daily-quest

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  • How many Badges of Justice do you need?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.19.2008

    So with the new badge gear vendor showing up on the 2.4 PTR, I know a lot of people who are getting a little bit of shell shock seeing just how many Badges of Justice they'll need to get that gear. At this point, I've got two words for them: Don't Panic. You'll have plenty of time. With 2.4 likely needing at least another month or so to go live, and then at least a few more weeks before most servers do enough dailies to unlock the vendor, I'm betting on somewhere around a good 10 weeks before we're even able to spend the badges we gather. In 10 weeks, you can gather a lot of badges starting right now, and add a few more badge gaining methods when 2.4 itself goes live. Let's look at the options for collecting badges and see how much bang for your buck they give you after the jump. Hopefully, almost everyone can find themselves able to do at least one of them, and we can all look forward to fitting ourselves out when we finally make it to the Sun's Reach Armory.

  • Shattered Sun Offensive phase 2: Sun's Reach Armory

    by 
    John Himes
    John Himes
    02.14.2008

    The second phase of quest and NPC progression on the Isle of Quel'danas began a couple days ago on the US PvE PTR. Yesterday I covered the retaking of Sun's Reach Sanctum and the second phase is all about the building just across the road, the Sun's Reach Armory. The Armory is infested with demons, as you can see in the screenshot, and the new daily quests are all about driving them away.First of all, let me state that the daily quests from phase one were still available on the PTR even after the Sanctum was taken from the Wretched. The names and quest text are a little different to reflect the changed state of the Isle, but the quest objectives and rewards remain exactly the same. It should be safe to assume that this trend will continue throughout every stage of the Shattered Sun Offensive.

  • Shattered Sun Offensive phase 1: Sun's Reach Sanctum

    by 
    John Himes
    John Himes
    02.13.2008

    When you first arrive at the new zone, the Isle of Quel'danas, in patch 2.4, you'll find a chaotic scene, even if there aren't hundreds of naked, level two Blood Elves running around getting slaughtered by level seventy creatures, as there are on the PTR. The Shattered Sun Offensive, the united group of Scryers and Aldor, have a small presence on the isle, consisting of a few tents and a boat, and they're combating a large group of demons and Blood Elves. As time goes on and more daily quests are completed, the new faction will gradually retake buildings on the isle, unlocking vendors, quest givers and a portal to Shattrath. Here's a quick run down of the quests and NPCs involved in the first phase of the offensive, which came to a close a couple of days ago on the US PvE PTR.The first building that is retaken is the Sun's Reach Sanctum, pictured above. It's infested with Wretched, the undead-looking, lowest form of Blood Elves and it's security measures are non-functioning. This of course leads to our first daily quest, "The Sanctum Wards". In this quest, you must obtain four Mana Remnants from the Wretched and then use them on one of the large red crystals near the Sanctum to help recharge them. The crystals are wards that, when recharged, begin to zap nearby baddies with magic. Basically, you need to kill a few Wretched (the drop rate of the quest items is pretty high) and then click on the items in your bag while standing near a crystal. This quest was quick and easy to complete even with a lot of competition from other players.

  • Fishing in 2.4: Daily quests and more

    by 
    John Himes
    John Himes
    02.12.2008

    One of the first things I checked out on the PTR was the new fishing daily quests. Call me a glutton for punishment, but I actually enjoy fishing in WoW and have been increasingly interested in this quest ever since it came to my attention via the official forums. Now that the 2.4 test realm has been up for a few days, I've been able to do three of the new, randomly rotating quests which start from Old Man Barlo just outside of Shattrath City.The first quest I discovered, and the one that I've seen the most so far, is called "Shrimpin' Ain't Easy". It requires you to fly to Zangarmarsh and fish up a few Bloated Barbed Gill Trout. You can catch these by fishing in any of the lakes in the zone. Once you reel one in, you can open it like any other package in the game to collect a few shrimp and gray items. One fish can hold multiple shrimp and this quest can be completed pretty quickly, assuming that you don't encounter any bugs. Currently, I often encounter a bug where I'm unable to catch any fish (aside from the special fishing pools, which don't yield the quest fish) in Zangarmarsh while on this quest. Abandoning and retaking it has fixed the problem every time so far.

  • New World PvP quests: Your daily dose of war!

    by 
    John Himes
    John Himes
    02.11.2008

    I was one of the lucky few that was able to copy my character and log onto the public test realm over the weekend. Playing more than I probably should have, I was able to check out all the new daily quests and snap screenshots of much of the new content. In the midst of my frenzied trek around Outland and the Isle of Quel'danas (the new zone that hosts the upcoming dungeons), I made certain to check out the two new PvP daily quests mentioned in the patch notes. These are not the new Battlegrounds Daily PvP quests that are being introduced with the same patch, but all new quest options for World PvP objectives.First off, I headed to Allerian Stronghold in Terokkar Forest. Near the Spirit Shard vendor, I found a new NPC, Exorcist Sullivan, offering that zone's daily quest. The objective is simple enough, merely help in the capture of one of the Spirit Towers in the Bone Wastes. In return you'll be awarded some cash and honor: 11 gold, 99 silver and 209 honor, to be exact. While I haven't been able to check out the Horde version of the quest yet, I'd imagine the NPC should be easy to spot in Stonebreaker Hold, near Spirit Sage Gartok, the Horde Spirit Shard vendor.

  • Repetitive heroic dailies

    by 
    John Himes
    John Himes
    11.18.2007

    I've enjoyed the heroic daily quests recently added to WoW. In addition to the new badge rewards, they give me a reason to run five-player dungeons again, which is really one of my favorite parts of the game. While some of the quests have led to frustrating situations where the group is trying to learn the strategy for a heroic dungeon that none of us have attempted before, most of my experiences have been good ones.One downside of the random nature of the quests is the fact that the same dungeon can be selected several days in a row. On my main server, Auchenai Crypts has been selected three times over the last four days. This dungeon was considerably nerfed in the last patch, but some of the encounters are still annoying and many of my guildmates have expressed their growing distaste for the instance.Have you had much repetition in the new daily quests on your server?

  • The origin of daily questlines

    by 
    Amanda Rivera
    Amanda Rivera
    05.31.2007

    When isobelle over at Not Addicted wrote in tipping us to a story she had written about the daily questlines, I was curious. It wasn't until I actually read the thing that I saw the pure genius of it. I ended up reading the piece aloud, although several times this devolved into a fit of giggles, so I'm not sure what rating my performance would have been given. Many people have lauded the daily questlines, as a source of income, a great way to slow down the rep grinding fast-trackers, an innovation in the quest design genre. I haven't been able to get to the point of completing the daily quests yet, the Spellstrike set still has me in its clutches (so close!) So take a few minutes and read isobelle's work, but beware some acerbic wit, more than a little sarcasm, and some very blue, yet hilarious, language.