delayed-release

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  • RIFT launches patch 1.3, but don't bank on it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.22.2011

    After a great deal of anticipation and previewing, the latest patch for RIFT is finally on the live servers. Patch 1.3 brings with it a variety of improvements, including character transfers, a new raid, new world events, and of course the usual round of balance and general improvements. But there's a feature conspicuously missing from the whole affair, forecasted by the fact that the official patch notes simply say that more details on guild banks will be available when they are released. Yes, it looks like the patch was getting just a little too big for its britches -- guild banks were found to have a couple of lingering issues and thus have been held back from the release. There's no specific timetable on when the feature will be implemented, as the announcement states mostly that the team didn't want to hold back the entire update for one feature. RIFT players might be a little miffed at the loss, but there is a full patch to explore anyhow, for however much that helps ameliorate the temporary loss. [Thanks to Paul for the tip!]

  • Wes Platt sheds some light on Fallen Earth

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.14.2009

    Recently we found out that the team at Fallen Earth LLC have decided to push the game's release date back to the 22nd to allow for a bit more polishing before the final launch. Currently, those who pre-ordered through Direct2Drive or the Fallen Earth website are enjoying a headstart in the strangely altered lands around the Grand Canyon. Still others are biding their time, seeing just how the game develops after release and keeping an eye out for news from this small independent studio. Werit had a chance to sit down with Wes Platt, Content Design Team Lead for Fallen Earth and ask some questions about a few different aspects of the game, as well as where Wes thinks the team will be in a few years. If you're interested in this crafting-heavy story-driven sci-fi MMO, then you'll definitely want to head over there and give the interview a read. Personally, we can't wait until we can build a muscle car that's bristling with weaponry and drive it around with our friends, hopefully. That sounds like an apocalypse we can get into!