick's big title, but not likely. This game is essentially Jetpack Joyride re-skinned. That's not necessarily bad. Jetpack Joyride is a great game, and if you've already prestiged in that one a few times, Sea Stars will definitely float your fish (though I do have to say that I don't understand the "hurt your tail" reference when the game ends, whatever that means). But this is a blatant ripoff. I would rather have seen Sea Stars try to improve on Halfbrick's great formula rather than borrow it. Perhaps I'm complaining too much, especially considering the app's current price. Sea Stars is a great title that just happens to be free thanks to a promotion in the App Store right now.

  • Daily iPhone App: Battle Nations

    by 
    Mike Schramm
    Mike Schramm
    11.24.2011

    You may have played Z2Live's first big freemium iOS game, Trade Nations, and the recently released Battle Nations is a sort of spiritual sequel to that one. It features the same kind of Farmville-style gameplay, so if that turns you off, you should probably just go ahead and move on (Happy Thanksgiving!). But I do have a place in my life for about one of these games at a time, and Battle Nations is a really well-done version of this kind of game, complete with a pretty interesting turn-based combat twist. The idea is that you're running a growing encampment of soldiers in an empire, so you need to first lay out housing and workplaces for the soldiers, and then work to make your technology better and your army bigger. The core loop of the game is earning gold and XP with farms and businesses, and then you use those resources to make your troops, which can then carry out missions and win fights for you. There's a single-player "storyline" to play through (though you can't really "lose" fights -- you just try again until you win), and then the game is also very social, so you can start fights with friends, or give them some counterattack help if they're getting attacked by someone else. Battle Nations has pretty much everything you want in a casual game like this -- solid graphics and sound, and a pretty strong backbone (though loading up the game when it starts can be slow, and unfortunately Z2Live uses their own sign in service rather than Game Center, which doesn't help). My one problem with the game is that it's a little slow: There's a long tutorial sequence in which you're taught how everything works, and your various tools and mechanics unlock as you level up. I also hope that there's a market system like the one in Trade Nations that allows for trading and selling resources between friends, but if there is a market to unlock, I haven't gotten there yet. Still, for the low, low price of free, Battle Nations is a solid freemium empire building game that will keep you coming back at least as long as it takes to build up your camp to where you want it. It's free on the App Store, in a universal version, right now.

  • Daily iPhone App: Ticket to Ride Pocket

    by 
    Mike Schramm
    Mike Schramm
    11.22.2011

    Days of Wonder's Ticket to Ride is one of the most acclaimed board game titles around, and the iPad version has done very well on the platform so far, bringing the "collect cards to build railroad routes" action of the board game to Apple's tablet. But the game didn't arrive on the iPhone until just recently -- last week, Days of Wonder finally released a smaller version that the first tutorial video calls "the simplest adaptation yet." And I'm happy to report that not only is that adaptation done as well as possible on the small screen, but it's also one of the best (and easiest, not to mention cheapest) ways to play yet. The biggest drawback of playing the game on a small screen is obviously its scale -- on a game board, you're building out trains across the country, and connecting your pieces, which is almost as fun as playing itself. On the iPad's larger screen, that physical scale holds up well, but on the iPhone's screen, Ticket to Ride feels much more like a video game than the original board game -- the main indication of the routes you're trying to build is just the green indicators on screen, not the tickets themselves. But Days of Wonder makes up for that with some really excellent music and sound effects that keep the game moving. The great tutorial system from the iPad version has been recreated here, so even if you don't know how to play, the game will do an excellent job of teaching you the rules. And once you know what you're doing, there's just as much depth and fun here as the board game itself offers (for a really small percentage of the board game price). Unfortunately, the iPad version is the only one that has online multiplayer, but the iPhone version offers up local multiplayer as well as a well-done pass-and-play mode for one device (that of course depends on your honor to keep players from sneaking a peek at their opponents' cards). Days of Wonder says that it's "unwilling to compromise" the online multiplayer experience with the various issues of cell tower Internet, but that's kind of a weak argument -- it hasn't stopped other turn-based titles from providing rock-solid multiplayer that works just fine. The other omission is expansions -- Days of Wonder says the smaller screen doesn't fit the Europe and Switzerland expansions already available via in-app purchase on the iPad, but those aren't really needed to enjoy the core game. Given the price of the game, however, you can't really argue that there's not enough to do here, even with online multiplayer missing. There's lots of AIs to play against of varying difficulties, as well as Game Center achievements and leaderboards to chase. And the game itself is only 99 cents, which is an outright steal compared to the board game's $50 price and even the iPad version's $6.99 tag. Ticket to Ride Pocket is a great title for fans of the board game, and even those who haven't checked this one out should invest the buck and see what they think.

  • Daily iPhone App: Ravenmark: Scourge of Estellion

    by 
    Mike Schramm
    Mike Schramm
    11.18.2011

    Turn-based strategy warfare is a genre that's surprisingly easy to come by on iOS -- there are a lot of games out there that let you pit various forces against each other in a turn-based battle. But it is hard to come by a really great example of one of these on the App Store, and fortunately Ravenmark: Scourge of Estellion does it right. This is the first game from a company called Witching Hour Studios, and as their website says, the title shows that they're trying "not so much to make a quick buck," but to actually set up a story and a world that feels epic even on the iPhone's little screen. Ravenmark feels exactly that. The story and lore feel super solid, and the tactical gameplay uses a sort of expanded rock/paper/scissors system that plays well and offers up all sorts of engagements to command. Various troop types do more damage to others (ranged defeats infantry, for example, but ranged can be beaten by cavalry), and troops can be joined up into sets of one, two, or three, each with their own abilities and special functions. If you've never played a turn-based strategy game, this one might get you into it. It's relatively simple, though obviously can get more complex over time (and there's plenty of depth here to explore over 15 missions, if you do want to get into the nitty gritty of tactics). The graphics are clean and smart, and while the interface does kind of boil down to a series of menus, it's still simple enough that it's easy to direct your troops to where they need to go. There's no RPG elements, really, other than an really deep ongoing story, but this game doesn't profess to be an RPG, so it works just fine (for now -- it definitely feels like there are more games to be set in this world). In fact, the only issue with Ravenmark is that it is so short, and it's constrained only to the small screen for now. But both of those issues are set to be fixed with a free update by Christmas (with new content and a universal version), so if you're interested in either dipping your toe into turn-based tactical strategy, or just really want to play a very well-done and polished example of the genre, this one's for you. It's available right now for US$2.99.

  • Daily iPhone App: Asteroids Gunner

    by 
    Mike Schramm
    Mike Schramm
    11.16.2011

    I launched Asteroids Gunner with low expectations. Asteroids is one of the oldest games around, and it's hard to see how even Atari can squeeze anything more from this relic. But lo and behold, it has. Asteroids Gunner is a remarkable freemium dual-stick shooter, turning the top-down 2D gameplay of the original into something graphically impressive and addicting at the same time. The graphics and sound are probably what you'll notice first. It obviously looks better than the old 2D line drawings, yet the beautiful asteroids, ship, rocks and backgrounds are clean and simple enough to put the gameplay front and center (the mechanics are nearly identical to the old Asteroids game). The ambient soundtrack deserves a mention as well, as it sounds great. That's great, but gameplay is the star of Asteroids Gunner. Not only do the dual-stick controls do their job well, but there are tons of rewards to attain as you break apart rocks and guide your ship around the gamespace. You can collect crystals to upgrade your ships, or a surprising amount of powerups, including a gravity shockwave, a spread shot, a time warp slowdown and even an "ice laser" that fires a straight line across the screen. There are also many of achievements to earn, so every few minutes, through every wave, you get a lot of great bonuses and nice rewards that keep the game moving along. It starts off easy and gets harder, but there's over 150 waves to play through, which means there's a lot of content for a game that beings relatively simply. There's also full Game Center integration, and three different ships to unlock and play with. Perhaps best of all, Asteroids Gunner is free. You can pay some in-app purchases to upgrade your ship or weapons, but the core game is so well tuned that they aren't necessary. I was surprised by Asteroids Gunner. It's a solid game that updates a classic well. Definitely give it a download.

  • Daily iPhone App: The Eatery

    by 
    Steve Sande
    Steve Sande
    11.14.2011

    Crowdsourcing, the act of getting input from a large number of people quickly using social networking tools, is being used frequently for everything from recommendations on what restaurant are good to choosing cover art for a book. Now a new iPhone app, The Eatery (free) wants you to use the power of crowdsourcing to help you forge healthier eating habits. The idea of The Eatery is simple. Snap a picture of what you're eating, and then slide the picture to the appropriate point on a scale from fat to fit. That gives the app / service an idea of how you personally envision the relative healthiness of what you're eating. You can also designate where you're eating the meal -- at a restaurant or at home. Next, the photo is sent out anonymously to a feed where others using the app can rate the healthiness of your food. Within a day, you receive feedback on just how correct -- or delusional -- you are about how well you eat. The fun part of the app comes in rating other people's meals. This morning, for instance, I was glancing through the feed looking at meals and found one that was horrendous -- large servings of fried food that could stop your heart a mile away. With a touch, I slid the image to the fat end of the scale, and hopefully the person who posted this will receive a lot of feedback of this type, gently reminding him/her that they need to make better choices when it comes to food. %Gallery-139175% The company behind The Eatery is Massive Health, a start-up that hopes to fight chronic diseases through analysis of the data gathered through apps like this. Earlier in the year, the company raised US$2.25 million in funding from an impressive group of investors who believe that Massive Health has the right idea -- using smartphones as sensors to gather health information that can be stored in the cloud. As an example of what Massive Health can do with the data, they used some early results from The Eatery to compile maps of San Francisco and New York showing areas that trend more healthy or unhealthy. What good are the maps? Perhaps they'll show public health officials where in major metropolitan areas they need to focus their attention on encouraging good healthy eating habits. In the meantime, The Eatery is a fun way to get personal feedback on your own eating habits, anonymously "scold" others for their bad habits, and contribute to a data-gathering project.

  • Daily iPhone App: Dungeon Defenders Second Wave

    by 
    Mike Schramm
    Mike Schramm
    11.09.2011

    Today's spotlight is a bit of an anomaly. We've already highlighted Dungeon Defenders in this space, when it was first released on iOS. But the current iteration of the game, called Second Wave, is worth highlighting again: It's been almost completely overhauled in terms of graphics, game elements, and even gameplay. Since the title first showed up on Apple's platform, it's been released as a console game as well, and a lot of those improvements have come back to iOS. The game still offers up some really interesting tower defense combined with hack-and-slash gameplay, but since the first title came out, the graphics have gotten a nice update, everything runs generally smoother, and the game's interface and controls work better than ever. There's also a new Arena PvP mode, the level cap has been boosted up to 80, and there's even a new campaign level to play through as well. In short, this is almost a sequel -- plenty of the content remains the same, but this game, which was already pretty good before, is better than ever. You can pick it up in a universal version for just US$2.99, which is a fraction of the price on consoles. Especially if you have an iPhone 4S or an iPad 2, I really recommend it -- you won't find a more interesting mix of these genres around.

  • Daily iPhone App: Wizardry Labyrinth of Lost Souls

    by 
    Mike Schramm
    Mike Schramm
    11.08.2011

    I'm torn on spotlighting Wizardry here -- on the one hand, it's a pretty successful rendition of the old computer role-playing games made for the Apple II and other platforms. Once you figure it out, the turn-based gameplay is nicely complex and provides for some pretty fun dungeon crawling, running your party of various classes and characters through a first person 2D dungeon. The problem is that getting to that point can be a pain, and if you don't have a lot of experience with this type of game, you might be completely lost as to what you're supposed to do and how to do it. This version of Wizardry's interface is annoying at best and confusing at worst. There's little to no explanation of what your options do and roaming off into the dungeon (if you can figure out how to do that) will likely get you killed and make you give up right away. That's not to even mention that apparently the iTunes reviews say it doesn't work on phones older than the iPhone 4, and it's buggy (though I didn't have any issues with bugs personally). Still, at its current price of free, I can recommend it to players who really want some excellent turn-based combat gameplay and a little nostalgic taste of the old dungeon-mapping and party creation of the old Wizardry games. Anyone not willing to fight through the very rough issues the game still contains, however, should probably go for something a little friendlier, such as Dragon Fantasy or Guardian Saga.

  • Daily iPhone App: Poker Pals

    by 
    Mike Schramm
    Mike Schramm
    11.07.2011

    I'll admit it: I never got into Words with Friends. I know it's a very popular and well-done game, but for some reason, Scrabble-style titles never appealed to me. But Poker Pals, a social title recently published by Chillingo and developed by Aspyr, scratches the same itch for me. Instead of using titles to spell words, you instead use them to make poker hands, and you get points for making the rarest ones. There are joker cards on each of the four corners that will line up to match whatever you put near them, and since the board is a little smaller than the standard Scrabble board (not to mention that every "hand" you make is five cards), I find it a little faster and more interesting than word-making games. Poker Pals is integrated with Game Center, and asynchronous play is smooth and well-done. The one big issue with the game is that Chillingo is still clinging to their own social network, Crystal, so the achievements and leaderboards are all tied up in that. It's a pain having to run two social networks, and frankly I haven't even bothered with a Crystal account, so I have no idea where I rate on the leaderboards. I've also only played the game on one platform so far, but the iTunes reviews for it say you can't sync accounts across two devices. That's a bummer if you want to play on iPad and the iPhone at the same time. But outside of the issues with the metagame, the core game is a lot of fun (especially as an asynchronous title), and you can start games with friends right through Game Center anyway. Poker Pals is available on the iPhone for just a buck, on the iPad in HD for $1.99, or as a free trial version on either platform.

  • Daily iPhone App: Gem Keeper

    by 
    Mike Schramm
    Mike Schramm
    11.03.2011

    Gem Keeper is a relatively new game from developer NCSoft, which usually makes Korean MMO titles for the PC. The company has released a couple of apps for iOS, but this is the first full game made for North American audiences -- and it's a good one. It's a pretty basic tower defense title, but the polish and complexity on this one really makes it shine, even among the many offerings in the genre. As you can see from the screenshot, the look is great -- it's bright and colorful, and very easy to tell just what's happening on screen and where you need to step up your defenses. The game's balance is very good as well. I would say that it's a little tougher than a lot of tower defense games, but only because not only do foes have to reach your stash of gems and steal them, but they have to wander back out as well, which means that the stakes are upped twice as high as games where you're just trying to prevent an invasion. Gem Keeper also offers multiple places for waves to come through, which adds a little more strategy to how you set things up, and extra units like moveable towers and bombs mix things up even more. The game's currency flows fast and easy, especially in the lower levels of difficulty, so you always feel powerful, even when you're being flooded by invaders. There is plenty of content to play through -- there are over 30 levels with three difficulty variants each, and a recent update added an endless mode which you can compete in on Game Center leaderboards as well. Gem Keeper is a great game -- it's on the App Store as a universal version right now for $2.99. Here's hoping we see some more quality titles like this from NCSoft in the future.

  • Daily iPhone App: Steambirds: Survival

    by 
    Mike Schramm
    Mike Schramm
    11.02.2011

    You may remember the game Steambirds from a previous Daily App post. It's a turn-based flight simulator that plays like a board game. Instead of actually flying your planes, you move them turn by turn. It's a game about strategic positioning and planning. Now, developers Spry Fox have teamed up with Halfbrick Studios (makers of Fruit Ninja and Jetpack Joyride) to release a sequel called Steambirds Survival. Sort of. I say "sort of" because it's pretty much the same game, though it's been polished up quite a bit, and plays a lot more smoothly than before. There are also new powerups to play with (if I'm not mistaken -- it's been a little while since I played the old version), and the levels are divided into cities, which you can either unlock with an in-app purchase, or open up by just playing the game. This version also adds Game Center integration. And even if it doesn't sound like your thing, it's worth checking out: Both the standard version and the HD version (for iPad) are free. At that price, the game's definitely worth a look.

  • Daily iPhone App: Fara

    by 
    Mike Schramm
    Mike Schramm
    11.01.2011

    Fara is quite a game. The gameplay itself new -- in fact, the script even jokes that the hack-and-slash, Zelda-style title has been done before (by a guy in a green cap). It's Fara's style that's special. The backgrounds and characters are all hand-painted, and the script's self-referential writing push Fara past its humble gameplay mechanics. Plus, the intro hints at a much larger premise Fara offers some fun physics twists and the touch controls are well executed. Most of your moves a swipe or a tap, yet I felt fully in control of the character's actions. That's a great sign with an action game like this. There's a lot of mystery in Fara. So much so that casual gamers might be turned off by its reliance on gaming tropes and the mix of styles that hints at that larger story. But I would say it's worth sticking with. There's a lot of depth here, and while Fara just drops you into its strange world, it's a world worth exploring. Fara is available on the App Store for US$2.99.

  • Daily iPhone App: Dark Meadow

    by 
    Mike Schramm
    Mike Schramm
    10.28.2011

    Dark Meadow isn't really my kind of app -- it's a little too scary for my tastes, and I tend to gravitate away from scary games in general. But we did mention it as a quality app in our recent Halloween roundup, and a new update for the app increases the game's level cap, adds a New Game+ option so you can go back into the fray after completing the game for the first time, and optimizes the game for iPhone 4S users. The game is sort of an RPG, though it's basically just an excuse for you to explore the location and story of a mysterious hospital, all rendered in beautiful Unreal Engine 3 graphics. As you can see above, the game looks great, All of your actions are gesture-based, sort of like Infinity Blade. The game's probably not all that scary for you hardcore game players, but I hear this one evokes a strong mood, and I'm a chicken. If you're interested, you can play Dark Meadow as a universal app now for just $1.99, on sale for the update. Happy Halloween! Just don't get too scared yourself.

  • Daily iPhone App: To-Fu 2

    by 
    Mike Schramm
    Mike Schramm
    10.27.2011

    To-Fu 2 (universal) is the sequel to Tofu: The Trials of Chi, an app that we covered not too long ago. This one features similar puzzle-esque tofu throwing, some new moves and 100 all-new levels. There's also a new time trial mode, in which you must collect as much Chi as possible. Game Center leader boards let you brag to your friends. Fans of the first Tofu title and its wacky, sharply-angled gameplay will enjoy To-Fu 2. The rest of you should check it out, too, as it's on sale for just 99 cents. There are some extra content packs and add-ons available via in-app purchase, but there's plenty of content in this one even without buying anything else.

  • Daily iPhone App: Pop Kingdom

    by 
    Mike Schramm
    Mike Schramm
    10.26.2011

    Pop Kingdom is a delightful game and similar to Bubble Bobble and Snood. The goal is to shoot orbs to the top of the screen, matching colors in chains of three or more before they fall to the bottom. But there's a twist, in that Pop Kingdom offers RPG elements. You play as either Will or Kate (after a certain royal couple, I guess), who do damage to invading monsters as you match tokens. The graphics are supremely cute, and there's a lot of nice flash and polish to the game overall, enhancing an otherwise simple game. I'd like to see the RPG aspect enhanced (you can occasionally cast a special ability to mix things up), but the core puzzle game is so tried and true that it doesn't really matter. The title is really fun, and the graphics will appeal to gamers of all ages. Plus, Pop Kingdom (which was just recently updated with some new effects and bug fixes) is completely free. At that price, you shoudn't pass this one up.

  • Daily iPhone App: Whale Trail

    by 
    Mike Schramm
    Mike Schramm
    10.25.2011

    Whale Trail is a catchy little game that combines a few of my favorites lately into a cotton candy sweet package. Jetpack Joyride is in there, as you need to press on the screen to move upwards and avoid obstacles. Tiny Wings is in there too, as you keep a cute little whale flying using swooping patterns to stay up in the air. And Baby Monkey (going backwards on a pig) is in there too, as a goofy little song plays for you while flying along. In short, it's cute, fun, and pretty darn addictive. The polish on this one is excellent -- the graphics are as airy and light as the sound effects, and while the story itself is nonsensical, the controls definitely aren't. You can do some pretty precise swinging with this little whale. A frenzy mechanic will keep you chasing down the various routes available as the game goes on, and Game Center integration offers up plenty of achievements to go after as well. Whale Trail is an excellent title -- simple but fun, and perfect for the iPhone. It's available on the App Store right now for 99 cents.

  • Daily iPhone App: Age of Monsters - Rock Paper Scissors

    by 
    Mike Schramm
    Mike Schramm
    10.24.2011

    Jeff Matsuda is the award-winning creator of the cartoon series The Batman, and while his style doesn't appeal to me personally, it is quite distinctive, and can make for some really cool looks. Matsuda has put his skills to work in Age of Monsters - Rock Paper Scissors, in which monsters battle it out rock/paper/scissors style. The gameplay is simple, yet provides a nice framework to carry out some epic, real-world RPS battles. Whether you're wagering a free lunch, who's going to take out the trash or just the honor of the participants, Age of Monsters is a good way to go. You can even play with friends asynchronously online, which is a nice bonus which works well. There's a solo training mode to get you ready for battle plus Game Center integration. Two extra monsters are offered up via in-app purchase, and I presume we'll see more in the future. As a freebie, Age of Monsters is worth a download, as the art and style really push this simple game further than it would otherwise go.

  • Daily iPhone App: Mage Gauntlet

    by 
    Mike Schramm
    Mike Schramm
    10.21.2011

    I'll be straightforward on this one: Mage Gauntlet is one of the best iOS games of the year. It's a throwback RPG to the 16-bit days of Secret of Mana and The Legend of Zelda: A Link to the Past, put together by Rocketcat Games, the folks responsible for the great Hook Champ and subsequent Hook Worlds titles. You play as a girl in a world of magic, who just happens to be nonmagical, and while the story is cute and fun, the gameplay here is the real draw -- this is old school action RPG all the way. The look is extremely polished and well done, the music of the game is some of the best I've heard on a handheld title in a long time, and the game offers up plenty of addictive action, whether you're slicing through foes with a charge-and-slash mechanic, or casting spells across the touchscreen with your finger. If there's a problem with the game at all, it's probably a slightly sharp difficulty curve (especially on a specific level), but the dev has already stated on Twitter that there's an updated planned to tweak that section's difficulty, and let you do more of what's really fun in this one: finding and casting great spells to level up your character. There's also tons of great gear to collect to customize your character, and if you buy the game right away at the launch price of $1.99, you can get some special gear from other Rocketcat titles, along with a special pet that grants some nice bonuses to your attributes. Unfortunately, this one's iPhone only, but even blown up on the iPad, it still looks great. Mage Gauntlet is one of my favorite games on iOS this year -- definitely don't miss out.