Dave-Kosak

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  • Reddit AMA transcript now available

    by 
    Anne Stickney
    Anne Stickney
    09.12.2012

    Yesterday, several members of the Warcraft development team had a massive AMA on Reddit. AMA stands for Ask Me Anything -- and players responded with a deluge of questions on everything from Cross-Realm zones to story and lore. For the sake of convenience, Blizzard put together a transcript of the entire post on their website earlier today. The questions and answers are separated by the designer who answered them. Game Director Tom Chilton focused on PvP, gameplay systems, cross-realm zones, character models and development timelines. Lead Quest Designer Dave Kosak focused on lore, novels, characters, and quest and zone design. Lead Encounter Designer Ion Hazzikostas focused on dungeons and raids as well as loot and talent systems and endgame progression. And of course Lead Systems Designer Greg Street focused on classes, as well as gameplay systems, cross-realm zones, and dungeons and raids. There is a ton of information contained in the AMA, including some clarification on the purpose and mechanics of Cross-Realm zones, something that a lot of people have been wondering about. Check out the full transcript for an information overload of Warcraft goodies. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • This is the most bizarre and entertaining Dave Kosak interview ever

    by 
    Fox Van Allen
    Fox Van Allen
    04.01.2012

    Imagine this: You run a fairly influential Asian fan site. You're offered the chance to interview WoW's Lead Quest Designer Dave Kosak, but there's a catch -- Kosak speaks English, and you really don't. An in-depth conversation is out. What's a fan site to do? Well, the folks at Player's Cut TV came up with a pretty interesting and entertaining solution: Ask Kosak a series of rapid fire, yes-or-no questions about Mists of Pandaria. They even gave Kosak a pair of discs to hold up: a circle for yes, and a red X for no. It's like watching the dude play through some kind of game show bonus round. A lot of the questions asked in the video have been already asked elsewhere, so you might not get a whole lot of new information out of the video. But it's damn fun to watch. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Mists of Pandaria: Press tour interviews from around the web

    by 
    Anne Stickney
    Anne Stickney
    03.19.2012

    Not only is there a ton of information about the next expansion's features floating around, there are plenty of interviews with the minds behind the expansion as well. All of the fan sites got their own chance to ask developers questions about Mists, so each interview has different information. Check out these links to other developer interviews from around the web. Wowhead interviewed Lead Content Designer Cory Stockton about professions in Pandaria, bind on account pets, titles and mounts, transmogrification, and more. Wowhead also quizzed Lead Game Designer Tom Chilton about monks, questing, dailies, updating old world instances, and the player community.

  • Mists of Pandaria: Dave "Fargo" Kosak interview

    by 
    Michael Sacco
    Michael Sacco
    03.19.2012

    Dave "Fargo" Kosak, lead quest designer for World of Warcraft, sat down with us at the Mists of Pandaria press event for an interview. We talked about the Horde/Alliance conflict, voice acting, pop culture references, Mists' accelerated production schedule, and more. Check it out! WoW Insider: I guess I'm just gonna start off with some basic stuff. Dave Kosak: Basic stuff is good! Let's start with your overall philosophy for Mists of Pandaria. Well, we're constantly experimenting with quests, and in Cataclysm, we created some pretty linear zones, as I'm sure you might've noticed. Some really big story arcs and big finishes. Certainly like in Mount Hyjal, we phased a huge amount of the zone, which worked because it was a pretty linear zone. A couple drawbacks, though: It was a shame that on your second or third time through, you had to play it exactly the same way. You know, you kinda lose some of that open-world feeling, you lose a little bit of that exploration when it's linear like that. But we loved the storytelling, so what we wanted to do with Mists was keep that kind of storytelling but make sure that you have the opportunity to go out and explore and experience the expansion differently, so ... let's see.

  • Dave Kosak talks quest design in Cataclysm

    by 
    Adam Holisky
    Adam Holisky
    02.28.2012

    World of Warcraft Lead Quest Designer Dave "Fargo" Kosak posted a long entry today giving a post-mortem of Cataclysm's questing experience. It's a very interesting read for everyone who wants a little insight into the inner workings of WoW's design right now. Of note is that Blizzard felt spread too thin with the ambitious revamping of the entire old world. That lead to less-than-ideal elements in the current endgame experience, which in turn is a key component of many player's dislike of Cataclysm. Say what you will about people's complaints, but it's a good thing that Blizzard is able to look at itself with such a critical eye and fine tune its future processes to make things even better. Some of the key points: The primary goal of Cataclysm was to remake the 1-to-60 experience, keep it relevant to new players. Blizzard is happy with the old world revamp. Blizzard felt spread too thin, which resulted from the total revamp of the old world. The 80-to-85 zones don't feel as connected to each other as Blizzard would have liked. "Phasing is like a story sledgehammer." They want future phasing to not split players up but to provide visual changes only you can see (like in the 4.2 dailies). "Cataclysm was in many ways Thrall's story." Future legendary quest lines will be a lot like the Fangs of the Father quests that rogues are experiencing right now. Blizzard is refocusing on core gameplay mechanics. The full post after the break. You can also take a look at our own post-mortem of Cataclysm's zones we did in late 2011.

  • World of Warcraft's patch 4.3 to be last major update until Mists of Pandaria

    by 
    Matt Daniel
    Matt Daniel
    01.17.2012

    World of Warcraft's lead quest designer, Dave Kosak, let slip in an interview today that the recently released patch 4.3 will be the final major content update to hit Azeroth until Mists of Pandaria goes live. This is obviously a notable discovery, since it either means that Mists of Pandaria will be coming out soon, or WoW players are gonna be waiting a long time for the next patch. When asked if he believes that there's enough content in patch 4.3 to keep users sated until MoP comes out, Kosak replied that "between the three excellent dungeons [the game has], the new raid, and Raid Finder that should give people something to sink their teeth into for a few months." For the full interview, including a look back at the good and bad of WoW's patch 4.3, click on through the link below.

  • Patch 4.3 is the last of Cataclysm, Dave Kosak confirms

    by 
    Mathew McCurley
    Mathew McCurley
    01.17.2012

    Dave "Fargo" Kosak, lead quest designer for World of Warcraft, recently confirmed in an interview with Videogamer.com that the recent content patch 4.3 will be the final content patch of Cataclysm. We will not be getting a Sunwell- or Halion-esque final patch before Mists of Pandaria. However, this does not discount the patches and updates that will most likely be coming to add Mists content or prepare for the next expansion's in-game launch events. While the confirmation that there will be no more content patches for Cataclysm was definitely the big news of the interview, some other nice tidbits are buried within. Kosak confirms that the Raid Finder is something players are really taking to, and he discusses the community's response to transmogrification and the number of ancillary sites have popped up because of it. Also of note is Kosak's response about subscription numbers. After reading his sincere "we don't obsessively track subscriptions" sentiment, I couldn't help but remember that in the back of my head, no matter what goes on with the numbers, what works, and what doesn't, these guys are real people who believe in this game. You can read the whole interview on videogamer.com. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Dev Watercooler: Faction favoritism

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.25.2011

    Lead Quest Designer Dave "Fargo" Kosak has just posted the latest Dev Watercooler. This time, the topic is faction balance. In the wake of BlizzCon, this perennial topic has flared up pretty brightly. While the devs did indicate they wanted to give the Alliance a bit more good stuff during some panels, some other incidents during and after BlizzCon (including the news that Theramore, one of the most iconic Alliance cities, will be razed to the ground) has left some doubtful, leading to intense debates and 100+ page forum threads on the subject. The way Kosak explains it, the devs definitely want to make sure that there is faction pride for both sides, and, he argues, while the Alliance may be getting beat up, the Horde has taken its share of lumps too. But in the long run, heroes are not born out of easy times. The Alliance will go through tough times, but it will give heroes the opportunity to arise. The Alliance's time is coming. One thing he did admit to is that Blizzard needs to do a better job of making sure people can interact with their heroes. He acknowledges that the Alliance may not think of Thrall as theirs or part of their story, and he promises that once Cataclysm as over, we will catch up with other characters. Whether you agree with all of his reasonings and conclusions or not, it's a good read, and it does prove that Blizzard is hearing us and is at least planning to try to address some of the complaints of faction parity and Thrall overload. Check after the break for the complete text of Kosak's post.

  • Dev Watercooler: Content for the casual 85

    by 
    Mathew McCurley
    Mathew McCurley
    06.08.2011

    The newest Dev Watercooler column gives King Crab a break and instead lets us peek into the mind of Dave "Fargo" Kosak, lead quest designer for World of Warcraft. You might remember Fargo from Flintlocke's Guide to Azeroth and GameSpy days. Fargo's Dev Watercooler is all about experiencing World of Warcraft as a non-raider and what Blizzard's expectations are for level 85s who aren't bashing down Ragnaros' door. One of the weirdest statements that I have to make to many people who are new to the MMO genre is that "the game begins at 85." While we know that isn't factually correct, since there are 85 levels of content previous to hitting the magic number, it still makes sense from a "never-ending world" point of view. There is no end, so the game begins at the "current" end. Fargo makes the case that all players are entitled to an epic storyline, engaging content, and a feeling of continual power growth. The new patch 4.2 Firelands daily quest hubs in the Molten Front and the Regrowth are tailor-made to hit these points and provide a personal, continuing experience for players who don't participate in the raid game. With dailies being randomized and your personal tree growing at your own pace, players are rewarded based on their efforts alone. Personally, I like this direction for solo questing experiences. The Molten Front and the Regrowth seem like better, more advanced, and more evolved versions of the reputation grinds we were previously chugging away at to open up gear and other rewards, but with less of a "watch a bar go up" mentality. Here, we have engaging choices and rotating sets of random tasks that keep us coming back for more, all the while physically changing the world around us. Now we just need to care about the cause. I think Firelands is going to push us a good way forward in that regard. Check out Fargo's first contribution to the Dev Watercooler series, after the jump.

  • BlizzCast Episode 16: World of Warcraft patch 4.2

    by 
    Alex Ziebart
    Alex Ziebart
    04.28.2011

    BlizzCast episode 16 is a little different from what we've come to expect from the BlizzCast. It isn't an audio podcast. It's video! A vodcast, if you will. In the first-ever video BlizzCast, Blizzard's Rob Simpson speaks with Game Director Tom Chilton, Lead Quest Designer Dave Kosak, and Lead Content Designer Cory Stockton on the content of patch 4.2, from the raid to the quests and back again. You can watch it embedded above, over on YouTube, on the Battle.net BlizzCast site, or if you're a little more old-fashioned, you can still download it in MP3 form on Battle.net.

  • Cataclysm Preview: Azshara

    by 
    Anne Stickney
    Anne Stickney
    08.26.2010

    Popular player opinion has been a mix of excitement and wistful nostalgia when it comes to the zone of Azshara, one of the least-utilized yet most gorgeous zones from vanilla WoW. Some players are ecstatic that the zone is receiving a quest overhaul; others fear that the goblin landscaping will ruin the beautiful scenery unique to the zone. In the latest of a string of Cataclysm previews, game designers Craig Amai and Dave Kosak discuss the zone's changes and design in the upcoming expansion. The lore of the region, the design of the quests and landscape, the whereabouts of Azuregos and the general concept and story behind the zone of Azshara are all addressed, as well as a peek into what went on behind the scenes to actually redesign the landscape into a functional, fun and still hauntingly beautiful place to level. Check out the official Cataclysm page for the full article -- and while we're on a nostalgia trip, take a look back at Azshara quests that you should finish before the new expansion hits, and check out the gallery of Azshara as it exists today. %Gallery-97278% World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.