deadspace-complex

Latest

  • EVE Evolved: Ghost Sites and PvE goals

    by 
    Brendan Drain
    Brendan Drain
    11.10.2013

    PvE in most MMOs revolves around killing hordes of NPCs for currency, XP, tokens, or loot, and EVE Online is no exception. Players can hunt for rare pirate ships in nullsec asteroid belts, farm Sansha incursions for ISK and loyalty points, or team up against Sleeper ships in dangerous wormhole space, but most prefer the safe and steady income of mission-running. Missions are essentially repeatable quests that can be spawned on request, providing an endless stream of bad guys to blow up in the comfort of high-security space. Completing a mission will earn you some ISK and a few hundred or thousand loyalty points, but most of the ISK in mission-running comes from the bounties on the NPCs spawned in the mission sites. Similar deadspace sites with better loot are also distributed randomly throughout the galaxy and can be tracked down using scanner probes. But what would happen if the NPCs in these sites were a dangerous and unexpected interference that could get you killed, rather than space piñatas ready to explode in a shower of ISK? This is a question CCP plans to test with the Rubicon expansion's upcoming Ghost Sites feature, which promises to introduce a whole new form of high-risk, high-reward PvE. In this week's EVE Evolved, I look at EVE's upcoming ghost sites and explain why I think its goal-oriented approach to PvE should be adopted in other areas of the game.

  • EVE Evolved: Strategic resources for everyone!

    by 
    Brendan Drain
    Brendan Drain
    08.04.2013

    The past four EVE Online expansions have mostly focused on adding small features and overhauling old game mechanics and content that were beginning to show their age. Crucible delivered dozens of small but highly-requested features and gameplay improvements, and Inferno and Retribution continued with overhauls of several aging PvP systems. Even Odyssey contained mostly small features and revamps, its biggest gameplay features being a new hacking minigame and a streamlined scanning interface. It's been several years since EVE has received a truly massive and game-changing feature like wormholes or a sovereignty revamp, but that may all be about to change! CCP recently announced its intention to start reaching for big ideas again, but this time set over a more realistic timeframe. If everything goes according to plan, the next five years could see the introduction of player-built stargates and true deep space colonisation. I wrote about the potential of this concept last week and looked at some of the big features we'd need to make it a reality, but I didn't really delve into my personal favourite idea for a potential future expansion: New strategic resources and player-created deadspace complexes. In this week's EVE Evolved, I look at how strategic resources could be used to get even individual players invested in something worth fighting for, and how player-created deadspace dungeons could be a great way to introduce them.

  • CCP releases first video tutorial for exploration in EVE Online

    by 
    James Egan
    James Egan
    12.18.2009

    Exploration is one of the more rewarding mini-professions a player can have in EVE Online. With the right skills you can scan down all types of hidden content, such as harvestable gas clouds, hidden asteroid belts, and combat encounters that take advantage of an explorer's skills like Archaeology and Hacking. The new exploration system that became part of EVE with the Apocrypha expansion last winter also made it possible for players to discover wormholes leading to uncharted space. However, exploration is also something a number of new players feel daunted by. (Truth be told though, the drag and drop system of manually guiding probes on a map and adjusting scan ranges is *far* easier than what many of the older players will remember from exploration pre-Apocrypha.) EVE Online currently has four different exploration tutorials in-game to help players get a handle on the profession, but sometimes it's easier to just sit back and watch how it's done. CCP has now released a video tutorial for exploration that teaches players how to scan down the hidden content. The EVE Online: Scanning Guide Tutorial is a tag team effort from EVE TV's CCP Charlie who goes through the steps while Stevie SG narrates. They show the viewer how it's possible to find a wormhole in just a few minutes. The video tutorial coincides with the free Zephyr exploration ship that players are receiving as a holiday gift from CCP Games. Stay with us after the jump for a video embed of the official Scanning Guide Tutorial for EVE Online.

  • One Shots: Minmatar stargate

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.08.2009

    Known as the tribal race in EVE Online, the Minmatar have spent years being ground under the heels of the Amarr empire. According to lore, they have been enslaved by them, and those who have escaped or evaded capture banded together in a tribal affiliation. Their architecture, while just as useful as that of other races, tends to be towards the ragged-looking, angular and sharp side, as if it was put together on the run, or out of found parts. Today's EVE Online One Shots was sent in to us by Sered Woolahra, who captured a shot of this decrepit-looking Minmatar stargate while flying around deadspace in New Eden. Have you found an interesting set of ruins, or near-ruins, in your favorite MMO? If so, we'd love to see them. Just email them to us here at oneshots AT massively DOT com along with your name and the game it's from. A description is always welcome, but not required. We'll post them out here and give you the credit for sending the screenshot in.%Gallery-9798%