death-knight-guide

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  • Lichborne: Mists of Pandaria gems and enchants for death knights

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Mists of Pandaria is now barely a week away, and within two to three weeks, many of us will be getting those first few pieces of end game gear. With that in mind, it seems like a good idea today to help you figure out how to get that gear kitted out with the best gems and enchants to get you that edge going into dungeons or raids. This guide will, when possible, suggest lower cost alternatives, but if you are serious about raiding or challenge modes, it will generally be a good idea to go for the epic or rare level options. Certainly, you'll want to do that once you get up to valor gear and raid drops. You will also want to be aware of when your profession offers better alternatives for a given slot. Blacksmiths, of course, will want to add those extra sockets, and engineers those extra glove enchants as well.

    Daniel Whitcomb
    09.18.2012
  • Lichborne: Death knight group utility in Mists of Pandaria

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Death knights are not always the first class you think of when you think group utility. They don't have a long-term crowd control method, they can't summon food or Healthstones, and they don't have one of those long term castable stat buffs like Mark of the Wild or Power Word: Fortitude. That said, you shouldn't sell them short. We have a lot of little things we contribute to a group in a ways people may not think of. This week, we're going to look at some of the buffs, debuffs, and group utility moves death knights contribute, with an emphasis on things that or new or significantly changed in Mists of Pandaria. Bringing the Buffs Horn of Winter has long been a valuable buff that you should never neglect, and it's changed in some interesting ways in Mists. Instead of a flat buff to strength and agility, it now adds 10% attack power to you and your group. This ends up being pretty handy since it should scale as gear levels increase.

    Daniel Whitcomb
    09.11.2012
  • Lichborne: Guide to PvE blood death knights in Mists of Pandaria

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With Mists of Pandaria fast approaching, we continue our basic guides to the specs as they stand in the expansion. This week, we catch up with blood tanks. As a reminder, the following guide is for the basics of the class and spec. Blood basics in Mists of Pandaria Blood has changed remarkably little in Mists of Pandaria. Our basic setup is still using Death Strike to get our Blood Shield up, while trying to keep threat at the same time. Vengeance is now based off the amount of damage you've taken in the last 20 seconds, which won't be a huge deal but may lead to some attack power and threat spikes in the long run. Be aware that, especially at the start of a fight, you may need to work slightly harder for threat. The two things you will probably notice the most are the 1-second global cooldown and the loss of 30-second Outbreak. The GCD change was one that was very much needed for DPS death knights but wasn't really an issue for us. However, since Blizzard decided to make that GCD change global to the class, we do have to deal with it. It may cause some noticeable downtime. That said, it will also allow you to fit in more emergency health-gaining cooldowns faster, so it may be a fair trade. Overall, it's something that should be easy to get used to and may work to our advantage more often than not. A 30-second Outbreak is a little more of a solid nerf, in that you will have to deal with Outbreak's being on cooldown just when you need it most, but Blizzard has taken most of that agony out of the equation, since Scarlet Fever now allows Blood Boil to refresh diseases. Just be sure not to let diseases completely drop, and you're golden.

    Daniel Whitcomb
    08.28.2012
  • Lichborne: Guide to PvE frost death knights in Mists of Pandaria

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.0.4 barreling down on us and the release date for Mists of Pandaria itself a mere month away, we've probably seen our new class specs and mechanics get about as solid as they're going to get. With that in mind, we'll start in our guides for all death knight specs. Note that these guides will cover primarily the basics of group PvE for each spec. This week, we cover frost DPS. Stat weights and other basics Frost hasn't changed much mechanically from Cataclysm, at least on the surface. We still have the same strikes and spells serving the same basic function. You can now switch more freely between dual wielding and two-handed frost, as you get both Threat of Thassarian and Might of the Frozen Wastes by default. Frost Presence is now the best DPS presence for frost death knights, in a move that should make literal-minded death knights happy. In addition, the runic power regeneration on Frost Presence helps make up for some the runic power generation talents we lost in the revamp. Your stats priorities are also more or less in the same order they were for Cataclysm, with a few minor changes and caveats.

    Daniel Whitcomb
    08.21.2012
  • Lichborne: More death knight glyphs in Mists of Pandaria and patch 5.0.4

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, we started our discussion of the redesigned glyph system for Mists of Pandaria. This week, we'll finish out that discussion, covering the remaining major glyphs as well as minor glyphs. The glyph system continues to look remarkably alien compared to what we have had before, but there are still some familiar glyphs, as well as a few long sought-after cosmetic additions. As we mentioned last week, there are very few mandatory glyphs, so a lot of this is going to come down to your personal preferences and playstyle. Be sure to read part 1 of this guide if you haven't already, then read on for the rest.

    Daniel Whitcomb
    08.14.2012
  • Lichborne: Death knight glyphs in Mists of Pandaria and patch 5.0.4

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In redesigning the glyph system for Mists, Blizzard's taking away the prime glyph tier. More than that, though, they've essentially gutted the system, removing many glyphs and changing others in incredibly drastic ways. In the case of death knights, what this has done is leave us with very few mandatory]glyphs and even fewer glyphs that greatly affect our ability to do our jobs or climb higher on the damage meters in any meaningful way. With this in mind, lets take a look at death knight glyphs in Mists of Pandaria as they stand. You will be able to use three major glyphs and three minor glyphs at any given time. There's a lot of glyphs to cover, so we'll do this in two installments. We'll cover most of the major glyphs today, and next week we'll finish off the major glyphs and talk about the minor glyphs.

    Daniel Whitcomb
    08.07.2012
  • Lichborne: Passing time until Pandaria on your death knight

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With a release date finally forthcoming for Mists of Pandaria, we have less than two months until the expansion drops and even less time until we reach patch 5.0.4. With all that in mind, how do you pass the time until then? This week, we'll take a look at a few things death knights can do to look and feel their best when the expansion drops. Solo to swell your stables Soloing is a time-honored death knight tradition, and with the expansion winding down, it's the perfect way to pass the time. When choosing your soloing target, you may factor in nostalgia, transmogrification needs, or just plain ease of access. Another popular reason is grabbing mounts and pets. In the Cataclysm era, both Vortex Pinnacle and The Stonecore normal modes drop a mount. Soloing same-level dungeons can be a bit hairy, but considering these two were in the game at the start of the expansion, you should find that even with Dragon Soul raid finder gear, you'll barely break a sweat in blood spec. As a bonus, both of these mounts will be going account-wide in Mists of Pandaria, so you'll be grabbing some possible stylish mount options for your alts as well.

    Daniel Whitcomb
    07.31.2012
  • Lichborne: 3 more recent changes for death knights in Mists of Pandaria

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. A few weeks ago, we talked about some relatively subtle changes to death knight tanking in Mists of Pandaria. Subtle changes are often times more extensive than we first realize, changing the class in ways that go further than even a complete talent revamp. This week, we'll take a look at a few more of these subtle changes. These are recent changes on the Mists of Pandaria beta that novice death knights may not even notice. Some of them will just change the feel of the class without really changing how we work. Others, however, will require adjustments to your playstyle. Let's check out three of these recent tweaks and see how they'll affect you once the expansion goes live.

    Daniel Whitcomb
    07.24.2012
  • Lichborne: Soul Reaper, Blood Tap, and other recent death knight beta changes

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. While we still don't have a release date for Mists of Pandaria, there's a general feeling that it's coming soon, possibly by the end of the summer. With that mind, just about every class' big names and theorycrafters are scrambling to get those last few class issues and pet peeves ironed out and bought to the devs' attention. Death knights are no exception. Some of those issues have, in fact, received recent fixes. Others have remained unchanged, and a few have gotten worse. Today, we'll take a look at the latest death knight changes in the beta and see what they've done for us, both good and bad.

    Daniel Whitcomb
    07.17.2012
  • Lichborne: Observations on new death knights in Mists of Pandaria

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With a new expansion coming out, it's a perfect time to try out a new character. New skills, new spells, and new mechanics all mean there will be new ways of playing and new ways of looking at things, and sometimes you just want a fresh start. Of course, there are only a few people dedicated or crazy enough to play multiple characters of the same class on a regular basis, but sometimes, I find that leveling the same class more than once gives you insights and helps you remember the basics. With this in mind, I've started a couple new death knights of my own on the Mists of Pandaria beta. And while there's a lot for new death knights to learn, it's interesting to note what lessons this old death knight learned and what subtle differences herald for the class. It's easy to become talented In the original plan for creating a death knight, you got chunks of talent points to spend when you completed certain quests. In theory, this allowed you to slowly build up a talent build as you would when leveling a fresh character, getting small chunks of talent points to distribute bit by bit. In practice, I feel it was a bit more confusing than that. A level 55 character with no talent points getting those talent points from random quests with no real rhyme or reason to when or how they came wasn't a deal breaker, but it really felt like you didn't quite have a handle on your talent points until you were finally caught up at around level 60 or so.

    Daniel Whitcomb
    07.10.2012
  • Lichborne: Death knight DPS presences get some major changes

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. If you've been following death knight news at all, you know that presences -- specifically, the interplay between Frost Presence and Unholy Presence -- have been a hot button issue for some time now. The flames only got hotter in the Mists of Pandaria beta, as massive changes to presences caused severe issues in our class mechanics and rotations. Luckily, Blizzard's heard our pleas and recently released a huge overhaul to the DPS presences on the beta. This week, we'll take a look and see what they did. The basic rundown The base global cooldown for all death knights is now 1 second. As a result, Unholy Presence no longer provides this bonus. Unholy spec death knights now get Improved Unholy Presence, which provides an extra 10% rune regeneration and attack speed when in Unholy Presence. Frost Presence lost a good chunk of its extra runic power regeneration (it's down to 20% from 100%), as well as the extra 30 base runic power. Frost spec death knights now get Improved Frost Presence, which reduces the cost of Frost Strike by 15 runic power when in Frost Presence. Might of the Frozen Wastes no longer generates 15 runic power per a hit but does make your Obliterates cause 50% more damage while using a two-handed weapon. Threat of Thassarian no longer has an off-hand damage bonus but does increase your Frost Strike damage by 50% Improved Icy Talons is now Unholy Aura, and both DPS specs gain use of it.

    Daniel Whitcomb
    06.26.2012
  • Lichborne: 3 more death knight issues that need fixing soon

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, I talked about three quick fixes death knights should get before the Mists of Pandaria beta is over. This week, I'd like to discuss three more death knight issues. These aren't necessarily any less urgent or problematic than last week's issues, but they're complicated enough that we probably can't expect them to be fixed before the expansion goes live. Still, they should probably be dealt with sooner rather than later. 1. Tier 5 talents have got to go. I have to admit, the level 75 death knight talent tier had me pretty excited when it was unveiled. Finally, anyone could choose their flavor of rune regeneration. At optimal balance, it seemed like everything could turn out great. People could choose how much control they wanted, people could avoid rune tetris if they wanted, and everything would be cool. In practice, it hasn't worked out like that. It's become more and more obvious that it will be nearly impossible to balance the three types and that Blood Tap is the clear winner for any death knight DPS player, with Runic Empowerment nearly equal and Runic Corruption taking up the distant rear. The level 75 tier, in other words, doesn't pass the basic litmus test for the new talent system. There's no real choice. Min-maxers will feel forced to take a specific talent on this tier in all situations, and it will, in fact, almost always be Blood Tap.

    Daniel Whitcomb
    06.19.2012
  • Lichborne: 3 quick fixes death knights need for Mists of Pandaria

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. We still don't have an official release date for Mists of Pandaria, but conventional wisdom says it's going to be out before the summer's over. I tend to agree with that, so it's getting the point where we have to assume we have two to three months to see our class really where we want it to be before the game goes live. I have to say, I'm not as optimistic as I could be. The players and developers seem to be at loggerheads to what the real issues of the death knight class are or even if it has any major ones at all. Still, the blues have also shown that they may be coming around to at least some of our points of view, so in the interests of figuring out our major problems (and realizing we're running out of time to do any major revamps), I offer three quick fixes that might hold the class over for a few content patches in lieu of any major class mechanics changes.

    Daniel Whitcomb
    06.12.2012
  • Lichborne: 6 reasons to play a death knight in Mists of Pandaria

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. If you've been paying attention to the death knight community lately, you know that there is general sense of dread about the upcoming Mists of Pandaria expansion. Sure, as far as general content goes, Mists is shaping up to be the best expansion yet. Unfortunately, for the death knight class, many people are afraid that we'll see a repeat of Cataclysm, in which the death knight community saw problems in beta remain in live, only to be removed over multiple patches. There's certainly some merit in that view. In the Mists beta, the removal of many runic power-generating talents and the adjustment of presences means that PvE DPS is in a very weird place right now, with the promise of new resource levels to juggle, exacerbated by trying to find a balance between global cool down capping and resource availability. A lot of my fellow death knights have already started talking about switching to a new main when Mists goes live. I'm not against this at all. If it's no longer fun for you to play a character, switching is a very valid response to that. Why are you paying for this game every month if not to have fun? That said, I do not plan to switch. There's still a lot of fun and even a bit of optimism to be had in playing a death knight. This week, we'll look at some of the upsides of playing a death knight in Mists of Pandaria.

    Daniel Whitcomb
    06.05.2012
  • Lichborne: Death knight class achievements

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Like just about every Blizzard fanboy these days, I have been playing a lot of Diablo III. And while playing it, I have indeed been looking to complete achievements whenever I can. A lot of Diablo achievements are similar to WoW achievements, but one category Diablo III has that WoW doesn't is class achievements. This is understandable. There are a lot of reasons WoW doesn't have class achievements. It's harder to level multiple characters and get them all. It's harder to implement flashy achievements that could force you to put a group at a disadvantage. People could focus on gaining achievement points rather than winning a battle. That said, I still think there's some merit to the idea. One of the best reasons to have class achievements, I think, is as a possible teaching tool. There's still not a really solid, in-game way of teaching you how to play your class, but a few achievements that rewarded you for using certain skills in certain ways might just be a good start. Sure, you could just cheese them anyway, but if you tried to get them legitimately, you could very well find yourself learning how to play along the way. This week, we'll brainstorm a few death knight achievements and see how they could help a lot of people play the class better.

    Daniel Whitcomb
    05.29.2012
  • Lichborne: Ghostcrawler discusses death knights

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. To say that the death knight community has been a little grumpy this past week is probably an understatement. Essentially, what happened is that we got a post from Ghostcrawler discussing some of our Mists of Pandaria beta issues, and in almost all cases, he wasn't quite on board with our complaints. This week, we'll hit some of the highlights of what Ghostcrawler said and what they mean for our class, as well as look at some of the changes we have seen coming from the beta. It's not a disadvantage -- it's a feature In the list of perennial death knight complaints, there are three that are probably pretty near the top and have been for a while. First, unholy pets and summons do not scale with mastery. Second, unholy has very little in the way of burst AoE. Finally, critical strike is incredibly undervalued for frost due to Killing Machine. Ghostcrawler pretty much breezed through all three of these complaints with a classic "working as intended." That's not to say he didn't explain all three reasonings to some extent, but they all boiled down to the idea that the dev team is perfectly happy with the skills working this way, because they're all calculated differences that separate the death knight trees from each other.

    Daniel Whitcomb
    05.22.2012
  • Lichborne: Death knights remain in holding pattern in Mists of Pandaria beta

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. When one takes a two-week vacation, one generally looks forward to things having changed, even slightly, when one returns. This is especially sure when speaking of the Mists of Pandaria beta test. Strangely, that hasn't been exactly the case for death knights. There have been changes, certainly, but not as drastic as we might have hoped -- and not as well-explained, either. Today, we'll take a look at a few of the more important changes and what they imply for our class. In addition, we'll see what Ghostcrawler did and didn't say about death knights in a recent post. Plague Leech and disease issues There've been a few changes to death knights, but the most interesting one comes with Plague Leech. This first-tier talent, which replaces Vile Spew, will allow you to generate a death rune by canceling the diseases from your target. The nice thing about this skill is that it gives us another much-needed Blood Tap replacement now that Blood Tap itself has been turned into a somewhat more restricted talent. The bad thing about this skill is that it's probably going to become mandatory for min-maxing DPS death knights. If your diseases are about to expire anyway and you can eat them for an extra death rune, it's hard to see how that won't become a DPS increase. Once we all reach level 90 and the math has been sufficiently mathed, it seems relatively obvious that Plague Leech will be considered mandatory by the hardcore PvE community, for better or for worse.

    Daniel Whitcomb
    05.15.2012
  • Lichborne: Unholy first impressions in the Mists of Pandaria beta

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. The strange thing about talking about the unholy tree since Cataclysm is that nothing ever seems to change. Don't get me wrong, unholy's been on a roller coaster of nerfs and balances, it's true, but the basic gameplay stays the same -- and more importantly, the basic problems never really get fixed. So as we come into Mists of Pandaria, where are we with unholy? It still has a relatively unique playstyle, with a pet and less difficulty keeping diseases up (but more difficulty applying them because of the rune spending issue), but this same playstyle gives it a lot of trouble, as weapon damage scales horribly and strength becomes more important -- some would say too important. This is how it continues to go with unholy. Today, we'll take a look at the upsides and downsides of unholy as it currently exists in the Mists of Pandaria beta and maybe make some suggestions for things Blizzard could focus on fixing once the death knights' turn for class balancing comes around.

    Daniel Whitcomb
    04.24.2012
  • Lichborne: The latest Mists of Pandaria beta updates for death knights

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Since the last time we talked, we have seen a couple of new updates to the Mists of Pandaria beta. There haven't been many earth-shattering changes for death knights, but some of the changes have been significant enough that it's worth talking about both what they mean for the class and what they may imply about future updates. It's difficult to say where Blizzard is going with our class in Mists, if only because they haven't said much. They've started talking on the beta forums, but they haven't directed anything at the death knight class yet. This isn't completely surprising. Our class is not in a horrible place right now, and the beta's young. Chances are we'll get our turn eventually. That said, having developer feedback is useful for figuring out how to mold your own feedback. Knowing what a developer intends with a certain change can help us test that change with a better understanding of how it fits in to a larger vision. In absence of that, however, we can still look at the implications of these changes to see what we come up with.

    Daniel Whitcomb
    04.17.2012
  • Lichborne: The DPS presence issue in Mists of Pandaria

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In Cataclysm, there were many hot-button death knight balance issues, but one of the biggest was Unholy Presence vs. Frost Presence. Frost Presence fell out of vogue very quickly in Cataclysm, since all DPSers found themselves running into a global cooldown wall pretty quickly. We were producing resources so fast, we needed the 1-second GCD provided by Unholy Presence to have any hope of spending them all. This issue has come to the forefront even more in Mists of Pandaria beta testing. This is because a loss of runic power generating talents have put the dual wielding frost style at a disadvantage, enough that it needs the extra runic power regeneration from Frost Presence. Unfortunately, when it loses the 1-second GCD of Unholy Presence, it starts to stutter, with many testers using the dread descriptor "clunky" to describe the resulting rotation. Part of this could be trying to adjust going from Unholy Presence to Frost Presence, admittedly, but it feels like a problem. If you want to see a comparison, switching to two-handed frost provides it. Thanks to the improved runic power generation on Might of the Frozen Wastes, two-handed frost can use Unholy Presence with ease, and its rotation plays nice and smoothly, very close to what it is on live.

    Daniel Whitcomb
    04.10.2012