darklight-wood

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  • The Tattered Notebook: Changes in EverQuest II's Dark(light)

    by 
    Karen Bryan
    Karen Bryan
    07.14.2012

    EverQuest II's Qeynos update is due in just a few weeks. In recent editions of The Tattered Notebook, we've looked at some of the bigger changes, like "play as your avatar" and "level agnosticism" in the dungeon maker as well as the Qeynos city revamp. But in the build-up to the patch's due date, there has been a quiet change at the low levels. The new-player experience received yet another reworking with a few small, yet potentially significant, changes. In this week's Tattered Notebook, we'll spend some time looking at what's new for newbies in EverQuest II!

  • SOE updates EverQuest II's UI and kicks off the Extended beta

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2010

    If we've learned anything in our long-term relationship with games, it's that no matter how much we love a title, sooner or later we're going to demand a bit of plastic surgery to bring back those youthful looks. Happily, EverQuest II's user interface got a much-needed facelift with today's GU57 patch. The update ushered in a new hotbar, merged windows, and a choice between a red and a blue theme. GU57 doesn't just stop at the UI, however. New tradeskill quests now available at levels 10, 20 and 30, granting both advance recipes and mounts upon completion. Lowbie players should enjoy the revamped Greater Faydark and Darklight Wood zones, and SOE has moved a number of group-oriented spells to higher levels so that greenhorn characters won't feel as overloaded as they take their first few steps into the game. Players should also find that EQII's spell effects have a bit more of a kick to them. In all of the hubbub of the new patch, it's important not to overlook EverQuest II's other big update: the kickoff of the public beta for EverQuest II Extended (EQ2X), the F2P version of the game. You can check out the full patch notes over at EQ2 Wire.

  • The Tattered Notebook: Through the Darklight

    by 
    Jef Reahard
    Jef Reahard
    07.19.2010

    Welcome, wandering adventurers, to another chapter of The Tattered Notebook. This week, we'll take a crack at our first guide for Sony Online Entertainment's EverQuest II. Actually guide is probably a strong term; this will be more along the lines of a chronicle, since we'll examine the path I traveled through one of the game's many starting zones and offer a bit of commentary along the way. Why the change in direction, you may be wondering, and whatever happened to my exiled ratonga wizard? Well, I've spent the last couple of weeks betraying him and have hit something of a roadblock, both on his betrayal quest and with regard to his leveling pace. Consequently, I figured, what better time to roll up what is likely to be the first of many alts and take a small break from my main? Character attention spans have never been my strong point, I'm afraid. Never fear, though; more ratty adventures are in the offing. For now, your captain (and mine) as we navigate the treacherous terrain of newbville is a dark elf shadowknight. Not the most original combination, I'll grant you, but he sure looks cool. Without further ado, turn the page and let us dive deep into the Darklight Wood.