dan-enright

Latest

  • Destruction's dominance is temporary, says Mythic's Drescher

    by 
    Michael Zenke
    Michael Zenke
    09.24.2008

    Today the 24th episode of Massively.com's companion podcast, Massively Speaking, is live. In it, we talk with Warhammer Online's Josh Drescher and Dan Enright all about the game since launch. We had a great time, but we felt that we needed to ask some tough questions for the community. We went for the good stuff, asking about everything from Public Quest imbalances to the grace period miscommunication last week. One question in particular we wanted to make sure got addresed, and that was the percieved imbalance between the Order and Destruction factions across the servers. Drescher said that all signs point to Destruction's dominance being temporary.Josh Drescher: There's something about the kind of person who likes to Beta test MMOs that draws them towards the badguys. All throughout Beta we saw a disproportionate popularity on the Destruction side. We know from previous games we've worked on, the good guys tend to be significantly more popular. Everyone wants to save the princess and have shiny armor. Even though we don't offer any princess saving in our game, we knew that the good guys were going to wind up generally more popular in the long term.What we're seeing now is that people looked at server populations on launch day and made a choice. "Oh, I've heard bad guys are really popular, I want to be on the side that's most popular." They chose Destruction characters initially.Dan Enright: Actually, a lot of people have been going in and choosing Order deliberately. Whether they saw the shorter queues or knew they'd have more opportunity to participate in Scenarios, or they just wanted an increased challenge ... we're seeing a lot of people move to Order.Be sure to check out the full interview in Massively Speaking Episode 24! Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • Massively goes to WAR: Wrap-up

    by 
    Michael Zenke
    Michael Zenke
    06.06.2008

    var digg_url = 'http://digg.com/pc_games/The_latest_on_Warhammer_Online_from_Massively_s_Mythic_visit'; All week long, Massively.com has been offering up feature after feature on EA Mythic's in-development MMO, Warhammer Online: Age of Reckoning. The Massively goes to WAR feature series has taken you front to back through almost every moment of our time at Mythic's Virginia headquarters. To wrap it all up, we've got a handy-dandy clickable guide to the series. Whether you're into hardcore PvP, dungeon delving, crafting, or are a total MMO newb, we've got you covered. Click on through, and explore the world of Warhammer. %Gallery-21881%

  • Massively goes to WAR: Interview with Senior Designer Dan Enright

    by 
    Michael Zenke
    Michael Zenke
    05.30.2008

    Our drumbeat of Warhammer Online coverage continues. Senior Designer Dan Enright is an industry veteran, having worked on Massively multiplayer games of varying stripes for the better part of a decade. We had the chance to chat with him yesterday afternoon, to get a sense of his part of the Warhammer world. Mr. Enright has a veteran's appraisal of his game, and the industry at large, and it was very interesting to hear his take on some of the larger issues facing the genre.Read on below the cut for Senior Designer Dan Enright's take on itemization, the problems of mudflation, the advantages of public quests, and some thoughts on the next generation of MMOs.